94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_PROGRAM_VERTEX_H
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#define ANDROID_RS_PROGRAM_VERTEX_H
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#include "rsProgram.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class ProgramVertexState;
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class ProgramVertex : public Program
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{
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public:
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const static uint32_t MAX_LIGHTS = 8;
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ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength,
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const uint32_t * params, uint32_t paramLength);
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ProgramVertex(Context *, bool texMat);
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virtual ~ProgramVertex();
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virtual void setupGL(const Context *rsc, ProgramVertexState *state);
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virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc);
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void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
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void addLight(const Light *);
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void setProjectionMatrix(const rsc_Matrix *) const;
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void setModelviewMatrix(const rsc_Matrix *) const;
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void setTextureMatrix(const rsc_Matrix *) const;
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void transformToScreen(const Context *, float *v4out, const float *v3in) const;
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virtual void createShader();
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virtual void loadShader(Context *);
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virtual void init(Context *);
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protected:
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uint32_t mLightCount;
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ObjectBaseRef<const Light> mLights[MAX_LIGHTS];
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// Hacks to create a program for now
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bool mTextureMatrixEnable;
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private:
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void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix);
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};
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class ProgramVertexState
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{
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public:
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ProgramVertexState();
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~ProgramVertexState();
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void init(Context *rsc, int32_t w, int32_t h);
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void deinit(Context *rsc);
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void updateSize(Context *rsc, int32_t w, int32_t h);
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ObjectBaseRef<ProgramVertex> mDefault;
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ObjectBaseRef<ProgramVertex> mLast;
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ObjectBaseRef<Allocation> mDefaultAlloc;
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ObjectBaseRef<Type> mAllocType;
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float color[4];
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};
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}
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}
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#endif
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