M7350v1_en_gpl

This commit is contained in:
T
2024-09-09 08:52:07 +00:00
commit f9cc65cfda
65988 changed files with 26357421 additions and 0 deletions

View File

@ -0,0 +1,106 @@
void glActiveTexture ( GLenum texture )
void glAlphaFunc ( GLenum func, GLclampf ref )
void glAlphaFuncx ( GLenum func, GLclampx ref )
void glBindTexture ( GLenum target, GLuint texture )
void glBlendFunc ( GLenum sfactor, GLenum dfactor )
void glClear ( GLbitfield mask )
void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
void glClearDepthf ( GLclampf depth )
void glClearDepthx ( GLclampx depth )
void glClearStencil ( GLint s )
void glClientActiveTexture ( GLenum texture )
void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
void glCullFace ( GLenum mode )
void glDeleteTextures ( GLsizei n, const GLuint *textures )
void glDepthFunc ( GLenum func )
void glDepthMask ( GLboolean flag )
void glDepthRangef ( GLclampf zNear, GLclampf zFar )
void glDepthRangex ( GLclampx zNear, GLclampx zFar )
void glDisable ( GLenum cap )
void glDisableClientState ( GLenum array )
void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
void glEnable ( GLenum cap )
void glEnableClientState ( GLenum array )
void glFinish ( void )
void glFlush ( void )
void glFogf ( GLenum pname, GLfloat param )
void glFogfv ( GLenum pname, const GLfloat *params )
void glFogx ( GLenum pname, GLfixed param )
void glFogxv ( GLenum pname, const GLfixed *params )
void glFrontFace ( GLenum mode )
void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
void glGenTextures ( GLsizei n, GLuint *textures )
GLenum glGetError ( void )
void glGetIntegerv ( GLenum pname, GLint *params )
const GLubyte * glGetString ( GLenum name )
void glHint ( GLenum target, GLenum mode )
void glLightModelf ( GLenum pname, GLfloat param )
void glLightModelfv ( GLenum pname, const GLfloat *params )
void glLightModelx ( GLenum pname, GLfixed param )
void glLightModelxv ( GLenum pname, const GLfixed *params )
void glLightf ( GLenum light, GLenum pname, GLfloat param )
void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
void glLightx ( GLenum light, GLenum pname, GLfixed param )
void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
void glLineWidth ( GLfloat width )
void glLineWidthx ( GLfixed width )
void glLoadIdentity ( void )
void glLoadMatrixf ( const GLfloat *m )
void glLoadMatrixx ( const GLfixed *m )
void glLogicOp ( GLenum opcode )
void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
void glMatrixMode ( GLenum mode )
void glMultMatrixf ( const GLfloat *m )
void glMultMatrixx ( const GLfixed *m )
void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
void glPixelStorei ( GLenum pname, GLint param )
void glPointSize ( GLfloat size )
void glPointSizex ( GLfixed size )
void glPolygonOffset ( GLfloat factor, GLfloat units )
void glPolygonOffsetx ( GLfixed factor, GLfixed units )
void glPopMatrix ( void )
void glPushMatrix ( void )
void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
void glSampleCoverage ( GLclampf value, GLboolean invert )
void glSampleCoveragex ( GLclampx value, GLboolean invert )
void glScalef ( GLfloat x, GLfloat y, GLfloat z )
void glScalex ( GLfixed x, GLfixed y, GLfixed z )
void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
void glShadeModel ( GLenum mode )
void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
void glStencilMask ( GLuint mask )
void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )
void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )
void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )
void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )

View File

@ -0,0 +1 @@
GLbitfield glQueryMatrixxOES ( GLfixed *mantissa, GLint *exponent )

View File

@ -0,0 +1,44 @@
void glBindBuffer ( GLenum target, GLuint buffer )
void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
void glClipPlanef ( GLenum plane, const GLfloat *equation )
void glClipPlanex ( GLenum plane, const GLfixed *equation )
void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
void glGenBuffers ( GLsizei n, GLuint *buffers )
void glGetBooleanv ( GLenum pname, GLboolean *params )
void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
void glGetFixedv ( GLenum pname, GLfixed *params )
void glGetFloatv ( GLenum pname, GLfloat *params )
void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
// void glGetPointerv ( GLenum pname, void **params )
void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params )
void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
GLboolean glIsBuffer ( GLuint buffer )
GLboolean glIsEnabled ( GLenum cap )
GLboolean glIsTexture ( GLuint texture )
void glNormalPointer ( GLenum type, GLsizei stride, GLint offset )
void glPointParameterf ( GLenum pname, GLfloat param )
void glPointParameterfv ( GLenum pname, const GLfloat *params )
void glPointParameterx ( GLenum pname, GLfixed param )
void glPointParameterxv ( GLenum pname, const GLfixed *params )
void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer )
void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
void glTexEnvi ( GLenum target, GLenum pname, GLint param )
void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
void glTexParameteri ( GLenum target, GLenum pname, GLint param )
void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )

View File

@ -0,0 +1,90 @@
void glBlendEquationSeparateOES ( GLenum modeRGB, GLenum modeAlpha )
void glBlendFuncSeparateOES ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
void glBlendEquationOES ( GLenum mode )
void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height )
void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height )
void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height )
void glDrawTexsvOES ( const GLshort *coords )
void glDrawTexivOES ( const GLint *coords )
void glDrawTexxvOES ( const GLfixed *coords )
void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height )
void glDrawTexfvOES ( const GLfloat *coords )
void glEGLImageTargetTexture2DOES ( GLenum target, GLeglImageOES image )
void glEGLImageTargetRenderbufferStorageOES ( GLenum target, GLeglImageOES image )
void glAlphaFuncxOES ( GLenum func, GLclampx ref )
void glClearColorxOES ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
void glClearDepthxOES ( GLclampx depth )
void glClipPlanexOES ( GLenum plane, const GLfixed *equation )
void glColor4xOES ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
void glDepthRangexOES ( GLclampx zNear, GLclampx zFar )
void glFogxOES ( GLenum pname, GLfixed param )
void glFogxvOES ( GLenum pname, const GLfixed *params )
void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
void glGetClipPlanexOES ( GLenum pname, GLfixed *eqn )
void glGetFixedvOES ( GLenum pname, GLfixed *params )
void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params )
void glGetMaterialxvOES ( GLenum face, GLenum pname, GLfixed *params )
void glGetTexEnvxvOES ( GLenum env, GLenum pname, GLfixed *params )
void glGetTexParameterxvOES ( GLenum target, GLenum pname, GLfixed *params )
void glLightModelxOES ( GLenum pname, GLfixed param )
void glLightModelxvOES ( GLenum pname, const GLfixed *params )
void glLightxOES ( GLenum light, GLenum pname, GLfixed param )
void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
void glLineWidthxOES ( GLfixed width )
void glLoadMatrixxOES ( const GLfixed *m )
void glMaterialxOES ( GLenum face, GLenum pname, GLfixed param )
void glMaterialxvOES ( GLenum face, GLenum pname, const GLfixed *params )
void glMultMatrixxOES ( const GLfixed *m )
void glMultiTexCoord4xOES ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
void glNormal3xOES ( GLfixed nx, GLfixed ny, GLfixed nz )
void glOrthoxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
void glPointParameterxOES ( GLenum pname, GLfixed param )
void glPointParameterxvOES ( GLenum pname, const GLfixed *params )
void glPointSizexOES ( GLfixed size )
void glPolygonOffsetxOES ( GLfixed factor, GLfixed units )
void glRotatexOES ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
void glSampleCoveragexOES ( GLclampx value, GLboolean invert )
void glScalexOES ( GLfixed x, GLfixed y, GLfixed z )
void glTexEnvxOES ( GLenum target, GLenum pname, GLfixed param )
void glTexEnvxvOES ( GLenum target, GLenum pname, const GLfixed *params )
void glTexParameterxOES ( GLenum target, GLenum pname, GLfixed param )
void glTexParameterxvOES ( GLenum target, GLenum pname, const GLfixed *params )
void glTranslatexOES ( GLfixed x, GLfixed y, GLfixed z )
GLboolean glIsRenderbufferOES ( GLuint renderbuffer )
void glBindRenderbufferOES ( GLenum target, GLuint renderbuffer )
void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers )
void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers )
void glRenderbufferStorageOES ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
void glGetRenderbufferParameterivOES ( GLenum target, GLenum pname, GLint *params )
GLboolean glIsFramebufferOES ( GLuint framebuffer )
void glBindFramebufferOES ( GLenum target, GLuint framebuffer )
void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers )
void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers )
GLenum glCheckFramebufferStatusOES ( GLenum target )
void glFramebufferRenderbufferOES ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
void glGetFramebufferAttachmentParameterivOES ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
void glGenerateMipmapOES ( GLenum target )
// Hard to export to Java:
// void *glMapBufferOES ( GLenum target, GLenum access )
// GLboolean glUnmapBufferOES ( GLenum target )
// void glGetBufferPointervOES ( GLenum target, GLenum pname, void **params )
void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex )
void glLoadPaletteFromModelViewMatrixOES ( void )
void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glDepthRangefOES ( GLclampf zNear, GLclampf zFar )
void glFrustumfOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
void glOrthofOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
void glClipPlanefOES ( GLenum plane, const GLfloat *equation )
void glGetClipPlanefOES ( GLenum pname, GLfloat *eqn )
void glClearDepthfOES ( GLclampf depth )
void glTexGenfOES ( GLenum coord, GLenum pname, GLfloat param )
void glTexGenfvOES ( GLenum coord, GLenum pname, const GLfloat *params )
void glTexGeniOES ( GLenum coord, GLenum pname, GLint param )
void glTexGenivOES ( GLenum coord, GLenum pname, const GLint *params )
void glTexGenxOES ( GLenum coord, GLenum pname, GLfixed param )
void glTexGenxvOES ( GLenum coord, GLenum pname, const GLfixed *params )
void glGetTexGenfvOES ( GLenum coord, GLenum pname, GLfloat *params )
void glGetTexGenivOES ( GLenum coord, GLenum pname, GLint *params )
void glGetTexGenxvOES ( GLenum coord, GLenum pname, GLfixed *params )

View File

@ -0,0 +1,144 @@
void glActiveTexture ( GLenum texture )
void glAttachShader ( GLuint program, GLuint shader )
void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
void glBindBuffer ( GLenum target, GLuint buffer )
void glBindFramebuffer ( GLenum target, GLuint framebuffer )
void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
void glBindTexture ( GLenum target, GLuint texture )
void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
void glBlendEquation ( GLenum mode )
void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
void glBlendFunc ( GLenum sfactor, GLenum dfactor )
void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
GLenum glCheckFramebufferStatus ( GLenum target )
void glClear ( GLbitfield mask )
void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
void glClearDepthf ( GLclampf depth )
void glClearStencil ( GLint s )
void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
void glCompileShader ( GLuint shader )
void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
GLuint glCreateProgram ( void )
GLuint glCreateShader ( GLenum type )
void glCullFace ( GLenum mode )
void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
void glDeleteProgram ( GLuint program )
void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
void glDeleteShader ( GLuint shader )
void glDeleteTextures ( GLsizei n, const GLuint *textures )
void glDepthFunc ( GLenum func )
void glDepthMask ( GLboolean flag )
void glDepthRangef ( GLclampf zNear, GLclampf zFar )
void glDetachShader ( GLuint program, GLuint shader )
void glDisable ( GLenum cap )
void glDisableVertexAttribArray ( GLuint index )
void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
void glEnable ( GLenum cap )
void glEnableVertexAttribArray ( GLuint index )
void glFinish ( void )
void glFlush ( void )
void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
void glFrontFace ( GLenum mode )
void glGenBuffers ( GLsizei n, GLuint *buffers )
void glGenerateMipmap ( GLenum target )
void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
void glGenTextures ( GLsizei n, GLuint *textures )
void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
int glGetAttribLocation ( GLuint program, const char *name )
void glGetBooleanv ( GLenum pname, GLboolean *params )
void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
GLenum glGetError ( void )
void glGetFloatv ( GLenum pname, GLfloat *params )
void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
void glGetIntegerv ( GLenum pname, GLint *params )
void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
const GLubyte * glGetString ( GLenum name )
void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
void glGetUniformiv ( GLuint program, GLint location, GLint *params )
int glGetUniformLocation ( GLuint program, const char *name )
void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
void glHint ( GLenum target, GLenum mode )
GLboolean glIsBuffer ( GLuint buffer )
GLboolean glIsEnabled ( GLenum cap )
GLboolean glIsFramebuffer ( GLuint framebuffer )
GLboolean glIsProgram ( GLuint program )
GLboolean glIsRenderbuffer ( GLuint renderbuffer )
GLboolean glIsShader ( GLuint shader )
GLboolean glIsTexture ( GLuint texture )
void glLineWidth ( GLfloat width )
void glLinkProgram ( GLuint program )
void glPixelStorei ( GLenum pname, GLint param )
void glPolygonOffset ( GLfloat factor, GLfloat units )
void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
void glReleaseShaderCompiler ( void )
void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
void glSampleCoverage ( GLclampf value, GLboolean invert )
void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
void glShaderSource ( GLuint shader )
void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
void glStencilMask ( GLuint mask )
void glStencilMaskSeparate ( GLenum face, GLuint mask )
void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
void glTexParameteri ( GLenum target, GLenum pname, GLint param )
void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
void glUniform1f ( GLint location, GLfloat x )
void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
void glUniform1i ( GLint location, GLint x )
void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
void glUniform2f ( GLint location, GLfloat x, GLfloat y )
void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
void glUniform2i ( GLint location, GLint x, GLint y )
void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glUseProgram ( GLuint program )
void glValidateProgram ( GLuint program )
void glVertexAttrib1f ( GLuint indx, GLfloat x )
void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )

View File

@ -0,0 +1,58 @@
glClipPlanef check eqn 4
glClipPlanex check eqn 4
glGetClipPlanefOES check eqn 4
glGetClipPlanexOES check eqn 4
glDeleteBuffers check buffers n
glDeleteTextures check textures n
glDrawElements check_AIOOBE indices count
glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
glGenBuffers check buffers n
glGenTextures check textures n
glGetClipPlane check eqn 4
glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
glGetTexParameter check params 1
glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
glLoadMatrix check m 16
glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
glMultMatrix check m 16
glPointParameter check params 1
glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
glTexImage2D nullAllowed
glTexSubImage2D nullAllowed
glBufferData nullAllowed check data size
glBufferSubData check data size
glTexParameter check params 1
glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
glDrawTexfvOES check coords 5
glDrawTexivOES check coords 5
glDrawTexsvOES check coords 5
glDrawTexxvOES check coords 5
glBindFramebufferOES unsupported
glBindRenderbufferOES unsupported
glBlendEquation unsupported
glBlendEquationSeparate unsupported
glBlendFuncSeparate unsupported
glCheckFramebufferStatusOES unsupported return 0
glDeleteFramebuffersOES unsupported
glDeleteRenderbuffersOES unsupported
glFramebufferRenderbufferOES unsupported
glFramebufferStorageOES unsupported
glFramebufferTexture2DOES unsupported
glGenFramebuffersOES unsupported
glGenRenderbuffersOES unsupported
glGenerateMipmapOES unsupported
glGetBufferParameter unsupported
glGetFramebufferAttachmentParameterivOES unsupported
glGetRenderbufferParameterivOES unsupported
glGetTexGen unsupported
glIsFramebufferOES unsupported return JNI_FALSE
glIsRenderbufferOES unsupported return JNI_FALSE
glRenderbufferStorageOES unsupported return false
glTexGen unsupported
glTexGenf unsupported
glTexGeni unsupported
glTexGenx unsupported

View File

@ -0,0 +1,106 @@
void glActiveTexture ( GLenum texture )
void glAlphaFunc ( GLenum func, GLclampf ref )
void glAlphaFuncx ( GLenum func, GLclampx ref )
void glBindTexture ( GLenum target, GLuint texture )
void glBlendFunc ( GLenum sfactor, GLenum dfactor )
void glClear ( GLbitfield mask )
void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
void glClearDepthf ( GLclampf depth )
void glClearDepthx ( GLclampx depth )
void glClearStencil ( GLint s )
void glClientActiveTexture ( GLenum texture )
void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
void glCullFace ( GLenum mode )
void glDeleteTextures ( GLsizei n, const GLuint *textures )
void glDepthFunc ( GLenum func )
void glDepthMask ( GLboolean flag )
void glDepthRangef ( GLclampf zNear, GLclampf zFar )
void glDepthRangex ( GLclampx zNear, GLclampx zFar )
void glDisable ( GLenum cap )
void glDisableClientState ( GLenum array )
void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
void glEnable ( GLenum cap )
void glEnableClientState ( GLenum array )
void glFinish ( void )
void glFlush ( void )
void glFogf ( GLenum pname, GLfloat param )
void glFogfv ( GLenum pname, const GLfloat *params )
void glFogx ( GLenum pname, GLfixed param )
void glFogxv ( GLenum pname, const GLfixed *params )
void glFrontFace ( GLenum mode )
void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
void glGenTextures ( GLsizei n, GLuint *textures )
GLenum glGetError ( void )
void glGetIntegerv ( GLenum pname, GLint *params )
const GLubyte * glGetString ( GLenum name )
void glHint ( GLenum target, GLenum mode )
void glLightModelf ( GLenum pname, GLfloat param )
void glLightModelfv ( GLenum pname, const GLfloat *params )
void glLightModelx ( GLenum pname, GLfixed param )
void glLightModelxv ( GLenum pname, const GLfixed *params )
void glLightf ( GLenum light, GLenum pname, GLfloat param )
void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
void glLightx ( GLenum light, GLenum pname, GLfixed param )
void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
void glLineWidth ( GLfloat width )
void glLineWidthx ( GLfixed width )
void glLoadIdentity ( void )
void glLoadMatrixf ( const GLfloat *m )
void glLoadMatrixx ( const GLfixed *m )
void glLogicOp ( GLenum opcode )
void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
void glMatrixMode ( GLenum mode )
void glMultMatrixf ( const GLfloat *m )
void glMultMatrixx ( const GLfixed *m )
void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
void glPixelStorei ( GLenum pname, GLint param )
void glPointSize ( GLfloat size )
void glPointSizex ( GLfixed size )
void glPolygonOffset ( GLfloat factor, GLfloat units )
void glPolygonOffsetx ( GLfixed factor, GLfixed units )
void glPopMatrix ( void )
void glPushMatrix ( void )
void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
void glSampleCoverage ( GLclampf value, GLboolean invert )
void glSampleCoveragex ( GLclampx value, GLboolean invert )
void glScalef ( GLfloat x, GLfloat y, GLfloat z )
void glScalex ( GLfixed x, GLfixed y, GLfixed z )
void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
void glShadeModel ( GLenum mode )
void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
void glStencilMask ( GLuint mask )
void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )
void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )
void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )
void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )

View File

@ -0,0 +1 @@
GLbitfield glQueryMatrixxOES ( GLfixed *mantissa, GLint *exponent )

View File

@ -0,0 +1,42 @@
void glBindBuffer ( GLenum target, GLuint buffer )
void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
void glClipPlanef ( GLenum plane, const GLfloat *equation )
void glClipPlanex ( GLenum plane, const GLfixed *equation )
void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
void glGenBuffers ( GLsizei n, GLuint *buffers )
void glGetBooleanv ( GLenum pname, GLboolean *params )
void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
void glGetFixedv ( GLenum pname, GLfixed *params )
void glGetFloatv ( GLenum pname, GLfloat *params )
void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
GLboolean glIsBuffer ( GLuint buffer )
GLboolean glIsEnabled ( GLenum cap )
GLboolean glIsTexture ( GLuint texture )
void glNormalPointer ( GLenum type, GLsizei stride, GLint offset )
void glPointParameterf ( GLenum pname, GLfloat param )
void glPointParameterfv ( GLenum pname, const GLfloat *params )
void glPointParameterx ( GLenum pname, GLfixed param )
void glPointParameterxv ( GLenum pname, const GLfixed *params )
void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer )
void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
void glTexEnvi ( GLenum target, GLenum pname, GLint param )
void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
void glTexParameteri ( GLenum target, GLenum pname, GLint param )
void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )

View File

@ -0,0 +1,16 @@
void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex )
void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height )
void glDrawTexfvOES ( const GLfloat *coords )
void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height )
void glDrawTexivOES ( const GLint *coords )
void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height )
void glDrawTexsvOES ( const GLshort *coords )
void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height )
void glDrawTexxvOES ( const GLfixed *coords )
void glEnable ( GLenum cap )
void glEnableClientState ( GLenum array )
void glLoadPaletteFromModelViewMatrixOES ( void )
void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )
void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )

View File

@ -0,0 +1,38 @@
void glBindFramebufferOES ( GLint target, GLint framebuffer )
void glBindRenderbufferOES ( GLint target, GLint renderbuffer )
void glBindTexture ( GLint target, GLint texture )
void glBlendEquation ( GLint mode )
void glBlendEquationSeparate ( GLint modeRGB, GLint modeAlpha )
void glBlendFuncSeparate ( GLint srcRGB, GLint dstRGB, GLint srcAlpha, GLint dstAlpha )
GLint glCheckFramebufferStatusOES ( GLint target )
void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
void glCopyTexImage2D ( GLint target, GLint level, GLint internalformat, GLint x, GLint y, GLint width, GLint height, GLint border )
void glDeleteFramebuffersOES ( GLint n, GLuint *framebuffers )
void glDeleteRenderbuffersOES ( GLint n, GLuint *renderbuffers )
void glEnable ( GLint cap )
void glFramebufferRenderbufferOES ( GLint target, GLint attachment, GLint renderbuffertarget, GLint renderbuffer )
void glFramebufferTexture2DOES ( GLint target, GLint attachment, GLint textarget, GLint texture, GLint level )
void glGenerateMipmapOES ( GLint target )
void glGenFramebuffersOES ( GLint n, GLuint *framebuffers )
void glGenRenderbuffersOES ( GLint n, GLuint *renderbuffers )
void glGetFramebufferAttachmentParameterivOES ( GLint target, GLint attachment, GLint pname, GLint *params )
void glGetIntegerv ( GLint pname, GLint *params )
void glGetRenderbufferParameterivOES ( GLint target, GLint pname, GLint *params )
void glGetTexGenfv ( GLint coord, GLint pname, GLfloat *params )
void glGetTexGeniv ( GLint coord, GLint pname, GLint *params )
void glGetTexGenxv ( GLint coord, GLint pname, GLint *params )
GLboolean glIsFramebufferOES ( GLint framebuffer )
GLboolean glIsRenderbufferOES ( GLint renderbuffer )
void glRenderbufferStorageOES ( GLint target, GLint internalformat, GLint width, GLint height )
void glStencilOp ( GLint fail, GLint zfail, GLint zpass )
void glTexEnvf ( GLint target, GLint pname, GLfloat param )
void glTexEnvfv ( GLint target, GLint pname, GLfloat *params )
void glTexEnvx ( GLint target, GLint pname, GLint param )
void glTexEnvxv ( GLint target, GLint pname, GLint *params )
void glTexGenf ( GLint coord, GLint pname, GLfloat param )
void glTexGenfv ( GLint coord, GLint pname, GLfloat *params )
void glTexGeni ( GLint coord, GLint pname, GLint param )
void glTexGeniv ( GLint coord, GLint pname, GLint *params )
void glTexGenx ( GLint coord, GLint pname, GLint param )
void glTexGenxv ( GLint coord, GLint pname, GLint *params )
void glTexParameterf ( GLint target, GLint pname, GLfloat param )

View File

@ -0,0 +1,56 @@
glClipPlanef check equation 4
glClipPlanex check equation 4
glDeleteBuffers check buffers n
glDeleteTextures check textures n
glDrawElements check_AIOOBE indices count
glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
glGenBuffers check buffers n
glGenTextures check textures n
glGetClipPlane check eqn 4
glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
glGetTexParameter check params 1
glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
glLoadMatrix check m 16
glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
glMultMatrix check m 16
glPointParameter check params 1
glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
glTexImage2D nullAllowed
glTexSubImage2D nullAllowed
glBufferData nullAllowed check data size
glBufferSubData check data size
glTexParameter check params 1
glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
glDrawTexfvOES check coords 5
glDrawTexivOES check coords 5
glDrawTexsvOES check coords 5
glDrawTexxvOES check coords 5
glBindFramebufferOES requires OES_framebuffer_object
glBindRenderbufferOES requires OES_framebuffer_object
glBlendEquation requires OES_blend_subtract
glBlendEquationSeparate requires OES_blend_equation_separate
glBlendFuncSeparate requires OES_blend_equation_separate
glCheckFramebufferStatusOES requires OES_framebuffer_object return 0
glDeleteFramebuffersOES requires OES_framebuffer_object check framebuffers n
glDeleteRenderbuffersOES requires OES_framebuffer_object check renderbuffers n
glFramebufferRenderbufferOES requires OES_framebuffer_object
glFramebufferStorageOES requires OES_framebuffer_object
glFramebufferTexture2DOES requires OES_framebuffer_object
glGenFramebuffersOES requires OES_framebuffer_object check framebuffers n
glGenRenderbuffersOES requires OES_framebuffer_object check renderbuffers n
glGenerateMipmapOES requires OES_framebuffer_object
glGetFramebufferAttachmentParameterivOES requires OES_framebuffer_object
glGetRenderbufferParameterivOES requires OES_framebuffer_object
glIsFramebufferOES requires OES_framebuffer_object return JNI_FALSE
glIsRenderbufferOES requires OES_framebuffer_object return JNI_FALSE
glRenderbufferStorageOES requires OES_framebuffer_object
glGetTexGen requires OES_texture_cube_map
glTexGen requires OES_texture_cube_map
glTexGenf requires OES_texture_cube_map
glTexGeni requires OES_texture_cube_map
glTexGenx requires OES_texture_cube_map
glGetBufferParameter unsupported