475 lines
19 KiB
Plaintext
475 lines
19 KiB
Plaintext
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page.title=Android 2.2 Platform
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sdk.platform.version=2.2
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sdk.platform.apiLevel=8
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sdk.platform.majorMinor=minor
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#features">Platform Highlights</a></li>
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<li><a href="#relnotes">Revisions</a></li>
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<li><a href="#api-level">API Level</a></li>
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<li><a href="#api">Framework API Changes</a>
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<li><a href="#apps">Built-in Applications</a></li>
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<li><a href="#locs">Locales</a></li>
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<li><a href="#skins">Emulator Skins</a></li>
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</ol>
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</li>
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</ol>
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<h2>Reference</h2>
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<ol>
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<li><a
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href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
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Differences Report »</a> </li>
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</ol>
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<h2>See Also</h2>
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<ol>
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<li><a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a></li>
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</ol>
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</div>
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</div>
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<p>
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<em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p>
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<p>Android {@sdkPlatformVersion} is a {@sdkPlatformMajorMinor} platform release including user
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features, developer features, API changes, and bug
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fixes. For information on developer features and API changes, see the
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<a href="#api">Framework API</a> section.</p>
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<p>For developers, the Android {@sdkPlatformVersion} platform is available as a
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downloadable component for the Android SDK. The downloadable platform includes a
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fully compliant Android library and system image, as well as a set of emulator
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skins, sample applications, and more. The downloadable platform
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includes no external libraries. </p>
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<p>To get started developing or testing against the Android
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{@sdkPlatformVersion} platform, use the Android SDK and AVD Manager tool to
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download the platform into your SDK. For more information,
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see <a href="{@docRoot}sdk/adding-components.html">Adding SDK
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Components</a>. If you are new to Android, <a
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href="{@docRoot}sdk/index.html">download the SDK Starter Package</a>
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first.</p>
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<h2 id="features">Platform Highlights</h2>
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<p>For a list of new user features and platform highlights, see the <a
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href="http://developer.android.com/sdk/android-2.2-highlights.html">Android
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2.2 Platform Highlights</a> document.</p>
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<h2 id="relnotes">Revisions</h2>
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<p>The sections below provide notes about successive releases of
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the Android {@sdkPlatformVersion} platform component for the Android SDK, as denoted by
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revision number. To determine what revision(s) of the Android
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{@sdkPlatformVersion} platforms are installed in your SDK environment, refer to
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the "Installed Packages" listing in the Android SDK and AVD Manager.</p>
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<script type="text/javascript">
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function toggleDiv(link) {
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var toggleable = $(link).parent();
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if (toggleable.hasClass("closed")) {
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//$(".toggleme", toggleable).slideDown("fast");
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toggleable.removeClass("closed");
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toggleable.addClass("open");
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$(".toggle-img", toggleable).attr("title", "hide").attr("src", (toRoot + "assets/images/triangle-opened.png"));
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} else {
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//$(".toggleme", toggleable).slideUp("fast");
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toggleable.removeClass("open");
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toggleable.addClass("closed");
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$(".toggle-img", toggleable).attr("title", "show").attr("src", (toRoot + "assets/images/triangle-closed.png"));
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}
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return false;
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}
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</script>
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<style>
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.toggleable {
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padding: .25em 1em 0em 1em;
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margin-bottom: 0;
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}
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.toggleme {
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padding: 1em 1em 0 2em;
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line-height:1em;
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}
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.toggleable a {
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text-decoration:none;
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}
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.toggleme a {
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text-decoration:underline;
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}
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.toggleable.closed .toggleme {
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display:none;
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}
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#jd-content .toggle-img {
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margin:0;
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}
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</style>
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<div class="toggleable opened">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px" width="9px" />
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Android {@sdkPlatformVersion}, Revision 2</a> <em>(July 2010)</em></a>
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<div class="toggleme">
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<dl>
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<dt>Dependencies:</dt>
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<dd>
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<p>Requires SDK Tools r6 or higher.</p>
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</dd>
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<dt>System Image:</dt>
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<dd>
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<ul>
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<li>Adds default Search Widget.</li>
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<li>Includes proper provisioning for the platform's Backup Manager. For more information about how to use the Backup Manager, see <a href="{@docRoot}guide/topics/data/backup.html">Data Backup</a>.</li>
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<li>Updates the Android 2.2 system image to FRF91.</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" />
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Android {@sdkPlatformVersion}, Revision 1</a> <em>(May 2010)</em></a>
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<div class="toggleme">
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<dl>
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<dt>Dependencies:</dt>
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<dd>
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<p>Requires SDK Tools r6 or higher.</p>
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</dd>
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<dt>Tools:</dt>
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<dd>
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<p>Adds support for building with Android library projects. See <a href="tools-notes.html">SDK Tools, r6</a> for information.</p>
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</dd>
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</dl>
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</div>
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</div>
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<h2 id="api-level">API Level</h2>
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<p>The Android {@sdkPlatformVersion} platform delivers an updated version of
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the framework API. The Android {@sdkPlatformVersion} API
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is assigned an integer identifier —
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<strong>{@sdkPlatformApiLevel}</strong> — that is
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stored in the system itself. This identifier, called the "API Level", allows the
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system to correctly determine whether an application is compatible with
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the system, prior to installing the application. </p>
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<p>To use APIs introduced in Android {@sdkPlatformVersion} in your
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application, you need to set the proper value, "{@sdkPlatformApiLevel}", in the
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<code>android:minSdkVersion</code> attributes of the <code><uses-sdk></code>
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element in your application's manifest. </p>
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<p>For more information about how to use API Level, see the <a
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href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
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<h2 id="api">Framework API Changes</h2>
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<p>The sections below provide information about changes made to the application
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framework API provided by the Android {@sdkPlatformVersion} platform.</p>
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<h3 id="install-loc">App installation on external storage media</h3>
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<p>The Android platform now allows applications to request installation onto the
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device's external storage media (such as the SD card), as an alternative to
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installation onto the device's internal memory. </p>
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<p>Application developers can express the preferred installation location for
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their applications by means of a new attribute of <code><manifest></code>
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in the manifest file, <a
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href="{@docRoot}guide/topics/manifest/manifest-element.html#install"><code>
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android:installLocation</code></a>. The attribute supports three values:
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<code>"internalOnly"</code>, <code>"preferExternal"</code>, and
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<code>"auto"</code>. At install time, the system checks the value of
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<code>android:installLocation</code> and installs the application
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<code>.apk</code> according to the preferred location, if possible. If the
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application has requested external installation, the system installs it into a
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private, encrypted partition in the external media. Once an application .apk is
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installed externally, the system lets the user change the storage location of
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the .apk and move it onto the device's internal memory if needed (and vice
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versa), through Manage Applications in the user settings.</p>
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<p>By default, the system installs all applications onto the device's internal
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memory, except for those that explicitly request external installation. This
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means that the system will always install legacy applications onto internal
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memory, since they do not have access to the
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<code>android:installLocation</code> attribute. However, it is possible to
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configure and compile a legacy application such that it is installed internally
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on older versions of the platform and externally on Android 2.2 and later
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platforms, if necessary. </p>
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<p>Note that requesting installation onto the device's external media is not
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suitable for all applications, particularly because the external media may be
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removable and unmounting/remounting may disrupt the user experience and system
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settings.</p>
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<p>For more information about setting a preferred install location for your
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application, including a discussion of what types of applications should and
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should not request external installation, please read the <a
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href="{@docRoot}guide/appendix/install-location.html">App Install Location</a>
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document. </p>
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<h3 id="backup-manager">Data backup</h3>
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<p>The platform now provides a generalized backup service that
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applications can use to backup and restore user data, to ensure that users can
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maintain their data when switching devices or reinstalling the application. The
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Backup Manager handles the work of transporting the application data to and from
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the backup storage area in the cloud. The Backup Manager can store any type of
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data, from arbitrary data to files, and manages backup and restore operations
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in an atomic manner. For more information, see <a
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href="{@docRoot}guide/topics/data/backup.html">Data Backup</a>.</p>
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<h3>Graphics</h3>
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<ul>
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<li>New OpenGL ES 2.0 APIs in {@link android.opengl.GLES20 android.opengl.GLES20}.</li>
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<li>New {@link android.opengl.ETC1}, {@link android.opengl.ETC1Util}, and {@link android.opengl.ETC1Util.ETC1Texture} classes and utility methods for using ETC1 for texture compression.</li>
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<li>New {@link android.graphics.ImageFormat} class.</li>
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<li>New {@link android.graphics.YuvImage YUV image format API} to enable compression from YUV to JPEG and manipulation of YUV data.</li>
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</ul>
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<h3>Media</h3>
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<ul>
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<li>New APIs in {@link android.media.AudioManager android.media.AudioManager} for managing audio focus, transport control, transient loss of audio focus, ducking.</li>
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<li>New broadcast intent for routing audio to SCO — {@link android.media.AudioManager#ACTION_SCO_AUDIO_STATE_CHANGED} with extras indicating new state.</li>
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<li>New APIs in {@link android.media.SoundPool} to detect completion of sound-loading.</li>
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<li>New APIs in {@link android.media.SoundPool} for auto pause and resume.</li>
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<li>New APIs in {@link android.media.MediaRecorder} for specifying audio settings for number of channels, encoding and sampling rates, sampling rate.</li>
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<li>New APIs for adding files to the media database, so that they are automatically scanned. See {@link android.media.MediaScannerConnection#scanFile(Context, String[], String[], OnScanCompletedListener) MediaScannerConnection.scanFile} and {@link android.media.MediaScannerConnection.OnScanCompletedListener MediaScannerConnection.OnScanCompletedListener}.</li>
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</ul>
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<h3>Speech recognition and third-party recognition engines</h3>
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<ul>
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<li>The platform provides new speech-recognition APIs that allow applications to have a richer interaction with the available voice recognizer. For example, the APIs are sufficient to integrate voice recognition deeply into an IME.</li>
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<li>The platform also provides a {@link android.speech.RecognitionService} base class that lets third-party developers create plug-in recognition engines. </li>
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<li>New {@link android.speech.RecognitionListener} interface to receive callbacks.</li>
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<li>New {@link android.speech.RecognizerIntent} extras that let a requester app specify details as preferred language, minimum length in milliseconds, and so on.</li>
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</ul>
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<h3>Camera and camcorder</h3>
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<ul>
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<li>Changes to camera preview API to improve efficieny of preview pipeline. </li>
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<li>New display orientation for camera (it can now work in portrait orientation).</li>
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<li>New APIs in {@link android.hardware.Camera android.hardware.Camera} for managing zoom level.</li>
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<li>New APIs {@link android.hardware.Camera.Parameters android.hardware.Camera.Parameters} for querying and setting device camera settings such as focal length, exposure, zoom level, view angle, and others.</li>
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<li>New {@link android.media.ThumbnailUtils thumbnail} utility for video and image thumbnails.</li>
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<li>New {@link android.media.CamcorderProfile} and {@link android.media.CamcorderProfile} classes enable apps to determine device hardware camera capablities.</li>
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<li>New support in {@link android.media.ExifInterface android.media.ExifInterface} for retrieving GPS and focal length.</li>
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</ul>
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<h3>Device policy manager</h3>
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<p>New device policy management APIs allow developers to write "device
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administrator" applications that can control security features of the device,
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such as the minimum password strength, data wipe, and so on. Users can select
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the administrators that are enabled on their devices. For more information, see
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the {@link android.app.admin android.app.admin} classees or the example
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application code in <a
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href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/DeviceAdminSample.html">DeviceAdminSample.java</a>.</p>
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<h3>UI Framework</h3>
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<ul>
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<li>New UI modes "car mode" and "night mode" and {@link android.app.UiModeManager} let applications adjust their application UI for specific user modes. </li>
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<li>New {@link android.view.ScaleGestureDetector} that lets Views detect and handle transformation gestures that involve more than one pointer (multitouch) using the supplied MotionEvents. </li>
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<li>Improvements in the way that multitouch events are reported in {@link android.view.MotionEvent} objects.</li>
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<li>The layout attribute <code>fill_parent</code> is renamed to <code>match_parent</code>. This affects both XML and Java code (see {@link android.view.ViewGroup.LayoutParams}). Note that the platform will continue to honor uses of <code>fill_parent</code> in legacy applications. </li>
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<li>New layout attributes {@link android.R.attr#tabStripEnabled}, {@link android.R.attr#tabStripRight}, and {@link android.R.attr#tabStripLeft} let developers customize the bottom strip of TabWidgets.</li>
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<li>Better support for managed dialogs in Activity.</li>
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</ul>
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<h3>Accounts and sync</h3>
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<ul>
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<li>New method {@link android.content.ContentResolver#addPeriodicSync(Account, String, Bundle, long) AddPeriodicSync()} lets you schedule a periodic sync with a specific account, authority, and extras at the given frequency.</li>
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</ul>
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<h3>New manifest elements and attributes</h3>
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<ul>
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<li>For specifying the application's preferred install location (see <a href="#install-loc">App Installation on External Storage Media</a>, above):
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<ul>
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<li>New <code>android:installLocation</code> attribute of the <code><manifest></code> element. Specifies the default install location defined by an application.</li>
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</ul>
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</li>
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<li>For managing user data backup (see <a href="#backup-manager">Backup manager</a>, above, for more information):
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|
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<ul>
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<li> New <code>android:backupAgent</code> attribute of the
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<code><application></code> element. Specifies the component name of the
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BackupAgent subclass provided by the application to handle backup/restore
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operations, if any.</li>
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<li> New <code>android:restoreAnyVersion</code> attribute of the
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<code><application></code> element. Boolean value that indicates whether
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the application is prepared to attempt a restore of any backed-up dataset, even
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if the backup is apparently from a newer version of the application than is
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currently installed on the device.</li>
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</ul>
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</li>
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<li>For managing the platform's JIT compiler:
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<ul>
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<li>New <code>android:vmSafeMode</code> attribute of the <code><application></code> element. Boolean value that specifies whether to disable JIT compiler optimizations when running the application.</li>
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</ul>
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</li>
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</ul>
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|
<h3>Permissions</h3>
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<ul>
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<li><code>android.permission.BIND_DEVICE_ADMIN</code> — Any device administration broadcast receiver must require this permission, to ensure that only the system can interact with it.</li>
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<li><code>android.permission.KILL_BACKGROUND_PROCESSES</code> — Allows an application to call {@link android.app.ActivityManager#killBackgroundProcesses(String)}.
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<li><code>android.permission.BIND_WALLPAPER</code> — Any {@link android.service.wallpaper.WallpaperService} must require this permission, to ensure that only the system can interact with it.</li>
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<li><code>android.permission.SET_TIME</code> — Allows an application to set the system time.</li>
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</ul>
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||
|
|
||
|
<h3 id="api-diff">API differences report</h3>
|
||
|
|
||
|
<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API
|
||
|
Level {@sdkPlatformApiLevel}), see the <a
|
||
|
href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
|
||
|
Differences Report</a>.</p>
|
||
|
|
||
|
|
||
|
<h2 id="apps">Built-in Applications</h2>
|
||
|
|
||
|
<p>The system image included in the downloadable platform provides these
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||
|
built-in applications:</p>
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||
|
|
||
|
<table style="border:0;padding-bottom:0;margin-bottom:0;">
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||
|
<tr>
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||
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<td style="border:0;padding-bottom:0;margin-bottom:0;">
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<ul>
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<li>Alarm Clock</li>
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||
|
<li>Browser</li>
|
||
|
<li>Calculator</li>
|
||
|
<li>Camera</li>
|
||
|
<li>Contacts</li>
|
||
|
<li>Custom Locale (developer app)</li>
|
||
|
<li>Dev Tools (developer app)</li>
|
||
|
<li>Email</li>
|
||
|
</ul>
|
||
|
</td>
|
||
|
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
|
||
|
<ul>
|
||
|
|
||
|
<li>Gallery</li>
|
||
|
<li>IMEs for Japanese, Chinese, and Latin text input</li>
|
||
|
<li>Messaging</li>
|
||
|
<li>Music</li>
|
||
|
<li>Phone</li>
|
||
|
<li>Settings</li>
|
||
|
<li>Spare Parts (developer app)</li>
|
||
|
</ul>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
<h2 id="locs" style="margin-top:.75em;">Locales</h2>
|
||
|
|
||
|
<p>The system image included in the downloadable platform provides a variety of
|
||
|
built-in locales. In some cases, region-specific strings are available for the
|
||
|
locales. In other cases, a default version of the language is used. The
|
||
|
languages that are available in the Android {@sdkPlatformVersion} system
|
||
|
image are listed below (with <em>language</em>_<em>country/region</em> locale
|
||
|
descriptor).</p>
|
||
|
|
||
|
<table style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
|
<tr>
|
||
|
<td style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
|
<ul>
|
||
|
<li>Chinese, PRC (zh_CN)</li>
|
||
|
<li>Chinese, Taiwan (zh_TW)</li>
|
||
|
<li>Czech (cs_CZ)</li>
|
||
|
<li>Dutch, Netherlands (nl_NL)</li>
|
||
|
<li>Dutch, Belgium (nl_BE)</li>
|
||
|
<li>English, US (en_US)</li>
|
||
|
<li>English, Britain (en_GB)</li>
|
||
|
<li>English, Canada (en_CA)</li>
|
||
|
<li>English, Australia (en_AU)</li>
|
||
|
<li>English, New Zealand (en_NZ)</li>
|
||
|
<li>English, Singapore(en_SG)</li>
|
||
|
<li>French, France (fr_FR)</li>
|
||
|
<li>French, Belgium (fr_BE)</li>
|
||
|
</ul>
|
||
|
</td>
|
||
|
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
|
||
|
<li>French, Canada (fr_CA)</li>
|
||
|
<li>French, Switzerland (fr_CH)</li>
|
||
|
<li>German, Germany (de_DE)</li>
|
||
|
<li>German, Austria (de_AT)</li>
|
||
|
<li>German, Switzerland (de_CH)</li>
|
||
|
<li>German, Liechtenstein (de_LI)</li>
|
||
|
<li>Italian, Italy (it_IT)</li>
|
||
|
<li>Italian, Switzerland (it_CH)</li>
|
||
|
<li>Japanese (ja_JP)</li>
|
||
|
<li>Korean (ko_KR)</li>
|
||
|
<li>Polish (pl_PL)</li>
|
||
|
<li>Russian (ru_RU)</li>
|
||
|
<li>Spanish (es_ES)</li>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
|
||
|
<p>Localized UI strings match the locales that are accessible
|
||
|
through Settings.</p>
|
||
|
|
||
|
<p class="note"><strong>Note:</strong> Android supports more locales than are listed above. However,
|
||
|
the entire collection of locale strings cannot fit on a single system image, so the above list is
|
||
|
only what's included in the system image for the SDK. All of Android's supported locales are
|
||
|
available in the <a href="http://source.android.com/">Android Open Source Project</a>.</p>
|
||
|
|
||
|
<h2 id="skins">Emulator Skins</h2>
|
||
|
|
||
|
<p>The downloadable platform includes a set of emulator skins that you can use
|
||
|
for modeling your application in different screen sizes and resolutions. The
|
||
|
emulator skins are:</p>
|
||
|
|
||
|
<ul>
|
||
|
<li>
|
||
|
QVGA (240x320, low density, small screen)
|
||
|
</li>
|
||
|
<li>
|
||
|
WQVGA (240x400, low density, normal screen)
|
||
|
</li>
|
||
|
<li>
|
||
|
FWQVGA (240x432, low density, normal screen)
|
||
|
</li>
|
||
|
<li>
|
||
|
HVGA (320x480, medium density, normal screen)
|
||
|
</li>
|
||
|
<li>
|
||
|
WVGA800 (480x800, high density, normal screen)
|
||
|
</li>
|
||
|
<li>
|
||
|
WVGA854 (480x854 high density, normal screen)
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
<p>For more information about how to develop an application that displays
|
||
|
and functions properly on all Android-powered devices, see <a
|
||
|
href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
|
||
|
Screens</a>.</p>
|