/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_ADAPTER_H #define ANDROID_RS_ADAPTER_H #include "rsAllocation.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Adapter1D : public ObjectBase { public: // By policy this allocation will hold a pointer to the type // but will not destroy it on destruction. Adapter1D(Context *); Adapter1D(Context *, Allocation *); void reset(); void * getElement(uint32_t x); void setAllocation(Allocation *a) {mAllocation.set(a);} uint32_t getDimX() const {return mAllocation->getType()->getLODDimX(mLOD);} const Type * getBaseType() const {return mAllocation->getType();} inline void setY(uint32_t y) {mY = y;} inline void setZ(uint32_t z) {mZ = z;} inline void setLOD(uint32_t lod) {mLOD = lod;} inline void setFace(uint32_t face) {mFace = face;} //void setArray(uint32_t num, uint32_t value); void subData(uint32_t xoff, uint32_t count, const void *data); void data(const void *data); protected: ObjectBaseRef mAllocation; uint32_t mY; uint32_t mZ; uint32_t mLOD; uint32_t mFace; }; class Adapter2D : public ObjectBase { public: // By policy this allocation will hold a pointer to the type // but will not destroy it on destruction. Adapter2D(Context *); Adapter2D(Context *, Allocation *); void reset(); void * getElement(uint32_t x, uint32_t y) const; uint32_t getDimX() const {return mAllocation->getType()->getLODDimX(mLOD);} uint32_t getDimY() const {return mAllocation->getType()->getLODDimY(mLOD);} const Type * getBaseType() const {return mAllocation->getType();} void setAllocation(Allocation *a) {mAllocation.set(a);} inline void setZ(uint32_t z) {mZ = z;} inline void setLOD(uint32_t lod) {mLOD = lod;} inline void setFace(uint32_t face) {mFace = face;} //void setArray(uint32_t num, uint32_t value); void data(const void *data); void subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data); protected: ObjectBaseRef mAllocation; uint32_t mZ; uint32_t mLOD; uint32_t mFace; }; } } #endif