298 lines
10 KiB
C++
298 lines
10 KiB
C++
#include <jni.h>
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#include "GraphicsJNI.h"
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#include "SkShader.h"
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#include "SkGradientShader.h"
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#include "SkPorterDuff.h"
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#include "SkComposeShader.h"
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#include "SkTemplates.h"
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#include "SkXfermode.h"
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static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) {
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if (NULL == ptr) {
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doThrowIAE(env);
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}
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}
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static void Color_RGBToHSV(JNIEnv* env, jobject, int red, int green, int blue, jfloatArray hsvArray)
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{
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SkScalar hsv[3];
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SkRGBToHSV(red, green, blue, hsv);
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AutoJavaFloatArray autoHSV(env, hsvArray, 3);
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float* values = autoHSV.ptr();
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for (int i = 0; i < 3; i++) {
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values[i] = SkScalarToFloat(hsv[i]);
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}
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}
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static int Color_HSVToColor(JNIEnv* env, jobject, int alpha, jfloatArray hsvArray)
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{
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AutoJavaFloatArray autoHSV(env, hsvArray, 3);
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float* values = autoHSV.ptr();;
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SkScalar hsv[3];
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for (int i = 0; i < 3; i++) {
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hsv[i] = SkFloatToScalar(values[i]);
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}
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return SkHSVToColor(alpha, hsv);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader)
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{
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shader->safeUnref();
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}
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static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix)
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{
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return shader ? shader->getLocalMatrix(matrix) : false;
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}
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static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix)
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{
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if (shader) {
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if (NULL == matrix) {
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shader->resetLocalMatrix();
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}
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else {
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shader->setLocalMatrix(*matrix);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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static SkShader* BitmapShader_constructor(JNIEnv* env, jobject, const SkBitmap* bitmap,
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int tileModeX, int tileModeY)
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{
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SkShader* s = SkShader::CreateBitmapShader(*bitmap,
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(SkShader::TileMode)tileModeX,
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(SkShader::TileMode)tileModeY);
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ThrowIAE_IfNull(env, s);
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return s;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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static SkShader* LinearGradient_create1(JNIEnv* env, jobject,
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float x0, float y0, float x1, float y1,
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jintArray colorArray, jfloatArray posArray, int tileMode)
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{
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SkPoint pts[2];
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pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
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pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));
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size_t count = env->GetArrayLength(colorArray);
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const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
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SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0);
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SkScalar* pos = NULL;
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if (posArray) {
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AutoJavaFloatArray autoPos(env, posArray, count);
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const float* posValues = autoPos.ptr();
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pos = (SkScalar*)storage.get();
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for (size_t i = 0; i < count; i++)
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pos[i] = SkFloatToScalar(posValues[i]);
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}
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SkShader* shader = SkGradientShader::CreateLinear(pts,
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reinterpret_cast<const SkColor*>(colorValues),
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pos, count,
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static_cast<SkShader::TileMode>(tileMode));
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env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
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JNI_ABORT);
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ThrowIAE_IfNull(env, shader);
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return shader;
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}
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static SkShader* LinearGradient_create2(JNIEnv* env, jobject,
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float x0, float y0, float x1, float y1,
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int color0, int color1, int tileMode)
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{
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SkPoint pts[2];
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pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
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pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));
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SkColor colors[2];
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colors[0] = color0;
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colors[1] = color1;
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SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
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ThrowIAE_IfNull(env, s);
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return s;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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static SkShader* RadialGradient_create1(JNIEnv* env, jobject,
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float x, float y, float radius,
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jintArray colorArray, jfloatArray posArray, int tileMode)
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{
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SkPoint center;
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center.set(SkFloatToScalar(x), SkFloatToScalar(y));
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size_t count = env->GetArrayLength(colorArray);
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const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
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SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0);
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SkScalar* pos = NULL;
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if (posArray) {
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AutoJavaFloatArray autoPos(env, posArray, count);
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const float* posValues = autoPos.ptr();
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pos = (SkScalar*)storage.get();
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for (size_t i = 0; i < count; i++)
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pos[i] = SkFloatToScalar(posValues[i]);
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}
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SkShader* shader = SkGradientShader::CreateRadial(center,
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SkFloatToScalar(radius),
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reinterpret_cast<const SkColor*>(colorValues),
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pos, count,
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static_cast<SkShader::TileMode>(tileMode));
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env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
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JNI_ABORT);
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ThrowIAE_IfNull(env, shader);
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return shader;
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}
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static SkShader* RadialGradient_create2(JNIEnv* env, jobject,
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float x, float y, float radius,
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int color0, int color1, int tileMode)
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{
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SkPoint center;
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center.set(SkFloatToScalar(x), SkFloatToScalar(y));
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SkColor colors[2];
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colors[0] = color0;
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colors[1] = color1;
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SkShader* s = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), colors, NULL,
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2, (SkShader::TileMode)tileMode);
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ThrowIAE_IfNull(env, s);
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return s;
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}
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///////////////////////////////////////////////////////////////////////////////
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static SkShader* SweepGradient_create1(JNIEnv* env, jobject, float x, float y,
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jintArray jcolors, jfloatArray jpositions)
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{
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size_t count = env->GetArrayLength(jcolors);
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const jint* colors = env->GetIntArrayElements(jcolors, NULL);
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SkAutoSTMalloc<8, SkScalar> storage(jpositions ? count : 0);
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SkScalar* pos = NULL;
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if (NULL != jpositions) {
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AutoJavaFloatArray autoPos(env, jpositions, count);
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const float* posValues = autoPos.ptr();
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pos = (SkScalar*)storage.get();
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for (size_t i = 0; i < count; i++) {
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pos[i] = SkFloatToScalar(posValues[i]);
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}
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}
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SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x),
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SkFloatToScalar(y),
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reinterpret_cast<const SkColor*>(colors),
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pos, count);
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env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
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JNI_ABORT);
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ThrowIAE_IfNull(env, shader);
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return shader;
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}
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static SkShader* SweepGradient_create2(JNIEnv* env, jobject, float x, float y,
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int color0, int color1)
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{
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SkColor colors[2];
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colors[0] = color0;
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colors[1] = color1;
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SkShader* s = SkGradientShader::CreateSweep(SkFloatToScalar(x), SkFloatToScalar(y),
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colors, NULL, 2);
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ThrowIAE_IfNull(env, s);
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return s;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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static SkShader* ComposeShader_create1(JNIEnv* env, jobject,
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SkShader* shaderA, SkShader* shaderB, SkXfermode* mode)
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{
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return new SkComposeShader(shaderA, shaderB, mode);
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}
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static SkShader* ComposeShader_create2(JNIEnv* env, jobject,
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SkShader* shaderA, SkShader* shaderB, SkPorterDuff::Mode mode)
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{
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SkAutoUnref au(SkPorterDuff::CreateXfermode(mode));
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return new SkComposeShader(shaderA, shaderB, (SkXfermode*)au.get());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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static JNINativeMethod gColorMethods[] = {
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{ "nativeRGBToHSV", "(III[F)V", (void*)Color_RGBToHSV },
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{ "nativeHSVToColor", "(I[F)I", (void*)Color_HSVToColor }
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};
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static JNINativeMethod gShaderMethods[] = {
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{ "nativeDestructor", "(I)V", (void*)Shader_destructor },
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{ "nativeGetLocalMatrix", "(II)Z", (void*)Shader_getLocalMatrix },
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{ "nativeSetLocalMatrix", "(II)V", (void*)Shader_setLocalMatrix }
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};
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static JNINativeMethod gBitmapShaderMethods[] = {
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{ "nativeCreate", "(III)I", (void*)BitmapShader_constructor }
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};
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static JNINativeMethod gLinearGradientMethods[] = {
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{ "nativeCreate1", "(FFFF[I[FI)I", (void*)LinearGradient_create1 },
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{ "nativeCreate2", "(FFFFIII)I", (void*)LinearGradient_create2 }
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};
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static JNINativeMethod gRadialGradientMethods[] = {
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{"nativeCreate1", "(FFF[I[FI)I", (void*)RadialGradient_create1 },
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{"nativeCreate2", "(FFFIII)I", (void*)RadialGradient_create2 }
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};
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static JNINativeMethod gSweepGradientMethods[] = {
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{"nativeCreate1", "(FF[I[F)I", (void*)SweepGradient_create1 },
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{"nativeCreate2", "(FFII)I", (void*)SweepGradient_create2 }
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};
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static JNINativeMethod gComposeShaderMethods[] = {
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{"nativeCreate1", "(III)I", (void*)ComposeShader_create1 },
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{"nativeCreate2", "(III)I", (void*)ComposeShader_create2 }
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};
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#include <android_runtime/AndroidRuntime.h>
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#define REG(env, name, array) \
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result = android::AndroidRuntime::registerNativeMethods(env, name, array, SK_ARRAY_COUNT(array)); \
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if (result < 0) return result
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int register_android_graphics_Shader(JNIEnv* env);
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int register_android_graphics_Shader(JNIEnv* env)
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{
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int result;
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REG(env, "android/graphics/Color", gColorMethods);
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REG(env, "android/graphics/Shader", gShaderMethods);
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REG(env, "android/graphics/BitmapShader", gBitmapShaderMethods);
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REG(env, "android/graphics/LinearGradient", gLinearGradientMethods);
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REG(env, "android/graphics/RadialGradient", gRadialGradientMethods);
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REG(env, "android/graphics/SweepGradient", gSweepGradientMethods);
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REG(env, "android/graphics/ComposeShader", gComposeShaderMethods);
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return result;
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}
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