87 lines
2.1 KiB
C
87 lines
2.1 KiB
C
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_VERTEX_ARRAY_H
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#define ANDROID_VERTEX_ARRAY_H
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#include "rsObjectBase.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class ShaderCache;
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// An element is a group of Components that occupies one cell in a structure.
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class VertexArray
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{
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public:
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VertexArray();
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virtual ~VertexArray();
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class Attrib {
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public:
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uint32_t buffer;
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uint32_t offset;
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uint32_t type;
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uint32_t size;
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uint32_t stride;
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bool normalized;
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String8 name;
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RsDataKind kind;
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Attrib();
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void set(const Attrib &);
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void clear();
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};
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void clearAll();
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void setActiveBuffer(uint32_t id) {mActiveBuffer = id;}
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void addUser(const Attrib &, uint32_t stride);
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void addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset);
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void setupGL(const Context *rsc, class VertexArrayState *) const;
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void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
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void logAttrib(uint32_t idx, uint32_t slot) const;
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protected:
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void clear(uint32_t index);
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uint32_t mActiveBuffer;
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uint32_t mCount;
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Attrib mAttribs[RS_MAX_ATTRIBS];
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};
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class VertexArrayState {
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public:
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void init(Context *);
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uint32_t mLastEnableCount;
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//VertexArray::Attrib mAttribs[VertexArray::_LAST];
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};
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}
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}
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#endif //ANDROID_LIGHT_H
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