page.title=Application Model @jd:body
In most operating systems, there is a strong 1-to-1 correlation between the executable image (such as the .exe on Windows) that an application lives in, the process it runs in, and the icon and application the user interacts with. In Android these associations are much more fluid, and it is important to understand how the various pieces can be put together.
Because of the flexible nature of Android applications, there is some basic terminology that needs to be understood when implementing the various pieces of an application:
An android package (or .apk for short) is the file containing an application's code and its resources. This is the file that an application is distributed in and downloaded by the user when installing that application on their device.
A task is generally what the user perceives as an "application" that can be launched: usually a task has an icon in the home screen through which it is accessed, and it is available as a top-level item that can be brought to the foreground in front of other tasks.
A process is a low-level kernel process in which an application's code is running. Normally all of the code in a .apk is run in one, dedicated process for that .apk; however, the {@link android.R.styleable#AndroidManifestApplication_process process} tag can be used to modify where that code is run, either for {@link android.R.styleable#AndroidManifestApplication the entire .apk} or for individual {@link android.R.styleable#AndroidManifestActivity activity}, {@link android.R.styleable#AndroidManifestReceiver receiver}, {@link android.R.styleable#AndroidManifestService service}, or {@link android.R.styleable#AndroidManifestProvider provider}, components.
A key point here is: when the user sees as an "application," what
they are actually dealing with is a task. If you just create a .apk
with a number of activities, one of which is a top-level entry point (via
an {@link android.R.styleable#AndroidManifestIntentFilter intent-filter} for
the action android.intent.action.MAIN
and
category android.intent.category.LAUNCHER
), then there will indeed
be one task created for your .apk, and any activities you start from there
will also run as part of that task.
A task, then, from the user's perspective your application; and from the application developer's perspective it is one or more activities the user has traversed through in that task and not yet closed, or an activity stack. A new task is created by starting an activity Intent with the {@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK Intent.FLAG_ACTIVITY_NEW_TASK} flag; this Intent will be used as the root Intent of the task, defining what task it is. Any activity started without this flag will run in the same task as the activity that is starting it (unless that activity has requested a special launch mode, as discussed later). Tasks can be re-ordered: if you use FLAG_ACTIVITY_NEW_TASK but there is already a task running for that Intent, the current task's activity stack will be brought to the foreground instead of starting a new task.
FLAG_ACTIVITY_NEW_TASK must only be used with care: using it says that, from the user's perspective, a new application starts at this point. If this is not the behavior you desire, you should not be creating a new task. In addition, you should only use the new task flag if it is possible for the user to navigate from home back to where they are and launch the same Intent as a new task. Otherwise, if the user presses HOME instead of BACK from the task you have launched, your task and its activities will be ordered behind the home screen without a way to return to them.
In some cases Android needs to know which task an activity belongs to even when it is not being launched in to a specific task. This is accomplished through task affinities, which provide a unique static name for the task that one or more activities are intended to run in. The default task affinity for an activity is the name of the .apk package name the activity is implemented in. This provides the normally expected behavior, where all of the activities in a particular .apk are part of a single application to the user.
When starting a new activity without the {@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK Intent.FLAG_ACTIVITY_NEW_TASK} flag, task affinities have no impact on the task the new activity will run in: it will always run in the task of the activity that is starting it. However, if the NEW_TASK flag is being used, then the affinity will be used to determine if a task already exists with the same affinity. If so, that task will be brought to the front and the new activity launched at the top of that task.
This behavior is most useful for situations where you must use the NEW_TASK flag, in particular launching activities from status bar notifications or home screen shortcuts. The result is that, when the user launches your application this way, its current task state will be brought to the foreground, and the activity they now want to look at placed on top of it.
You can assign your own task affinities in your manifest's {@link android.R.styleable#AndroidManifestApplication application} tag for all activities in the .apk, or the {@link android.R.styleable#AndroidManifestActivity activity} tag of individual activities. Some examples of how this can be used are:
The main way you control how activities interact with tasks is through the activity's {@link android.R.styleable#AndroidManifestActivity_launchMode launchMode} attribute and the {@link android.content.Intent#setFlags flags} associated with an Intent. These two parameters can work together in various ways to control the outcome of the activity launch, as described in their associated documentation. Here we will look at some common use cases and combinations of these parameters.
The most common launch mode you will use (besides the default
standard
mode) is singleTop
. This does not have
an impact on tasks; it just avoids starting the same activity multiple times
on the top of a stack.
The singleTask
launch mode has a major
impact on tasks: it causes the activity to always be started in
a new task (or its existing task to be brought to the foreground). Using
this mode requires a lot of care in how you interact with the rest of the
system, as it impacts every path in to the activity. It should only be used
with activities that are front doors to the application (that is, which
support the MAIN action and LAUNCHER category).
The singleInstance
launch mode is even more specialized, and
should only be used in applications that are implemented entirely as one
activity.
A situation you will often run in to is when another entity (such as the {@link android.app.SearchManager} or {@link android.app.NotificationManager}) starts one of your activities. In this case, the {@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK Intent.FLAG_ACTIVITY_NEW_TASK} flag must be used, because the activity is being started outside of a task (and the application/task may not even exist). As described previously, the standard behavior in this situation is to bring to the foreground the current task matching the new activity's affinity and start the new activity at the top of it. There are, however, other types of behavior that you can implement.
One common approach is to also use the
{@link android.content.Intent#FLAG_ACTIVITY_CLEAR_TOP
Intent.FLAG_ACTIVITY_CLEAR_TOP} flag in conjunction with NEW_TASK. By doing so,
if your task is already running, then it will be brought to the foreground,
all of the activities on its stack cleared except the root activity, and the
root activity's {@link android.app.Activity#onNewIntent} called with the
Intent being started. Note that the activity often also use the singleTop
or singleTask
launch mode when using this approach, so that
the current instance is given the new intent instead of requiring that it
be destroyed and a new instance started.
Another approach you can take is to set the notification activity's
android:taskAffinity
to the empty string "" (indicating no affinity)
and setting the
{@link android.R.styleable#AndroidManifestActivity_noHistory
android:noHistory}
and
{@link android.R.styleable#AndroidManifestActivity_excludeFromRecents
android:excludeFromRecents}
attributes.
This approach is useful if you would like the notification
to take the user to a separate activity describing it, rather than return
to the application's task. By specifying these attributes, the activity will
be finished whether the user leaves it with BACK or HOME and it will not
show up in the recent tasks list; if the noHistory
attribute
isn't specified, pressing HOME will result in the activity and its task
remaining in the system, possibly with no way to return to it.
Be sure to read the documentation on the {@link android.R.styleable#AndroidManifestActivity_launchMode launchMode attribute} and the {@link android.content.Intent#setFlags Intent flags} for the details on these options.
In Android, processes are entirely an implementation detail of applications and not something the user is normally aware of. Their main uses are simply:
As described previously, the {@link android.R.styleable#AndroidManifestApplication_process process} attribute is used to control the process that particular application components run in. Note that this attribute can not be used to violate security of the system: if two .apks that are not sharing the same user ID try to run in the same process, this will not be allowed and different distinct processes will be created for each of them.
See the security document for more information on these security restrictions.
Every process has one or more threads running in it. In most situations, Android avoids creating additional threads in a process, keeping an application single-threaded unless it creates its own threads. An important repercussion of this is that all calls to {@link android.app.Activity}, {@link android.content.BroadcastReceiver}, and {@link android.app.Service} instances are made only from the main thread of the process they are running in.
Note that a new thread is not created for each Activity, BroadcastReceiver, Service, or ContentProvider instance: these application components are instantiated in the desired process (all in the same process unless otherwise specified), in the main thread of that process. This means that none of these components (including services) should perform long or blocking operations (such as networking calls or computation loops) when called by the system, since this will block all other components in the process. You can use the standard library {@link java.lang.Thread} class or Android's {@link android.os.HandlerThread} convenience class to perform long operations on another thread.
There are a few important exceptions to this threading rule:
Calls on to an {@link android.os.IBinder} or interface implemented on an IBinder are dispatched from the thread calling them or a thread pool in the local process if coming from another process, not from the main thread of their process. In particular, calls on to the IBinder of a {@link android.app.Service} will be called this way. (Though calls to methods on Service itself are done from the main thread.) This means that implementations of IBinder interfaces must always be written in a thread-safe way, since they can be called from any number of arbitrary threads at the same time.
Calls to the main methods of {@link android.content.ContentProvider} are dispatched from the calling thread or main thread as with IBinder. The specific methods are documented in the ContentProvider class. This means that implementations of these methods must always be written in a thread-safe way, since they can be called from any number of arbitrary threads at the same time.
Calls on {@link android.view.View} and its subclasses are made from the thread that the view's window is running in. Normally this will be the main thread of the process, however if you create a thread and show a window from there then the window's view hierarchy will be called from that thread.