/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.content.res.CompatibilityInfo.Translator; import android.graphics.*; import android.os.Parcelable; import android.os.Parcel; import android.util.DisplayMetrics; import android.util.Log; /** * Handle on to a raw buffer that is being managed by the screen compositor. */ public class Surface implements Parcelable { private static final String LOG_TAG = "Surface"; private static final boolean DEBUG_RELEASE = false; /* flags used in constructor (keep in sync with ISurfaceComposer.h) */ /** Surface is created hidden */ public static final int HIDDEN = 0x00000004; /** The surface is to be used by hardware accelerators or DMA engines * @deprecated this is ignored, this value is set automatically when needed. */ @Deprecated public static final int HARDWARE = 0x00000010; /** Implies "HARDWARE", the surface is to be used by the GPU * additionally the backbuffer is never preserved for these * surfaces. * @deprecated this is ignored, this value is set automatically when needed. */ @Deprecated public static final int GPU = 0x00000028; /** The surface contains secure content, special measures will * be taken to disallow the surface's content to be copied from * another process. In particular, screenshots and VNC servers will * be disabled, but other measures can take place, for instance the * surface might not be hardware accelerated. */ public static final int SECURE = 0x00000080; /** Creates a surface where color components are interpreted as * "non pre-multiplied" by their alpha channel. Of course this flag is * meaningless for surfaces without an alpha channel. By default * surfaces are pre-multiplied, which means that each color component is * already multiplied by its alpha value. In this case the blending * equation used is: * * DEST = SRC + DEST * (1-SRC_ALPHA) * * By contrast, non pre-multiplied surfaces use the following equation: * * DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA) * * pre-multiplied surfaces must always be used if transparent pixels are * composited on top of each-other into the surface. A pre-multiplied * surface can never lower the value of the alpha component of a given * pixel. * * In some rare situations, a non pre-multiplied surface is preferable. * */ public static final int NON_PREMULTIPLIED = 0x00000100; /** * Creates a surface without a rendering buffer. Instead, the content * of the surface must be pushed by an external entity. This is type * of surface can be used for efficient camera preview or movie * play back. */ public static final int PUSH_BUFFERS = 0x00000200; /** * @hide */ public static final int FULL_SCREEN = 0x00000400; /** Creates a normal surface. This is the default */ public static final int FX_SURFACE_NORMAL = 0x00000000; /** Creates a Blur surface. Everything behind this surface is blurred * by some amount. The quality and refresh speed of the blur effect * is not settable or guaranteed. * It is an error to lock a Blur surface, since it doesn't have * a backing store. */ public static final int FX_SURFACE_BLUR = 0x00010000; /** Creates a Dim surface. Everything behind this surface is dimmed * by the amount specified in setAlpha(). * It is an error to lock a Dim surface, since it doesn't have * a backing store. */ public static final int FX_SURFACE_DIM = 0x00020000; /** Mask used for FX values above */ public static final int FX_SURFACE_MASK = 0x000F0000; /* flags used with setFlags() (keep in sync with ISurfaceComposer.h) */ /** Hide the surface. Equivalent to calling hide() */ public static final int SURFACE_HIDDEN = 0x01; /** Freeze the surface. Equivalent to calling freeze() */ public static final int SURFACE_FROZEN = 0x02; /** * @deprecated use {@link #SURFACE_FROZEN} instead. */ @Deprecated public static final int SURACE_FROZEN = 0x02; /** Enable dithering when compositing this surface */ public static final int SURFACE_DITHER = 0x04; public static final int SURFACE_BLUR_FREEZE= 0x10; /* orientations for setOrientation() */ public static final int ROTATION_0 = 0; public static final int ROTATION_90 = 1; public static final int ROTATION_180 = 2; public static final int ROTATION_270 = 3; /** * Disable the orientation animation * {@hide} */ public static final int FLAGS_ORIENTATION_ANIMATION_DISABLE = 0x000000001; @SuppressWarnings("unused") private int mSurfaceControl; @SuppressWarnings("unused") private int mSaveCount; @SuppressWarnings("unused") private Canvas mCanvas; @SuppressWarnings("unused") private int mNativeSurface; private String mName; // The display metrics used to provide the pseudo canvas size for applications // running in compatibility mode. This is set to null for non compatibility mode. private DisplayMetrics mCompatibleDisplayMetrics; // A matrix to scale the matrix set by application. This is set to null for // non compatibility mode. private Matrix mCompatibleMatrix; @SuppressWarnings("unused") private Exception mCreationStack; /** * Exception thrown when a surface couldn't be created or resized */ public static class OutOfResourcesException extends Exception { public OutOfResourcesException() { } public OutOfResourcesException(String name) { super(name); } } /* * We use a class initializer to allow the native code to cache some * field offsets. */ native private static void nativeClassInit(); static { nativeClassInit(); } /** * create a surface * {@hide} */ public Surface(SurfaceSession s, int pid, int display, int w, int h, int format, int flags) throws OutOfResourcesException { if (DEBUG_RELEASE) { mCreationStack = new Exception(); } mCanvas = new CompatibleCanvas(); init(s,pid,null,display,w,h,format,flags); } /** * create a surface with a name * {@hide} */ public Surface(SurfaceSession s, int pid, String name, int display, int w, int h, int format, int flags) throws OutOfResourcesException { if (DEBUG_RELEASE) { mCreationStack = new Exception(); } mCanvas = new CompatibleCanvas(); init(s,pid,name,display,w,h,format,flags); mName = name; } /** * Create an empty surface, which will later be filled in by * readFromParcel(). * {@hide} */ public Surface() { if (DEBUG_RELEASE) { mCreationStack = new Exception(); } mCanvas = new CompatibleCanvas(); } /** * A Canvas class that can handle the compatibility mode. This does two things differently. *