/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "input" #include #include #include #include #include #include #include #include #include #include using android::InputEvent; using android::KeyEvent; using android::MotionEvent; using android::InputDeviceInfo; using android::sp; using android::Vector; int32_t AInputEvent_getType(const AInputEvent* event) { return static_cast(event)->getType(); } int32_t AInputEvent_getDeviceId(const AInputEvent* event) { return static_cast(event)->getDeviceId(); } int32_t AInputEvent_getSource(const AInputEvent* event) { return static_cast(event)->getSource(); } int32_t AKeyEvent_getAction(const AInputEvent* key_event) { return static_cast(key_event)->getAction(); } int32_t AKeyEvent_getFlags(const AInputEvent* key_event) { return static_cast(key_event)->getFlags(); } int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event) { return static_cast(key_event)->getKeyCode(); } int32_t AKeyEvent_getScanCode(const AInputEvent* key_event) { return static_cast(key_event)->getScanCode(); } int32_t AKeyEvent_getMetaState(const AInputEvent* key_event) { return static_cast(key_event)->getMetaState(); } int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event) { return static_cast(key_event)->getRepeatCount(); } int64_t AKeyEvent_getDownTime(const AInputEvent* key_event) { return static_cast(key_event)->getDownTime(); } int64_t AKeyEvent_getEventTime(const AInputEvent* key_event) { return static_cast(key_event)->getEventTime(); } int32_t AMotionEvent_getAction(const AInputEvent* motion_event) { return static_cast(motion_event)->getAction(); } int32_t AMotionEvent_getFlags(const AInputEvent* motion_event) { return static_cast(motion_event)->getFlags(); } int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event) { return static_cast(motion_event)->getMetaState(); } int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event) { return reinterpret_cast(motion_event)->getEdgeFlags(); } int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event) { return static_cast(motion_event)->getDownTime(); } int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event) { return static_cast(motion_event)->getEventTime(); } float AMotionEvent_getXOffset(const AInputEvent* motion_event) { return static_cast(motion_event)->getXOffset(); } float AMotionEvent_getYOffset(const AInputEvent* motion_event) { return static_cast(motion_event)->getYOffset(); } float AMotionEvent_getXPrecision(const AInputEvent* motion_event) { return static_cast(motion_event)->getXPrecision(); } float AMotionEvent_getYPrecision(const AInputEvent* motion_event) { return static_cast(motion_event)->getYPrecision(); } size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event) { return static_cast(motion_event)->getPointerCount(); } int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getPointerId(pointer_index); } float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getRawX(pointer_index); } float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getRawY(pointer_index); } float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getX(pointer_index); } float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getY(pointer_index); } float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getPressure(pointer_index); } float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getSize(pointer_index); } float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getTouchMajor(pointer_index); } float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getTouchMinor(pointer_index); } float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getToolMajor(pointer_index); } float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getToolMinor(pointer_index); } float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index) { return static_cast(motion_event)->getOrientation(pointer_index); } size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event) { return static_cast(motion_event)->getHistorySize(); } int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event, size_t history_index) { return static_cast(motion_event)->getHistoricalEventTime( history_index); } float AMotionEvent_getHistoricalRawX(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalRawX( pointer_index, history_index); } float AMotionEvent_getHistoricalRawY(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalRawY( pointer_index, history_index); } float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalX( pointer_index, history_index); } float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalY( pointer_index, history_index); } float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalPressure( pointer_index, history_index); } float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalSize( pointer_index, history_index); } float AMotionEvent_getHistoricalTouchMajor(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalTouchMajor( pointer_index, history_index); } float AMotionEvent_getHistoricalTouchMinor(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalTouchMinor( pointer_index, history_index); } float AMotionEvent_getHistoricalToolMajor(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalToolMajor( pointer_index, history_index); } float AMotionEvent_getHistoricalToolMinor(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalToolMinor( pointer_index, history_index); } float AMotionEvent_getHistoricalOrientation(AInputEvent* motion_event, size_t pointer_index, size_t history_index) { return static_cast(motion_event)->getHistoricalOrientation( pointer_index, history_index); } void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper, int ident, ALooper_callbackFunc callback, void* data) { queue->attachLooper(looper, ident, callback, data); } void AInputQueue_detachLooper(AInputQueue* queue) { queue->detachLooper(); } int32_t AInputQueue_hasEvents(AInputQueue* queue) { return queue->hasEvents(); } int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent) { return queue->getEvent(outEvent); } int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event) { return queue->preDispatchEvent(event) ? 1 : 0; } void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled) { queue->finishEvent(event, handled != 0); }