page.title=What is the NDK? @jd:body

In this document

  1. When to Develop in Native Code
  2. Contents of the NDK
    1. Development tools
    2. Documentation
    3. Sample applications
  3. System and Software Requirements

The Android NDK is a toolset that lets you embed components that make use of native code in your Android applications.

Android applications run in the Dalvik virtual machine. The NDK allows you to implement parts of your applications using native-code languages such as C and C++. This can provide benefits to certain classes of applications, in the form of reuse of existing code and in some cases increased speed.

The NDK provides:

The latest release of the NDK supports these ARM instruction sets:

Future releases of the NDK will also support:

ARMv5TE machine code will run on all ARM-based Android devices. ARMv7-A will run only on devices such as the Verizon Droid or Google Nexus One that have a compatible CPU. The main difference between the two instruction sets is that ARMv7-A supports hardware FPU, Thumb-2, and NEON instructions. You can target either or both of the instruction sets — ARMv5TE is the default, but switching to ARMv7-A is as easy as adding a single line to the application's Application.mk file, without needing to change anything else in the file. You can also build for both architectures at the same time and have everything stored in the final .apk. Complete information is provided in the CPU-ARCH-ABIS.HTML in the NDK package.

The NDK provides stable headers for libc (the C library), libm (the Math library), OpenGL ES (3D graphics library), the JNI interface, and other libraries, as listed in the Development Tools section.

When to Develop in Native Code

The NDK will not benefit most applications. As a developer, you need to balance its benefits against its drawbacks; notably, using native code does not result in an automatic performance increase, but always increases application complexity. In general, you should only use native code if it is essential to your application, not just because you prefer to program in C/C++.

Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on. Simply re-coding a method to run in C usually does not result in a large performance increase. When examining whether or not you should develop in native code, think about your requirements and see if the Android framework APIs provide the functionality that you need. The NDK can, however, can be an effective way to reuse a large corpus of existing C/C++ code.

The Android framework provides two ways to use native code:

Contents of the NDK

The NDK contains the APIs, documentation, and sample applications that help you write your native code.

Development tools

The NDK includes a set of cross-toolchains (compilers, linkers, etc..) that can generate native ARM binaries on Linux, OS X, and Windows (with Cygwin) platforms.

It provides a set of system headers for stable native APIs that are guaranteed to be supported in all later releases of the platform:

The NDK also provides a build system that lets you work efficiently with your sources, without having to handle the toolchain/platform/CPU/ABI details. You create very short build files to describe which sources to compile and which Android application will use them — the build system compiles the sources and places the shared libraries directly in your application project.

Important: With the exception of the libraries listed above, native system libraries in the Android platform are not stable and may change in future platform versions. Your applications should only make use of the stable native system libraries provided in this NDK.

Documentation

The NDK package includes a set of documentation that describes the capabilities of the NDK and how to use it to create shared libraries for your Android applications. In this release, the documentation is provided only in the downloadable NDK package. You can find the documentation in the <ndk>/docs/ directory. Included are these files:

Additionally, the package includes detailed information about the "bionic" C library provided with the Android platform that you should be aware of, if you are developing using the NDK. You can find the documentation in the <ndk>/docs/system/libc/ directory:

Sample applications

The NDK includes sample applications that illustrate how to use native code in your Android applications:

For each sample, the NDK includes the corresponding C source code and the necessary Android.mk and Application.mk files. There are located under <ndk>/samples/<name>/ and their source code can be found under <ndk>/samples/<name>/jni/.

You can build the shared libraries for the sample apps by going into <ndk>/samples/<name>/ then calling the ndk-build command. The generated shared libraries will be located under <ndk>/samples/<name>/libs/armeabi/ for (ARMv5TE machine code) and/or <ndk>/samples/<name>/libs/armeabi-v7a/ for (ARMv7 machine code).

Next, build the sample Android applications that use the shared libraries:

Exploring the hello-jni Sample

The hello-jni sample is a simple demonstration on how to use JNI from an Android application. The HelloJni activity receives a string from a simple C function and displays it in a TextView.

The main components of the sample include:

  1. Create a new project in Eclipse from the existing sample source or use the android tool to update the project so it generates a build.xml file that you can use to build the sample.
  2. Compile the native code using the ndk-build command.
    cd <ndk-root>/samples/hello-jni
    <ndk_root>/ndk-build
    
  3. Build and install the application as you would a normal Android application. If you are using Eclipse, run the application to build and install it on a device. If you are using Ant, run the following commands from the project directory:
    ant debug
    adb install bin/HelloJni-debug.apk
    

When you run the application on the device, the string Hello JNI should appear on your device. You can explore the rest of the samples that are located in the <ndk-root>/samples directory for more examples on how to use the JNI.

Exploring the native-activity Sample Application

The native-activity sample provided with the Android NDK demonstrates how to use the android_native_app_glue static library. This static library makes creating a native activity easier by providing you with an implementation that handles your callbacks in another thread, so you do not have to worry about them blocking your main UI thread. The main parts of the sample are described below:

To build this sample application:

  1. Create a new project in Eclipse from the existing sample source or use the android tool to update the project so it generates a build.xml file that you can use to build the sample.
  2. Compile the native code using the ndk-build command.
    cd <ndk-root>/platforms/samples/android-9/samples/native-activity
    <ndk_root>/ndk-build
    
  3. Build and install the application as you would a normal Android application. If you are using Eclipse, run the application to build and install it on a device. If you are using Ant, run the following commands in the project directory, then run the application on the device:
    ant debug
    adb install bin/NativeActivity-debug.apk
    

System and Software Requirements

The sections below describe the system and software requirements for using the Android NDK, as well as platform compatibility considerations that affect appplications using libraries produced with the NDK.

The Android SDK

Supported operating systems

Required development tools

Android platform compatibility