/* * Copyright (c) 2008-2009 Travis Geiselbrecht * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * @file * @brief Event wait and signal functions for threads. * @defgroup event Events * * An event is a subclass of a wait queue. * * Threads wait for events, with optional timeouts. * * Events are "signaled", releasing waiting threads to continue. * Signals may be one-shot signals (EVENT_FLAG_AUTOUNSIGNAL), in which * case one signal releases only one thread, at which point it is * automatically cleared. Otherwise, signals release all waiting threads * to continue immediately until the signal is manually cleared with * event_unsignal(). * * @{ */ #include #include #include #if DEBUGLEVEL > 1 #define EVENT_CHECK 1 #endif /** * @brief Initialize an event object * * @param e Event object to initialize * @param initial Initial value for "signaled" state * @param flags 0 or EVENT_FLAG_AUTOUNSIGNAL */ void event_init(event_t *e, bool initial, uint flags) { #if EVENT_CHECK // ASSERT(e->magic != EVENT_MAGIC); #endif e->magic = EVENT_MAGIC; e->signalled = initial; e->flags = flags; wait_queue_init(&e->wait); } /** * @brief Destroy an event object. * * Event's resources are freed and it may no longer be * used until event_init() is called again. Any threads * still waiting on the event will be resumed. * * @param e Event object to initialize */ void event_destroy(event_t *e) { enter_critical_section(); #if EVENT_CHECK ASSERT(e->magic == EVENT_MAGIC); #endif e->magic = 0; e->signalled = false; e->flags = 0; wait_queue_destroy(&e->wait, true); exit_critical_section(); } /** * @brief Wait for event to be signaled * * If the event has already been signaled, this function * returns immediately. Otherwise, the current thread * goes to sleep until the event object is signaled, * the timeout is reached, or the event object is destroyed * by another thread. * * @param e Event object * @param timeout Timeout value, in ms * * @return 0 on success, ERR_TIMED_OUT on timeout, * other values on other errors. */ status_t event_wait_timeout(event_t *e, time_t timeout) { status_t ret = NO_ERROR; enter_critical_section(); #if EVENT_CHECK ASSERT(e->magic == EVENT_MAGIC); #endif if (e->signalled) { /* signalled, we're going to fall through */ if (e->flags & EVENT_FLAG_AUTOUNSIGNAL) { /* autounsignal flag lets one thread fall through before unsignalling */ e->signalled = false; } } else { /* unsignalled, block here */ ret = wait_queue_block(&e->wait, timeout); if (ret < 0) goto err; } err: exit_critical_section(); return ret; } /** * @brief Same as event_wait_timeout(), but without a timeout. */ status_t event_wait(event_t *e) { return event_wait_timeout(e, INFINITE_TIME); } /** * @brief Signal an event * * Signals an event. If EVENT_FLAG_AUTOUNSIGNAL is set in the event * object's flags, only one waiting thread is allowed to proceed. Otherwise, * all waiting threads are allowed to proceed until such time as * event_unsignal() is called. * * @param e Event object * @param reschedule If true, waiting thread(s) are executed immediately, * and the current thread resumes only after the * waiting threads have been satisfied. If false, * waiting threads are placed at the end of the run * queue. * * @return Returns NO_ERROR on success. */ status_t event_signal(event_t *e, bool reschedule) { enter_critical_section(); #if EVENT_CHECK ASSERT(e->magic == EVENT_MAGIC); #endif if (!e->signalled) { if (e->flags & EVENT_FLAG_AUTOUNSIGNAL) { /* try to release one thread and leave unsignalled if successful */ if (wait_queue_wake_one(&e->wait, reschedule, NO_ERROR) <= 0) { /* * if we didn't actually find a thread to wake up, go to * signalled state and let the next call to event_wait * unsignal the event. */ e->signalled = true; } } else { /* release all threads and remain signalled */ e->signalled = true; wait_queue_wake_all(&e->wait, reschedule, NO_ERROR); } } exit_critical_section(); return NO_ERROR; } /** * @brief Clear the "signaled" property of an event * * Used mainly for event objects without the EVENT_FLAG_AUTOUNSIGNAL * flag. Once this function is called, threads that call event_wait() * functions will once again need to wait until the event object * is signaled. * * @param e Event object * * @return Returns NO_ERROR on success. */ status_t event_unsignal(event_t *e) { enter_critical_section(); #if EVENT_CHECK ASSERT(e->magic == EVENT_MAGIC); #endif e->signalled = false; exit_critical_section(); return NO_ERROR; }