632 lines
27 KiB
Plaintext
632 lines
27 KiB
Plaintext
page.title=Installing the SDK
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#Preparing">1. Preparing Your Development Computer</a></li>
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<li><a href="#Installing">2. Downloading the SDK Starter Package</a></li>
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<li><a href="#InstallingADT">3. Installing the ADT Plugin for Eclipse</a></li>
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<li><a href="#AddingComponents">4. Adding Platforms and Other Components</a>
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<ol>
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<li><a href="#components">Available Components</a></li>
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<li><a href="#which">Recommended Components</a></li>
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</ol></li>
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<li><a href="#sdkContents">5. Exploring the SDK (Optional)</a></li>
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<li><a href="#NextSteps">Next Steps</a></li>
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<li><a href="#troubleshooting">Troubleshooting</a></li>
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</ol>
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<h2>See also</h2>
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<ol>
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<li><a href="{@docRoot}sdk/eclipse-adt.html">ADT Plugin for Eclipse</a></li>
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<li><a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a></li>
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</ol>
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</div>
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</div>
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<p>This page describes how to install the Android SDK
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and set up your development environment for the first time.</p>
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<p>If you encounter any problems during installation, see the
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<a href="#troubleshooting">Troubleshooting</a> section at the bottom of
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this page.</p>
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<h4>Updating?</h4>
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<p>If you already have an Android SDK, use the <em>Android SDK and AVD Manager</em> tool to install
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updated tools and new Android platforms into your existing environment. For information about how to
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do that, see <a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a></p>
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<h2 id="Preparing">Step 1. Preparing Your Development Computer</h2>
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<p>Before getting started with the Android SDK, take a moment to confirm that
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your development computer meets the <a href="requirements.html">System
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Requirements</a>. In particular, you might need to install the <a
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href="http://java.sun.com/javase/downloads/index.jsp">JDK</a>, if you don't have it already. </p>
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<p>If you will be developing in Eclipse with the Android Development
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Tools (ADT) Plugin—the recommended path if you are new to
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Android—make sure that you have a suitable version of Eclipse
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installed on your computer (3.4 or newer is recommended). If you need
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to install Eclipse, you can download it from this location: </p>
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<p style="margin-left:2em;"><a href=
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"http://www.eclipse.org/downloads/">http://www.eclipse.org/downloads/</a></p>
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<p>For Eclipse 3.5 or newer, the "Eclipse Classic" version is recommended. Otherwise, a Java or
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RCP version of Eclipse is recommended.</p>
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<h2 id="Installing">Step 2. Downloading the SDK Starter Package</h2>
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<p>The SDK starter package is not a full
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development environment—it includes only the core SDK Tools, which you can
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use to download the rest of the SDK components (such as the latest Android platform).</p>
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<p>If you haven't already, get the latest version of the SDK starter package from the <a
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href="{@docRoot}sdk/index.html">SDK download page</a>.</p>
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<p>If you downloaded a {@code .zip} or {@code .tgz} package (instead of the SDK installer), unpack
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it to a safe location on your machine. By default, the SDK files are unpacked
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into a directory named <code>android-sdk-<machine-platform></code>.</p>
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<p>If you downloaded the Windows installer ({@code .exe} file), run it now and it will check
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whether the proper Java SE Development Kit (JDK) is installed (installing it, if necessary), then
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install the SDK Tools into a default location (which you can modify).</p>
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<p>Make a note of the name and location of the SDK directory on your system—you will need to
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refer to the SDK directory later, when setting up the ADT plugin and when using
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the SDK tools from command line.</p>
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<h2 id="InstallingADT">Step 3. Installing the ADT Plugin for Eclipse</h2>
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<p>Android offers a custom plugin for the Eclipse IDE, called Android
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Development Tools (ADT), that is designed to give you a powerful, integrated
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environment in which to build Android applications. It extends the capabilites
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of Eclipse to let you quickly set up new Android projects, create an application
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UI, debug your applications
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using the Android SDK tools, and even export signed (or unsigned) APKs in order
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to distribute your application. In general, developing in Eclipse with ADT is a
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highly recommended approach and is the fastest way to get started with Android.
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</p>
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<p>If you'd like to use ADT for developing Android applications, install it now.
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Read <a href="{@docRoot}sdk/eclipse-adt.html#installing">Installing the ADT Plugin</a> for
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step-by-step installation instructions, then return here to continue the
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last step in setting up your Android SDK.</p>
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<p>If you prefer to work in a different IDE, you do not need to
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install Eclipse or ADT, instead, you can directly use the SDK tools to build and
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debug your application. The developer guide has more information about <a
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href="{@docRoot}guide/developing/other-ide.html">Developing in Other IDEs</a>.</p>
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<h2 id="AddingComponents">Step 4. Adding Platforms and Other Components</h2>
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<p>The last step in setting up your SDK is using the <em>Android SDK and AVD Manager</em> (a
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tool included in the SDK starter package) to download
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essential SDK components into your development environment.</p>
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<p>The SDK uses a modular structure that separates the major parts of the SDK—Android platform
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versions, add-ons, tools, samples, and documentation—into a set of separately installable
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components. The SDK starter package, which you've already downloaded, includes only a single
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component: the latest version of the SDK Tools. To develop an Android
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application, you also need to download at least one Android platform and the SDK Platform-tools
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(tools that the latest platform depend upon). However, downloading
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additional components is highly recommended.</p>
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<p>If you used the Windows installer, when you complete the installation wizard, it will launch the
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Android SDK and AVD Manager with a default set of platforms and other components selected
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for you to install. Simply click <strong>Install</strong> to accept the recommended set of
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components and install them. You can then skip to <a href="#sdkContents">Step 5</a>, but we
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recommend you first read the section about the <a href="#components">Available Components</a> to
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better understand the components available from the Android SDK and AVD Manager.</p>
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<p>You can launch the Android SDK and AVD Manager in one of the following ways:</p>
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<ul>
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<li>From within Eclipse, select <strong>Window > Android SDK and AVD Manager</strong>.</li>
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<li>On Windows, double-click the <code>SDK Manager.ext</code> file at the root of the Android
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SDK directory.</li>
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<li>On Mac or Linux, open a terminal and navigate to the <code>tools/</code> directory in the
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Android SDK, then execute: <pre>android</pre> </li>
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</ul>
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<p>To download components, use the graphical UI of the Android SDK and AVD
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Manager, shown in Figure 1, to browse the SDK repository and select new or updated
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components. The Android SDK and AVD Manager will install the selected components in
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your SDK environment. For information about which components you should download, see the following
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section about <a href="#which">Recommended Components</a>.</p>
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<img src="/images/sdk_manager_packages.png" />
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<p class="img-caption"><strong>Figure 1.</strong> The Android SDK and AVD Manager's
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<strong>Available Packages</strong> panel, which shows the SDK components that are
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available for you to download into your environment.</p>
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<h3 id="components">Available Components</h3>
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<p>By default, there are two repositories of components for your SDK: <em>Android
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Repository</em> and <em>Third party Add-ons</em>.</p>
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<p>The <em>Android Repository</em> offers these types of components:</p>
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<ul>
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<li><strong>SDK Tools</strong> (pre-installed in the Android SDK starter
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package) — Contains tools for debugging
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and testing your application and other utility tools. You can access these
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in the <code><sdk>/tools/</code> directory of your SDK and read more about them in the <a
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href="{@docRoot}guide/developing/tools/index.html">Tools</a> section of the developer guide. </li>
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<li><strong>SDK Platform-tools</strong> — Contains tools that are required to develop and
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debug your application, but which are developed alongside the Android platform in order to support
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the latest features. These tools are typically updated only when a new platform becomes
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available. You can access these
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in the <code><sdk>/platform-tools/</code> directory. Read more about them in
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the <a href="{@docRoot}guide/developing/tools/index.html">Tools</a> section of the developer guide.
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</li>
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<li><strong>Android platforms</strong> — An SDK platform is
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available for every production Android platform deployable to Android-powered
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devices. Each platform component includes a fully compliant Android library and
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system image, sample code, emulator skins, and any version specific tools. For
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detailed information about each platform, see the overview documents available
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under the section "Downloadable SDK Components," at left. </li>
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<li><strong>USB Driver for Windows</strong> (Windows only) — Contains driver files
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that you can install on your Windows computer, so that you can run and debug
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your applications on an actual device. You <em>do not</em> need the USB driver unless
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you plan to debug your application on an actual Android-powered device. If you
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develop on Mac OS X or Linux, you do not need a special driver to debug
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your application on an Android-powered device. (See <a
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href="{@docRoot}guide/developing/device.html">Developing on a Device</a> for more information
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about developing on a real device.)</li>
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<li><strong>Samples</strong> — Contains the sample code and apps available
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for each Android development platform. If you are just getting started with
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Android development, make sure to download the samples to your SDK. <!--The download
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includes not only a set of very useful sample apps, but also the source for <a
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href="{@docRoot}resources/tutorials/hello-world.html">Hello World</a> and other
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tutorials. --></li>
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<li><strong>Documentation</strong> — Contains a local copy of the latest
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multiversion documentation for the Android framework API. </li>
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</ul>
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<p>The <em>Third party Add-ons</em> provide components that allow you to create a development
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environment using a specific Android external library (such as the Google Maps library) or a
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customized (but fully compliant) Android system image. You can add additional Add-on repositories,
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by clicking <strong>Add Add-on Site</strong>.</p>
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<h3 id="which">Recommended Components</h3>
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<p>The SDK repository contains a range of components that you can download.
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Use the table below to determine which components you need, based on whether you
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want to set up a basic, recommended, or full development environment:
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</p>
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<table style="width:95%">
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<tr>
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<th>Environment</th>
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<th>SDK Component</th>
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<th>Comments</th>
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</tr>
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<tr>
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<td rowspan="3" style="font-size:.9em;background-color:#FFE;">Basic</td>
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<td style="font-size:.9em;background-color:#FFE;">SDK Tools</td>
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<td style="font-size:.9em;background-color:#FFE;">If you've just installed
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the SDK starter package, then you already have the latest version of this component. The
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SDK Tools component is required to develop an Android application. Make sure you keep this up to
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date.</td>
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</tr>
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<tr>
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<td style="font-size:.9em;background-color:#FFE;">SDK Platform-tools</td>
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<td style="font-size:.9em;background-color:#FFE;">This includes more tools that are required
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for application development. These tools are platform-dependent and typically update only when
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a new SDK platform is made available, in order to support new features in the platform. These
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tools are always backward compatible with older platforms, but you must be sure that you have
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the latest version of these tools when you install a new SDK platform.</td>
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</tr>
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<tr>
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<td style="font-size:.9em;background-color:#FFE;">SDK platform</td>
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<td style="font-size:.9em;background-color:#FFE;">You need to download <strong
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style="color:red">at least one platform</strong> into your environment, so that
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you will be able to compile your application and set up an Android Virtual
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Device (AVD) to run it on (in the emulator). To start with, just download the
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latest version of the platform. Later, if you plan to publish your application,
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you will want to download other platforms as well, so that you can test your
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application on the full range of Android platform versions that your application supports.</td>
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</tr>
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<tr>
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<td colspan="2"
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style="border:none;text-align:center;font-size:1.5em;font-weight:bold;">+</td><td
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style="border:none"></td>
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</tr>
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<tr>
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<td rowspan="3">Recommended<br/>(plus Basic)</td>
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<td>Documentation</td>
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<td>The Documentation component is useful because it lets you work offline and
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also look up API reference information from inside Eclipse.</td>
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</tr>
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<tr>
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<td>Samples</td>
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<td>The Samples components give you source code that you can use to learn about
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Android, load as a project and run, or reuse in your own app. Note that multiple
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samples components are available — one for each Android platform version. When
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you are choosing a samples component to download, select the one whose API Level
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matches the API Level of the Android platform that you plan to use.</td>
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</tr>
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<tr>
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<td>Usb Driver</td>
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<td>The Usb Driver component is needed only if you are developing on Windows and
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have an Android-powered device on which you want to install your application for
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debugging and testing. For Mac OS X and Linux platforms, no
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special driver is needed.</td>
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</tr>
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<tr>
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<td colspan="2"
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style="border:none;text-align:center;font-size:1.5em;font-weight:bold;">+</td><td
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style="border:none"></td>
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</tr>
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<tr>
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<td rowspan="3">Full<br/>(plus Recommended)</td>
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<td>Google APIs</td>
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<td>The Google APIs add-on gives your application access to the Maps external
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library, which makes it easy to display and manipulate Maps data in your
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application. </td>
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</tr>
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<tr>
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<td>Additional SDK Platforms</td>
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<td>If you plan to publish your application, you will want to download
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additional platforms corresponding to the Android platform versions on which you
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want the application to run. The recommended approach is to compile your
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application against the lowest version you want to support, but test it against
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higher versions that you intend the application to run on. You can test your
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applications on different platforms by running in an Android Virtual Device
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(AVD) on the Android emulator.</td>
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</tr>
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</table>
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<p>Once you've installed at least the basic configuration of SDK components, you're ready to start
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developing Android apps. The next section describes the contents of the Android SDK to familiarize
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you with the components you've just installed.</p>
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<p>For more information about using the Android SDK and AVD Manager, see the <a
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href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a> document. </p>
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<h2 id="sdkContents">Step 5. Exploring the SDK (Optional)</h2>
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<p>Once you've installed the SDK and downloaded the platforms, documentation,
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and add-ons that you need, we suggest that you open the SDK directory and take a look at what's
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inside.</p>
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<p>The table below describes the full SDK directory contents, with components
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installed. </p>
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<table>
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<tr>
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<th colspan="3">Name</th><th>Description</th>
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</tr>
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<tr>
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<td colspan="3"><code>add-ons/</code></td>
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<td>Contains add-ons to the Android SDK development
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environment, which let you develop against external libraries that are available on some
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devices. </td>
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</tr>
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<tr>
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<td colspan="3"><code>docs/</code></td>
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<td>A full set of documentation in HTML format, including the Developer's Guide,
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API Reference, and other information. To read the documentation, load the
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file <code>offline.html</code> in a web browser.</td>
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</tr>
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<tr>
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<td colspan="3"><code>platform-tools/</code></td>
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<td>Contains development tools that may be updated with each platform release (from the <em>Android
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SDK Platform-tools</em> component). Tools in here include {@code adb}, {@code dexdump}, and others
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others that you don't typically use directly. These tools are separate from the generic development
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tools in the {@code tools/} directory, because these tools may be updated in order to support new
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features in the latest Android platform, whereas the other tools have no dependencies on the
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platform version.</td>
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</tr>
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<tr>
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<td colspan="3"><code>platforms/</code></td>
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<td>Contains a set of Android platform versions that you can develop
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applications against, each in a separate directory. </td>
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</tr>
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<tr>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td colspan="2"><code><em><platform></em>/</code></td>
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<td>Platform version directory, for example "android-1.6". All platform version
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directories contain a similar set of files and subdirectory structure.</td>
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</tr>
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<tr>
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<td style="width:2em;border-bottom-color:white;"> </td>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td><code>data/</code></td>
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<td>Storage area for default fonts and resource definitions.</td>
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</tr>
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<tr>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td><code>images/</code></td>
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<td>Storage area for default disk images, including the Android system image,
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the default userdata image, the default ramdisk image, and more. The images
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are used in emulator sessions.</td>
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</tr>
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<tr>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td><code>skins/</code></td>
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<td>A set of emulator skins available for the platform version. Each skin is
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designed for a specific screen resolution.</td>
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</tr>
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<tr>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td><code>templates/</code></td>
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<td>Storage area for file templates used by the SDK development tools.</td>
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</tr>
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<tr>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td style="width:2em;border-bottom-color:white;"></td>
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<td><code>tools/</code></td>
|
|
<td>This directory is used only by SDK Tools r7 and below for development tools that are specific to
|
|
this platform version—it's not used by SDK Tools r8 and above.</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:2em;"></td>
|
|
<td style="width:2em;"></td>
|
|
<td><code>android.jar</code></td>
|
|
<td>The Android library used when compiling applications against this platform
|
|
version.</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3"><code>samples/</code></td>
|
|
<td>Sample code and apps that are specific to platform version.</td>
|
|
</tr>
|
|
<td colspan="3"><code>tools/</code></td>
|
|
<td>Contains the set of development and profiling tools that are platform-independent, such
|
|
as the emulator, the AVD and SDK Manager, ddms, hierarchyviewer and more. The tools in
|
|
this directory may be updated at any time (from the <em>Android SDK Tools</em> component),
|
|
independent of platform releases, whereas the tools in {@code platform-tools/} may be updated based
|
|
on the latest platform release.</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3"><code>SDK Readme.txt</code></td>
|
|
<td>A file that explains how to perform the initial setup of your SDK,
|
|
including how to launch the Android SDK and AVD Manager tool on all
|
|
platforms</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3"><code>SDK Manager.exe</code></td>
|
|
<td>Windows SDK only. A shortcut that launches the Android SDK and AVD
|
|
Manager tool, which you use to add components to your SDK. </td>
|
|
</tr>
|
|
<!--<tr>
|
|
<td colspan="3"><code>documentation.html</code></td>
|
|
<td>A file that loads the entry page for the local Android SDK
|
|
documentation.</td>
|
|
</tr>-->
|
|
|
|
</table>
|
|
|
|
|
|
<p>Optionally, you might want to add the location of the SDK's <code>tools/</code> and
|
|
<code>platform-tools</code> to your <code>PATH</code> environment variable, to provide easy
|
|
access to the tools.</p>
|
|
|
|
|
|
<div class="toggleable closed">
|
|
<a href="#" onclick="return toggleDiv(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px"
|
|
width="9px" />
|
|
How to update your PATH</a>
|
|
<div class="toggleme">
|
|
|
|
<p>Adding both <code>tools/</code> and <code>platform-tools/</code> to your PATH lets you run
|
|
command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without needing to
|
|
supply the full path to the tool directories. Depending on your operating system, you can
|
|
include these directories in your PATH in the following way:</p>
|
|
|
|
<ul>
|
|
|
|
<li>On Windows, right-click on My Computer, and select Properties.
|
|
Under the Advanced tab, hit the Environment Variables button, and in the
|
|
dialog that comes up, double-click on Path (under System Variables). Add the full path to the
|
|
<code>tools/</code> and <code>platform-tools/</code> directories to the path. </li>
|
|
|
|
<li>On Linux, edit your <code>~/.bash_profile</code> or <code>~/.bashrc</code> file. Look
|
|
for a line that sets the PATH environment variable and add the
|
|
full path to the <code>tools/</code> and <code>platform-tools</code> directories to it. If you
|
|
don't see a line setting the path, you can add one:
|
|
<pre>export PATH=${PATH}:<sdk>/tools:<sdk>/platform-tools</pre>
|
|
</li>
|
|
|
|
<li>On a Mac OS X, look in your home directory for <code>.bash_profile</code> and
|
|
proceed as for Linux. You can create the <code>.bash_profile</code> if
|
|
you don't already have one. </li>
|
|
</ul>
|
|
|
|
</div><!-- end toggleme -->
|
|
</div><!-- end toggleable -->
|
|
|
|
|
|
<h2 id="NextSteps">Next Steps</h2>
|
|
<p>Once you have completed installation, you are ready to
|
|
begin developing applications. Here are a few ways you can get started: </p>
|
|
|
|
<p><strong>Set up the Hello World application</strong></p>
|
|
<ul>
|
|
<li>If you have just installed the SDK for the first time, go to the <a
|
|
href="{@docRoot}resources/tutorials/hello-world.html">Hello
|
|
World tutorial</a>. The tutorial takes you step-by-step through the process
|
|
of setting up your first Android project, including setting up an Android
|
|
Virtual Device (AVD) on which to run the application.
|
|
</li>
|
|
</ul>
|
|
|
|
<p class="note">Following the Hello World tutorial is an essential
|
|
first step in getting started with Android development. </p>
|
|
|
|
<p><strong>Learn about Android</strong></p>
|
|
<ul>
|
|
<li>Take a look at the <a href="{@docRoot}guide/index.html">Dev
|
|
Guide</a> and the types of information it provides</li>
|
|
<li>Read an introduction to Android as a platform in <a
|
|
href="{@docRoot}guide/basics/what-is-android.html">What is
|
|
Android?</a></li>
|
|
<li>Learn about the Android framework and how applications run on it in
|
|
<a href="{@docRoot}guide/topics/fundamentals.html">Application
|
|
Fundamentals</a></li>
|
|
<li>Take a look at the Android framework API specification in the <a
|
|
href="{@docRoot}reference/packages.html">Reference</a> tab</li>
|
|
</ul>
|
|
|
|
<p><strong>Explore the development tools</strong></p>
|
|
<ul>
|
|
<li>Get an overview of the <a
|
|
href="{@docRoot}guide/developing/tools/index.html">development
|
|
tools</a> that are available to you</li>
|
|
<li>Read how to develop <a
|
|
href="{@docRoot}guide/developing/eclipse-adt.html">in Eclipse/ADT</a> or
|
|
<a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a>
|
|
</li>
|
|
<li>Read <a href="{@docRoot}guide/developing/device.html">Developing on a Device</a> to set up an
|
|
Android-powered device to run and test your application.</li>
|
|
</ul>
|
|
|
|
<p><strong>Follow the Notepad tutorial</strong></p>
|
|
|
|
<ul>
|
|
<li>The <a href="{@docRoot}resources/tutorials/notepad/index.html">
|
|
Notepad Tutorial</a> shows you how to build a full Android application
|
|
and provides helpful commentary on the Android system and API. The
|
|
Notepad tutorial helps you bring together the important design
|
|
and architectural concepts in a moderately complex application.
|
|
</li>
|
|
</ul>
|
|
<p class="note">Following the Notepad tutorial is an excellent
|
|
second step in getting started with Android development. </p>
|
|
|
|
<p><strong>Explore some code</strong></p>
|
|
|
|
<ul>
|
|
<li>The Android SDK includes sample code and applications for each platform
|
|
version. You can browse the samples in the <a
|
|
href="{@docRoot}resources/index.html">Resources</a> tab or download them
|
|
into your SDK using the Android SDK and AVD Manager. Once you've downloaded the
|
|
samples, you'll find them in
|
|
<code><em><sdk></em>/samples/<em><platform>/</em></code>. </li>
|
|
</ul>
|
|
|
|
<p><strong>Visit the Android developer groups</strong></p>
|
|
<ul>
|
|
<li>Take a look at the <a
|
|
href="{@docRoot}resources/community-groups.html">Community</a> pages to see a list of
|
|
Android developers groups. In particular, you might want to look at the
|
|
<a href="http://groups.google.com/group/android-developers">Android
|
|
Developers</a> group to get a sense for what the Android developer
|
|
community is like.</li>
|
|
</ul>
|
|
|
|
<h2 id="troubleshooting">Troubleshooting</h2>
|
|
|
|
<h3>Ubuntu Linux Notes</h3>
|
|
|
|
<ul>
|
|
<li>If you need help installing and configuring Java on your
|
|
development machine, you might find these resources helpful:
|
|
<ul>
|
|
<li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
|
|
<li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation</a></li>
|
|
</ul>
|
|
</li>
|
|
<li>Here are the steps to install Java and Eclipse, prior to installing
|
|
the Android SDK and ADT Plugin.
|
|
<ol>
|
|
<li>If you are running a 64-bit distribution on your development
|
|
machine, you need to install the <code>ia32-libs</code> package using
|
|
<code>apt-get:</code>:
|
|
<pre>apt-get install ia32-libs</pre>
|
|
</li>
|
|
<li>Next, install Java: <pre>apt-get install sun-java6-jdk</pre></li>
|
|
<li>The Ubuntu package manager does not currently offer an Eclipse 3.3
|
|
version for download, so we recommend that you download Eclipse from
|
|
eclipse.org (<a
|
|
href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
|
|
downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
|
|
<li>Follow the steps given in previous sections to install the SDK
|
|
and the ADT plugin. </li>
|
|
</ol>
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Other Linux Notes</h3>
|
|
|
|
<ul>
|
|
<li>If JDK is already installed on your development computer, please
|
|
take a moment to make sure that it meets the version requirements listed
|
|
in the <a href="requirements.html">System Requirements</a>.
|
|
In particular, note that some Linux distributions may include JDK 1.4 or Gnu
|
|
Compiler for Java, both of which are not supported for Android development.</li>
|
|
</ul>
|