M7350/base/core/java/android/inputmethodservice/InputMethodService.java
2024-09-09 08:52:07 +00:00

2124 lines
86 KiB
Java

/*
* Copyright (C) 2007-2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package android.inputmethodservice;
import static android.view.ViewGroup.LayoutParams.MATCH_PARENT;
import static android.view.ViewGroup.LayoutParams.WRAP_CONTENT;
import android.app.Dialog;
import android.content.Context;
import android.content.res.Configuration;
import android.content.res.TypedArray;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.IBinder;
import android.os.ResultReceiver;
import android.os.SystemClock;
import android.provider.Settings;
import android.text.InputType;
import android.text.Layout;
import android.text.Spannable;
import android.text.method.MovementMethod;
import android.util.Log;
import android.util.PrintWriterPrinter;
import android.util.Printer;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewTreeObserver;
import android.view.Window;
import android.view.WindowManager;
import android.view.animation.AnimationUtils;
import android.view.inputmethod.CompletionInfo;
import android.view.inputmethod.ExtractedText;
import android.view.inputmethod.ExtractedTextRequest;
import android.view.inputmethod.InputBinding;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethod;
import android.view.inputmethod.InputMethodManager;
import android.view.inputmethod.EditorInfo;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
import java.io.FileDescriptor;
import java.io.PrintWriter;
/**
* InputMethodService provides a standard implementation of an InputMethod,
* which final implementations can derive from and customize. See the
* base class {@link AbstractInputMethodService} and the {@link InputMethod}
* interface for more information on the basics of writing input methods.
*
* <p>In addition to the normal Service lifecycle methods, this class
* introduces some new specific callbacks that most subclasses will want
* to make use of:</p>
* <ul>
* <li> {@link #onInitializeInterface()} for user-interface initialization,
* in particular to deal with configuration changes while the service is
* running.
* <li> {@link #onBindInput} to find out about switching to a new client.
* <li> {@link #onStartInput} to deal with an input session starting with
* the client.
* <li> {@link #onCreateInputView()}, {@link #onCreateCandidatesView()},
* and {@link #onCreateExtractTextView()} for non-demand generation of the UI.
* <li> {@link #onStartInputView(EditorInfo, boolean)} to deal with input
* starting within the input area of the IME.
* </ul>
*
* <p>An input method has significant discretion in how it goes about its
* work: the {@link android.inputmethodservice.InputMethodService} provides
* a basic framework for standard UI elements (input view, candidates view,
* and running in fullscreen mode), but it is up to a particular implementor
* to decide how to use them. For example, one input method could implement
* an input area with a keyboard, another could allow the user to draw text,
* while a third could have no input area (and thus not be visible to the
* user) but instead listen to audio and perform text to speech conversion.</p>
*
* <p>In the implementation provided here, all of these elements are placed
* together in a single window managed by the InputMethodService. It will
* execute callbacks as it needs information about them, and provides APIs for
* programmatic control over them. They layout of these elements is explicitly
* defined:</p>
*
* <ul>
* <li>The soft input view, if available, is placed at the bottom of the
* screen.
* <li>The candidates view, if currently shown, is placed above the soft
* input view.
* <li>If not running fullscreen, the application is moved or resized to be
* above these views; if running fullscreen, the window will completely cover
* the application and its top part will contain the extract text of what is
* currently being edited by the application.
* </ul>
*
*
* <a name="SoftInputView"></a>
* <h3>Soft Input View</h3>
*
* <p>Central to most input methods is the soft input view. This is where most
* user interaction occurs: pressing on soft keys, drawing characters, or
* however else your input method wants to generate text. Most implementations
* will simply have their own view doing all of this work, and return a new
* instance of it when {@link #onCreateInputView()} is called. At that point,
* as long as the input view is visible, you will see user interaction in
* that view and can call back on the InputMethodService to interact with the
* application as appropriate.</p>
*
* <p>There are some situations where you want to decide whether or not your
* soft input view should be shown to the user. This is done by implementing
* the {@link #onEvaluateInputViewShown()} to return true or false based on
* whether it should be shown in the current environment. If any of your
* state has changed that may impact this, call
* {@link #updateInputViewShown()} to have it re-evaluated. The default
* implementation always shows the input view unless there is a hard
* keyboard available, which is the appropriate behavior for most input
* methods.</p>
*
*
* <a name="CandidatesView"></a>
* <h3>Candidates View</h3>
*
* <p>Often while the user is generating raw text, an input method wants to
* provide them with a list of possible interpretations of that text that can
* be selected for use. This is accomplished with the candidates view, and
* like the soft input view you implement {@link #onCreateCandidatesView()}
* to instantiate your own view implementing your candidates UI.</p>
*
* <p>Management of the candidates view is a little different than the input
* view, because the candidates view tends to be more transient, being shown
* only when there are possible candidates for the current text being entered
* by the user. To control whether the candidates view is shown, you use
* {@link #setCandidatesViewShown(boolean)}. Note that because the candidate
* view tends to be shown and hidden a lot, it does not impact the application
* UI in the same way as the soft input view: it will never cause application
* windows to resize, only cause them to be panned if needed for the user to
* see the current focus.</p>
*
*
* <a name="FullscreenMode"></a>
* <h3>Fullscreen Mode</h3>
*
* <p>Sometimes your input method UI is too large to integrate with the
* application UI, so you just want to take over the screen. This is
* accomplished by switching to full-screen mode, causing the input method
* window to fill the entire screen and add its own "extracted text" editor
* showing the user the text that is being typed. Unlike the other UI elements,
* there is a standard implementation for the extract editor that you should
* not need to change. The editor is placed at the top of the IME, above the
* input and candidates views.</p>
*
* <p>Similar to the input view, you control whether the IME is running in
* fullscreen mode by implementing {@link #onEvaluateFullscreenMode()}
* to return true or false based on
* whether it should be fullscreen in the current environment. If any of your
* state has changed that may impact this, call
* {@link #updateFullscreenMode()} to have it re-evaluated. The default
* implementation selects fullscreen mode when the screen is in a landscape
* orientation, which is appropriate behavior for most input methods that have
* a significant input area.</p>
*
* <p>When in fullscreen mode, you have some special requirements because the
* user can not see the application UI. In particular, you should implement
* {@link #onDisplayCompletions(CompletionInfo[])} to show completions
* generated by your application, typically in your candidates view like you
* would normally show candidates.
*
*
* <a name="GeneratingText"></a>
* <h3>Generating Text</h3>
*
* <p>The key part of an IME is of course generating text for the application.
* This is done through calls to the
* {@link android.view.inputmethod.InputConnection} interface to the
* application, which can be retrieved from {@link #getCurrentInputConnection()}.
* This interface allows you to generate raw key events or, if the target
* supports it, directly edit in strings of candidates and committed text.</p>
*
* <p>Information about what the target is expected and supports can be found
* through the {@link android.view.inputmethod.EditorInfo} class, which is
* retrieved with {@link #getCurrentInputEditorInfo()} method. The most
* important part of this is {@link android.view.inputmethod.EditorInfo#inputType
* EditorInfo.inputType}; in particular, if this is
* {@link android.view.inputmethod.EditorInfo#TYPE_NULL EditorInfo.TYPE_NULL},
* then the target does not support complex edits and you need to only deliver
* raw key events to it. An input method will also want to look at other
* values here, to for example detect password mode, auto complete text views,
* phone number entry, etc.</p>
*
* <p>When the user switches between input targets, you will receive calls to
* {@link #onFinishInput()} and {@link #onStartInput(EditorInfo, boolean)}.
* You can use these to reset and initialize your input state for the current
* target. For example, you will often want to clear any input state, and
* update a soft keyboard to be appropriate for the new inputType.</p>
*
* @attr ref android.R.styleable#InputMethodService_imeFullscreenBackground
* @attr ref android.R.styleable#InputMethodService_imeExtractEnterAnimation
* @attr ref android.R.styleable#InputMethodService_imeExtractExitAnimation
*/
public class InputMethodService extends AbstractInputMethodService {
static final String TAG = "InputMethodService";
static final boolean DEBUG = false;
InputMethodManager mImm;
int mTheme = android.R.style.Theme_InputMethod;
LayoutInflater mInflater;
TypedArray mThemeAttrs;
View mRootView;
SoftInputWindow mWindow;
boolean mInitialized;
boolean mWindowCreated;
boolean mWindowAdded;
boolean mWindowVisible;
boolean mWindowWasVisible;
boolean mInShowWindow;
ViewGroup mFullscreenArea;
FrameLayout mExtractFrame;
FrameLayout mCandidatesFrame;
FrameLayout mInputFrame;
IBinder mToken;
InputBinding mInputBinding;
InputConnection mInputConnection;
boolean mInputStarted;
boolean mInputViewStarted;
boolean mCandidatesViewStarted;
InputConnection mStartedInputConnection;
EditorInfo mInputEditorInfo;
int mShowInputFlags;
boolean mShowInputRequested;
boolean mLastShowInputRequested;
int mCandidatesVisibility;
CompletionInfo[] mCurCompletions;
boolean mShowInputForced;
boolean mFullscreenApplied;
boolean mIsFullscreen;
View mExtractView;
boolean mExtractViewHidden;
ExtractEditText mExtractEditText;
ViewGroup mExtractAccessories;
Button mExtractAction;
ExtractedText mExtractedText;
int mExtractedToken;
View mInputView;
boolean mIsInputViewShown;
int mStatusIcon;
final Insets mTmpInsets = new Insets();
final int[] mTmpLocation = new int[2];
final ViewTreeObserver.OnComputeInternalInsetsListener mInsetsComputer =
new ViewTreeObserver.OnComputeInternalInsetsListener() {
public void onComputeInternalInsets(ViewTreeObserver.InternalInsetsInfo info) {
if (isExtractViewShown()) {
// In true fullscreen mode, we just say the window isn't covering
// any content so we don't impact whatever is behind.
View decor = getWindow().getWindow().getDecorView();
info.contentInsets.top = info.visibleInsets.top
= decor.getHeight();
info.setTouchableInsets(ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME);
} else {
onComputeInsets(mTmpInsets);
info.contentInsets.top = mTmpInsets.contentTopInsets;
info.visibleInsets.top = mTmpInsets.visibleTopInsets;
info.setTouchableInsets(mTmpInsets.touchableInsets);
}
}
};
final View.OnClickListener mActionClickListener = new View.OnClickListener() {
public void onClick(View v) {
final EditorInfo ei = getCurrentInputEditorInfo();
final InputConnection ic = getCurrentInputConnection();
if (ei != null && ic != null) {
if (ei.actionId != 0) {
ic.performEditorAction(ei.actionId);
} else if ((ei.imeOptions&EditorInfo.IME_MASK_ACTION)
!= EditorInfo.IME_ACTION_NONE) {
ic.performEditorAction(ei.imeOptions&EditorInfo.IME_MASK_ACTION);
}
}
}
};
/**
* Concrete implementation of
* {@link AbstractInputMethodService.AbstractInputMethodImpl} that provides
* all of the standard behavior for an input method.
*/
public class InputMethodImpl extends AbstractInputMethodImpl {
/**
* Take care of attaching the given window token provided by the system.
*/
public void attachToken(IBinder token) {
if (mToken == null) {
mToken = token;
mWindow.setToken(token);
}
}
/**
* Handle a new input binding, calling
* {@link InputMethodService#onBindInput InputMethodService.onBindInput()}
* when done.
*/
public void bindInput(InputBinding binding) {
mInputBinding = binding;
mInputConnection = binding.getConnection();
if (DEBUG) Log.v(TAG, "bindInput(): binding=" + binding
+ " ic=" + mInputConnection);
InputConnection ic = getCurrentInputConnection();
if (ic != null) ic.reportFullscreenMode(mIsFullscreen);
initialize();
onBindInput();
}
/**
* Clear the current input binding.
*/
public void unbindInput() {
if (DEBUG) Log.v(TAG, "unbindInput(): binding=" + mInputBinding
+ " ic=" + mInputConnection);
onUnbindInput();
mInputStarted = false;
mInputBinding = null;
mInputConnection = null;
}
public void startInput(InputConnection ic, EditorInfo attribute) {
if (DEBUG) Log.v(TAG, "startInput(): editor=" + attribute);
doStartInput(ic, attribute, false);
}
public void restartInput(InputConnection ic, EditorInfo attribute) {
if (DEBUG) Log.v(TAG, "restartInput(): editor=" + attribute);
doStartInput(ic, attribute, true);
}
/**
* Handle a request by the system to hide the soft input area.
*/
public void hideSoftInput(int flags, ResultReceiver resultReceiver) {
if (DEBUG) Log.v(TAG, "hideSoftInput()");
boolean wasVis = isInputViewShown();
mShowInputFlags = 0;
mShowInputRequested = false;
mShowInputForced = false;
hideWindow();
if (resultReceiver != null) {
resultReceiver.send(wasVis != isInputViewShown()
? InputMethodManager.RESULT_HIDDEN
: (wasVis ? InputMethodManager.RESULT_UNCHANGED_SHOWN
: InputMethodManager.RESULT_UNCHANGED_HIDDEN), null);
}
}
/**
* Handle a request by the system to show the soft input area.
*/
public void showSoftInput(int flags, ResultReceiver resultReceiver) {
if (DEBUG) Log.v(TAG, "showSoftInput()");
boolean wasVis = isInputViewShown();
mShowInputFlags = 0;
if (onShowInputRequested(flags, false)) {
showWindow(true);
}
if (resultReceiver != null) {
resultReceiver.send(wasVis != isInputViewShown()
? InputMethodManager.RESULT_SHOWN
: (wasVis ? InputMethodManager.RESULT_UNCHANGED_SHOWN
: InputMethodManager.RESULT_UNCHANGED_HIDDEN), null);
}
}
}
/**
* Concrete implementation of
* {@link AbstractInputMethodService.AbstractInputMethodSessionImpl} that provides
* all of the standard behavior for an input method session.
*/
public class InputMethodSessionImpl extends AbstractInputMethodSessionImpl {
public void finishInput() {
if (!isEnabled()) {
return;
}
if (DEBUG) Log.v(TAG, "finishInput() in " + this);
doFinishInput();
}
/**
* Call {@link InputMethodService#onDisplayCompletions
* InputMethodService.onDisplayCompletions()}.
*/
public void displayCompletions(CompletionInfo[] completions) {
if (!isEnabled()) {
return;
}
mCurCompletions = completions;
onDisplayCompletions(completions);
}
/**
* Call {@link InputMethodService#onUpdateExtractedText
* InputMethodService.onUpdateExtractedText()}.
*/
public void updateExtractedText(int token, ExtractedText text) {
if (!isEnabled()) {
return;
}
onUpdateExtractedText(token, text);
}
/**
* Call {@link InputMethodService#onUpdateSelection
* InputMethodService.onUpdateSelection()}.
*/
public void updateSelection(int oldSelStart, int oldSelEnd,
int newSelStart, int newSelEnd,
int candidatesStart, int candidatesEnd) {
if (!isEnabled()) {
return;
}
InputMethodService.this.onUpdateSelection(oldSelStart, oldSelEnd,
newSelStart, newSelEnd, candidatesStart, candidatesEnd);
}
/**
* Call {@link InputMethodService#onUpdateCursor
* InputMethodService.onUpdateCursor()}.
*/
public void updateCursor(Rect newCursor) {
if (!isEnabled()) {
return;
}
InputMethodService.this.onUpdateCursor(newCursor);
}
/**
* Call {@link InputMethodService#onAppPrivateCommand
* InputMethodService.onAppPrivateCommand()}.
*/
public void appPrivateCommand(String action, Bundle data) {
if (!isEnabled()) {
return;
}
InputMethodService.this.onAppPrivateCommand(action, data);
}
/**
*
*/
public void toggleSoftInput(int showFlags, int hideFlags) {
InputMethodService.this.onToggleSoftInput(showFlags, hideFlags);
}
}
/**
* Information about where interesting parts of the input method UI appear.
*/
public static final class Insets {
/**
* This is the top part of the UI that is the main content. It is
* used to determine the basic space needed, to resize/pan the
* application behind. It is assumed that this inset does not
* change very much, since any change will cause a full resize/pan
* of the application behind. This value is relative to the top edge
* of the input method window.
*/
public int contentTopInsets;
/**
* This is the top part of the UI that is visibly covering the
* application behind it. This provides finer-grained control over
* visibility, allowing you to change it relatively frequently (such
* as hiding or showing candidates) without disrupting the underlying
* UI too much. For example, this will never resize the application
* UI, will only pan if needed to make the current focus visible, and
* will not aggressively move the pan position when this changes unless
* needed to make the focus visible. This value is relative to the top edge
* of the input method window.
*/
public int visibleTopInsets;
/**
* Option for {@link #touchableInsets}: the entire window frame
* can be touched.
*/
public static final int TOUCHABLE_INSETS_FRAME
= ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME;
/**
* Option for {@link #touchableInsets}: the area inside of
* the content insets can be touched.
*/
public static final int TOUCHABLE_INSETS_CONTENT
= ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_CONTENT;
/**
* Option for {@link #touchableInsets}: the area inside of
* the visible insets can be touched.
*/
public static final int TOUCHABLE_INSETS_VISIBLE
= ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_VISIBLE;
/**
* Determine which area of the window is touchable by the user. May
* be one of: {@link #TOUCHABLE_INSETS_FRAME},
* {@link #TOUCHABLE_INSETS_CONTENT}, or {@link #TOUCHABLE_INSETS_VISIBLE}.
*/
public int touchableInsets;
}
/**
* You can call this to customize the theme used by your IME's window.
* This theme should typically be one that derives from
* {@link android.R.style#Theme_InputMethod}, which is the default theme
* you will get. This must be set before {@link #onCreate}, so you
* will typically call it in your constructor with the resource ID
* of your custom theme.
*/
public void setTheme(int theme) {
if (mWindow != null) {
throw new IllegalStateException("Must be called before onCreate()");
}
mTheme = theme;
}
@Override public void onCreate() {
super.setTheme(mTheme);
super.onCreate();
mImm = (InputMethodManager)getSystemService(INPUT_METHOD_SERVICE);
mInflater = (LayoutInflater)getSystemService(
Context.LAYOUT_INFLATER_SERVICE);
mWindow = new SoftInputWindow(this, mTheme, mDispatcherState);
initViews();
mWindow.getWindow().setLayout(MATCH_PARENT, WRAP_CONTENT);
}
/**
* This is a hook that subclasses can use to perform initialization of
* their interface. It is called for you prior to any of your UI objects
* being created, both after the service is first created and after a
* configuration change happens.
*/
public void onInitializeInterface() {
}
void initialize() {
if (!mInitialized) {
mInitialized = true;
onInitializeInterface();
}
}
void initViews() {
mInitialized = false;
mWindowCreated = false;
mShowInputRequested = false;
mShowInputForced = false;
mThemeAttrs = obtainStyledAttributes(android.R.styleable.InputMethodService);
mRootView = mInflater.inflate(
com.android.internal.R.layout.input_method, null);
mWindow.setContentView(mRootView);
mRootView.getViewTreeObserver().addOnComputeInternalInsetsListener(mInsetsComputer);
if (Settings.System.getInt(getContentResolver(),
Settings.System.FANCY_IME_ANIMATIONS, 0) != 0) {
mWindow.getWindow().setWindowAnimations(
com.android.internal.R.style.Animation_InputMethodFancy);
}
mFullscreenArea = (ViewGroup)mRootView.findViewById(com.android.internal.R.id.fullscreenArea);
mExtractViewHidden = false;
mExtractFrame = (FrameLayout)mRootView.findViewById(android.R.id.extractArea);
mExtractView = null;
mExtractEditText = null;
mExtractAccessories = null;
mExtractAction = null;
mFullscreenApplied = false;
mCandidatesFrame = (FrameLayout)mRootView.findViewById(android.R.id.candidatesArea);
mInputFrame = (FrameLayout)mRootView.findViewById(android.R.id.inputArea);
mInputView = null;
mIsInputViewShown = false;
mExtractFrame.setVisibility(View.GONE);
mCandidatesVisibility = getCandidatesHiddenVisibility();
mCandidatesFrame.setVisibility(mCandidatesVisibility);
mInputFrame.setVisibility(View.GONE);
}
@Override public void onDestroy() {
super.onDestroy();
mRootView.getViewTreeObserver().removeOnComputeInternalInsetsListener(
mInsetsComputer);
if (mWindowAdded) {
mWindow.dismiss();
}
}
/**
* Take care of handling configuration changes. Subclasses of
* InputMethodService generally don't need to deal directly with
* this on their own; the standard implementation here takes care of
* regenerating the input method UI as a result of the configuration
* change, so you can rely on your {@link #onCreateInputView} and
* other methods being called as appropriate due to a configuration change.
*
* <p>When a configuration change does happen,
* {@link #onInitializeInterface()} is guaranteed to be called the next
* time prior to any of the other input or UI creation callbacks. The
* following will be called immediately depending if appropriate for current
* state: {@link #onStartInput} if input is active, and
* {@link #onCreateInputView} and {@link #onStartInputView} and related
* appropriate functions if the UI is displayed.
*/
@Override public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
boolean visible = mWindowVisible;
int showFlags = mShowInputFlags;
boolean showingInput = mShowInputRequested;
CompletionInfo[] completions = mCurCompletions;
initViews();
mInputViewStarted = false;
mCandidatesViewStarted = false;
if (mInputStarted) {
doStartInput(getCurrentInputConnection(),
getCurrentInputEditorInfo(), true);
}
if (visible) {
if (showingInput) {
// If we were last showing the soft keyboard, try to do so again.
if (onShowInputRequested(showFlags, true)) {
showWindow(true);
if (completions != null) {
mCurCompletions = completions;
onDisplayCompletions(completions);
}
} else {
hideWindow();
}
} else if (mCandidatesVisibility == View.VISIBLE) {
// If the candidates are currently visible, make sure the
// window is shown for them.
showWindow(false);
} else {
// Otherwise hide the window.
hideWindow();
}
}
}
/**
* Implement to return our standard {@link InputMethodImpl}. Subclasses
* can override to provide their own customized version.
*/
public AbstractInputMethodImpl onCreateInputMethodInterface() {
return new InputMethodImpl();
}
/**
* Implement to return our standard {@link InputMethodSessionImpl}. Subclasses
* can override to provide their own customized version.
*/
public AbstractInputMethodSessionImpl onCreateInputMethodSessionInterface() {
return new InputMethodSessionImpl();
}
public LayoutInflater getLayoutInflater() {
return mInflater;
}
public Dialog getWindow() {
return mWindow;
}
/**
* Return the maximum width, in pixels, available the input method.
* Input methods are positioned at the bottom of the screen and, unless
* running in fullscreen, will generally want to be as short as possible
* so should compute their height based on their contents. However, they
* can stretch as much as needed horizontally. The function returns to
* you the maximum amount of space available horizontally, which you can
* use if needed for UI placement.
*
* <p>In many cases this is not needed, you can just rely on the normal
* view layout mechanisms to position your views within the full horizontal
* space given to the input method.
*
* <p>Note that this value can change dynamically, in particular when the
* screen orientation changes.
*/
public int getMaxWidth() {
WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
return wm.getDefaultDisplay().getWidth();
}
/**
* Return the currently active InputBinding for the input method, or
* null if there is none.
*/
public InputBinding getCurrentInputBinding() {
return mInputBinding;
}
/**
* Retrieve the currently active InputConnection that is bound to
* the input method, or null if there is none.
*/
public InputConnection getCurrentInputConnection() {
InputConnection ic = mStartedInputConnection;
if (ic != null) {
return ic;
}
return mInputConnection;
}
public boolean getCurrentInputStarted() {
return mInputStarted;
}
public EditorInfo getCurrentInputEditorInfo() {
return mInputEditorInfo;
}
/**
* Re-evaluate whether the input method should be running in fullscreen
* mode, and update its UI if this has changed since the last time it
* was evaluated. This will call {@link #onEvaluateFullscreenMode()} to
* determine whether it should currently run in fullscreen mode. You
* can use {@link #isFullscreenMode()} to determine if the input method
* is currently running in fullscreen mode.
*/
public void updateFullscreenMode() {
boolean isFullscreen = mShowInputRequested && onEvaluateFullscreenMode();
boolean changed = mLastShowInputRequested != mShowInputRequested;
if (mIsFullscreen != isFullscreen || !mFullscreenApplied) {
changed = true;
mIsFullscreen = isFullscreen;
InputConnection ic = getCurrentInputConnection();
if (ic != null) ic.reportFullscreenMode(isFullscreen);
mFullscreenApplied = true;
initialize();
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
mFullscreenArea.getLayoutParams();
if (isFullscreen) {
mFullscreenArea.setBackgroundDrawable(mThemeAttrs.getDrawable(
com.android.internal.R.styleable.InputMethodService_imeFullscreenBackground));
lp.height = 0;
lp.weight = 1;
} else {
mFullscreenArea.setBackgroundDrawable(null);
lp.height = LinearLayout.LayoutParams.WRAP_CONTENT;
lp.weight = 0;
}
((ViewGroup)mFullscreenArea.getParent()).updateViewLayout(
mFullscreenArea, lp);
if (isFullscreen) {
if (mExtractView == null) {
View v = onCreateExtractTextView();
if (v != null) {
setExtractView(v);
}
}
startExtractingText(false);
}
updateExtractFrameVisibility();
}
if (changed) {
onConfigureWindow(mWindow.getWindow(), isFullscreen,
!mShowInputRequested);
mLastShowInputRequested = mShowInputRequested;
}
}
/**
* Update the given window's parameters for the given mode. This is called
* when the window is first displayed and each time the fullscreen or
* candidates only mode changes.
*
* <p>The default implementation makes the layout for the window
* MATCH_PARENT x MATCH_PARENT when in fullscreen mode, and
* MATCH_PARENT x WRAP_CONTENT when in non-fullscreen mode.
*
* @param win The input method's window.
* @param isFullscreen If true, the window is running in fullscreen mode
* and intended to cover the entire application display.
* @param isCandidatesOnly If true, the window is only showing the
* candidates view and none of the rest of its UI. This is mutually
* exclusive with fullscreen mode.
*/
public void onConfigureWindow(Window win, boolean isFullscreen,
boolean isCandidatesOnly) {
if (isFullscreen) {
mWindow.getWindow().setLayout(MATCH_PARENT, MATCH_PARENT);
} else {
mWindow.getWindow().setLayout(MATCH_PARENT, WRAP_CONTENT);
}
}
/**
* Return whether the input method is <em>currently</em> running in
* fullscreen mode. This is the mode that was last determined and
* applied by {@link #updateFullscreenMode()}.
*/
public boolean isFullscreenMode() {
return mIsFullscreen;
}
/**
* Override this to control when the input method should run in
* fullscreen mode. The default implementation runs in fullsceen only
* when the screen is in landscape mode. If you change what
* this returns, you will need to call {@link #updateFullscreenMode()}
* yourself whenever the returned value may have changed to have it
* re-evaluated and applied.
*/
public boolean onEvaluateFullscreenMode() {
Configuration config = getResources().getConfiguration();
if (config.orientation != Configuration.ORIENTATION_LANDSCAPE) {
return false;
}
if (mInputEditorInfo != null
&& (mInputEditorInfo.imeOptions & EditorInfo.IME_FLAG_NO_FULLSCREEN) != 0) {
return false;
}
return true;
}
/**
* Controls the visibility of the extracted text area. This only applies
* when the input method is in fullscreen mode, and thus showing extracted
* text. When false, the extracted text will not be shown, allowing some
* of the application to be seen behind. This is normally set for you
* by {@link #onUpdateExtractingVisibility}. This controls the visibility
* of both the extracted text and candidate view; the latter since it is
* not useful if there is no text to see.
*/
public void setExtractViewShown(boolean shown) {
if (mExtractViewHidden == shown) {
mExtractViewHidden = !shown;
updateExtractFrameVisibility();
}
}
/**
* Return whether the fullscreen extract view is shown. This will only
* return true if {@link #isFullscreenMode()} returns true, and in that
* case its value depends on the last call to
* {@link #setExtractViewShown(boolean)}. This effectively lets you
* determine if the application window is entirely covered (when this
* returns true) or if some part of it may be shown (if this returns
* false, though if {@link #isFullscreenMode()} returns true in that case
* then it is probably only a sliver of the application).
*/
public boolean isExtractViewShown() {
return mIsFullscreen && !mExtractViewHidden;
}
void updateExtractFrameVisibility() {
int vis;
if (isFullscreenMode()) {
vis = mExtractViewHidden ? View.INVISIBLE : View.VISIBLE;
mExtractFrame.setVisibility(View.VISIBLE);
} else {
vis = View.VISIBLE;
mExtractFrame.setVisibility(View.GONE);
}
updateCandidatesVisibility(mCandidatesVisibility == View.VISIBLE);
if (mWindowWasVisible && mFullscreenArea.getVisibility() != vis) {
int animRes = mThemeAttrs.getResourceId(vis == View.VISIBLE
? com.android.internal.R.styleable.InputMethodService_imeExtractEnterAnimation
: com.android.internal.R.styleable.InputMethodService_imeExtractExitAnimation,
0);
if (animRes != 0) {
mFullscreenArea.startAnimation(AnimationUtils.loadAnimation(
this, animRes));
}
}
mFullscreenArea.setVisibility(vis);
}
/**
* Compute the interesting insets into your UI. The default implementation
* uses the top of the candidates frame for the visible insets, and the
* top of the input frame for the content insets. The default touchable
* insets are {@link Insets#TOUCHABLE_INSETS_VISIBLE}.
*
* <p>Note that this method is not called when
* {@link #isExtractViewShown} returns true, since
* in that case the application is left as-is behind the input method and
* not impacted by anything in its UI.
*
* @param outInsets Fill in with the current UI insets.
*/
public void onComputeInsets(Insets outInsets) {
int[] loc = mTmpLocation;
if (mInputFrame.getVisibility() == View.VISIBLE) {
mInputFrame.getLocationInWindow(loc);
} else {
View decor = getWindow().getWindow().getDecorView();
loc[1] = decor.getHeight();
}
if (isFullscreenMode()) {
// In fullscreen mode, we never resize the underlying window.
View decor = getWindow().getWindow().getDecorView();
outInsets.contentTopInsets = decor.getHeight();
} else {
outInsets.contentTopInsets = loc[1];
}
if (mCandidatesFrame.getVisibility() == View.VISIBLE) {
mCandidatesFrame.getLocationInWindow(loc);
}
outInsets.visibleTopInsets = loc[1];
outInsets.touchableInsets = Insets.TOUCHABLE_INSETS_VISIBLE;
}
/**
* Re-evaluate whether the soft input area should currently be shown, and
* update its UI if this has changed since the last time it
* was evaluated. This will call {@link #onEvaluateInputViewShown()} to
* determine whether the input view should currently be shown. You
* can use {@link #isInputViewShown()} to determine if the input view
* is currently shown.
*/
public void updateInputViewShown() {
boolean isShown = mShowInputRequested && onEvaluateInputViewShown();
if (mIsInputViewShown != isShown && mWindowVisible) {
mIsInputViewShown = isShown;
mInputFrame.setVisibility(isShown ? View.VISIBLE : View.GONE);
if (mInputView == null) {
initialize();
View v = onCreateInputView();
if (v != null) {
setInputView(v);
}
}
}
}
/**
* Returns true if we have been asked to show our input view.
*/
public boolean isShowInputRequested() {
return mShowInputRequested;
}
/**
* Return whether the soft input view is <em>currently</em> shown to the
* user. This is the state that was last determined and
* applied by {@link #updateInputViewShown()}.
*/
public boolean isInputViewShown() {
return mIsInputViewShown && mWindowVisible;
}
/**
* Override this to control when the soft input area should be shown to
* the user. The default implementation only shows the input view when
* there is no hard keyboard or the keyboard is hidden. If you change what
* this returns, you will need to call {@link #updateInputViewShown()}
* yourself whenever the returned value may have changed to have it
* re-evalauted and applied.
*/
public boolean onEvaluateInputViewShown() {
Configuration config = getResources().getConfiguration();
return config.keyboard == Configuration.KEYBOARD_NOKEYS
|| config.hardKeyboardHidden == Configuration.KEYBOARDHIDDEN_YES;
}
/**
* Controls the visibility of the candidates display area. By default
* it is hidden.
*/
public void setCandidatesViewShown(boolean shown) {
updateCandidatesVisibility(shown);
if (!mShowInputRequested && mWindowVisible != shown) {
// If we are being asked to show the candidates view while the app
// has not asked for the input view to be shown, then we need
// to update whether the window is shown.
if (shown) {
showWindow(false);
} else {
hideWindow();
}
}
}
void updateCandidatesVisibility(boolean shown) {
int vis = shown ? View.VISIBLE : getCandidatesHiddenVisibility();
if (mCandidatesVisibility != vis) {
mCandidatesFrame.setVisibility(vis);
mCandidatesVisibility = vis;
}
}
/**
* Returns the visibility mode (either {@link View#INVISIBLE View.INVISIBLE}
* or {@link View#GONE View.GONE}) of the candidates view when it is not
* shown. The default implementation returns GONE when
* {@link #isExtractViewShown} returns true,
* otherwise VISIBLE. Be careful if you change this to return GONE in
* other situations -- if showing or hiding the candidates view causes
* your window to resize, this can cause temporary drawing artifacts as
* the resize takes place.
*/
public int getCandidatesHiddenVisibility() {
return isExtractViewShown() ? View.GONE : View.INVISIBLE;
}
public void showStatusIcon(int iconResId) {
mStatusIcon = iconResId;
mImm.showStatusIcon(mToken, getPackageName(), iconResId);
}
public void hideStatusIcon() {
mStatusIcon = 0;
mImm.hideStatusIcon(mToken);
}
/**
* Force switch to a new input method, as identified by <var>id</var>. This
* input method will be destroyed, and the requested one started on the
* current input field.
*
* @param id Unique identifier of the new input method ot start.
*/
public void switchInputMethod(String id) {
mImm.setInputMethod(mToken, id);
}
public void setExtractView(View view) {
mExtractFrame.removeAllViews();
mExtractFrame.addView(view, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT));
mExtractView = view;
if (view != null) {
mExtractEditText = (ExtractEditText)view.findViewById(
com.android.internal.R.id.inputExtractEditText);
mExtractEditText.setIME(this);
mExtractAction = (Button)view.findViewById(
com.android.internal.R.id.inputExtractAction);
if (mExtractAction != null) {
mExtractAccessories = (ViewGroup)view.findViewById(
com.android.internal.R.id.inputExtractAccessories);
}
startExtractingText(false);
} else {
mExtractEditText = null;
mExtractAccessories = null;
mExtractAction = null;
}
}
/**
* Replaces the current candidates view with a new one. You only need to
* call this when dynamically changing the view; normally, you should
* implement {@link #onCreateCandidatesView()} and create your view when
* first needed by the input method.
*/
public void setCandidatesView(View view) {
mCandidatesFrame.removeAllViews();
mCandidatesFrame.addView(view, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT));
}
/**
* Replaces the current input view with a new one. You only need to
* call this when dynamically changing the view; normally, you should
* implement {@link #onCreateInputView()} and create your view when
* first needed by the input method.
*/
public void setInputView(View view) {
mInputFrame.removeAllViews();
mInputFrame.addView(view, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT));
mInputView = view;
}
/**
* Called by the framework to create the layout for showing extacted text.
* Only called when in fullscreen mode. The returned view hierarchy must
* have an {@link ExtractEditText} whose ID is
* {@link android.R.id#inputExtractEditText}.
*/
public View onCreateExtractTextView() {
return mInflater.inflate(
com.android.internal.R.layout.input_method_extract_view, null);
}
/**
* Create and return the view hierarchy used to show candidates. This will
* be called once, when the candidates are first displayed. You can return
* null to have no candidates view; the default implementation returns null.
*
* <p>To control when the candidates view is displayed, use
* {@link #setCandidatesViewShown(boolean)}.
* To change the candidates view after the first one is created by this
* function, use {@link #setCandidatesView(View)}.
*/
public View onCreateCandidatesView() {
return null;
}
/**
* Create and return the view hierarchy used for the input area (such as
* a soft keyboard). This will be called once, when the input area is
* first displayed. You can return null to have no input area; the default
* implementation returns null.
*
* <p>To control when the input view is displayed, implement
* {@link #onEvaluateInputViewShown()}.
* To change the input view after the first one is created by this
* function, use {@link #setInputView(View)}.
*/
public View onCreateInputView() {
return null;
}
/**
* Called when the input view is being shown and input has started on
* a new editor. This will always be called after {@link #onStartInput},
* allowing you to do your general setup there and just view-specific
* setup here. You are guaranteed that {@link #onCreateInputView()} will
* have been called some time before this function is called.
*
* @param info Description of the type of text being edited.
* @param restarting Set to true if we are restarting input on the
* same text field as before.
*/
public void onStartInputView(EditorInfo info, boolean restarting) {
}
/**
* Called when the input view is being hidden from the user. This will
* be called either prior to hiding the window, or prior to switching to
* another target for editing.
*
* <p>The default
* implementation uses the InputConnection to clear any active composing
* text; you can override this (not calling the base class implementation)
* to perform whatever behavior you would like.
*
* @param finishingInput If true, {@link #onFinishInput} will be
* called immediately after.
*/
public void onFinishInputView(boolean finishingInput) {
if (!finishingInput) {
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.finishComposingText();
}
}
}
/**
* Called when only the candidates view has been shown for showing
* processing as the user enters text through a hard keyboard.
* This will always be called after {@link #onStartInput},
* allowing you to do your general setup there and just view-specific
* setup here. You are guaranteed that {@link #onCreateCandidatesView()}
* will have been called some time before this function is called.
*
* <p>Note that this will <em>not</em> be called when the input method
* is running in full editing mode, and thus receiving
* {@link #onStartInputView} to initiate that operation. This is only
* for the case when candidates are being shown while the input method
* editor is hidden but wants to show its candidates UI as text is
* entered through some other mechanism.
*
* @param info Description of the type of text being edited.
* @param restarting Set to true if we are restarting input on the
* same text field as before.
*/
public void onStartCandidatesView(EditorInfo info, boolean restarting) {
}
/**
* Called when the candidates view is being hidden from the user. This will
* be called either prior to hiding the window, or prior to switching to
* another target for editing.
*
* <p>The default
* implementation uses the InputConnection to clear any active composing
* text; you can override this (not calling the base class implementation)
* to perform whatever behavior you would like.
*
* @param finishingInput If true, {@link #onFinishInput} will be
* called immediately after.
*/
public void onFinishCandidatesView(boolean finishingInput) {
if (!finishingInput) {
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.finishComposingText();
}
}
}
/**
* The system has decided that it may be time to show your input method.
* This is called due to a corresponding call to your
* {@link InputMethod#showSoftInput InputMethod.showSoftInput()}
* method. The default implementation uses
* {@link #onEvaluateInputViewShown()}, {@link #onEvaluateFullscreenMode()},
* and the current configuration to decide whether the input view should
* be shown at this point.
*
* @param flags Provides additional information about the show request,
* as per {@link InputMethod#showSoftInput InputMethod.showSoftInput()}.
* @param configChange This is true if we are re-showing due to a
* configuration change.
* @return Returns true to indicate that the window should be shown.
*/
public boolean onShowInputRequested(int flags, boolean configChange) {
if (!onEvaluateInputViewShown()) {
return false;
}
if ((flags&InputMethod.SHOW_EXPLICIT) == 0) {
if (!configChange && onEvaluateFullscreenMode()) {
// Don't show if this is not explicitly requested by the user and
// the input method is fullscreen. That would be too disruptive.
// However, we skip this change for a config change, since if
// the IME is already shown we do want to go into fullscreen
// mode at this point.
return false;
}
Configuration config = getResources().getConfiguration();
if (config.keyboard != Configuration.KEYBOARD_NOKEYS) {
// And if the device has a hard keyboard, even if it is
// currently hidden, don't show the input method implicitly.
// These kinds of devices don't need it that much.
return false;
}
}
if ((flags&InputMethod.SHOW_FORCED) != 0) {
mShowInputForced = true;
}
return true;
}
public void showWindow(boolean showInput) {
if (DEBUG) Log.v(TAG, "Showing window: showInput=" + showInput
+ " mShowInputRequested=" + mShowInputRequested
+ " mWindowAdded=" + mWindowAdded
+ " mWindowCreated=" + mWindowCreated
+ " mWindowVisible=" + mWindowVisible
+ " mInputStarted=" + mInputStarted);
if (mInShowWindow) {
Log.w(TAG, "Re-entrance in to showWindow");
return;
}
try {
mWindowWasVisible = mWindowVisible;
mInShowWindow = true;
showWindowInner(showInput);
} finally {
mWindowWasVisible = true;
mInShowWindow = false;
}
}
void showWindowInner(boolean showInput) {
boolean doShowInput = false;
boolean wasVisible = mWindowVisible;
mWindowVisible = true;
if (!mShowInputRequested) {
if (mInputStarted) {
if (showInput) {
doShowInput = true;
mShowInputRequested = true;
}
}
} else {
showInput = true;
}
if (DEBUG) Log.v(TAG, "showWindow: updating UI");
initialize();
updateFullscreenMode();
updateInputViewShown();
if (!mWindowAdded || !mWindowCreated) {
mWindowAdded = true;
mWindowCreated = true;
initialize();
if (DEBUG) Log.v(TAG, "CALL: onCreateCandidatesView");
View v = onCreateCandidatesView();
if (DEBUG) Log.v(TAG, "showWindow: candidates=" + v);
if (v != null) {
setCandidatesView(v);
}
}
if (mShowInputRequested) {
if (!mInputViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onStartInputView");
mInputViewStarted = true;
onStartInputView(mInputEditorInfo, false);
}
} else if (!mCandidatesViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView");
mCandidatesViewStarted = true;
onStartCandidatesView(mInputEditorInfo, false);
}
if (doShowInput) {
startExtractingText(false);
}
if (!wasVisible) {
if (DEBUG) Log.v(TAG, "showWindow: showing!");
onWindowShown();
mWindow.show();
}
}
public void hideWindow() {
if (mInputViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishInputView");
onFinishInputView(false);
} else if (mCandidatesViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView");
onFinishCandidatesView(false);
}
mInputViewStarted = false;
mCandidatesViewStarted = false;
if (mWindowVisible) {
mWindow.hide();
mWindowVisible = false;
onWindowHidden();
mWindowWasVisible = false;
}
}
/**
* Called when the input method window has been shown to the user, after
* previously not being visible. This is done after all of the UI setup
* for the window has occurred (creating its views etc).
*/
public void onWindowShown() {
}
/**
* Called when the input method window has been hidden from the user,
* after previously being visible.
*/
public void onWindowHidden() {
}
/**
* Called when a new client has bound to the input method. This
* may be followed by a series of {@link #onStartInput(EditorInfo, boolean)}
* and {@link #onFinishInput()} calls as the user navigates through its
* UI. Upon this call you know that {@link #getCurrentInputBinding}
* and {@link #getCurrentInputConnection} return valid objects.
*/
public void onBindInput() {
}
/**
* Called when the previous bound client is no longer associated
* with the input method. After returning {@link #getCurrentInputBinding}
* and {@link #getCurrentInputConnection} will no longer return
* valid objects.
*/
public void onUnbindInput() {
}
/**
* Called to inform the input method that text input has started in an
* editor. You should use this callback to initialize the state of your
* input to match the state of the editor given to it.
*
* @param attribute The attributes of the editor that input is starting
* in.
* @param restarting Set to true if input is restarting in the same
* editor such as because the application has changed the text in
* the editor. Otherwise will be false, indicating this is a new
* session with the editor.
*/
public void onStartInput(EditorInfo attribute, boolean restarting) {
}
void doFinishInput() {
if (mInputViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishInputView");
onFinishInputView(true);
} else if (mCandidatesViewStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView");
onFinishCandidatesView(true);
}
mInputViewStarted = false;
mCandidatesViewStarted = false;
if (mInputStarted) {
if (DEBUG) Log.v(TAG, "CALL: onFinishInput");
onFinishInput();
}
mInputStarted = false;
mStartedInputConnection = null;
mCurCompletions = null;
}
void doStartInput(InputConnection ic, EditorInfo attribute, boolean restarting) {
if (!restarting) {
doFinishInput();
}
mInputStarted = true;
mStartedInputConnection = ic;
mInputEditorInfo = attribute;
initialize();
if (DEBUG) Log.v(TAG, "CALL: onStartInput");
onStartInput(attribute, restarting);
if (mWindowVisible) {
if (mShowInputRequested) {
if (DEBUG) Log.v(TAG, "CALL: onStartInputView");
mInputViewStarted = true;
onStartInputView(mInputEditorInfo, restarting);
startExtractingText(true);
} else if (mCandidatesVisibility == View.VISIBLE) {
if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView");
mCandidatesViewStarted = true;
onStartCandidatesView(mInputEditorInfo, restarting);
}
}
}
/**
* Called to inform the input method that text input has finished in
* the last editor. At this point there may be a call to
* {@link #onStartInput(EditorInfo, boolean)} to perform input in a
* new editor, or the input method may be left idle. This method is
* <em>not</em> called when input restarts in the same editor.
*
* <p>The default
* implementation uses the InputConnection to clear any active composing
* text; you can override this (not calling the base class implementation)
* to perform whatever behavior you would like.
*/
public void onFinishInput() {
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.finishComposingText();
}
}
/**
* Called when the application has reported auto-completion candidates that
* it would like to have the input method displayed. Typically these are
* only used when an input method is running in full-screen mode, since
* otherwise the user can see and interact with the pop-up window of
* completions shown by the application.
*
* <p>The default implementation here does nothing.
*/
public void onDisplayCompletions(CompletionInfo[] completions) {
}
/**
* Called when the application has reported new extracted text to be shown
* due to changes in its current text state. The default implementation
* here places the new text in the extract edit text, when the input
* method is running in fullscreen mode.
*/
public void onUpdateExtractedText(int token, ExtractedText text) {
if (mExtractedToken != token) {
return;
}
if (text != null) {
if (mExtractEditText != null) {
mExtractedText = text;
mExtractEditText.setExtractedText(text);
}
}
}
/**
* Called when the application has reported a new selection region of
* the text. This is called whether or not the input method has requested
* extracted text updates, although if so it will not receive this call
* if the extracted text has changed as well.
*
* <p>The default implementation takes care of updating the cursor in
* the extract text, if it is being shown.
*/
public void onUpdateSelection(int oldSelStart, int oldSelEnd,
int newSelStart, int newSelEnd,
int candidatesStart, int candidatesEnd) {
final ExtractEditText eet = mExtractEditText;
if (eet != null && isFullscreenMode() && mExtractedText != null) {
final int off = mExtractedText.startOffset;
eet.startInternalChanges();
newSelStart -= off;
newSelEnd -= off;
final int len = eet.getText().length();
if (newSelStart < 0) newSelStart = 0;
else if (newSelStart > len) newSelStart = len;
if (newSelEnd < 0) newSelEnd = 0;
else if (newSelEnd > len) newSelEnd = len;
eet.setSelection(newSelStart, newSelEnd);
eet.finishInternalChanges();
}
}
/**
* Called when the application has reported a new location of its text
* cursor. This is only called if explicitly requested by the input method.
* The default implementation does nothing.
*/
public void onUpdateCursor(Rect newCursor) {
}
/**
* Close this input method's soft input area, removing it from the display.
* The input method will continue running, but the user can no longer use
* it to generate input by touching the screen.
* @param flags Provides additional operating flags. Currently may be
* 0 or have the {@link InputMethodManager#HIDE_IMPLICIT_ONLY
* InputMethodManager.HIDE_IMPLICIT_ONLY} bit set.
*/
public void requestHideSelf(int flags) {
mImm.hideSoftInputFromInputMethod(mToken, flags);
}
/**
* Show the input method. This is a call back to the
* IMF to handle showing the input method.
* Close this input method's soft input area, removing it from the display.
* The input method will continue running, but the user can no longer use
* it to generate input by touching the screen.
* @param flags Provides additional operating flags. Currently may be
* 0 or have the {@link InputMethodManager#SHOW_FORCED
* InputMethodManager.} bit set.
*/
private void requestShowSelf(int flags) {
mImm.showSoftInputFromInputMethod(mToken, flags);
}
private boolean handleBack(boolean doIt) {
if (mShowInputRequested) {
// If the soft input area is shown, back closes it and we
// consume the back key.
if (doIt) requestHideSelf(0);
return true;
} else if (mWindowVisible) {
if (mCandidatesVisibility == View.VISIBLE) {
// If we are showing candidates even if no input area, then
// hide them.
if (doIt) setCandidatesViewShown(false);
} else {
// If we have the window visible for some other reason --
// most likely to show candidates -- then just get rid
// of it. This really shouldn't happen, but just in case...
if (doIt) hideWindow();
}
return true;
}
return false;
}
/**
* Override this to intercept key down events before they are processed by the
* application. If you return true, the application will not itself
* process the event. If you return true, the normal application processing
* will occur as if the IME had not seen the event at all.
*
* <p>The default implementation intercepts {@link KeyEvent#KEYCODE_BACK
* KeyEvent.KEYCODE_BACK} if the IME is currently shown, to
* possibly hide it when the key goes up (if not canceled or long pressed). In
* addition, in fullscreen mode only, it will consume DPAD movement
* events to move the cursor in the extracted text view, not allowing
* them to perform navigation in the underlying application.
*/
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
if (handleBack(false)) {
event.startTracking();
return true;
}
return false;
}
return doMovementKey(keyCode, event, MOVEMENT_DOWN);
}
/**
* Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent)
* KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle
* the event).
*/
public boolean onKeyLongPress(int keyCode, KeyEvent event) {
return false;
}
/**
* Override this to intercept special key multiple events before they are
* processed by the
* application. If you return true, the application will not itself
* process the event. If you return true, the normal application processing
* will occur as if the IME had not seen the event at all.
*
* <p>The default implementation always returns false, except when
* in fullscreen mode, where it will consume DPAD movement
* events to move the cursor in the extracted text view, not allowing
* them to perform navigation in the underlying application.
*/
public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) {
return doMovementKey(keyCode, event, count);
}
/**
* Override this to intercept key up events before they are processed by the
* application. If you return true, the application will not itself
* process the event. If you return true, the normal application processing
* will occur as if the IME had not seen the event at all.
*
* <p>The default implementation intercepts {@link KeyEvent#KEYCODE_BACK
* KeyEvent.KEYCODE_BACK} to hide the current IME UI if it is shown. In
* addition, in fullscreen mode only, it will consume DPAD movement
* events to move the cursor in the extracted text view, not allowing
* them to perform navigation in the underlying application.
*/
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK && event.isTracking()
&& !event.isCanceled()) {
return handleBack(true);
}
return doMovementKey(keyCode, event, MOVEMENT_UP);
}
public boolean onTrackballEvent(MotionEvent event) {
return false;
}
public void onAppPrivateCommand(String action, Bundle data) {
}
/**
* Handle a request by the system to toggle the soft input area.
*/
private void onToggleSoftInput(int showFlags, int hideFlags) {
if (DEBUG) Log.v(TAG, "toggleSoftInput()");
if (isInputViewShown()) {
requestHideSelf(hideFlags);
} else {
requestShowSelf(showFlags);
}
}
static final int MOVEMENT_DOWN = -1;
static final int MOVEMENT_UP = -2;
void reportExtractedMovement(int keyCode, int count) {
int dx = 0, dy = 0;
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT:
dx = -count;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
dx = count;
break;
case KeyEvent.KEYCODE_DPAD_UP:
dy = -count;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
dy = count;
break;
}
onExtractedCursorMovement(dx, dy);
}
boolean doMovementKey(int keyCode, KeyEvent event, int count) {
final ExtractEditText eet = mExtractEditText;
if (isExtractViewShown() && isInputViewShown() && eet != null) {
// If we are in fullscreen mode, the cursor will move around
// the extract edit text, but should NOT cause focus to move
// to other fields.
MovementMethod movement = eet.getMovementMethod();
Layout layout = eet.getLayout();
if (movement != null && layout != null) {
// We want our own movement method to handle the key, so the
// cursor will properly move in our own word wrapping.
if (count == MOVEMENT_DOWN) {
if (movement.onKeyDown(eet,
(Spannable)eet.getText(), keyCode, event)) {
reportExtractedMovement(keyCode, 1);
return true;
}
} else if (count == MOVEMENT_UP) {
if (movement.onKeyUp(eet,
(Spannable)eet.getText(), keyCode, event)) {
return true;
}
} else {
if (movement.onKeyOther(eet, (Spannable)eet.getText(), event)) {
reportExtractedMovement(keyCode, count);
} else {
KeyEvent down = KeyEvent.changeAction(event, KeyEvent.ACTION_DOWN);
if (movement.onKeyDown(eet,
(Spannable)eet.getText(), keyCode, down)) {
KeyEvent up = KeyEvent.changeAction(event, KeyEvent.ACTION_UP);
movement.onKeyUp(eet,
(Spannable)eet.getText(), keyCode, up);
while (--count > 0) {
movement.onKeyDown(eet,
(Spannable)eet.getText(), keyCode, down);
movement.onKeyUp(eet,
(Spannable)eet.getText(), keyCode, up);
}
reportExtractedMovement(keyCode, count);
}
}
}
}
// Regardless of whether the movement method handled the key,
// we never allow DPAD navigation to the application.
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
return true;
}
}
return false;
}
/**
* Send the given key event code (as defined by {@link KeyEvent}) to the
* current input connection is a key down + key up event pair. The sent
* events have {@link KeyEvent#FLAG_SOFT_KEYBOARD KeyEvent.FLAG_SOFT_KEYBOARD}
* set, so that the recipient can identify them as coming from a software
* input method, and
* {@link KeyEvent#FLAG_KEEP_TOUCH_MODE KeyEvent.FLAG_KEEP_TOUCH_MODE}, so
* that they don't impact the current touch mode of the UI.
*
* @param keyEventCode The raw key code to send, as defined by
* {@link KeyEvent}.
*/
public void sendDownUpKeyEvents(int keyEventCode) {
InputConnection ic = getCurrentInputConnection();
if (ic == null) return;
long eventTime = SystemClock.uptimeMillis();
ic.sendKeyEvent(new KeyEvent(eventTime, eventTime,
KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, 0, 0,
KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
ic.sendKeyEvent(new KeyEvent(SystemClock.uptimeMillis(), eventTime,
KeyEvent.ACTION_UP, keyEventCode, 0, 0, 0, 0,
KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
}
/**
* Ask the input target to execute its default action via
* {@link InputConnection#performEditorAction
* InputConnection.performEditorAction()}.
*
* @param fromEnterKey If true, this will be executed as if the user had
* pressed an enter key on the keyboard, that is it will <em>not</em>
* be done if the editor has set {@link EditorInfo#IME_FLAG_NO_ENTER_ACTION
* EditorInfo.IME_FLAG_NO_ENTER_ACTION}. If false, the action will be
* sent regardless of how the editor has set that flag.
*
* @return Returns a boolean indicating whether an action has been sent.
* If false, either the editor did not specify a default action or it
* does not want an action from the enter key. If true, the action was
* sent (or there was no input connection at all).
*/
public boolean sendDefaultEditorAction(boolean fromEnterKey) {
EditorInfo ei = getCurrentInputEditorInfo();
if (ei != null &&
(!fromEnterKey || (ei.imeOptions &
EditorInfo.IME_FLAG_NO_ENTER_ACTION) == 0) &&
(ei.imeOptions & EditorInfo.IME_MASK_ACTION) !=
EditorInfo.IME_ACTION_NONE) {
// If the enter key was pressed, and the editor has a default
// action associated with pressing enter, then send it that
// explicit action instead of the key event.
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.performEditorAction(ei.imeOptions&EditorInfo.IME_MASK_ACTION);
}
return true;
}
return false;
}
/**
* Send the given UTF-16 character to the current input connection. Most
* characters will be delivered simply by calling
* {@link InputConnection#commitText InputConnection.commitText()} with
* the character; some, however, may be handled different. In particular,
* the enter character ('\n') will either be delivered as an action code
* or a raw key event, as appropriate.
*
* @param charCode The UTF-16 character code to send.
*/
public void sendKeyChar(char charCode) {
switch (charCode) {
case '\n': // Apps may be listening to an enter key to perform an action
if (!sendDefaultEditorAction(true)) {
sendDownUpKeyEvents(KeyEvent.KEYCODE_ENTER);
}
break;
default:
// Make sure that digits go through any text watcher on the client side.
if (charCode >= '0' && charCode <= '9') {
sendDownUpKeyEvents(charCode - '0' + KeyEvent.KEYCODE_0);
} else {
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.commitText(String.valueOf((char) charCode), 1);
}
}
break;
}
}
/**
* This is called when the user has moved the cursor in the extracted
* text view, when running in fullsreen mode. The default implementation
* performs the corresponding selection change on the underlying text
* editor.
*/
public void onExtractedSelectionChanged(int start, int end) {
InputConnection conn = getCurrentInputConnection();
if (conn != null) {
conn.setSelection(start, end);
}
}
/**
* This is called when the user has clicked on the extracted text view,
* when running in fullscreen mode. The default implementation hides
* the candidates view when this happens, but only if the extracted text
* editor has a vertical scroll bar because its text doesn't fit.
* Re-implement this to provide whatever behavior you want.
*/
public void onExtractedTextClicked() {
if (mExtractEditText == null) {
return;
}
if (mExtractEditText.hasVerticalScrollBar()) {
setCandidatesViewShown(false);
}
}
/**
* This is called when the user has performed a cursor movement in the
* extracted text view, when it is running in fullscreen mode. The default
* implementation hides the candidates view when a vertical movement
* happens, but only if the extracted text editor has a vertical scroll bar
* because its text doesn't fit.
* Re-implement this to provide whatever behavior you want.
* @param dx The amount of cursor movement in the x dimension.
* @param dy The amount of cursor movement in the y dimension.
*/
public void onExtractedCursorMovement(int dx, int dy) {
if (mExtractEditText == null || dy == 0) {
return;
}
if (mExtractEditText.hasVerticalScrollBar()) {
setCandidatesViewShown(false);
}
}
/**
* This is called when the user has selected a context menu item from the
* extracted text view, when running in fullscreen mode. The default
* implementation sends this action to the current InputConnection's
* {@link InputConnection#performContextMenuAction(int)}, for it
* to be processed in underlying "real" editor. Re-implement this to
* provide whatever behavior you want.
*/
public boolean onExtractTextContextMenuItem(int id) {
InputConnection ic = getCurrentInputConnection();
if (ic != null) {
ic.performContextMenuAction(id);
}
return true;
}
/**
* Return text that can be used as a button label for the given
* {@link EditorInfo#imeOptions EditorInfo.imeOptions}. Returns null
* if there is no action requested. Note that there is no guarantee that
* the returned text will be relatively short, so you probably do not
* want to use it as text on a soft keyboard key label.
*
* @param imeOptions The value from @link EditorInfo#imeOptions EditorInfo.imeOptions}.
*
* @return Returns a label to use, or null if there is no action.
*/
public CharSequence getTextForImeAction(int imeOptions) {
switch (imeOptions&EditorInfo.IME_MASK_ACTION) {
case EditorInfo.IME_ACTION_NONE:
return null;
case EditorInfo.IME_ACTION_GO:
return getText(com.android.internal.R.string.ime_action_go);
case EditorInfo.IME_ACTION_SEARCH:
return getText(com.android.internal.R.string.ime_action_search);
case EditorInfo.IME_ACTION_SEND:
return getText(com.android.internal.R.string.ime_action_send);
case EditorInfo.IME_ACTION_NEXT:
return getText(com.android.internal.R.string.ime_action_next);
case EditorInfo.IME_ACTION_DONE:
return getText(com.android.internal.R.string.ime_action_done);
default:
return getText(com.android.internal.R.string.ime_action_default);
}
}
/**
* Called when the fullscreen-mode extracting editor info has changed,
* to determine whether the extracting (extract text and candidates) portion
* of the UI should be shown. The standard implementation hides or shows
* the extract area depending on whether it makes sense for the
* current editor. In particular, a {@link InputType#TYPE_NULL}
* input type or {@link EditorInfo#IME_FLAG_NO_EXTRACT_UI} flag will
* turn off the extract area since there is no text to be shown.
*/
public void onUpdateExtractingVisibility(EditorInfo ei) {
if (ei.inputType == InputType.TYPE_NULL ||
(ei.imeOptions&EditorInfo.IME_FLAG_NO_EXTRACT_UI) != 0) {
// No reason to show extract UI!
setExtractViewShown(false);
return;
}
setExtractViewShown(true);
}
/**
* Called when the fullscreen-mode extracting editor info has changed,
* to update the state of its UI such as the action buttons shown.
* You do not need to deal with this if you are using the standard
* full screen extract UI. If replacing it, you will need to re-implement
* this to put the appropriate action button in your own UI and handle it,
* and perform any other changes.
*
* <p>The standard implementation turns on or off its accessory area
* depending on whether there is an action button, and hides or shows
* the entire extract area depending on whether it makes sense for the
* current editor. In particular, a {@link InputType#TYPE_NULL} or
* {@link InputType#TYPE_TEXT_VARIATION_FILTER} input type will turn off the
* extract area since there is no text to be shown.
*/
public void onUpdateExtractingViews(EditorInfo ei) {
if (!isExtractViewShown()) {
return;
}
if (mExtractAccessories == null) {
return;
}
final boolean hasAction = ei.actionLabel != null || (
(ei.imeOptions&EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE &&
(ei.imeOptions&EditorInfo.IME_FLAG_NO_ACCESSORY_ACTION) == 0 &&
ei.inputType != InputType.TYPE_NULL);
if (hasAction) {
mExtractAccessories.setVisibility(View.VISIBLE);
if (mExtractAction != null) {
if (ei.actionLabel != null) {
mExtractAction.setText(ei.actionLabel);
} else {
mExtractAction.setText(getTextForImeAction(ei.imeOptions));
}
mExtractAction.setOnClickListener(mActionClickListener);
}
} else {
mExtractAccessories.setVisibility(View.GONE);
if (mExtractAction != null) {
mExtractAction.setOnClickListener(null);
}
}
}
/**
* This is called when, while currently displayed in extract mode, the
* current input target changes. The default implementation will
* auto-hide the IME if the new target is not a full editor, since this
* can be an confusing experience for the user.
*/
public void onExtractingInputChanged(EditorInfo ei) {
if (ei.inputType == InputType.TYPE_NULL) {
requestHideSelf(InputMethodManager.HIDE_NOT_ALWAYS);
}
}
void startExtractingText(boolean inputChanged) {
final ExtractEditText eet = mExtractEditText;
if (eet != null && getCurrentInputStarted()
&& isFullscreenMode()) {
mExtractedToken++;
ExtractedTextRequest req = new ExtractedTextRequest();
req.token = mExtractedToken;
req.flags = InputConnection.GET_TEXT_WITH_STYLES;
req.hintMaxLines = 10;
req.hintMaxChars = 10000;
InputConnection ic = getCurrentInputConnection();
mExtractedText = ic == null? null
: ic.getExtractedText(req, InputConnection.GET_EXTRACTED_TEXT_MONITOR);
if (mExtractedText == null || ic == null) {
Log.e(TAG, "Unexpected null in startExtractingText : mExtractedText = "
+ mExtractedText + ", input connection = " + ic);
}
final EditorInfo ei = getCurrentInputEditorInfo();
try {
eet.startInternalChanges();
onUpdateExtractingVisibility(ei);
onUpdateExtractingViews(ei);
int inputType = ei.inputType;
if ((inputType&EditorInfo.TYPE_MASK_CLASS)
== EditorInfo.TYPE_CLASS_TEXT) {
if ((inputType&EditorInfo.TYPE_TEXT_FLAG_IME_MULTI_LINE) != 0) {
inputType |= EditorInfo.TYPE_TEXT_FLAG_MULTI_LINE;
}
}
eet.setInputType(inputType);
eet.setHint(ei.hintText);
if (mExtractedText != null) {
eet.setEnabled(true);
eet.setExtractedText(mExtractedText);
} else {
eet.setEnabled(false);
eet.setText("");
}
} finally {
eet.finishInternalChanges();
}
if (inputChanged) {
onExtractingInputChanged(ei);
}
}
}
/**
* Performs a dump of the InputMethodService's internal state. Override
* to add your own information to the dump.
*/
@Override protected void dump(FileDescriptor fd, PrintWriter fout, String[] args) {
final Printer p = new PrintWriterPrinter(fout);
p.println("Input method service state for " + this + ":");
p.println(" mWindowCreated=" + mWindowCreated
+ " mWindowAdded=" + mWindowAdded);
p.println(" mWindowVisible=" + mWindowVisible
+ " mWindowWasVisible=" + mWindowWasVisible
+ " mInShowWindow=" + mInShowWindow);
p.println(" Configuration=" + getResources().getConfiguration());
p.println(" mToken=" + mToken);
p.println(" mInputBinding=" + mInputBinding);
p.println(" mInputConnection=" + mInputConnection);
p.println(" mStartedInputConnection=" + mStartedInputConnection);
p.println(" mInputStarted=" + mInputStarted
+ " mInputViewStarted=" + mInputViewStarted
+ " mCandidatesViewStarted=" + mCandidatesViewStarted);
if (mInputEditorInfo != null) {
p.println(" mInputEditorInfo:");
mInputEditorInfo.dump(p, " ");
} else {
p.println(" mInputEditorInfo: null");
}
p.println(" mShowInputRequested=" + mShowInputRequested
+ " mLastShowInputRequested=" + mLastShowInputRequested
+ " mShowInputForced=" + mShowInputForced
+ " mShowInputFlags=0x" + Integer.toHexString(mShowInputFlags));
p.println(" mCandidatesVisibility=" + mCandidatesVisibility
+ " mFullscreenApplied=" + mFullscreenApplied
+ " mIsFullscreen=" + mIsFullscreen
+ " mExtractViewHidden=" + mExtractViewHidden);
if (mExtractedText != null) {
p.println(" mExtractedText:");
p.println(" text=" + mExtractedText.text.length() + " chars"
+ " startOffset=" + mExtractedText.startOffset);
p.println(" selectionStart=" + mExtractedText.selectionStart
+ " selectionEnd=" + mExtractedText.selectionEnd
+ " flags=0x" + Integer.toHexString(mExtractedText.flags));
} else {
p.println(" mExtractedText: null");
}
p.println(" mExtractedToken=" + mExtractedToken);
p.println(" mIsInputViewShown=" + mIsInputViewShown
+ " mStatusIcon=" + mStatusIcon);
p.println("Last computed insets:");
p.println(" contentTopInsets=" + mTmpInsets.contentTopInsets
+ " visibleTopInsets=" + mTmpInsets.visibleTopInsets
+ " touchableInsets=" + mTmpInsets.touchableInsets);
}
}