509 lines
16 KiB
C++
Executable File
509 lines
16 KiB
C++
Executable File
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "BootAnimation"
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#include <stdint.h>
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#include <sys/types.h>
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#include <math.h>
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#include <fcntl.h>
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#include <utils/misc.h>
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#include <signal.h>
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#include <binder/IPCThreadState.h>
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#include <utils/threads.h>
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#include <utils/Atomic.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/AssetManager.h>
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#include <ui/PixelFormat.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include <ui/DisplayInfo.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/EGLUtils.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/ISurfaceComposerClient.h>
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#include <core/SkBitmap.h>
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#include <images/SkImageDecoder.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <EGL/eglext.h>
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#include "BootAnimation.h"
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namespace android {
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// ---------------------------------------------------------------------------
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BootAnimation::BootAnimation() : Thread(false)
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{
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mSession = new SurfaceComposerClient();
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}
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BootAnimation::~BootAnimation() {
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mSession->dispose();
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}
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void BootAnimation::onFirstRef() {
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status_t err = mSession->linkToComposerDeath(this);
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LOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
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if (err == NO_ERROR) {
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run("BootAnimation", PRIORITY_DISPLAY);
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}
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}
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sp<SurfaceComposerClient> BootAnimation::session() const {
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return mSession;
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}
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void BootAnimation::binderDied(const wp<IBinder>& who)
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{
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// woah, surfaceflinger died!
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LOGD("SurfaceFlinger died, exiting...");
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// calling requestExit() is not enough here because the Surface code
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// might be blocked on a condition variable that will never be updated.
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kill( getpid(), SIGKILL );
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requestExit();
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}
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status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
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const char* name) {
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Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
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if (!asset)
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return NO_INIT;
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SkBitmap bitmap;
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SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
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&bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode);
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asset->close();
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delete asset;
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// ensure we can call getPixels(). No need to call unlock, since the
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// bitmap will go out of scope when we return from this method.
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bitmap.lockPixels();
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const int w = bitmap.width();
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const int h = bitmap.height();
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const void* p = bitmap.getPixels();
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GLint crop[4] = { 0, h, w, -h };
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texture->w = w;
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texture->h = h;
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glGenTextures(1, &texture->name);
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glBindTexture(GL_TEXTURE_2D, texture->name);
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switch (bitmap.getConfig()) {
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case SkBitmap::kA8_Config:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
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GL_UNSIGNED_BYTE, p);
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break;
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case SkBitmap::kARGB_4444_Config:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_SHORT_4_4_4_4, p);
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break;
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case SkBitmap::kARGB_8888_Config:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, p);
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break;
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case SkBitmap::kRGB_565_Config:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, p);
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break;
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default:
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break;
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}
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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return NO_ERROR;
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}
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status_t BootAnimation::initTexture(void* buffer, size_t len)
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{
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//StopWatch watch("blah");
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SkBitmap bitmap;
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SkImageDecoder::DecodeMemory(buffer, len,
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&bitmap, SkBitmap::kRGB_565_Config,
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SkImageDecoder::kDecodePixels_Mode);
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// ensure we can call getPixels(). No need to call unlock, since the
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// bitmap will go out of scope when we return from this method.
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bitmap.lockPixels();
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const int w = bitmap.width();
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const int h = bitmap.height();
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const void* p = bitmap.getPixels();
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GLint crop[4] = { 0, h, w, -h };
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int tw = 1 << (31 - __builtin_clz(w));
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int th = 1 << (31 - __builtin_clz(h));
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if (tw < w) tw <<= 1;
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if (th < h) th <<= 1;
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switch (bitmap.getConfig()) {
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case SkBitmap::kARGB_8888_Config:
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if (tw != w || th != h) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, p);
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}
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break;
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case SkBitmap::kRGB_565_Config:
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if (tw != w || th != h) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, p);
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}
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break;
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default:
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break;
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}
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
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return NO_ERROR;
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}
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status_t BootAnimation::readyToRun() {
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mAssets.addDefaultAssets();
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DisplayInfo dinfo;
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status_t status = session()->getDisplayInfo(0, &dinfo);
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if (status)
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return -1;
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// create the native surface
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sp<SurfaceControl> control = session()->createSurface(
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getpid(), 0, dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
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session()->openTransaction();
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control->setLayer(0x40000000);
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session()->closeTransaction();
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sp<Surface> s = control->getSurface();
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// initialize opengl and egl
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const EGLint attribs[] = {
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EGL_DEPTH_SIZE, 0,
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EGL_NONE
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};
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EGLint w, h, dummy;
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EGLint numConfigs;
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EGLConfig config;
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EGLSurface surface;
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EGLContext context;
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, 0, 0);
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EGLUtils::selectConfigForNativeWindow(display, attribs, s.get(), &config);
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surface = eglCreateWindowSurface(display, config, s.get(), NULL);
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context = eglCreateContext(display, config, NULL, NULL);
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eglQuerySurface(display, surface, EGL_WIDTH, &w);
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eglQuerySurface(display, surface, EGL_HEIGHT, &h);
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if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
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return NO_INIT;
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mDisplay = display;
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mContext = context;
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mSurface = surface;
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mWidth = w;
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mHeight = h;
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mFlingerSurfaceControl = control;
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mFlingerSurface = s;
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mAndroidAnimation = false;
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status_t err = mZip.open("/data/local/bootanimation.zip");
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if (err != NO_ERROR) {
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err = mZip.open("/system/media/bootanimation.zip");
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if (err != NO_ERROR) {
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mAndroidAnimation = true;
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}
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}
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return NO_ERROR;
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}
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bool BootAnimation::threadLoop()
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{
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bool r;
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if (mAndroidAnimation) {
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r = android();
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} else {
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r = movie();
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}
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eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(mDisplay, mContext);
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eglDestroySurface(mDisplay, mSurface);
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mFlingerSurface.clear();
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mFlingerSurfaceControl.clear();
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eglTerminate(mDisplay);
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IPCThreadState::self()->stopProcess();
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return r;
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}
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bool BootAnimation::android()
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{
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initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
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initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
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// clear screen
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glShadeModel(GL_FLAT);
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glDisable(GL_DITHER);
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glDisable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(mDisplay, mSurface);
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glEnable(GL_TEXTURE_2D);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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const GLint xc = (mWidth - mAndroid[0].w) / 2;
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const GLint yc = (mHeight - mAndroid[0].h) / 2;
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const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
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// draw and update only what we need
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mFlingerSurface->setSwapRectangle(updateRect);
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glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
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updateRect.height());
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// Blend state
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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const nsecs_t startTime = systemTime();
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do {
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nsecs_t now = systemTime();
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double time = now - startTime;
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float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
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GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
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GLint x = xc - offset;
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glDisable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
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glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
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glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
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glEnable(GL_BLEND);
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glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
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glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
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EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
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if (res == EGL_FALSE)
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break;
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// 12fps: don't animate too fast to preserve CPU
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const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
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if (sleepTime > 0)
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usleep(sleepTime);
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} while (!exitPending());
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glDeleteTextures(1, &mAndroid[0].name);
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glDeleteTextures(1, &mAndroid[1].name);
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return false;
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}
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bool BootAnimation::movie()
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{
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ZipFileRO& zip(mZip);
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size_t numEntries = zip.getNumEntries();
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ZipEntryRO desc = zip.findEntryByName("desc.txt");
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FileMap* descMap = zip.createEntryFileMap(desc);
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LOGE_IF(!descMap, "descMap is null");
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if (!descMap) {
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return false;
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}
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String8 desString((char const*)descMap->getDataPtr(),
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descMap->getDataLength());
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char const* s = desString.string();
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Animation animation;
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// Parse the description file
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for (;;) {
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const char* endl = strstr(s, "\n");
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if (!endl) break;
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String8 line(s, endl - s);
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const char* l = line.string();
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int fps, width, height, count, pause;
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char path[256];
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if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
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//LOGD("> w=%d, h=%d, fps=%d", fps, width, height);
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animation.width = width;
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animation.height = height;
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animation.fps = fps;
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}
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if (sscanf(l, "p %d %d %s", &count, &pause, path) == 3) {
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//LOGD("> count=%d, pause=%d, path=%s", count, pause, path);
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Animation::Part part;
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part.count = count;
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part.pause = pause;
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part.path = path;
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animation.parts.add(part);
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}
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s = ++endl;
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}
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// read all the data structures
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const size_t pcount = animation.parts.size();
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for (size_t i=0 ; i<numEntries ; i++) {
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char name[256];
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ZipEntryRO entry = zip.findEntryByIndex(i);
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if (zip.getEntryFileName(entry, name, 256) == 0) {
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const String8 entryName(name);
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const String8 path(entryName.getPathDir());
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const String8 leaf(entryName.getPathLeaf());
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if (leaf.size() > 0) {
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for (int j=0 ; j<pcount ; j++) {
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if (path == animation.parts[j].path) {
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int method;
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// supports only stored png files
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if (zip.getEntryInfo(entry, &method, 0, 0, 0, 0, 0)) {
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if (method == ZipFileRO::kCompressStored) {
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FileMap* map = zip.createEntryFileMap(entry);
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if (map) {
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Animation::Frame frame;
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frame.name = leaf;
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frame.map = map;
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Animation::Part& part(animation.parts.editItemAt(j));
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part.frames.add(frame);
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}
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}
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}
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}
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}
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}
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}
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}
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// clear screen
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glShadeModel(GL_FLAT);
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glDisable(GL_DITHER);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(mDisplay, mSurface);
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glBindTexture(GL_TEXTURE_2D, 0);
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glEnable(GL_TEXTURE_2D);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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const int xc = (mWidth - animation.width) / 2;
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const int yc = ((mHeight - animation.height) / 2);
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nsecs_t lastFrame = systemTime();
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nsecs_t frameDuration = s2ns(1) / animation.fps;
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Region clearReg(Rect(mWidth, mHeight));
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clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height));
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for (int i=0 ; i<pcount && !exitPending() ; i++) {
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const Animation::Part& part(animation.parts[i]);
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const size_t fcount = part.frames.size();
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glBindTexture(GL_TEXTURE_2D, 0);
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for (int r=0 ; !part.count || r<part.count ; r++) {
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for (int j=0 ; j<fcount && !exitPending(); j++) {
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const Animation::Frame& frame(part.frames[j]);
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if (r > 0) {
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glBindTexture(GL_TEXTURE_2D, frame.tid);
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} else {
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if (part.count != 1) {
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glGenTextures(1, &frame.tid);
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glBindTexture(GL_TEXTURE_2D, frame.tid);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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initTexture(
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frame.map->getDataPtr(),
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frame.map->getDataLength());
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}
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if (!clearReg.isEmpty()) {
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Region::const_iterator head(clearReg.begin());
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Region::const_iterator tail(clearReg.end());
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glEnable(GL_SCISSOR_TEST);
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while (head != tail) {
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const Rect& r(*head++);
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glScissor(r.left, mHeight - r.bottom,
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r.width(), r.height());
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glClear(GL_COLOR_BUFFER_BIT);
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}
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glDisable(GL_SCISSOR_TEST);
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}
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glDrawTexiOES(xc, yc, 0, animation.width, animation.height);
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eglSwapBuffers(mDisplay, mSurface);
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nsecs_t now = systemTime();
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nsecs_t delay = frameDuration - (now - lastFrame);
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lastFrame = now;
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long wait = ns2us(frameDuration);
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if (wait > 0)
|
|
usleep(wait);
|
|
}
|
|
usleep(part.pause * ns2us(frameDuration));
|
|
}
|
|
|
|
// free the textures for this part
|
|
if (part.count != 1) {
|
|
for (int j=0 ; j<fcount ; j++) {
|
|
const Animation::Frame& frame(part.frames[j]);
|
|
glDeleteTextures(1, &frame.tid);
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
}
|
|
; // namespace android
|