M7350v1_en_gpl

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2024-09-09 08:52:07 +00:00
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#########################################################################
# OpenGL ES JNI sample
# This makefile builds both an activity and a shared library.
#########################################################################
ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean
TOP_LOCAL_PATH:= $(call my-dir)
# Build activity
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
LOCAL_SRC_FILES := $(call all-subdir-java-files)
LOCAL_PACKAGE_NAME := GLJNI
LOCAL_JNI_SHARED_LIBRARIES := libgljni
include $(BUILD_PACKAGE)
#########################################################################
# Build JNI Shared Library
#########################################################################
LOCAL_PATH:= $(LOCAL_PATH)/jni
include $(CLEAR_VARS)
# Optional tag would mean it doesn't get installed by default
LOCAL_MODULE_TAGS := optional
LOCAL_CFLAGS := -Werror
LOCAL_SRC_FILES:= \
gl_code.cpp
LOCAL_SHARED_LIBRARIES := \
libutils \
libEGL \
libGLESv1_CM
LOCAL_MODULE := libgljni
LOCAL_ARM_MODE := arm
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)
endif # TARGET_SIMULATOR

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<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.android.gljni">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application
android:label="@string/gljni_activity">
<activity android:name="GLJNIActivity"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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// OpenGL ES 1.0 code
#include <nativehelper/jni.h>
#define LOG_TAG "GLJNI gl_code.cpp"
#include <utils/Log.h>
#include <GLES/gl.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
GLuint texture;
GLfloat background;
#define FIXED_ONE 0x10000
static void printGLString(const char *name, GLenum s) {
const char *v = (const char *) glGetString(s);
LOGI("GL %s = %s\n", name, v);
}
static void gluLookAt(float eyeX, float eyeY, float eyeZ,
float centerX, float centerY, float centerZ, float upX, float upY,
float upZ)
{
// See the OpenGL GLUT documentation for gluLookAt for a description
// of the algorithm. We implement it in a straightforward way:
float fx = centerX - eyeX;
float fy = centerY - eyeY;
float fz = centerZ - eyeZ;
// Normalize f
float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
fx *= rlf;
fy *= rlf;
fz *= rlf;
// Normalize up
float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
upX *= rlup;
upY *= rlup;
upZ *= rlup;
// compute s = f x up (x means "cross product")
float sx = fy * upZ - fz * upY;
float sy = fz * upX - fx * upZ;
float sz = fx * upY - fy * upX;
// compute u = s x f
float ux = sy * fz - sz * fy;
float uy = sz * fx - sx * fz;
float uz = sx * fy - sy * fx;
float m[16] ;
m[0] = sx;
m[1] = ux;
m[2] = -fx;
m[3] = 0.0f;
m[4] = sy;
m[5] = uy;
m[6] = -fy;
m[7] = 0.0f;
m[8] = sz;
m[9] = uz;
m[10] = -fz;
m[11] = 0.0f;
m[12] = 0.0f;
m[13] = 0.0f;
m[14] = 0.0f;
m[15] = 1.0f;
glMultMatrixf(m);
glTranslatef(-eyeX, -eyeY, -eyeZ);
}
void init_scene(int width, int height)
{
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
printGLString("Extensions", GL_EXTENSIONS);
glDisable(GL_DITHER);
glEnable(GL_CULL_FACE);
float ratio = width / height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-ratio, ratio, -1, 1, 1, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(
0, 0, 3, // eye
0, 0, 0, // center
0, 1, 0); // up
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
void create_texture()
{
const unsigned int on = 0xff0000ff;
const unsigned int off = 0xffffffff;
const unsigned int pixels[] =
{
on, off, on, off, on, off, on, off,
off, on, off, on, off, on, off, on,
on, off, on, off, on, off, on, off,
off, on, off, on, off, on, off, on,
on, off, on, off, on, off, on, off,
off, on, off, on, off, on, off, on,
on, off, on, off, on, off, on, off,
off, on, off, on, off, on, off, on,
};
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
extern "C" {
JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_init(JNIEnv * env, jobject obj, jint width, jint height);
JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_step(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_changeBackground(JNIEnv * env, jobject obj);
};
JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_init(JNIEnv * env, jobject obj, jint width, jint height)
{
init_scene(width, height);
create_texture();
}
JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_step(JNIEnv * env, jobject obj)
{
const GLfloat vertices[] = {
-1, -1, 0,
1, -1, 0,
1, 1, 0,
-1, 1, 0
};
const GLfixed texCoords[] = {
0, 0,
FIXED_ONE, 0,
FIXED_ONE, FIXED_ONE,
0, FIXED_ONE
};
const GLushort quadIndices[] = { 0, 1, 2, 0, 2, 3 };
glVertexPointer(3, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
int nelem = sizeof(quadIndices)/sizeof(quadIndices[0]);
static float grey;
grey += 0.01f;
if (grey > 1.0f) {
grey = 0.0f;
}
glClearColor(background, grey, grey, 1.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, quadIndices);
}
JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_changeBackground(JNIEnv * env, jobject obj)
{
background = 1.0f - background;
}

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<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<!-- This file contains resource definitions for displayed strings, allowing
them to be changed based on the locale and options. -->
<resources>
<!-- Simple strings. -->
<string name="gljni_activity">GLJNI</string>
</resources>

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gljni;
import android.app.Activity;
import android.os.Bundle;
public class GLJNIActivity extends Activity {
GLJNIView mView;
@Override
protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
mView = new GLJNIView(getApplication());
mView.setFocusableInTouchMode(true);
setContentView(mView);
}
@Override
protected void onPause() {
super.onPause();
mView.onPause();
}
@Override
protected void onResume() {
super.onResume();
mView.onResume();
}
}

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gljni;
// Wrapper for native library
public class GLJNILib {
static {
System.loadLibrary("gljni");
}
/**
* @param width the current view width
* @param height the current view height
*/
public static native void init(int width, int height);
public static native void step();
public static native void changeBackground();
}

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gljni;
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* An implementation of SurfaceView that uses the dedicated surface for
* displaying an OpenGL animation. This allows the animation to run in a
* separate thread, without requiring that it be driven by the update mechanism
* of the view hierarchy.
*
* The application-specific rendering code is delegated to a GLView.Renderer
* instance.
*/
class GLJNIView extends GLSurfaceView {
GLJNIView(Context context) {
super(context);
init();
}
public GLJNIView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
setRenderer(new Renderer());
}
private class Renderer implements GLSurfaceView.Renderer {
private static final String TAG = "Renderer";
public void onDrawFrame(GL10 gl) {
GLJNILib.step();
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
GLJNILib.init(width, height);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Do nothing.
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
GLJNILib.changeBackground();
return true;
}
}