70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_SIMPLE_MESH_H
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#define ANDROID_RS_SIMPLE_MESH_H
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#include "RenderScript.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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// An element is a group of Components that occupies one cell in a structure.
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class SimpleMesh : public ObjectBase
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{
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public:
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SimpleMesh(Context *);
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~SimpleMesh();
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ObjectBaseRef<const Type> mIndexType;
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ObjectBaseRef<const Type> mPrimitiveType;
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ObjectBaseRef<const Type> *mVertexTypes;
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uint32_t mVertexTypeCount;
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ObjectBaseRef<Allocation> mIndexBuffer;
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ObjectBaseRef<Allocation> mPrimitiveBuffer;
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ObjectBaseRef<Allocation> *mVertexBuffers;
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RsPrimitive mPrimitive;
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uint32_t mGLPrimitive;
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void render(Context *) const;
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void renderRange(Context *, uint32_t start, uint32_t len) const;
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void uploadAll(Context *);
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protected:
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};
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class SimpleMeshContext
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{
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public:
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SimpleMeshContext();
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~SimpleMeshContext();
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};
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}
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}
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#endif //ANDROID_RS_SIMPLE_MESH_H
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