M7350/base/libs/rs/rsComponent.cpp

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2024-09-09 08:52:07 +00:00
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsComponent.h"
#include <GLES/gl.h>
using namespace android;
using namespace android::renderscript;
Component::Component()
{
set(RS_TYPE_NONE, RS_KIND_USER, false, 1);
}
Component::~Component()
{
}
void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize)
{
mType = dt;
mKind = dk;
mNormalized = norm;
mVectorSize = vecSize;
rsAssert(vecSize <= 4);
mBits = 0;
mTypeBits = 0;
mIsFloat = false;
mIsSigned = false;
mIsPixel = false;
switch(mKind) {
case RS_KIND_PIXEL_L:
case RS_KIND_PIXEL_A:
mIsPixel = true;
rsAssert(mVectorSize == 1);
rsAssert(mNormalized == true);
break;
case RS_KIND_PIXEL_LA:
mIsPixel = true;
rsAssert(mVectorSize == 2);
rsAssert(mNormalized == true);
break;
case RS_KIND_PIXEL_RGB:
mIsPixel = true;
rsAssert(mVectorSize == 3);
rsAssert(mNormalized == true);
break;
case RS_KIND_PIXEL_RGBA:
mIsPixel = true;
rsAssert(mVectorSize == 4);
rsAssert(mNormalized == true);
break;
default:
break;
}
switch(mType) {
case RS_TYPE_NONE:
return;
case RS_TYPE_UNSIGNED_5_6_5:
mVectorSize = 3;
mBits = 16;
mNormalized = true;
rsAssert(mKind == RS_KIND_PIXEL_RGB);
return;
case RS_TYPE_UNSIGNED_5_5_5_1:
mVectorSize = 4;
mBits = 16;
mNormalized = true;
rsAssert(mKind == RS_KIND_PIXEL_RGBA);
return;
case RS_TYPE_UNSIGNED_4_4_4_4:
mVectorSize = 4;
mBits = 16;
mNormalized = true;
rsAssert(mKind == RS_KIND_PIXEL_RGBA);
return;
case RS_TYPE_ELEMENT:
case RS_TYPE_TYPE:
case RS_TYPE_ALLOCATION:
case RS_TYPE_SAMPLER:
case RS_TYPE_SCRIPT:
case RS_TYPE_MESH:
case RS_TYPE_PROGRAM_FRAGMENT:
case RS_TYPE_PROGRAM_VERTEX:
case RS_TYPE_PROGRAM_RASTER:
case RS_TYPE_PROGRAM_STORE:
rsAssert(mVectorSize == 1);
rsAssert(mNormalized == false);
rsAssert(mKind == RS_KIND_USER);
mBits = 32;
mTypeBits = 32;
return;
case RS_TYPE_FLOAT_16:
mTypeBits = 16;
mIsFloat = true;
break;
case RS_TYPE_FLOAT_32:
mTypeBits = 32;
mIsFloat = true;
break;
case RS_TYPE_FLOAT_64:
mTypeBits = 64;
mIsFloat = true;
break;
case RS_TYPE_SIGNED_8:
mTypeBits = 8;
mIsSigned = true;
break;
case RS_TYPE_SIGNED_16:
mTypeBits = 16;
mIsSigned = true;
break;
case RS_TYPE_SIGNED_32:
mTypeBits = 32;
mIsSigned = true;
break;
case RS_TYPE_SIGNED_64:
mTypeBits = 64;
mIsSigned = true;
break;
case RS_TYPE_UNSIGNED_8:
mTypeBits = 8;
break;
case RS_TYPE_UNSIGNED_16:
mTypeBits = 16;
break;
case RS_TYPE_UNSIGNED_32:
mTypeBits = 32;
break;
case RS_TYPE_UNSIGNED_64:
mTypeBits = 64;
break;
}
mBits = mTypeBits * mVectorSize;
}
uint32_t Component::getGLType() const
{
switch (mType) {
case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5;
case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1;
case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4;
//case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT;
case RS_TYPE_FLOAT_32: return GL_FLOAT;
case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE;
case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT;
case RS_TYPE_SIGNED_8: return GL_BYTE;
case RS_TYPE_SIGNED_16: return GL_SHORT;
default: break;
}
return 0;
}
uint32_t Component::getGLFormat() const
{
switch (mKind) {
case RS_KIND_PIXEL_L: return GL_LUMINANCE;
case RS_KIND_PIXEL_A: return GL_ALPHA;
case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
case RS_KIND_PIXEL_RGB: return GL_RGB;
case RS_KIND_PIXEL_RGBA: return GL_RGBA;
default: break;
}
return 0;
}
static const char * gCTypeStrings[] = {
0,
0,//"F16",
"float",
"double",
"char",
"short",
"int",
0,//"S64",
"char",//U8",
"short",//U16",
"int",//U32",
0,//"U64",
0,//"UP_565",
0,//"UP_5551",
0,//"UP_4444",
0,//"ELEMENT",
0,//"TYPE",
0,//"ALLOCATION",
0,//"SAMPLER",
0,//"SCRIPT",
0,//"MESH",
0,//"PROGRAM_FRAGMENT",
0,//"PROGRAM_VERTEX",
0,//"PROGRAM_RASTER",
0,//"PROGRAM_STORE",
};
static const char * gCVecTypeStrings[] = {
0,
0,//"F16",
"vecF32",
"vecF64",
"vecI8",
"vecI16",
"vecI32",
0,//"S64",
"vecU8",//U8",
"vecU16",//U16",
"vecU32",//U32",
0,//"U64",
0,//"UP_565",
0,//"UP_5551",
0,//"UP_4444",
0,//"ELEMENT",
0,//"TYPE",
0,//"ALLOCATION",
0,//"SAMPLER",
0,//"SCRIPT",
0,//"MESH",
0,//"PROGRAM_FRAGMENT",
0,//"PROGRAM_VERTEX",
0,//"PROGRAM_RASTER",
0,//"PROGRAM_STORE",
};
String8 Component::getCType() const
{
char buf[64];
if (mVectorSize == 1) {
return String8(gCTypeStrings[mType]);
}
// Yuck, acc WAR
// Appears to have problems packing chars
if (mVectorSize == 4 && mType == RS_TYPE_UNSIGNED_8) {
return String8("int");
}
String8 s(gCVecTypeStrings[mType]);
sprintf(buf, "_%i_t", mVectorSize);
s.append(buf);
return s;
}
String8 Component::getGLSLType() const
{
if (mType == RS_TYPE_SIGNED_32) {
switch(mVectorSize) {
case 1: return String8("int");
case 2: return String8("ivec2");
case 3: return String8("ivec3");
case 4: return String8("ivec4");
}
}
if (mType == RS_TYPE_FLOAT_32) {
switch(mVectorSize) {
case 1: return String8("float");
case 2: return String8("vec2");
case 3: return String8("vec3");
case 4: return String8("vec4");
}
}
return String8();
}
static const char * gTypeStrings[] = {
"NONE",
"F16",
"F32",
"F64",
"S8",
"S16",
"S32",
"S64",
"U8",
"U16",
"U32",
"U64",
"UP_565",
"UP_5551",
"UP_4444",
"ELEMENT",
"TYPE",
"ALLOCATION",
"SAMPLER",
"SCRIPT",
"MESH",
"PROGRAM_FRAGMENT",
"PROGRAM_VERTEX",
"PROGRAM_RASTER",
"PROGRAM_STORE",
};
static const char * gKindStrings[] = {
"USER",
"COLOR",
"POSITION",
"TEXTURE",
"NORMAL",
"INDEX",
"POINT_SIZE",
"PIXEL_L",
"PIXEL_A",
"PIXEL_LA",
"PIXEL_RGB",
"PIXEL_RGBA",
};
void Component::dumpLOGV(const char *prefix) const
{
LOGV("%s Component: %s, %s, vectorSize=%i, bits=%i",
prefix, gTypeStrings[mType], gKindStrings[mKind], mVectorSize, mBits);
}