M7350/base/services/java/com/android/server/InputWindow.java

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2024-09-09 08:52:07 +00:00
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server;
import android.view.InputChannel;
/**
* Describes input-related window properties for use by the input dispatcher.
*
* @hide
*/
public final class InputWindow {
// The input channel associated with the window.
public InputChannel inputChannel;
// The window name.
public String name;
// Window layout params attributes. (WindowManager.LayoutParams)
public int layoutParamsFlags;
public int layoutParamsType;
// Dispatching timeout.
public long dispatchingTimeoutNanos;
// Window frame area.
public int frameLeft;
public int frameTop;
public int frameRight;
public int frameBottom;
// Window visible frame area.
public int visibleFrameLeft;
public int visibleFrameTop;
public int visibleFrameRight;
public int visibleFrameBottom;
// Window touchable area.
public int touchableAreaLeft;
public int touchableAreaTop;
public int touchableAreaRight;
public int touchableAreaBottom;
// Window is visible.
public boolean visible;
// Window can receive keys.
public boolean canReceiveKeys;
// Window has focus.
public boolean hasFocus;
// Window has wallpaper. (window is the current wallpaper target)
public boolean hasWallpaper;
// Input event dispatching is paused.
public boolean paused;
// Window layer.
public int layer;
// Id of process and user that owns the window.
public int ownerPid;
public int ownerUid;
public void recycle() {
inputChannel = null;
}
}