506 lines
18 KiB
Plaintext
506 lines
18 KiB
Plaintext
|
page.title=Android 1.6 Platform
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sdk.platform.version=1.6
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sdk.platform.apiLevel=4
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sdk.platform.majorMinor=minor
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#features">Platform Highlights</a></li>
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<li><a href="#relnotes">Revisions</a></li>
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<li><a href="#api-level">API Level</a></li>
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<li><a href="#api">Framework API Changes</a>
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<li><a href="#apps">Built-in Applications</a></li>
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<li><a href="#locs">Locales</a></li>
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<li><a href="#skins">Emulator Skins</a></li>
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</ol>
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</li>
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</ol>
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<h2>Reference</h2>
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<ol>
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<li><a
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href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
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Differences Report »</a> </li>
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</ol>
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<h2>See Also</h2>
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<ol>
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<li><a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a></li>
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</ol>
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</div>
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</div>
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<p>
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<em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p>
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<p>Android {@sdkPlatformVersion} is a {@sdkPlatformMajorMinor} platform release
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deployable to Android-powered handsets since October 2009.
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The platform includes new features for users and developers, as well as changes
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in the Android framework API. </p>
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<p>For developers, a new release of the Android {@sdkPlatformVersion} platform
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is available as a downloadable component for the Android SDK. The platform
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— Android 1.6 r2 — includes a fully compliant Android library and
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system image, as well as a set of emulator skins, sample applications, and minor
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development updates. The downloadable platform is fully compliant (API Level 4)
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and includes no external libraries.</p>
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<p>To get started developing or testing against the Android
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{@sdkPlatformVersion} platform, use the Android SDK and AVD Manager tool to
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download the latest Android 1.6 platform into your Android 1.6 or later SDK. For
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more information, see <a href="{@docRoot}sdk/adding-components.html">Adding SDK
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Components</a>.</p>
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<h2 id="features">Platform Highlights</h2>
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<p>For a list of new user features and platform highlights, see the <a
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href="http://developer.android.com/sdk/android-{@sdkPlatformVersion}-highlights.html">Android
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{@sdkPlatformVersion} Platform Highlights</a> document.</p>
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<h2 id="relnotes">Revisions</h2>
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<p>The sections below provide notes about successive releases of
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the Android {@sdkPlatformVersion} platform component for the Android SDK, as denoted by
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revision number. To determine what revision(s) of the Android
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{@sdkPlatformVersion} platforms are installed in your SDK environment, refer to
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the "Installed Packages" listing in the Android SDK and AVD Manager.</p>
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<script type="text/javascript">
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function toggleDiv(link) {
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var toggleable = $(link).parent();
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if (toggleable.hasClass("closed")) {
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//$(".toggleme", toggleable).slideDown("fast");
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toggleable.removeClass("closed");
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toggleable.addClass("open");
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$(".toggle-img", toggleable).attr("title", "hide").attr("src", (toRoot + "assets/images/triangle-opened.png"));
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} else {
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//$(".toggleme", toggleable).slideUp("fast");
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toggleable.removeClass("open");
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toggleable.addClass("closed");
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$(".toggle-img", toggleable).attr("title", "show").attr("src", (toRoot + "assets/images/triangle-closed.png"));
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}
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return false;
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}
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</script>
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<style>
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.toggleable {
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padding: .25em 1em 0em 1em;
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margin-bottom: 0;
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}
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.toggleme {
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padding: 1em 1em 0 2em;
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line-height:1em;
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}
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.toggleable a {
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text-decoration:none;
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}
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.toggleme a {
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text-decoration:underline;
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}
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.toggleable.closed .toggleme {
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display:none;
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}
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#jd-content .toggle-img {
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margin:0;
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}
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</style>
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<div class="toggleable opened">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px" width="9px" />
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Android 1.6, Revision 3</a> <em>(May 2010)</em></a>
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<div class="toggleme">
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<dl>
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<dt>Dependencies:</dt>
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<dd>
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<p>Requires SDK Tools r6 or higher.</p>
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</dd>
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<dt>Tools:</dt>
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<dd>
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<ul>
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<li>Adds support for library projects in the Ant build system.</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" />
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Android 1.6, Revision 2</a> <em>(December 2009)</em></a>
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<div class="toggleme">
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<dl>
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<dt>Dependencies:</dt>
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<dd>
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<p>Requires SDK Tools r4 or higher.</p>
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</dd>
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<dt>API related:</dt>
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<dd>
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<ul>
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<li>Properly exposes CDMA-related constants in <code><a href="{@docRoot}reference/android/telephony/TelephonyManager.html">android.telephony.TelephonyManager</a></code>: <code>DATA_ACTIVITY_DORMANT</code>,
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<code>PHONE_TYPE_CDMA</code>, <code>NETWORK_TYPE_CDMA</code>,
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<code>NETWORK_TYPE_EVDO_0</code>, <code>NETWORK_TYPE_EVDO_A</code>, and
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<code>NETWORK_TYPE_1xRTT</code>.</li>
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</ul>
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</dd>
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<dt>System image:</dt>
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<dd>
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<ul>
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<li>Fixes bug so that Bitmap's density is now propagated through Parcelable.</li>
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<li>Fixes NinePatchDrawable to properly scale its reported padding for compatibility mode.</li>
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<li>Fixes TextView to properly compute styled font metrics based on the screen density.</li>
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<li>Updates kernel to 2.6.29, to match kernel on commercially
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available Android-powered devices.</li>
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</ul>
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</dd>
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<dt>Tools:</dt>
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<dd>
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<ul>
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<li>Adds new Ant build system with support for Emma instrumentation projects
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(code coverage).</li>
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<li>Fixes emulator skins to properly emulate d-pad in landscape mode.</li>
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<li>Fixes density rendering in the layout editor in ADT.</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" />
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Android 1.6, Revision 1</a> <em>(September 2009)</em></a>
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<div class="toggleme">
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<dl>
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<dt>Dependencies</dt>
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<dd>
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<p>Requires SDK Tools r3 or higher.</p>
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</dd>
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</dl>
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</div>
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</div>
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<h2 id="api-level">API Level</h2>
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<p>The Android {@sdkPlatformVersion} platform delivers an updated version of
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the framework API. The Android {@sdkPlatformVersion} API
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is assigned an integer identifier —
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<strong>{@sdkPlatformApiLevel}</strong> — that is
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stored in the system itself. This identifier, called the "API Level", allows the
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system to correctly determine whether an application is compatible with
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the system, prior to installing the application. </p>
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<p>To use APIs introduced in Android {@sdkPlatformVersion} in your
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application, you need to set the proper value, "{@sdkPlatformApiLevel}", in the
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<code>android:minSdkVersion</code> attributes of the <code><uses-sdk></code>
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element in your application's manifest. </p>
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<p>For more information about how to use API Level, see the <a
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href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
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<h2 id="api">Framework API Changes</h2>
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<p>The sections below provide information about the application framework API provided by the Android {@sdkPlatformVersion} platform. </p>
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<h3 id="UIFramework">UI framework</h3>
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<ul>
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<li>New classes in {@link android.view.animation}
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to control the behavior of animations:
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<ul>
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<li><code>AnticipateInterpolator</code></li>
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<li><code>AnticipateOvershootInterpolator</code></li>
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<li><code>BounceInterpolator</code></li>
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<li><code>OvershootInterpolator</code></li>
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</ul>
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</li>
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<li>New XML attribute <code>android:onClick</code> to specify a View's
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<a href="/reference/android/view/View.OnClickListener.html">View.OnClickListener</a>
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from a layout file.
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</li>
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<li>New support for dealing with varying screen densities. Density
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information is associated with Bitmap and Canvas for performing the
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correct scaling. The framework will automatically scale bitmaps and
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nine-patches based on the density the resource was found under and the
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density of the screen, etc.
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</li><p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, you need to
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set the proper value, "{@sdkPlatformApiLevel}", in the attributes of the <code><uses-sdk></code>
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element in your application's manifest. </p>
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</ul>
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<h3>Search framework</h3>
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<ul>
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<li>Applications can now expose relevant content to users as search
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suggestions in the Quick Search Box, a new device-wide search capability that is
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accessible from the home screen. To support this, the search framework adds new
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attributes to the searchable metadata file. For complete information, see the
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{@link android.app.SearchManager SearchManager} documentation.
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</li>
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</ul>
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<h3>Accessibility framework</h3>
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<ul>
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<li>New {@link android.view.accessibility android.accessibility} package
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that includes classes for capturing accessibility events and forwarding them to
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an {@link android.accessibilityservice AccessibilityService} handler. </li>
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<li>New {@link android.accessibilityservice AccessibilityService} package
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that lets your application track user events and provide visual, audible, or
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haptic feedback to the user. </li>
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</ul>
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<h3>Gesture input</h3>
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<ul>
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<li>New {@link android.gesture gesture} API for creating, recognizing,
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loading, and saving gestures.</li>
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</ul>
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<h3>Text-to-speech</h3>
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<ul>
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<li>New {@link android.speech.tts android.speech.tts} package provides
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classes for synthesizing speech from text, for immediate playback or to create a
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sound file.</li>
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</ul>
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<h3>Graphics</h3>
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<ul>
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<li>Classes in {@link android.graphics android.graphics} now support scaling
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for different screen densities.</li>
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</ul>
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<h3>Telephony</h3>
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<ul>
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<li>New {@link android.telephony.SmsManager SmsManager} and other classes
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for sending and receiving SMS messages.</li>
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</ul>
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<h3>Utilities</h3>
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<ul>
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<li>New {@link android.util.DisplayMetrics DisplayMetrics} fields for
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determining the density of the current device screen.</li>
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</ul>
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<h3 id="AndroidManifest">Android Manifest elements</h3>
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<ul>
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<li>New <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
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<supports-screens>}</a> element lets you specify the device screen sizes that your
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application is designed and tested to support, where "size" is a combination
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of resolution and density. If your application is run on a device whose screen
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size is not specified in the <code><supports-screen></code> element, the system
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displays the application in <em>compatibility mode</em>, which performs best-effort scaling
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of the application UI to match the resolution and density of the screen.
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<p>The attributes available for defining an application's screen support are:
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<ul>
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<li><code>smallScreen</code>: Boolean value that indicates whether the
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application is designed to run on devices with small screens.
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Examples: QVGA low density; VGA high density.
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</li>
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<li><code>normalScreens</code>: Boolean value that indicates whether
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the application is designed to run on devices with normal screens.
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Examples: WQVGA low density; HVGA medium density; WVGA high density.
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</li>
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<li><code>largeScreens</code>: Boolean value that indicates whether
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the application is designed to run on devices with significantly
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larger screens, such that special care may be required on
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the application's part to make proper use of the screen area.
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Examples: VGA medium density; WVGA medium density.
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</li>
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<li><code>anyDensity</code>: Boolean value that indicates whether
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the application can accommodate any screen density.
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</li>
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<li><code>resizable</code>: Boolean value that indicates whether
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the application can expand its layout to fit slightly larger screens.
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</li>
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</ul>
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</p>
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</li>
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<li>New <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a>
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element lets an application specify hardware (or other)
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features that it requires to function normally. When an application
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specifies such features, the system allows the application to be installed only
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on devices that offer the required features. The element supports these
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attributes:
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<ul>
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<li><code>name</code>: The name of the feature required by the application. Currently accepts
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"android.hardware.camera" and "android.hardware.camera.autofocus" values, which specify that a
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camera and camera autofocus are required, respectively.</li>
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<li><code>glEsVersion</code>: Indicates the minimum version of OpenGL ES required.</li>
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</ul>
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|
</li>
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|
<li>New attributes for the
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<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> element:
|
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<ul>
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<li><code>targetSdkVersion</code>: Indicates the API Level that the application is targeting.
|
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|
It is able to run on older versions (down to minSdkVersion), but was explicitly tested to
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work with the version specified here. Specifying this version allows the platform to
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disable compatibility code that is not required or enable newer features that are not
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available to older applications. </li>
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<li><code>maxSdkVersion</code>: Indicates the maximum API Level on which an application is
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designed to run. <strong>Important:</strong> Please read the <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a>
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|
documentation before using this attribute. </li>
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</ul>
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</li>
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</li>
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|
</ul>
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||
|
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|
<h3>New permissions</h3>
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||
|
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||
|
<ul>
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||
|
<li>{@link android.Manifest.permission#CHANGE_WIFI_MULTICAST_STATE
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||
|
CHANGE_WIFI_MULTICAST_STATE}: Allows applications to enter Wi-Fi
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Multicast mode.
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|
</li>
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|
<li>{@link android.Manifest.permission#GLOBAL_SEARCH}: Allows the
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global search system to access the data of a specified content provider.
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|
</li>
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<li>{@link android.Manifest.permission#INSTALL_LOCATION_PROVIDER INSTALL_LOCATION_PROVIDER}:
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Allows an application to install a location provider into the Location Manager.
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|
</li>
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|
<li>{@link android.Manifest.permission#READ_HISTORY_BOOKMARKS READ_HISTORY_BOOKMARKS}:
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Allows an application to read (but not write) the user's browsing history
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|
and bookmarks.
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|
</li>
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<li>{@link android.Manifest.permission#WRITE_HISTORY_BOOKMARKS WRITE_HISTORY_BOOKMARKS}:
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Allows an application to write (but not read) the user's browsing history
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|
and bookmarks.
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|
</li>
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||
|
<li>{@link android.Manifest.permission#WRITE_EXTERNAL_STORAGE WRITE_EXTERNAL_STORAGE}:
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||
|
Allows an application to write to external storage. Applications using API Level 3
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||
|
and lower will be implicitly granted this permission (and this will be visible to
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|
the user); Applications using API Level 4 or higher must explicitly request this
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|
permission.
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||
|
</li>
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||
|
</ul>
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||
|
|
||
|
|
||
|
<h3 id="api-diff">API differences report</h3>
|
||
|
|
||
|
<p>For a detailed view of API changes in Android {@sdkPlatformVersion} (API Level {@sdkPlatformApiLevel}), as compared to
|
||
|
the previous version, see the <a href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
|
||
|
Differences Report</a>.</p>
|
||
|
|
||
|
<h2 id="apps">Built-in Applications</h2>
|
||
|
|
||
|
<p>The system image included in the downloadable platform provides these
|
||
|
built-in applications:</p>
|
||
|
|
||
|
<table style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
|
<tr>
|
||
|
<td style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
|
<ul>
|
||
|
<li>Alarm Clock</li>
|
||
|
<li>Browser</li>
|
||
|
<li>Calculator</li>
|
||
|
<li>Camcorder</li>
|
||
|
<li>Camera</li>
|
||
|
<li>Contacts</li>
|
||
|
<li>Custom Locale (developer app)</li>
|
||
|
<li>Dev Tools (developer app)</li>
|
||
|
<li>Dialer</li>
|
||
|
</ul>
|
||
|
</td>
|
||
|
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
|
||
|
<ul>
|
||
|
<li>Email</li>
|
||
|
<li>Gallery</li>
|
||
|
<li>Gestures Builder</li>
|
||
|
<li>IME for Japanese text input</li>
|
||
|
<li>Messaging</li>
|
||
|
<li>Music</li>
|
||
|
<li>Settings</li>
|
||
|
<li>Spare Parts (developer app)</li>
|
||
|
</ul>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
|
||
|
<h2 id="locs" style="margin-top:.75em;">Locales</h2>
|
||
|
|
||
|
<p>The system image included in the downloadable platform provides a variety of
|
||
|
built-in locales. In some cases, region-specific strings are available for the
|
||
|
locales. In other cases, a default version of the language is used. The
|
||
|
languages that are available in the Android {@sdkPlatformVersion} system
|
||
|
image are listed below (with <em>language</em>_<em>country/region</em>
|
||
|
locale descriptor).</p>
|
||
|
|
||
|
<table style="border:0;margin-bottom:0;padding-bottom:0;">
|
||
|
<tr>
|
||
|
<td style="border:0;padding-bottom:0;margin-bottom:0;">
|
||
|
<ul>
|
||
|
<li>Chinese, PRC (zh_CN)</li>
|
||
|
<li>Chinese, Taiwan (zh_TW)</li>
|
||
|
<li>Czech (cs_CZ)</li>
|
||
|
<li>Dutch, Netherlands (nl_NL)</li>
|
||
|
<li>Dutch, Belgium (nl_BE)</li>
|
||
|
<li>English, US (en_US)</li>
|
||
|
<li>English, Britain (en_GB)</li>
|
||
|
<li>English, Canada (en_CA)</li>
|
||
|
<li>English, Australia (en_AU)</li>
|
||
|
<li>English, New Zealand (en_NZ)</li>
|
||
|
<li>English, Singapore(en_SG)</li>
|
||
|
<li>French, France (fr_FR)</li>
|
||
|
<li>French, Belgium (fr_BE)</li>
|
||
|
</ul>
|
||
|
</td>
|
||
|
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
|
||
|
<li>French, Canada (fr_CA)</li>
|
||
|
<li>French, Switzerland (fr_CH)</li>
|
||
|
<li>German, Germany (de_DE)</li>
|
||
|
<li>German, Austria (de_AT)</li>
|
||
|
<li>German, Switzerland (de_CH)</li>
|
||
|
<li>German, Liechtenstein (de_LI)</li>
|
||
|
<li>Italian, Italy (it_IT)</li>
|
||
|
<li>Italian, Switzerland (it_CH)</li>
|
||
|
<li>Japanese (ja_JP)</li>
|
||
|
<li>Korean (ko_KR)</li>
|
||
|
<li>Polish (pl_PL)</li>
|
||
|
<li>Russian (ru_RU)</li>
|
||
|
<li>Spanish (es_ES)</li>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
|
||
|
<p>Localized UI strings match the locales that are accessible
|
||
|
through Settings.</p>
|
||
|
|
||
|
<h2 id="skins">Emulator Skins</h2>
|
||
|
|
||
|
<p>The downloadable platform includes a set of emulator skins that you can
|
||
|
use for modeling your application in different screen sizes and resolutions.
|
||
|
The emulator skins are: </p>
|
||
|
|
||
|
<ul>
|
||
|
<li>
|
||
|
QVGA (240x320, low density, small screen)
|
||
|
</li>
|
||
|
<li>
|
||
|
HVGA (320x480, medium density, normal screen)
|
||
|
</li>
|
||
|
<li>
|
||
|
WVGA800 (480x800, high density, normal screen)
|
||
|
</li>
|
||
|
<li>
|
||
|
WVGA854 (480x854 high density, normal screen)
|
||
|
</li>
|
||
|
</ul>
|
||
|
|
||
|
<p>For more information about how to develop an application that displays and functions properly on all Android-powered devices, see <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.</p>
|