M7350v1_en_gpl

This commit is contained in:
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2024-09-09 08:52:07 +00:00
commit f9cc65cfda
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/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <ctype.h>
#include <string.h>
#include <errno.h>
#include <sys/ioctl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <cutils/log.h>
#include <cutils/properties.h>
#include "hooks.h"
#include "egl_impl.h"
using namespace android;
// set this to 1 for crude GL debugging
#define CHECK_FOR_GL_ERRORS 0
// ----------------------------------------------------------------------------
// extensions for the framework
// ----------------------------------------------------------------------------
extern "C" {
GL_API void GL_APIENTRY glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr, GLsizei count);
GL_API void GL_APIENTRY glNormalPointerBounds(GLenum type, GLsizei stride,
const GLvoid *pointer, GLsizei count);
GL_API void GL_APIENTRY glTexCoordPointerBounds(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count);
GL_API void GL_APIENTRY glVertexPointerBounds(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count);
GL_API void GL_APIENTRY glPointSizePointerOESBounds(GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count);
GL_API void GL_APIENTRY glMatrixIndexPointerOESBounds(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count);
GL_API void GL_APIENTRY glWeightPointerOESBounds(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count);
}
void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr, GLsizei count) {
glColorPointer(size, type, stride, ptr);
}
void glNormalPointerBounds(GLenum type, GLsizei stride,
const GLvoid *pointer, GLsizei count) {
glNormalPointer(type, stride, pointer);
}
void glTexCoordPointerBounds(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count) {
glTexCoordPointer(size, type, stride, pointer);
}
void glVertexPointerBounds(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count) {
glVertexPointer(size, type, stride, pointer);
}
void GL_APIENTRY glPointSizePointerOESBounds(GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count) {
glPointSizePointerOES(type, stride, pointer);
}
GL_API void GL_APIENTRY glMatrixIndexPointerOESBounds(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count) {
glMatrixIndexPointerOES(size, type, stride, pointer);
}
GL_API void GL_APIENTRY glWeightPointerOESBounds(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer, GLsizei count) {
glWeightPointerOES(size, type, stride, pointer);
}
// ----------------------------------------------------------------------------
// Actual GL entry-points
// ----------------------------------------------------------------------------
#undef API_ENTRY
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
#if USE_FAST_TLS_KEY && !CHECK_FOR_GL_ERRORS
#ifdef HAVE_ARM_TLS_REGISTER
#define GET_TLS(reg) \
"mrc p15, 0, " #reg ", c13, c0, 3 \n"
#else
#define GET_TLS(reg) \
"mov " #reg ", #0xFFFF0FFF \n" \
"ldr " #reg ", [" #reg ", #-15] \n"
#endif
#define API_ENTRY(_api) __attribute__((naked)) _api
#define CALL_GL_API(_api, ...) \
asm volatile( \
GET_TLS(r12) \
"ldr r12, [r12, %[tls]] \n" \
"cmp r12, #0 \n" \
"ldrne pc, [r12, %[api]] \n" \
"mov r0, #0 \n" \
"bx lr \n" \
: \
: [tls] "J"(TLS_SLOT_OPENGL_API*4), \
[api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
: \
);
#define CALL_GL_API_RETURN(_api, ...) \
CALL_GL_API(_api, __VA_ARGS__) \
return 0; // placate gcc's warnings. never reached.
#else
#if CHECK_FOR_GL_ERRORS
#define CHECK_GL_ERRORS(_api) \
do { GLint err = glGetError(); \
LOGE_IF(err != GL_NO_ERROR, "%s failed (0x%04X)", #_api, err); \
} while(false);
#else
#define CHECK_GL_ERRORS(_api) do { } while(false);
#endif
#define API_ENTRY(_api) _api
#define CALL_GL_API(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
_c->_api(__VA_ARGS__); \
CHECK_GL_ERRORS(_api)
#define CALL_GL_API_RETURN(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
return _c->_api(__VA_ARGS__)
#endif
extern "C" {
#include "gl_api.in"
#include "glext_api.in"
}
#undef API_ENTRY
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
/*
* These GL calls are special because they need to EGL to retrieve some
* informations before they can execute.
*/
extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
GLeglImageOES implImage =
(GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
__glEGLImageTargetTexture2DOES(target, implImage);
}
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
GLeglImageOES implImage =
(GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
__glEGLImageTargetRenderbufferStorageOES(target, implImage);
}

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void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
CALL_GL_API(glAlphaFunc, func, ref);
}
void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
CALL_GL_API(glClearColor, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthf)(GLclampf depth) {
CALL_GL_API(glClearDepthf, depth);
}
void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
CALL_GL_API(glClipPlanef, plane, equation);
}
void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CALL_GL_API(glColor4f, red, green, blue, alpha);
}
void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
CALL_GL_API(glDepthRangef, zNear, zFar);
}
void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
CALL_GL_API(glFogf, pname, param);
}
void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
CALL_GL_API(glFogfv, pname, params);
}
void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
CALL_GL_API(glGetClipPlanef, pname, eqn);
}
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
CALL_GL_API(glGetFloatv, pname, params);
}
void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetLightfv, light, pname, params);
}
void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetMaterialfv, face, pname, params);
}
void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetTexEnvfv, env, pname, params);
}
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
CALL_GL_API(glLightModelf, pname, param);
}
void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
CALL_GL_API(glLightModelfv, pname, params);
}
void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
CALL_GL_API(glLightf, light, pname, param);
}
void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
CALL_GL_API(glLightfv, light, pname, params);
}
void API_ENTRY(glLineWidth)(GLfloat width) {
CALL_GL_API(glLineWidth, width);
}
void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
CALL_GL_API(glLoadMatrixf, m);
}
void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
CALL_GL_API(glMaterialf, face, pname, param);
}
void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
CALL_GL_API(glMaterialfv, face, pname, params);
}
void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
CALL_GL_API(glMultMatrixf, m);
}
void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
}
void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
CALL_GL_API(glNormal3f, nx, ny, nz);
}
void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
CALL_GL_API(glPointParameterf, pname, param);
}
void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
CALL_GL_API(glPointParameterfv, pname, params);
}
void API_ENTRY(glPointSize)(GLfloat size) {
CALL_GL_API(glPointSize, size);
}
void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
CALL_GL_API(glPolygonOffset, factor, units);
}
void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glRotatef, angle, x, y, z);
}
void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glScalef, x, y, z);
}
void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexEnvf, target, pname, param);
}
void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
CALL_GL_API(glTexEnvfv, target, pname, params);
}
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexParameterf, target, pname, param);
}
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
CALL_GL_API(glTexParameterfv, target, pname, params);
}
void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glTranslatef, x, y, z);
}
void API_ENTRY(glActiveTexture)(GLenum texture) {
CALL_GL_API(glActiveTexture, texture);
}
void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
CALL_GL_API(glAlphaFuncx, func, ref);
}
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
CALL_GL_API(glBindBuffer, target, buffer);
}
void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
CALL_GL_API(glBindTexture, target, texture);
}
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
CALL_GL_API(glBlendFunc, sfactor, dfactor);
}
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
CALL_GL_API(glBufferData, target, size, data, usage);
}
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
CALL_GL_API(glBufferSubData, target, offset, size, data);
}
void API_ENTRY(glClear)(GLbitfield mask) {
CALL_GL_API(glClear, mask);
}
void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
CALL_GL_API(glClearColorx, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthx)(GLclampx depth) {
CALL_GL_API(glClearDepthx, depth);
}
void API_ENTRY(glClearStencil)(GLint s) {
CALL_GL_API(glClearStencil, s);
}
void API_ENTRY(glClientActiveTexture)(GLenum texture) {
CALL_GL_API(glClientActiveTexture, texture);
}
void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
CALL_GL_API(glClipPlanex, plane, equation);
}
void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
CALL_GL_API(glColor4ub, red, green, blue, alpha);
}
void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glColor4x, red, green, blue, alpha);
}
void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
CALL_GL_API(glColorMask, red, green, blue, alpha);
}
void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glColorPointer, size, type, stride, pointer);
}
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
}
void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
}
void API_ENTRY(glCullFace)(GLenum mode) {
CALL_GL_API(glCullFace, mode);
}
void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
CALL_GL_API(glDeleteBuffers, n, buffers);
}
void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
CALL_GL_API(glDeleteTextures, n, textures);
}
void API_ENTRY(glDepthFunc)(GLenum func) {
CALL_GL_API(glDepthFunc, func);
}
void API_ENTRY(glDepthMask)(GLboolean flag) {
CALL_GL_API(glDepthMask, flag);
}
void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
CALL_GL_API(glDepthRangex, zNear, zFar);
}
void API_ENTRY(glDisable)(GLenum cap) {
CALL_GL_API(glDisable, cap);
}
void API_ENTRY(glDisableClientState)(GLenum array) {
CALL_GL_API(glDisableClientState, array);
}
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
CALL_GL_API(glDrawArrays, mode, first, count);
}
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
CALL_GL_API(glDrawElements, mode, count, type, indices);
}
void API_ENTRY(glEnable)(GLenum cap) {
CALL_GL_API(glEnable, cap);
}
void API_ENTRY(glEnableClientState)(GLenum array) {
CALL_GL_API(glEnableClientState, array);
}
void API_ENTRY(glFinish)(void) {
CALL_GL_API(glFinish);
}
void API_ENTRY(glFlush)(void) {
CALL_GL_API(glFlush);
}
void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
CALL_GL_API(glFogx, pname, param);
}
void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glFogxv, pname, params);
}
void API_ENTRY(glFrontFace)(GLenum mode) {
CALL_GL_API(glFrontFace, mode);
}
void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
CALL_GL_API(glGetBooleanv, pname, params);
}
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
CALL_GL_API(glGetClipPlanex, pname, eqn);
}
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
CALL_GL_API(glGenBuffers, n, buffers);
}
void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
CALL_GL_API(glGenTextures, n, textures);
}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
CALL_GL_API(glGetFixedv, pname, params);
}
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
CALL_GL_API(glGetIntegerv, pname, params);
}
void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetLightxv, light, pname, params);
}
void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetMaterialxv, face, pname, params);
}
void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) {
CALL_GL_API(glGetPointerv, pname, params);
}
const GLubyte * API_ENTRY(glGetString)(GLenum name) {
CALL_GL_API_RETURN(glGetString, name);
}
void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
CALL_GL_API(glGetTexEnviv, env, pname, params);
}
void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexEnvxv, env, pname, params);
}
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexParameterxv, target, pname, params);
}
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
CALL_GL_API(glHint, target, mode);
}
GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
CALL_GL_API_RETURN(glIsBuffer, buffer);
}
GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
CALL_GL_API_RETURN(glIsEnabled, cap);
}
GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
CALL_GL_API_RETURN(glIsTexture, texture);
}
void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
CALL_GL_API(glLightModelx, pname, param);
}
void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glLightModelxv, pname, params);
}
void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
CALL_GL_API(glLightx, light, pname, param);
}
void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
CALL_GL_API(glLightxv, light, pname, params);
}
void API_ENTRY(glLineWidthx)(GLfixed width) {
CALL_GL_API(glLineWidthx, width);
}
void API_ENTRY(glLoadIdentity)(void) {
CALL_GL_API(glLoadIdentity);
}
void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
CALL_GL_API(glLoadMatrixx, m);
}
void API_ENTRY(glLogicOp)(GLenum opcode) {
CALL_GL_API(glLogicOp, opcode);
}
void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
CALL_GL_API(glMaterialx, face, pname, param);
}
void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
CALL_GL_API(glMaterialxv, face, pname, params);
}
void API_ENTRY(glMatrixMode)(GLenum mode) {
CALL_GL_API(glMatrixMode, mode);
}
void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
CALL_GL_API(glMultMatrixx, m);
}
void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
}
void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
CALL_GL_API(glNormal3x, nx, ny, nz);
}
void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glNormalPointer, type, stride, pointer);
}
void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
CALL_GL_API(glPixelStorei, pname, param);
}
void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
CALL_GL_API(glPointParameterx, pname, param);
}
void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glPointParameterxv, pname, params);
}
void API_ENTRY(glPointSizex)(GLfixed size) {
CALL_GL_API(glPointSizex, size);
}
void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
CALL_GL_API(glPolygonOffsetx, factor, units);
}
void API_ENTRY(glPopMatrix)(void) {
CALL_GL_API(glPopMatrix);
}
void API_ENTRY(glPushMatrix)(void) {
CALL_GL_API(glPushMatrix);
}
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glRotatex, angle, x, y, z);
}
void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
CALL_GL_API(glSampleCoverage, value, invert);
}
void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
CALL_GL_API(glSampleCoveragex, value, invert);
}
void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glScalex, x, y, z);
}
void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glScissor, x, y, width, height);
}
void API_ENTRY(glShadeModel)(GLenum mode) {
CALL_GL_API(glShadeModel, mode);
}
void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
CALL_GL_API(glStencilFunc, func, ref, mask);
}
void API_ENTRY(glStencilMask)(GLuint mask) {
CALL_GL_API(glStencilMask, mask);
}
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
}
void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glTexEnvi, target, pname, param);
}
void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexEnvx, target, pname, param);
}
void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
CALL_GL_API(glTexEnviv, target, pname, params);
}
void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexEnvxv, target, pname, params);
}
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glTexParameteri, target, pname, param);
}
void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexParameterx, target, pname, param);
}
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
CALL_GL_API(glTexParameteriv, target, pname, params);
}
void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexParameterxv, target, pname, params);
}
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glTranslatex, x, y, z);
}
void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glVertexPointer, size, type, stride, pointer);
}
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glViewport, x, y, width, height);
}
void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
}

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@@ -0,0 +1,378 @@
void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
}
void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void API_ENTRY(glBlendEquationOES)(GLenum mode) {
CALL_GL_API(glBlendEquationOES, mode);
}
void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) {
CALL_GL_API(glDrawTexiOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) {
CALL_GL_API(glDrawTexsvOES, coords);
}
void API_ENTRY(glDrawTexivOES)(const GLint *coords) {
CALL_GL_API(glDrawTexivOES, coords);
}
void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) {
CALL_GL_API(glDrawTexxvOES, coords);
}
void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
}
void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) {
CALL_GL_API(glDrawTexfvOES, coords);
}
void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
}
void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
}
void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLclampx ref) {
CALL_GL_API(glAlphaFuncxOES, func, ref);
}
void API_ENTRY(glClearColorxOES)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthxOES)(GLclampx depth) {
CALL_GL_API(glClearDepthxOES, depth);
}
void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) {
CALL_GL_API(glClipPlanexOES, plane, equation);
}
void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glColor4xOES, red, green, blue, alpha);
}
void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) {
CALL_GL_API(glDepthRangexOES, zNear, zFar);
}
void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glFogxOES, pname, param);
}
void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glFogxvOES, pname, params);
}
void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glGetClipPlanexOES)(GLenum pname, GLfixed eqn[4]) {
CALL_GL_API(glGetClipPlanexOES, pname, eqn);
}
void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) {
CALL_GL_API(glGetFixedvOES, pname, params);
}
void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetLightxvOES, light, pname, params);
}
void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetMaterialxvOES, face, pname, params);
}
void API_ENTRY(glGetTexEnvxvOES)(GLenum env, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexEnvxvOES, env, pname, params);
}
void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
}
void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glLightModelxOES, pname, param);
}
void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glLightModelxvOES, pname, params);
}
void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
CALL_GL_API(glLightxOES, light, pname, param);
}
void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) {
CALL_GL_API(glLightxvOES, light, pname, params);
}
void API_ENTRY(glLineWidthxOES)(GLfixed width) {
CALL_GL_API(glLineWidthxOES, width);
}
void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) {
CALL_GL_API(glLoadMatrixxOES, m);
}
void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
CALL_GL_API(glMaterialxOES, face, pname, param);
}
void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *params) {
CALL_GL_API(glMaterialxvOES, face, pname, params);
}
void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) {
CALL_GL_API(glMultMatrixxOES, m);
}
void API_ENTRY(glMultiTexCoord4xOES)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
CALL_GL_API(glMultiTexCoord4xOES, target, s, t, r, q);
}
void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
CALL_GL_API(glNormal3xOES, nx, ny, nz);
}
void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glPointParameterxOES, pname, param);
}
void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glPointParameterxvOES, pname, params);
}
void API_ENTRY(glPointSizexOES)(GLfixed size) {
CALL_GL_API(glPointSizexOES, size);
}
void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
CALL_GL_API(glPolygonOffsetxOES, factor, units);
}
void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glRotatexOES, angle, x, y, z);
}
void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
CALL_GL_API(glSampleCoveragexOES, value, invert);
}
void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glScalexOES, x, y, z);
}
void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexEnvxOES, target, pname, param);
}
void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexEnvxvOES, target, pname, params);
}
void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexParameterxOES, target, pname, param);
}
void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexParameterxvOES, target, pname, params);
}
void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glTranslatexOES, x, y, z);
}
GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
}
void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
}
void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) {
CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
}
void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) {
CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
}
void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
}
void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params) {
CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
}
GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
}
void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
CALL_GL_API(glBindFramebufferOES, target, framebuffer);
}
void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) {
CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
}
void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) {
CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
}
GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target);
}
void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer);
}
void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
}
void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
}
void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
CALL_GL_API(glGenerateMipmapOES, target);
}
void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
CALL_GL_API_RETURN(glMapBufferOES, target, access);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBufferOES, target);
}
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) {
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
}
void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex);
}
void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
}
void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
}
void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
}
GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed mantissa[16], GLint exponent[16]) {
CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
}
void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) {
CALL_GL_API(glDepthRangefOES, zNear, zFar);
}
void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glOrthofOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
CALL_GL_API(glOrthofOES, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) {
CALL_GL_API(glClipPlanefOES, plane, equation);
}
void API_ENTRY(glGetClipPlanefOES)(GLenum pname, GLfloat eqn[4]) {
CALL_GL_API(glGetClipPlanefOES, pname, eqn);
}
void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
CALL_GL_API(glClearDepthfOES, depth);
}
void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
CALL_GL_API(glTexGenfOES, coord, pname, param);
}
void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) {
CALL_GL_API(glTexGenfvOES, coord, pname, params);
}
void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
CALL_GL_API(glTexGeniOES, coord, pname, param);
}
void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) {
CALL_GL_API(glTexGenivOES, coord, pname, params);
}
void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
CALL_GL_API(glTexGenxOES, coord, pname, param);
}
void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexGenxvOES, coord, pname, params);
}
void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
}
void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) {
CALL_GL_API(glGetTexGenivOES, coord, pname, params);
}
void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
}
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
CALL_GL_API(glBindVertexArrayOES, array);
}
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
}
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
CALL_GL_API(glGenVertexArraysOES, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
}
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
}
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
}
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) {
CALL_GL_API(glClipPlanefIMG, p, eqn);
}
void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) {
CALL_GL_API(glClipPlanexIMG, p, eqn);
}
void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
CALL_GL_API(glDeleteFencesNV, n, fences);
}
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
CALL_GL_API(glGenFencesNV, n, fences);
}
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glIsFenceNV, fence);
}
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glTestFenceNV, fence);
}
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
CALL_GL_API(glGetFenceivNV, fence, pname, params);
}
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
CALL_GL_API(glFinishFenceNV, fence);
}
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
CALL_GL_API(glSetFenceNV, fence, condition);
}
void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
}
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
}
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glEnableDriverControlQCOM, driverControl);
}
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
}
void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
}
void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
}
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
}
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
}
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
}
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
}
void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
}
void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
}
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
}
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
}
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
}
void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
CALL_GL_API(glEndTilingQCOM, preserveMask);
}