966 lines
27 KiB
C++
966 lines
27 KiB
C++
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/*
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* Copyright (C) 2007 The Android Open Source Project
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* Copyright (C) 2010, The Linux Foundation. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <binder/IPCThreadState.h>
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#include <binder/IServiceManager.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <hardware/hardware.h>
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#include "clz.h"
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#include "LayerBase.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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#include "TextureManager.h"
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namespace android {
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// ---------------------------------------------------------------------------
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int32_t LayerBase::sSequence = 1;
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LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
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: dpy(display), contentDirty(false),
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sequence(uint32_t(android_atomic_inc(&sSequence))),
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mFlinger(flinger),
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mNeedsFiltering(false),
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mOrientation(0),
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mLeft(0), mTop(0),
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mTransactionFlags(0),
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mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
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mInvalidate(0),
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mOverlayUsed(false)
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#ifdef AVOID_DRAW_TEXTURE
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,mTransformed(false)
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#endif
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{
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const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
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mFlags = hw.getFlags();
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mBufferCrop.makeInvalid();
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mBufferTransform = 0;
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}
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LayerBase::~LayerBase()
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{
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}
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void LayerBase::setName(const String8& name) {
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mName = name;
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}
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String8 LayerBase::getName() const {
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return mName;
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}
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const GraphicPlane& LayerBase::graphicPlane(int dpy) const
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{
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return mFlinger->graphicPlane(dpy);
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}
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GraphicPlane& LayerBase::graphicPlane(int dpy)
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{
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return mFlinger->graphicPlane(dpy);
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}
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void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
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{
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mLayerInitFlags = flags;
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mS3DFormat = 0;
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mUseOrigSurfRes = false;
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uint32_t layerFlags = 0;
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if (flags & ISurfaceComposer::eHidden)
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layerFlags = ISurfaceComposer::eLayerHidden;
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if (flags & ISurfaceComposer::eNonPremultiplied)
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mPremultipliedAlpha = false;
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mCurrentState.z = 0;
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mCurrentState.w = w;
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mCurrentState.h = h;
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mCurrentState.requested_w = w;
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mCurrentState.requested_h = h;
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mCurrentState.alpha = 0xFF;
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mCurrentState.flags = layerFlags;
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mCurrentState.sequence = 0;
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mCurrentState.transform.set(0, 0);
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// drawing state & current state are identical
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mDrawingState = mCurrentState;
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}
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void LayerBase::commitTransaction() {
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mDrawingState = mCurrentState;
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}
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void LayerBase::forceVisibilityTransaction() {
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// this can be called without SurfaceFlinger.mStateLock, but if we
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// can atomically increment the sequence number, it doesn't matter.
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android_atomic_inc(&mCurrentState.sequence);
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requestTransaction();
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}
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bool LayerBase::requestTransaction() {
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int32_t old = setTransactionFlags(eTransactionNeeded);
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return ((old & eTransactionNeeded) == 0);
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}
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uint32_t LayerBase::getTransactionFlags(uint32_t flags) {
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return android_atomic_and(~flags, &mTransactionFlags) & flags;
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}
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uint32_t LayerBase::setTransactionFlags(uint32_t flags) {
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return android_atomic_or(flags, &mTransactionFlags);
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}
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bool LayerBase::setPosition(int32_t x, int32_t y) {
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if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
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return false;
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mCurrentState.sequence++;
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mCurrentState.transform.set(x, y);
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requestTransaction();
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return true;
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}
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bool LayerBase::setLayer(uint32_t z) {
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if (mCurrentState.z == z)
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return false;
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mCurrentState.sequence++;
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mCurrentState.z = z;
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requestTransaction();
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return true;
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}
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bool LayerBase::setSize(uint32_t w, uint32_t h) {
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if (mCurrentState.requested_w == w && mCurrentState.requested_h == h)
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return false;
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mCurrentState.requested_w = w;
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mCurrentState.requested_h = h;
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requestTransaction();
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return true;
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}
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bool LayerBase::setAlpha(uint8_t alpha) {
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if (mCurrentState.alpha == alpha)
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return false;
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mCurrentState.sequence++;
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mCurrentState.alpha = alpha;
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requestTransaction();
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return true;
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}
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bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) {
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mCurrentState.sequence++;
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mCurrentState.transform.set(
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matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
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requestTransaction();
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return true;
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}
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bool LayerBase::setTransparentRegionHint(const Region& transparent) {
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mCurrentState.sequence++;
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mCurrentState.transparentRegion = transparent;
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requestTransaction();
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return true;
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}
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bool LayerBase::setFlags(uint8_t flags, uint8_t mask) {
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const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
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if (mCurrentState.flags == newFlags)
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return false;
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mCurrentState.sequence++;
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mCurrentState.flags = newFlags;
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requestTransaction();
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return true;
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}
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Rect LayerBase::visibleBounds() const
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{
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return mTransformedBounds;
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}
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void LayerBase::setVisibleRegion(const Region& visibleRegion) {
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// always called from main thread
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visibleRegionScreen = visibleRegion;
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}
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void LayerBase::setCoveredRegion(const Region& coveredRegion) {
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// always called from main thread
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coveredRegionScreen = coveredRegion;
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}
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uint32_t LayerBase::doTransaction(uint32_t flags)
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{
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const Layer::State& front(drawingState());
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const Layer::State& temp(currentState());
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if ((front.requested_w != temp.requested_w) ||
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(front.requested_h != temp.requested_h)) {
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// resize the layer, set the physical size to the requested size
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Layer::State& editTemp(currentState());
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editTemp.w = temp.requested_w;
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editTemp.h = temp.requested_h;
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}
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if ((front.w != temp.w) || (front.h != temp.h)) {
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// invalidate and recompute the visible regions if needed
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flags |= Layer::eVisibleRegion;
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}
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if (temp.sequence != front.sequence) {
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// invalidate and recompute the visible regions if needed
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flags |= eVisibleRegion;
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this->contentDirty = true;
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// we may use linear filtering, if the matrix scales us
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const uint8_t type = temp.transform.getType();
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mNeedsFiltering = (!temp.transform.preserveRects() ||
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(type >= Transform::SCALE));
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}
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// Commit the transaction
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commitTransaction();
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return flags;
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}
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void LayerBase::validateVisibility(const Transform& planeTransform)
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{
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const Layer::State& s(drawingState());
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const Transform tr(planeTransform * s.transform);
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const bool transformed = tr.transformed();
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uint32_t w = s.w;
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uint32_t h = s.h;
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tr.transform(mVertices[0], 0, 0);
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tr.transform(mVertices[1], 0, h);
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tr.transform(mVertices[2], w, h);
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tr.transform(mVertices[3], w, 0);
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if (UNLIKELY(transformed)) {
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// NOTE: here we could also punt if we have too many rectangles
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// in the transparent region
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if (tr.preserveRects()) {
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// transform the transparent region
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transparentRegionScreen = tr.transform(s.transparentRegion);
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} else {
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// transformation too complex, can't do the transparent region
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// optimization.
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transparentRegionScreen.clear();
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}
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} else {
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transparentRegionScreen = s.transparentRegion;
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}
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// cache a few things...
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mOrientation = tr.getOrientation();
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mTransformedBounds = tr.makeBounds(w, h);
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#ifdef AVOID_DRAW_TEXTURE
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mTransformed = transformed;
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#endif
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mLeft = tr.tx();
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mTop = tr.ty();
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}
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void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
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{
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}
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void LayerBase::unlockPageFlip(
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const Transform& planeTransform, Region& outDirtyRegion)
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{
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if ((android_atomic_and(~1, &mInvalidate)&1) == 1) {
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outDirtyRegion.orSelf(visibleRegionScreen);
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}
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}
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void LayerBase::invalidate()
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{
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if ((android_atomic_or(1, &mInvalidate)&1) == 0) {
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mFlinger->signalEvent();
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}
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}
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void LayerBase::drawRegion(const Region& reg) const
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{
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Region::const_iterator it = reg.begin();
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Region::const_iterator const end = reg.end();
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if (it != end) {
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Rect r;
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const int32_t fbWidth = hw.getWidth();
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const int32_t fbHeight = hw.getHeight();
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const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },
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{ fbWidth, fbHeight }, { 0, fbHeight } };
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glVertexPointer(2, GL_SHORT, 0, vertices);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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}
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}
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void LayerBase::draw(const Region& clip) const
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{
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// reset GL state
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glEnable(GL_SCISSOR_TEST);
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onDraw(clip);
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}
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void LayerBase::drawForSreenShot() const
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{
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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onDraw( Region(hw.bounds()) );
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}
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void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
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GLclampf green, GLclampf blue,
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GLclampf alpha) const
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{
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const uint32_t fbHeight = hw.getHeight();
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glColor4f(red,green,blue,alpha);
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TextureManager::deactivateTextures();
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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Region::const_iterator it = clip.begin();
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Region::const_iterator const end = clip.end();
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glEnable(GL_SCISSOR_TEST);
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glVertexPointer(2, GL_FLOAT, 0, mVertices);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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}
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void LayerBase::clearWithOpenGL(const Region& clip) const
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{
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clearWithOpenGL(clip,0,0,0,0);
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}
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template <typename T>
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static inline
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void swap(T& a, T& b) {
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T t(a);
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a = b;
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b = t;
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}
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void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
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{
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const uint32_t fbHeight = hw.getHeight();
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const State& s(drawingState());
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// bind our texture
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TextureManager::activateTexture(texture, needsFiltering());
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uint32_t width = texture.width;
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uint32_t height = texture.height;
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GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
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if (UNLIKELY(s.alpha < 0xFF)) {
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const GLfloat alpha = s.alpha * (1.0f/255.0f);
|
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if (mPremultipliedAlpha) {
|
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glColor4f(alpha, alpha, alpha, alpha);
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} else {
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glColor4f(1, 1, 1, alpha);
|
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}
|
||
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glEnable(GL_BLEND);
|
||
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glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
|
||
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
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} else {
|
||
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glColor4f(1, 1, 1, 1);
|
||
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
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if (needsBlending()) {
|
||
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glEnable(GL_BLEND);
|
||
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glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
|
||
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} else {
|
||
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glDisable(GL_BLEND);
|
||
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}
|
||
|
}
|
||
|
|
||
|
/*
|
||
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* compute texture coordinates
|
||
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* here, we handle NPOT, cropping and buffer transformations
|
||
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*/
|
||
|
|
||
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GLfloat cl, ct, cr, cb;
|
||
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if (!mBufferCrop.isEmpty()) {
|
||
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// source is cropped
|
||
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const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width;
|
||
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const GLfloat vs = (texture.NPOTAdjust ? texture.hScale : 1.0f) / height;
|
||
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cl = mBufferCrop.left * us;
|
||
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ct = mBufferCrop.top * vs;
|
||
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cr = mBufferCrop.right * us;
|
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cb = mBufferCrop.bottom * vs;
|
||
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} else {
|
||
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cl = 0;
|
||
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ct = 0;
|
||
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cr = (texture.NPOTAdjust ? texture.wScale : 1.0f);
|
||
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cb = (texture.NPOTAdjust ? texture.hScale : 1.0f);
|
||
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}
|
||
|
|
||
|
/*
|
||
|
* For the buffer transformation, we apply the rotation last.
|
||
|
* Since we're transforming the texture-coordinates, we need
|
||
|
* to apply the inverse of the buffer transformation:
|
||
|
* inverse( FLIP_V -> FLIP_H -> ROT_90 )
|
||
|
* <=> inverse( ROT_90 * FLIP_H * FLIP_V )
|
||
|
* = inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90)
|
||
|
* = FLIP_V * FLIP_H * ROT_270
|
||
|
* <=> ROT_270 -> FLIP_H -> FLIP_V
|
||
|
*
|
||
|
* The rotation is performed first, in the texture coordinate space.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
struct TexCoords {
|
||
|
GLfloat u;
|
||
|
GLfloat v;
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
// name of the corners in the texture map
|
||
|
LB = 0, // left-bottom
|
||
|
LT = 1, // left-top
|
||
|
RT = 2, // right-top
|
||
|
RB = 3 // right-bottom
|
||
|
};
|
||
|
|
||
|
// vertices in screen space
|
||
|
int vLT = LB;
|
||
|
int vLB = LT;
|
||
|
int vRB = RT;
|
||
|
int vRT = RB;
|
||
|
|
||
|
// the texture's source is rotated
|
||
|
uint32_t transform = mBufferTransform;
|
||
|
if (transform & HAL_TRANSFORM_ROT_90) {
|
||
|
vLT = RB;
|
||
|
vLB = LB;
|
||
|
vRB = LT;
|
||
|
vRT = RT;
|
||
|
}
|
||
|
if (transform & HAL_TRANSFORM_FLIP_V) {
|
||
|
swap(vLT, vLB);
|
||
|
swap(vRT, vRB);
|
||
|
}
|
||
|
if (transform & HAL_TRANSFORM_FLIP_H) {
|
||
|
swap(vLT, vRT);
|
||
|
swap(vLB, vRB);
|
||
|
}
|
||
|
|
||
|
TexCoords texCoords[4];
|
||
|
texCoords[vLT].u = cl;
|
||
|
texCoords[vLT].v = ct;
|
||
|
texCoords[vLB].u = cl;
|
||
|
texCoords[vLB].v = cb;
|
||
|
texCoords[vRB].u = cr;
|
||
|
texCoords[vRB].v = cb;
|
||
|
texCoords[vRT].u = cr;
|
||
|
texCoords[vRT].v = ct;
|
||
|
|
||
|
if (needsDithering()) {
|
||
|
glEnable(GL_DITHER);
|
||
|
} else {
|
||
|
glDisable(GL_DITHER);
|
||
|
}
|
||
|
|
||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
|
glVertexPointer(2, GL_FLOAT, 0, mVertices);
|
||
|
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
|
||
|
|
||
|
Region::const_iterator it = clip.begin();
|
||
|
Region::const_iterator const end = clip.end();
|
||
|
while (it != end) {
|
||
|
const Rect& r = *it++;
|
||
|
const GLint sy = fbHeight - (r.top + r.height());
|
||
|
glScissor(r.left, sy, r.width(), r.height());
|
||
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||
|
}
|
||
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
|
}
|
||
|
|
||
|
void LayerBase::drawWithOpenGLOptimized(const Region& clip, const Texture& texture) const
|
||
|
{
|
||
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
||
|
const uint32_t fbHeight = hw.getHeight();
|
||
|
const State& s(drawingState());
|
||
|
|
||
|
// bind our texture
|
||
|
TextureManager::activateTexture(texture, needsFiltering());
|
||
|
uint32_t width = texture.width;
|
||
|
uint32_t height = texture.height;
|
||
|
|
||
|
GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
|
||
|
if (UNLIKELY(s.alpha < 0xFF)) {
|
||
|
const GLfloat alpha = s.alpha * (1.0f/255.0f);
|
||
|
if (mPremultipliedAlpha) {
|
||
|
glColor4f(alpha, alpha, alpha, alpha);
|
||
|
} else {
|
||
|
glColor4f(1, 1, 1, alpha);
|
||
|
}
|
||
|
glEnable(GL_BLEND);
|
||
|
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
} else {
|
||
|
glColor4f(1, 1, 1, 1);
|
||
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
if (needsBlending()) {
|
||
|
glEnable(GL_BLEND);
|
||
|
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
} else {
|
||
|
glDisable(GL_BLEND);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* compute texture coordinates
|
||
|
* here, we handle NPOT, cropping and buffer transformations
|
||
|
*/
|
||
|
|
||
|
GLfloat cl, ct, cr, cb;
|
||
|
if (!mBufferCrop.isEmpty()) {
|
||
|
// source is cropped
|
||
|
const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width;
|
||
|
const GLfloat vs = (texture.NPOTAdjust ? texture.hScale : 1.0f) / height;
|
||
|
cl = mBufferCrop.left * us;
|
||
|
ct = mBufferCrop.top * vs;
|
||
|
cr = mBufferCrop.right * us;
|
||
|
cb = mBufferCrop.bottom * vs;
|
||
|
} else {
|
||
|
cl = 0;
|
||
|
ct = 0;
|
||
|
cr = (texture.NPOTAdjust ? texture.wScale : 1.0f);
|
||
|
cb = (texture.NPOTAdjust ? texture.hScale : 1.0f);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* For the buffer transformation, we apply the rotation last.
|
||
|
* Since we're transforming the texture-coordinates, we need
|
||
|
* to apply the inverse of the buffer transformation:
|
||
|
* inverse( FLIP_V -> FLIP_H -> ROT_90 )
|
||
|
* <=> inverse( ROT_90 * FLIP_H * FLIP_V )
|
||
|
* = inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90)
|
||
|
* = FLIP_V * FLIP_H * ROT_270
|
||
|
* <=> ROT_270 -> FLIP_H -> FLIP_V
|
||
|
*
|
||
|
* The rotation is performed first, in the texture coordinate space.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
struct TexCoords {
|
||
|
GLfloat u;
|
||
|
GLfloat v;
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
// name of the corners in the texture map
|
||
|
LB = 0, // left-bottom
|
||
|
LT = 1, // left-top
|
||
|
RT = 2, // right-top
|
||
|
RB = 3 // right-bottom
|
||
|
};
|
||
|
|
||
|
// vertices in screen space
|
||
|
int vLT = LB;
|
||
|
int vLB = LT;
|
||
|
int vRB = RT;
|
||
|
int vRT = RB;
|
||
|
|
||
|
// the texture's source is rotated
|
||
|
uint32_t transform = mBufferTransform;
|
||
|
if (transform & HAL_TRANSFORM_ROT_90) {
|
||
|
vLT = RB;
|
||
|
vLB = LB;
|
||
|
vRB = LT;
|
||
|
vRT = RT;
|
||
|
}
|
||
|
if (transform & HAL_TRANSFORM_FLIP_V) {
|
||
|
swap(vLT, vLB);
|
||
|
swap(vRT, vRB);
|
||
|
}
|
||
|
if (transform & HAL_TRANSFORM_FLIP_H) {
|
||
|
swap(vLT, vRT);
|
||
|
swap(vLB, vRB);
|
||
|
}
|
||
|
|
||
|
TexCoords texCoords[4];
|
||
|
texCoords[vLT].u = cl;
|
||
|
texCoords[vLT].v = ct;
|
||
|
texCoords[vLB].u = cl;
|
||
|
texCoords[vLB].v = cb;
|
||
|
texCoords[vRB].u = cr;
|
||
|
texCoords[vRB].v = cb;
|
||
|
texCoords[vRT].u = cr;
|
||
|
texCoords[vRT].v = ct;
|
||
|
|
||
|
if (needsDithering()) {
|
||
|
glEnable(GL_DITHER);
|
||
|
} else {
|
||
|
glDisable(GL_DITHER);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* We are using glDrawElements
|
||
|
* - setup variables for the same
|
||
|
*/
|
||
|
GLfloat *pvertices = (GLfloat*) mVertices;
|
||
|
GLfloat *ptexCoords = (GLfloat*) texCoords;
|
||
|
GLubyte indices[] = { LT, LB, RT, RB };
|
||
|
int numElements = sizeof(indices);
|
||
|
GLubyte *pindices = indices;
|
||
|
|
||
|
/*
|
||
|
* For Orientation 270/90 use vertical quads to draw
|
||
|
* width limit 16
|
||
|
*/
|
||
|
|
||
|
GLubyte *rotIndices = 0;
|
||
|
GLfloat *rotVertices = 0, *rotTexCoords = 0;
|
||
|
int tWidth = mTransformedBounds.right - mTransformedBounds.left;
|
||
|
if (((mOrientation == HAL_TRANSFORM_ROT_90)
|
||
|
|| (mOrientation == HAL_TRANSFORM_ROT_270))
|
||
|
&& !(tWidth % getQuadWidth())
|
||
|
&& (tWidth > getTexMinWidth()) && !transform) {
|
||
|
|
||
|
/*
|
||
|
* We divide the texture in vertical quads
|
||
|
* The quads are of width 16
|
||
|
*/
|
||
|
int quad_width = getQuadWidth();
|
||
|
|
||
|
int numQuads = tWidth / quad_width;
|
||
|
if (tWidth % quad_width)
|
||
|
numQuads++;
|
||
|
|
||
|
numElements = (numQuads + 1) * 2;
|
||
|
/*
|
||
|
* new vertices and texcoords
|
||
|
*/
|
||
|
rotVertices = new GLfloat[numElements * 2];
|
||
|
rotTexCoords = new GLfloat[numElements * 2];
|
||
|
|
||
|
/*
|
||
|
* Indices for GL_TRIANGLE_STRIP
|
||
|
*/
|
||
|
rotIndices = new GLubyte[numElements];
|
||
|
for (int i = 0; i < numElements; i++)
|
||
|
rotIndices[i] = i;
|
||
|
|
||
|
/*
|
||
|
* Calculate vertex/texture coords increments
|
||
|
* From left to right
|
||
|
*/
|
||
|
float vIncrement = (float) quad_width;
|
||
|
float tIncrement = 1.0f / (float) numQuads;
|
||
|
|
||
|
/*
|
||
|
* 90 - (vLB, vLT, vRT, vRB) ==> (LT, RT, LB, RB)
|
||
|
* 270 - (vLB, vLT, vRT, vRB) ==> (RB, LB, RT, LT)
|
||
|
* texture increment is negative for 90
|
||
|
*/
|
||
|
int vLB = LB;
|
||
|
int vLT = LT;
|
||
|
int vRB = RB;
|
||
|
int vRT = RT;
|
||
|
switch (mOrientation) {
|
||
|
case HAL_TRANSFORM_ROT_90:
|
||
|
{
|
||
|
tIncrement *= -1;
|
||
|
vLB = LT;
|
||
|
vLT = RT;
|
||
|
vRT = LB;
|
||
|
vRB = RB;
|
||
|
break;
|
||
|
}
|
||
|
case HAL_TRANSFORM_ROT_270:
|
||
|
{
|
||
|
vLB = RB;
|
||
|
vLT = LB;
|
||
|
vRT = RT;
|
||
|
vRB = LT;
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
LOGE("DrawWithOpenGL will fail");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// leftmost vertices
|
||
|
rotVertices[0] = mVertices[vLB][0];
|
||
|
rotVertices[1] = mVertices[vLB][1];
|
||
|
rotVertices[2] = mVertices[vLT][0];
|
||
|
rotVertices[3] = mVertices[vLT][1];
|
||
|
|
||
|
// texcoords corresponding to vertices
|
||
|
rotTexCoords[0] = texCoords[vLB].u;
|
||
|
rotTexCoords[1] = texCoords[vLB].v;
|
||
|
rotTexCoords[2] = texCoords[vLT].u;
|
||
|
rotTexCoords[3] = texCoords[vLT].v;
|
||
|
|
||
|
int vertexIndex = 4;
|
||
|
// Even numbered vertices
|
||
|
for (int i = 0; i < (numQuads -1); i++) {
|
||
|
rotVertices[vertexIndex] = rotVertices[vertexIndex - 4] + vIncrement;
|
||
|
rotVertices[vertexIndex + 1] = rotVertices[vertexIndex - 4 + 1];
|
||
|
|
||
|
rotTexCoords[vertexIndex] = rotTexCoords[vertexIndex - 4];
|
||
|
rotTexCoords[vertexIndex + 1] = rotTexCoords[vertexIndex + 1 - 4] + tIncrement;
|
||
|
vertexIndex += 4;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* last vertices/texcoords, (use RT/RB)
|
||
|
*/
|
||
|
rotVertices[vertexIndex] = mVertices[vRT][0];
|
||
|
rotVertices[vertexIndex + 1] = mVertices[vRT][1];
|
||
|
rotTexCoords[vertexIndex] = texCoords[vRT].u;
|
||
|
rotTexCoords[vertexIndex + 1] = texCoords[vRT].v;
|
||
|
|
||
|
// odd numbered vertices
|
||
|
vertexIndex = 6;
|
||
|
for (int i = 0; i < (numQuads -1); i++) {
|
||
|
rotVertices[vertexIndex] = rotVertices[vertexIndex - 4] + vIncrement;
|
||
|
rotVertices[vertexIndex + 1] = rotVertices[vertexIndex - 4 + 1];
|
||
|
|
||
|
rotTexCoords[vertexIndex] = rotTexCoords[vertexIndex - 4];
|
||
|
rotTexCoords[vertexIndex + 1] = rotTexCoords[vertexIndex + 1 - 4] + tIncrement;
|
||
|
vertexIndex += 4;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* last vertices/texcoords, (use RT/RB)
|
||
|
*/
|
||
|
rotVertices[vertexIndex] = mVertices[vRB][0];
|
||
|
rotVertices[vertexIndex + 1] = mVertices[vRB][1];
|
||
|
rotTexCoords[vertexIndex] = texCoords[vRB].u;
|
||
|
rotTexCoords[vertexIndex + 1] = texCoords[vRB].v;
|
||
|
|
||
|
/*
|
||
|
* change vertex/texcoords/indices pointer
|
||
|
*/
|
||
|
pvertices = rotVertices;
|
||
|
ptexCoords = rotTexCoords;
|
||
|
pindices = rotIndices;
|
||
|
}
|
||
|
|
||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
|
glVertexPointer(2, GL_FLOAT, 0, pvertices);
|
||
|
glTexCoordPointer(2, GL_FLOAT, 0, ptexCoords);
|
||
|
|
||
|
Region::const_iterator it = clip.begin();
|
||
|
Region::const_iterator const end = clip.end();
|
||
|
while (it != end) {
|
||
|
const Rect& r = *it++;
|
||
|
const GLint sy = fbHeight - (r.top + r.height());
|
||
|
glScissor(r.left, sy, r.width(), r.height());
|
||
|
glDrawElements(GL_TRIANGLE_STRIP, numElements, GL_UNSIGNED_BYTE, pindices);
|
||
|
}
|
||
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||
|
|
||
|
delete[] rotVertices;
|
||
|
delete[] rotTexCoords;
|
||
|
delete[] rotIndices;
|
||
|
}
|
||
|
|
||
|
void LayerBase::setBufferCrop(const Rect& crop) {
|
||
|
if (!crop.isEmpty()) {
|
||
|
mBufferCrop = crop;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void LayerBase::setBufferTransform(uint32_t transform) {
|
||
|
mBufferTransform = transform;
|
||
|
}
|
||
|
|
||
|
void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
|
||
|
{
|
||
|
const Layer::State& s(drawingState());
|
||
|
snprintf(buffer, SIZE,
|
||
|
"+ %s %p\n"
|
||
|
" "
|
||
|
"z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
|
||
|
"needsBlending=%1d, needsDithering=%1d, invalidate=%1d, "
|
||
|
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
|
||
|
getTypeId(), this, s.z, tx(), ty(), s.w, s.h,
|
||
|
needsBlending(), needsDithering(), contentDirty,
|
||
|
s.alpha, s.flags,
|
||
|
s.transform[0][0], s.transform[0][1],
|
||
|
s.transform[1][0], s.transform[1][1]);
|
||
|
result.append(buffer);
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
int32_t LayerBaseClient::sIdentity = 1;
|
||
|
|
||
|
LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
|
||
|
const sp<Client>& client)
|
||
|
: LayerBase(flinger, display), mClientRef(client),
|
||
|
mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
LayerBaseClient::~LayerBaseClient()
|
||
|
{
|
||
|
sp<Client> c(mClientRef.promote());
|
||
|
if (c != 0) {
|
||
|
c->detachLayer(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool LayerBaseClient::isSurface() const {
|
||
|
return (mClientSurface.promote() != 0);
|
||
|
}
|
||
|
|
||
|
sp<LayerBaseClient::Surface> LayerBaseClient::getSurface()
|
||
|
{
|
||
|
sp<Surface> s;
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
s = mClientSurface.promote();
|
||
|
if (s == 0) {
|
||
|
s = createSurface();
|
||
|
mClientSurface = s;
|
||
|
}
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
|
||
|
{
|
||
|
return new Surface(mFlinger, mIdentity,
|
||
|
const_cast<LayerBaseClient *>(this));
|
||
|
}
|
||
|
|
||
|
void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const
|
||
|
{
|
||
|
LayerBase::dump(result, buffer, SIZE);
|
||
|
|
||
|
sp<Client> client(mClientRef.promote());
|
||
|
snprintf(buffer, SIZE,
|
||
|
" name=%s\n"
|
||
|
" client=%p, identity=%u\n",
|
||
|
getName().string(),
|
||
|
client.get(), getIdentity());
|
||
|
|
||
|
result.append(buffer);
|
||
|
}
|
||
|
|
||
|
void LayerBaseClient::setVisualParam(int8_t paramType, float paramValue) {
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
LayerBaseClient::Surface::Surface(
|
||
|
const sp<SurfaceFlinger>& flinger,
|
||
|
int identity,
|
||
|
const sp<LayerBaseClient>& owner)
|
||
|
: mFlinger(flinger), mIdentity(identity), mOwner(owner)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
LayerBaseClient::Surface::~Surface()
|
||
|
{
|
||
|
/*
|
||
|
* This is a good place to clean-up all client resources
|
||
|
*/
|
||
|
|
||
|
// destroy client resources
|
||
|
mFlinger->destroySurface(mOwner);
|
||
|
}
|
||
|
|
||
|
sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
|
||
|
sp<LayerBaseClient> owner(mOwner.promote());
|
||
|
return owner;
|
||
|
}
|
||
|
|
||
|
status_t LayerBaseClient::Surface::onTransact(
|
||
|
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
|
||
|
{
|
||
|
switch (code) {
|
||
|
case REGISTER_BUFFERS:
|
||
|
case UNREGISTER_BUFFERS:
|
||
|
case CREATE_OVERLAY:
|
||
|
{
|
||
|
if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) {
|
||
|
IPCThreadState* ipc = IPCThreadState::self();
|
||
|
const int pid = ipc->getCallingPid();
|
||
|
const int uid = ipc->getCallingUid();
|
||
|
LOGE("Permission Denial: "
|
||
|
"can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
|
||
|
return PERMISSION_DENIED;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return BnSurface::onTransact(code, data, reply, flags);
|
||
|
}
|
||
|
|
||
|
sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int bufferIdx,
|
||
|
uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
status_t LayerBaseClient::Surface::setStereoscopic3DFormat(int format)
|
||
|
{
|
||
|
return INVALID_OPERATION;
|
||
|
}
|
||
|
|
||
|
status_t LayerBaseClient::Surface::useOriginalSurfaceResolution(bool flag)
|
||
|
{
|
||
|
return INVALID_OPERATION;
|
||
|
}
|
||
|
|
||
|
status_t LayerBaseClient::Surface::setBufferCount(int bufferCount)
|
||
|
{
|
||
|
return INVALID_OPERATION;
|
||
|
}
|
||
|
|
||
|
status_t LayerBaseClient::Surface::registerBuffers(
|
||
|
const ISurface::BufferHeap& buffers)
|
||
|
{
|
||
|
return INVALID_OPERATION;
|
||
|
}
|
||
|
|
||
|
void LayerBaseClient::Surface::reconfigureBuffers()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void LayerBaseClient::Surface::postBuffer(ssize_t offset)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void LayerBaseClient::Surface::unregisterBuffers()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
sp<OverlayRef> LayerBaseClient::Surface::createOverlay(
|
||
|
uint32_t w, uint32_t h, int32_t format, int32_t orientation)
|
||
|
{
|
||
|
return NULL;
|
||
|
};
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
}; // namespace android
|