386 lines
18 KiB
Plaintext
386 lines
18 KiB
Plaintext
page.title=Upgrading the SDK
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sdk.version=1.6
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>Upgrading the SDK</h2>
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<ul>
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<li>If you are developing on the Android 1.5 SDK, migrating your
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applications is straightforward and typically requires no modifications.</li>
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<li>For Eclipse users, a new version of ADT is available. To use the Android
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1.6 SDK, please upgrade to ADT 0.9.3 (or later).</li>
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<li>For Windows users, the SDK includes a new USB driver that you can
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install, if you are developing on a device. </li>
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<li>A new Android SDK and AVD Manager tool is available. To access
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it, run the <code>android</code> tool without options. </li>
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</ul>
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<h2>In this document</h2>
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<ol>
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<li><a href="#Install">Install the SDK</a></li>
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<li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li>
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<li><a href="#RunYourApps">Run Your Applications</a></li>
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<li><a href="#MigrateYourApps">Migrate Your Applications</a></li>
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</ol>
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<h2>Migrating information</h2>
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<ol>
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<li><a href="{@docRoot}sdk/api_diff/4/changes.html">Android 1.6 API
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Differences</a></li>
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</ol>
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</div>
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</div>
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<p>This document describes how to move your development environment and existing
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Android applications from an Android 1.5 SDK to the Android 1.6 SDK. If you are
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migrating applications from an SDK older than 1.5, please also read the
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upgrading document available in the Android 1.5 SDK package.</p>
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<p>There are several compelling reasons to upgrade, such as new SDK tools that
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make developing more efficient and new APIs that allow you to expand the
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feature-set of your applications. However, even if you or your applications
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don't require these enhancements, it's important that you upgrade to ensure that
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your applications run properly on the upcoming Android platform.</p>
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<p>The Android 1.6 platform will soon be deployable to devices around the world.
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If you have already released Android applications to the public, you should test
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the forward-compatibility of your applications on the latest version of the
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platform as soon as possible. It's unlikely that you'll encounter problems in
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your applications, but in the interest of maintaining the best user experience,
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you should take no risks. So, please install the new Android SDK and test your
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applications on the new platform.</p>
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<!-- NOT AVAILABLE FOR PREVIEW RELEASES -->
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<p>For more information on new SDK features and system changes,
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see the <a href="{@docRoot}sdk/android-1.6.html">Android 1.6 Version Notes</a>.</p>
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<!-- -->
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<h2 id="Install">Install the SDK</h2>
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<p>If you haven't yet downloaded the SDK, <a href="index.html">download it from
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here</a> and unpack it into a safe location.</p>
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<p>If you had previously setup your <code>PATH</code> variable to point to the SDK
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tools directory, then you need to update it to point to the new SDK. For example, for
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a <code>.bashrc</code> or <code>.bash_profile</code> file:</p>
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<pre>export PATH=$PATH:<em><your_sdk_dir></em>/tools</pre>
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<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2>
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<p>If you don't use the Eclipse IDE for development,
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skip to <a href="#RunYourApps">Run Your Applications</a>.</p>
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<p>A new version of the ADT Plugin, ADT 0.9.3, is available in conjunction with
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this SDK release. To use the SDK, you must upgrade your ADT Plugin to version
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0.9.3. With ADT 0.9.3, you can still compile your existing applications against
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multiple platform versions, such as Android 1.5, Android 1.1, and so on. However,
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ADT 0.9.3 is not compatible with previous versions of the SDK and its tools, so
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make sure that you upgrade both your SDK <em>and</em> the ADT Plugin.</p>
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The upgrade steps for ADT are described below. For information about new features in ADT, see the <a
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href="{@docRoot}sdk/RELEASENOTES.html">Release Notes</a> document. </p>
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<p>If you're currently using a version of ADT <em>older</em> than version 0.9,
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then you must uninstall ADT before you proceed (read how to <a
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href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous
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ADT plugin</a>). If you currently have version 0.9 or 0.9.1, then you don't need
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to uninstall and can continue with the procedure below.</p>
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<table style="font-size:100%">
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<tr><th>Eclipse 3.4 (Ganymede)</th><th>Eclipse 3.5 (Galileo)</th></tr>
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<tr>
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<td width="50%">
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<!-- 3.4 steps -->
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<ol>
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<li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li>
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<li>Select the <strong>Available Software</strong> tab.</li>
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<li>Select the checkboxes next to Android DDMS and Android Developer Tools,
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then click <strong>Update</strong>.</li>
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<li>In the resulting Available Updates dialog, ensure that both Android DDMS
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and Android Development Tools are selected, then click
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<strong>Next</strong>.</li>
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<li>Read and accept the license agreement and then click <strong>Finish</strong>.
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This will download and install the latest version of Android DDMS and
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Android Development Tools.</li>
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<li>Restart Eclipse.</li>
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</ol>
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</td>
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<td>
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<!-- 3.5 steps -->
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<ol>
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<li>Select <strong>Help</strong> > <strong>Check for Updates</strong>. </li>
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<li>In the resulting Available Updates dialog, locate the Android DDMS and
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Android Development Tools features in the list and ensure that the checkboxes
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next to them are selected. Click <strong>Next</strong>.
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<p>If the Available Updates dialog does not list Android DDMS and Android
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Development tools, make sure that you have set up a remote update site
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for them, as described in
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<a href="installing.html#InstallingADT">Installing the ADT Plugin</a>.
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</p></li>
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<li>In the Update Details dialog, click <strong>Next</strong>.</li>
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<li>Read and accept the license agreement and then click <strong>Finish</strong>.
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This will download and install the latest version of Android DDMS and
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Android Development Tools.</li>
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<li>Restart Eclipse.</li>
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</ol>
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</td>
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</tr>
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</table>
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<p>If you encounter problems with this update procedure, try performing a fresh
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installation. Fully remove your existing ADT Plugin as described in <a
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href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous
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ADT plugin</a> and then follow the guide to <a
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href="installing.html#InstallingADT">Installing the ADT Plugin for
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Eclipse</a>.</p>
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<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3>
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<p>The last step is to update your Eclipse preferences to point to the new
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SDK directory:</p>
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<ol>
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<li>Select <strong>Window</strong> > <strong>Preferences</strong> to open
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the Preferences panel (Mac: <strong>Eclipse</strong> > <strong>Preferences
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</strong>).</li>
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<li>Select <strong>Android</strong> from the left panel.</li>
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<li>For the SDK Location, click <strong>Browse</strong>
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and locate your SDK directory.</li>
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<li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
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</ol>
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<h2 id="RunYourApps">Run Your Applications to Test Forward Compatibility</h2>
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<p>Now that you have installed the Android 1.6 SDK, we encourage you run each of
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your existing applications on the Android 1.6 system image that is included in
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the SDK, to ensure that it functions properly on the new platform.
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Testing forward-compatibility in this way is especially important for
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applications that you may have already published and that may be installed on
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devices that will upgrade to the new platform. </p>
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<p>In most cases, your applications will function properly when run on the new
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version of the platform. However, it is possible that you will encounter
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unexpected behavior, because of changes in the API or underlying platform. If
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you do find problems, you can use the SDK tools to compile and publish an update
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to the applications, which users can then download.
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<p>To test forward-compatibility, simply run your application, as-is, on an
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instance of the Android Emulator that uses an AVD targeted to the "Android 1.6"
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system image. Here are the steps: </p>
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<ol>
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<li>Make no changes to your application code.</li>
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<li>Create a new AVD that runs the new "Android 1.6" platform. </li>
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<li>Launch your application in an emulator running the new AVD.</li>
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<li>Perform normal testing on your application to ensure everything works as
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expected.</li>
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</ol>
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<p>Note that, for the purposes of forward-compatibility testing, you should not
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change how your application is compiled. That is, you should continue to compile
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the application against the same version of the Android library as before. The
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only change needed is to the AVD, which controls the version of the Android
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system image (run-time environment) on which the application is run.
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<p>For more information on creating an AVD and launching your application, see
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<a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your
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Applications (Eclipse)</a> or <a
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href="{@docRoot}guide/developing/other-ide.html#Running">Running
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Your Applications (other IDEs)</a>, depending on your development
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environment.</p>
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<h3 id="FutureProofYourApps">Android 1.6 Forward-Compatibility Tips</h3>
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<p>The new version of the Android platform includes several new APIs, but
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very few actual changes to existing APIs. This means that, in most
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cases, your applications written with earlier versions of the Android library
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should run properly on the Android 1.6 platform. </p>
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<p>However, here are some areas to pay attention to as you test forward-compatibility:</p>
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<ul>
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<li><strong>Make sure your application doesn't use internal APIs</strong>. Your
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application should not use any APIs that are not officially supported and are
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not published in the Android reference documentation. Unofficial APIs can change
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at any time without notice and — if your application happens to be using
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them — such a change could cause the application to break.</li>
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<li><strong>Watch for assumptions about available hardware</strong>. Remember
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that not all compatible devices offer the same hardware capabilities —
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screens, keyboards, and physical keys, and so on. As you test your application,
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watch for areas where your application depends on the presence of specific
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hardware capabilities. If you find dependencies, you can design around them by
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building in alternate support or graceful degradation, or you can specify them
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as hardware requirements in a
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<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code><uses-configuration></code>.</a>
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element in the application's manifest file. Also see the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a>
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manifest element, which lets your application declare a requirement for
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specific features, such as an OpenGL ES version or a camera that has
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autofocus capability.
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</li>
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<li><strong>Watch for assumptions about available features</strong>. Not all
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compatible devices offer equal support for embedded features. same hardware capabilities —
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screens, keyboards, and physical keys, and so on. As you test your application,
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watch for areas where your application depends on the presence of specific
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hardware capabilities. If you find dependencies, you can design around them by
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building in alternate support or graceful degradation, or you can specify them
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as hardware requirements in a
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<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code><uses-configuration></code>.</a>
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element in the application's manifest file. </li>
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<p>When testing forward-compatibility, try running your application in various
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AVDs that emulate different hardware configurations. For example, you can create
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an AVD that does not offer a physical keyboard or one that uses a dpad instead
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of a trackball. Running your application in different emulated hardware
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configurations will give you an idea of where its dependencies are and help you
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identify problems. </p>
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</li>
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<li><strong>Watch for assumptions about screen resolution and
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density</strong>. A device's screen resolution and density is likely to affect
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the way that your application's UI is rendered, especially if your app specifies
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dimensions or positions using pixels or absolute layouts. To ensure consistent
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UI across screens, your app should specify the dimensions and positions of
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layouts and drawables in relative units that can be scaled by the system as
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appropriate, according to the density of the device's screen. Alternatively, you
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can create custom sets of layout/drawable resources for specific screens, which
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the system can then load as appropriate, based on the current device screen.</p>
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<p>When testing forward-compatibility, try running your application in various
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AVDs that emulate different screen resolutions and densities. Also note that,
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starting with Android 1.6, the platform provides a Compatibility Mode that
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automatically scales the UI of applications if they do not explicitly indicate
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support for the current screen in the
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<a href="{@docRoot}guide/topics/manifest/supports-screen-element.html"><code><supports-screen></code></a>
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element in their manifest files. As part of testing, you should evaluate how
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your application is displayed in Compatibility Mode on different screens. </p>
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</li>
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<li><strong>Avoid performing layout orientation changes based on the
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acceletometer (or via other sensors)</strong>. Some Android-powered devices will
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automatically rotate the orientation (and all devices have the option to turn on
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auto-rotation), so if your application also attempts to rotate the orientation,
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it can result in strange behavior. In addition, if your application uses the
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accelerometer to detect shaking and you do not want to rotate the orientation,
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then you should lock the current orientation with <a
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href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>.
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</li>
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</ul>
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<h2 id="MigrateYourApps">Migrate Your Applications</h2>
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<p>If you want to use any of the new Android 1.6 APIs in your existing
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applications, you must first migrate the applications to the new Android
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platform version. Generally, migrating an application includes: </p>
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<ul>
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<li>Referencing the proper API Level in the application's manifest file,
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and</li>
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<li>Resetting its project properties so that it is compiled against the Android
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1.6 build target.</li>
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</ul>
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<p>Additionally, to run your application in the emulator, you need to
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create an AVD that uses the Android 1.6 system image. </p>
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<p class="note"><strong>Note:</strong> You only need migrate your application as
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described in this section if the application will actually use APIs
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<em>introduced</em> in the Android 1.6 platform (which are not available on
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devices running older versions of the Android platform). If your application
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does not use any new APIs, you can compile and run it without modification and
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not migration is necessary.</p>
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<h3>Reference the Proper API Level</h3>
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<p>If your application is using APIs introduced in Android 1.6, you must
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reference that dependency in the application's manifest file so that it can be
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deployed to devices running the Android 1.6 platform. </p>
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<p>Open the manifest file and locate the <code>minSdkVersion</code> attribute
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in the <code><uses-sdk></code> manifest element. Set the value of
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<code>minSdkVersion</code> to <code>"4"</code> (the API Level
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identifier corresponding to Android 1.6). Here's an example:</p>
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<pre>
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<manifest>
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...
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<uses-sdk android:minSdkVersion="4" />
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...
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</manifest>
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</pre>
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<h3>Compile Against the Proper Build Target</h3>
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<p>Once you've changed the <code>minSdkVersion</code> value in your
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application's manifest, you need to set the application's project properties so
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that the application will be compiled against the Android 1.6 library. To do so,
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follow the steps below for your respective development environment. </p>
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<h4 id="EclipseUsers">Eclipse Users</h4>
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<ol>
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<li>Right-click on the individual project (in the Package Explorer)
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and select <strong>Properties</strong>.</li>
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<li>In the properties, open the Android panel and select a new Project Build Target.
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Select "Android 1.6" to target the new platform (or "Google APIs" with the "4"
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API Level, if your application uses the Google Maps APIs).</li>
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<li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
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</ol>
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<h4 id="AntUsers">Ant Users</h4>
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<p>Use the <code>android</code> tool (located in
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<code><em>your_sdk</em>/tools/</code>) to create a new <code>build.xml</code>
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that references the new platform target. To see a list of available targets,
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execute:</p>
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<pre>android list targets</pre>
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<p>Select the target <code>id</code> that corresponds to the "Android 1.6" platform
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and pass it with the <code>--target</code> parameter when updating your project.
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For example:</p>
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<pre>android update project --path /path/to/my-project --target 2</pre>
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<p>If your application uses the Google Maps APIs (i.e., MapView), be certain to
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select a Google APIs target.</p>
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<h3>Create an AVD that Uses the Android 1.6 Platform</h3>
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<p>Finally, you need to set up a new AVD that uses the Android 1.6 platform, so that
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you can run your application in the emulator.
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<p>To set up the new AVD, use the <code>android</code> tool, available in the
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<code>tools/</code> directory of the SDK. You can run the AVD manager by simply
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changing to the <code>tools/</code> directory and entering <code>android</code>
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at the command line. Click "New" to create the AVD and set its properties.</p>
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<p>When creating the AVD, make sure to select a target of "Android 1.6 - API
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Level 4". If your application uses the Google Maps APIs (MapView), select the
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target "Google APIs (Google Inc.) - API Level 4". </p>
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<p>For more information about running your application in an AVD, see <a
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href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your
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Application (Eclipse)</a> or <a
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href="{@docRoot}guide/developing/other-ide.html#Running">Running Your
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Application (other IDEs)</a>. </p>
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<p>For general information about AVDs, see the <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual
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Devices</a> document. </p>
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<div class="special">
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<p>If you have trouble migrating to the new version of the SDK, visit the
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<a href="http://groups.google.com/group/android-developers">Android Developers Group</a>
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to seek help from other Android developers.</p>
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</div>
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