/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_CONTEXT_H #define ANDROID_RS_CONTEXT_H #include "rsUtils.h" #include "rsThreadIO.h" #include "rsType.h" #include "rsMatrix.h" #include "rsAllocation.h" #include "rsSimpleMesh.h" #include "rsMesh.h" #include "rsDevice.h" #include "rsScriptC.h" #include "rsAllocation.h" #include "rsAdapter.h" #include "rsSampler.h" #include "rsLight.h" #include "rsProgramFragment.h" #include "rsProgramFragmentStore.h" #include "rsProgramRaster.h" #include "rsProgramVertex.h" #include "rsShaderCache.h" #include "rsVertexArray.h" #include "rsgApiStructs.h" #include "rsLocklessFifo.h" #include // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Context { public: Context(Device *, bool isGraphics, bool useDepth); ~Context(); static pthread_key_t gThreadTLSKey; static uint32_t gThreadTLSKeyCount; static uint32_t gGLContextCount; static pthread_mutex_t gInitMutex; struct ScriptTLSStruct { Context * mContext; Script * mScript; }; //StructuredAllocationContext mStateAllocation; ElementState mStateElement; TypeState mStateType; SamplerState mStateSampler; ProgramFragmentState mStateFragment; ProgramFragmentStoreState mStateFragmentStore; ProgramRasterState mStateRaster; ProgramVertexState mStateVertex; LightState mStateLight; VertexArrayState mStateVertexArray; ScriptCState mScriptC; ShaderCache mShaderCache; void swapBuffers(); void setRootScript(Script *); void setRaster(ProgramRaster *); void setVertex(ProgramVertex *); void setFragment(ProgramFragment *); void setFragmentStore(ProgramFragmentStore *); void updateSurface(void *sur); const ProgramFragment * getFragment() {return mFragment.get();} const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();} const ProgramRaster * getRaster() {return mRaster.get();} const ProgramVertex * getVertex() {return mVertex.get();} bool setupCheck(); bool checkDriver() const {return mEGL.mSurface != 0;} void pause(); void resume(); void setSurface(uint32_t w, uint32_t h, ANativeWindow *sur); void setPriority(int32_t p); void assignName(ObjectBase *obj, const char *name, uint32_t len); void removeName(ObjectBase *obj); ObjectBase * lookupName(const char *name) const; void appendNameDefines(String8 *str) const; uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); uint32_t runScript(Script *s, uint32_t launchID); void initToClient(); void deinitToClient(); ProgramFragment * getDefaultProgramFragment() const { return mStateFragment.mDefault.get(); } ProgramVertex * getDefaultProgramVertex() const { return mStateVertex.mDefault.get(); } ProgramFragmentStore * getDefaultProgramFragmentStore() const { return mStateFragmentStore.mDefault.get(); } ProgramRaster * getDefaultProgramRaster() const { return mStateRaster.mDefault.get(); } uint32_t getWidth() const {return mEGL.mWidth;} uint32_t getHeight() const {return mEGL.mHeight;} ThreadIO mIO; void objDestroyAdd(ObjectBase *); // Timers enum Timers { RS_TIMER_IDLE, RS_TIMER_INTERNAL, RS_TIMER_SCRIPT, RS_TIMER_CLEAR_SWAP, _RS_TIMER_TOTAL }; uint64_t getTime() const; void timerInit(); void timerReset(); void timerSet(Timers); void timerPrint(); void timerFrame(); bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } struct { bool mLogTimes; bool mLogScripts; bool mLogObjects; bool mLogShaders; } props; void dumpDebug() const; void checkError(const char *) const; const char * getError(RsError *); void setError(RsError e, const char *msg); mutable const ObjectBase * mObjHead; bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} bool ext_GL_IMG_texture_npot() const {return mGL.GL_IMG_texture_npot;} protected: Device *mDev; struct { EGLint mNumConfigs; EGLint mMajorVersion; EGLint mMinorVersion; EGLConfig mConfig; EGLContext mContext; EGLSurface mSurface; EGLint mWidth; EGLint mHeight; EGLDisplay mDisplay; } mEGL; struct { const uint8_t * mVendor; const uint8_t * mRenderer; const uint8_t * mVersion; const uint8_t * mExtensions; uint32_t mMajorVersion; uint32_t mMinorVersion; int32_t mMaxVaryingVectors; int32_t mMaxTextureImageUnits; int32_t mMaxFragmentTextureImageUnits; int32_t mMaxFragmentUniformVectors; int32_t mMaxVertexAttribs; int32_t mMaxVertexUniformVectors; int32_t mMaxVertexTextureUnits; bool OES_texture_npot; bool GL_IMG_texture_npot; } mGL; uint32_t mWidth; uint32_t mHeight; int32_t mThreadPriority; bool mIsGraphicsContext; bool mRunning; bool mExit; bool mUseDepth; bool mPaused; RsError mError; const char *mErrorMsg; pthread_t mThreadId; pid_t mNativeThreadId; ObjectBaseRef