M7350/base/cmds/bootanimation/BootAnimation.h
2024-09-09 08:52:07 +00:00

105 lines
2.6 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_BOOTANIMATION_H
#define ANDROID_BOOTANIMATION_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/threads.h>
#include <utils/AssetManager.h>
#include <surfaceflinger/ISurfaceComposer.h>
#include <surfaceflinger/SurfaceComposerClient.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
class SkBitmap;
namespace android {
class AssetManager;
// ---------------------------------------------------------------------------
class BootAnimation : public Thread, public IBinder::DeathRecipient
{
public:
BootAnimation();
virtual ~BootAnimation();
sp<SurfaceComposerClient> session() const;
private:
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
virtual void binderDied(const wp<IBinder>& who);
struct Texture {
GLint w;
GLint h;
GLuint name;
};
struct Animation {
struct Frame {
String8 name;
FileMap* map;
mutable GLuint tid;
bool operator < (const Frame& rhs) const {
return name < rhs.name;
}
};
struct Part {
int count;
int pause;
String8 path;
SortedVector<Frame> frames;
};
int fps;
int width;
int height;
Vector<Part> parts;
};
status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
status_t initTexture(void* buffer, size_t len);
bool android();
bool movie();
sp<SurfaceComposerClient> mSession;
AssetManager mAssets;
Texture mAndroid[2];
int mWidth;
int mHeight;
EGLDisplay mDisplay;
EGLDisplay mContext;
EGLDisplay mSurface;
sp<SurfaceControl> mFlingerSurfaceControl;
sp<Surface> mFlingerSurface;
bool mAndroidAnimation;
ZipFileRO mZip;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_BOOTANIMATION_H