/* ** ** Copyright 2007 The Android Open Source Project ** Copyright (c) 2010-2011 The Linux Foundation. All rights reserved. ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "FramebufferNativeWindow" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- class NativeBuffer : public EGLNativeBase< android_native_buffer_t, NativeBuffer, LightRefBase > { public: NativeBuffer(int w, int h, int f, int u) : BASE() { android_native_buffer_t::width = w; android_native_buffer_t::height = h; android_native_buffer_t::format = f; android_native_buffer_t::usage = u; } private: friend class LightRefBase; ~NativeBuffer() { }; // this class cannot be overloaded }; /* * This implements the (main) framebuffer management. This class is used * mostly by SurfaceFlinger, but also by command line GL application. * * In fact this is an implementation of ANativeWindow on top of * the framebuffer. * * Currently it is pretty simple, it manages only two buffers (the front and * back buffer). * */ FramebufferNativeWindow::FramebufferNativeWindow() : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false) { hw_module_t const* module; if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { int stride; int err; err = framebuffer_open(module, &fbDev); LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err)); err = gralloc_open(module, &grDev); LOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err)); // bail out if we can't initialize the modules if (!fbDev || !grDev) { if (grDev) { gralloc_close(grDev); grDev = 0; } if (fbDev) { framebuffer_close(fbDev); fbDev = 0; } return; } mUpdateOnDemand = (fbDev->setUpdateRect != 0); // initialize the buffer FIFO mNumBuffers = fbDev->numFramebuffers; mNumFreeBuffers = mNumBuffers; mBufferHead = 0; LOGD("mNumBuffers = %d", mNumBuffers); for(int i = 0; i < mNumBuffers; i++) { buffers[i] = new NativeBuffer( fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); err = grDev->alloc(grDev, fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride); LOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s", i, fbDev->width, fbDev->height, strerror(-err)); } const_cast(ANativeWindow::flags) = fbDev->flags; const_cast(ANativeWindow::xdpi) = fbDev->xdpi; const_cast(ANativeWindow::ydpi) = fbDev->ydpi; const_cast(ANativeWindow::minSwapInterval) = fbDev->minSwapInterval; const_cast(ANativeWindow::maxSwapInterval) = fbDev->maxSwapInterval; } else { LOGE("Couldn't get gralloc module"); } ANativeWindow::setSwapInterval = setSwapInterval; ANativeWindow::dequeueBuffer = dequeueBuffer; ANativeWindow::lockBuffer = lockBuffer; ANativeWindow::queueBuffer = queueBuffer; ANativeWindow::cancelBuffer = NULL; ANativeWindow::query = query; ANativeWindow::perform = perform; } FramebufferNativeWindow::~FramebufferNativeWindow() { LOGE_IF(!grDev, "~FramebufferNativeWindow [grDev==NULL]"); Mutex::Autolock _l(mutex); if (grDev) { for(int i = 0; i < mNumBuffers; i++) { if (buffers[i] != NULL) { grDev->free(grDev, buffers[i]->handle); } } gralloc_close(grDev); grDev = 0; } if (fbDev) { framebuffer_close(fbDev); fbDev = 0; } } status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r) { if (!mUpdateOnDemand || !fbDev) { return INVALID_OPERATION; } return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height()); } status_t FramebufferNativeWindow::compositionComplete() { if (fbDev && fbDev->compositionComplete) { return fbDev->compositionComplete(fbDev); } return INVALID_OPERATION; } int FramebufferNativeWindow::setSwapInterval( ANativeWindow* window, int interval) { framebuffer_device_t* fb = getSelf(window)->fbDev; return fb != NULL ? fb->setSwapInterval(fb, interval) : -EINVAL; } // only for debugging / logging int FramebufferNativeWindow::getCurrentBufferIndex() const { Mutex::Autolock _l(mutex); LOGE_IF(!grDev, "[RACE] FramebufferNativeWindow::getCurrentBufferIndex"); const int index = mCurrentBufferIndex; return index; } int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, android_native_buffer_t** buffer) { FramebufferNativeWindow* self = getSelf(window); framebuffer_device_t* fb; { Mutex::Autolock _l(self->mutex); LOGE_IF(!self->grDev, "[RACE] FramebufferNativeWindow::dequeueBuffer"); fb = self->fbDev; if (!fb) return NO_INIT; } int index = self->mBufferHead; GraphicLog& logger(GraphicLog::getInstance()); logger.log(GraphicLog::SF_FB_DEQUEUE_BEFORE, index); /* This function is supposed to check whether there is atleast one free buffer available. fb->dequeueBuffer will check for the BufferHead being available, which needs to be checked explicitly for more than 2 buffer case, because in that case, fb_post is not going to wait for BufferHead to be available, it will wait just for the next buffer to be available. For 2 framebuffers, there will always be at least one buffer free. BufferHead being available is already being checked in lockBuffer function. */ if (fb->numFramebuffers > 2) { fb->dequeueBuffer(fb, index); } /* The buffer is available, return it */ Mutex::Autolock _l(self->mutex); self->mBufferHead++; if (self->mBufferHead >= self->mNumBuffers) self->mBufferHead = 0; // get this buffer self->mNumFreeBuffers--; self->mCurrentBufferIndex = index; *buffer = self->buffers[index].get(); logger.log(GraphicLog::SF_FB_DEQUEUE_AFTER, index); return 0; } int FramebufferNativeWindow::lockBuffer(ANativeWindow* window, android_native_buffer_t* buffer) { FramebufferNativeWindow* self = getSelf(window); Mutex::Autolock _l(self->mutex); LOGE_IF(!self->grDev, "[RACE] FramebufferNativeWindow::lockBuffer"); const int index = self->mCurrentBufferIndex; GraphicLog& logger(GraphicLog::getInstance()); logger.log(GraphicLog::SF_FB_LOCK_BEFORE, index); // wait that the buffer we're locking is not front anymore while (self->front == buffer) { self->mCondition.wait(self->mutex); } logger.log(GraphicLog::SF_FB_LOCK_AFTER, index); return NO_ERROR; } buffer_handle_t FramebufferNativeWindow::getCurrentBufferHandle(ANativeWindow* window) { FramebufferNativeWindow* self = getSelf(window); Mutex::Autolock _l(self->mutex); LOGE_IF(!self->grDev, "[RACE] FramebufferNativeWindow::getCurrentBufferHandle"); sp buffer = self->front; return buffer != NULL ? buffer->handle : NULL; } int FramebufferNativeWindow::queueBuffer(ANativeWindow* window, android_native_buffer_t* buffer) { FramebufferNativeWindow* self = getSelf(window); Mutex::Autolock _l(self->mutex); LOGE_IF(!self->grDev, "[RACE] FramebufferNativeWindow::queueBuffer"); framebuffer_device_t* fb = self->fbDev; if (!fb) return NO_INIT; buffer_handle_t handle = static_cast(buffer)->handle; const int index = self->mCurrentBufferIndex; GraphicLog& logger(GraphicLog::getInstance()); logger.log(GraphicLog::SF_FB_POST_BEFORE, index); int res = fb->post(fb, handle); logger.log(GraphicLog::SF_FB_POST_AFTER, index); self->front = static_cast(buffer); self->mNumFreeBuffers++; self->mCondition.broadcast(); return res; } int FramebufferNativeWindow::query(ANativeWindow* window, int what, int* value) { FramebufferNativeWindow* self = getSelf(window); Mutex::Autolock _l(self->mutex); LOGE_IF(!self->grDev, "[RACE] FramebufferNativeWindow::query"); framebuffer_device_t* fb = self->fbDev; if (fb) { switch (what) { case NATIVE_WINDOW_WIDTH: *value = fb->width; return NO_ERROR; case NATIVE_WINDOW_HEIGHT: *value = fb->height; return NO_ERROR; case NATIVE_WINDOW_FORMAT: *value = fb->format; return NO_ERROR; case NATIVE_WINDOW_NUM_BUFFERS: *value = fb->numFramebuffers; return NO_ERROR; } } *value = 0; return BAD_VALUE; } int FramebufferNativeWindow::perform(ANativeWindow* window, int operation, ...) { switch (operation) { case NATIVE_WINDOW_SET_USAGE: case NATIVE_WINDOW_CONNECT: case NATIVE_WINDOW_DISCONNECT: break; default: return NAME_NOT_FOUND; } return NO_ERROR; } // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- using namespace android; EGLNativeWindowType android_createDisplaySurface(void) { FramebufferNativeWindow* w; w = new FramebufferNativeWindow(); if (w->getDevice() == NULL) { // get a ref so it can be destroyed when we exit this block sp ref(w); return NULL; } return (EGLNativeWindowType)w; }