327 lines
13 KiB
Java
327 lines
13 KiB
Java
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/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.view;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_NORMAL;
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import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_HARDWARE;
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import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_GPU;
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import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_PUSH_BUFFERS;
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/**
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* Abstract interface to someone holding a display surface. Allows you to
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* control the surface size and format, edit the pixels in the surface, and
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* monitor changes to the surface. This interface is typically available
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* through the {@link SurfaceView} class.
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*
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* <p>When using this interface from a thread different than the one running
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* its {@link SurfaceView}, you will want to carefully read the
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* {@link #lockCanvas} and {@link Callback#surfaceCreated Callback.surfaceCreated}.
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*/
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public interface SurfaceHolder {
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/**
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* Surface type.
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*
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* @see #SURFACE_TYPE_NORMAL
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* @see #SURFACE_TYPE_PUSH_BUFFERS
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*/
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/** Surface type: creates a regular surface, usually in main, non
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* contiguous, cached/buffered RAM. */
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public static final int SURFACE_TYPE_NORMAL = MEMORY_TYPE_NORMAL;
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/** Surface type: creates a suited to be used with DMA engines and
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* hardware accelerators.
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* @deprecated this is ignored, this value is set automatically when needed.
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*/
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@Deprecated
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public static final int SURFACE_TYPE_HARDWARE = MEMORY_TYPE_HARDWARE;
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/** Surface type: creates a surface suited to be used with the GPU
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* @deprecated this is ignored, this value is set automatically when needed.
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*/
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@Deprecated
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public static final int SURFACE_TYPE_GPU = MEMORY_TYPE_GPU;
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/** Surface type: creates a "push" surface, that is a surface that
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* doesn't owns its buffers. With such a surface lockCanvas will fail. */
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public static final int SURFACE_TYPE_PUSH_BUFFERS = MEMORY_TYPE_PUSH_BUFFERS;
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/**
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* Stereoscopic Side-by-Side Half 3D format
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*/
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public static final int STEREOSCOPIC_3D_FORMAT_SIDE_BY_SIDE_HALF_L_R = 0x10000;
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/**
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* Stereoscopic Top Bottom 3D format
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*/
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public static final int STEREOSCOPIC_3D_FORMAT_TOP_BOTTOM = 0x20000;
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/**
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* Stereoscopic Interleaved 3D format
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*/
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public static final int STEREOSCOPIC_3D_FORMAT_INTERLEAVED = 0x40000;
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/**
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* Stereoscopic Side-by-Side Full 3D format
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*/
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public static final int STEREOSCOPIC_3D_FORMAT_SIDE_BY_SIDE_FULL = 0x80000;
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/**
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* Stereoscopic Side-by-Side Half 3D format with L and R swapped
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*/
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public static final int STEREOSCOPIC_3D_FORMAT_SIDE_BY_SIDE_HALF_R_L = 0x100000;
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/**
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* Original Surface Resolution flag
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*/
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public static final int USE_ORIGINAL_SURFACE_RESOLUTION = 0x200000;
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/**
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* Exception that is thrown from {@link #lockCanvas} when called on a Surface
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* whose is SURFACE_TYPE_PUSH_BUFFERS.
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*/
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public static class BadSurfaceTypeException extends RuntimeException {
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public BadSurfaceTypeException() {
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}
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public BadSurfaceTypeException(String name) {
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super(name);
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}
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}
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/**
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* A client may implement this interface to receive information about
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* changes to the surface. When used with a {@link SurfaceView}, the
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* Surface being held is only available between calls to
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* {@link #surfaceCreated(SurfaceHolder)} and
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* {@link #surfaceDestroyed(SurfaceHolder). The Callback is set with
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* {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method.
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*/
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public interface Callback {
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/**
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* This is called immediately after the surface is first created.
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* Implementations of this should start up whatever rendering code
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* they desire. Note that only one thread can ever draw into
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* a {@link Surface}, so you should not draw into the Surface here
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* if your normal rendering will be in another thread.
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*
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* @param holder The SurfaceHolder whose surface is being created.
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*/
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public void surfaceCreated(SurfaceHolder holder);
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/**
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* This is called immediately after any structural changes (format or
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* size) have been made to the surface. You should at this point update
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* the imagery in the surface. This method is always called at least
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* once, after {@link #surfaceCreated}.
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*
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* @param holder The SurfaceHolder whose surface has changed.
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* @param format The new PixelFormat of the surface.
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* @param width The new width of the surface.
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* @param height The new height of the surface.
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*/
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public void surfaceChanged(SurfaceHolder holder, int format, int width,
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int height);
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/**
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* This is called immediately before a surface is being destroyed. After
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* returning from this call, you should no longer try to access this
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* surface. If you have a rendering thread that directly accesses
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* the surface, you must ensure that thread is no longer touching the
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* Surface before returning from this function.
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*
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* @param holder The SurfaceHolder whose surface is being destroyed.
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*/
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public void surfaceDestroyed(SurfaceHolder holder);
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}
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/**
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* Additional callbacks that can be received for {@link Callback}.
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*/
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public interface Callback2 extends Callback {
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/**
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* Called when the application needs to redraw the content of its
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* surface, after it is resized or for some other reason. By not
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* returning here until the redraw is complete, you can ensure that
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* the user will not see your surface in a bad state (at its new
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* size before it has been correctly drawn that way). This will
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* typically be preceeded by a call to {@link #surfaceChanged}.
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*
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* @param holder The SurfaceHolder whose surface has changed.
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*/
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public void surfaceRedrawNeeded(SurfaceHolder holder);
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}
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/**
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* Add a Callback interface for this holder. There can several Callback
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* interfaces associated to a holder.
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*
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* @param callback The new Callback interface.
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*/
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public void addCallback(Callback callback);
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/**
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* Removes a previously added Callback interface from this holder.
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*
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* @param callback The Callback interface to remove.
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*/
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public void removeCallback(Callback callback);
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/**
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* Use this method to find out if the surface is in the process of being
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* created from Callback methods. This is intended to be used with
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* {@link Callback#surfaceChanged}.
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*
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* @return true if the surface is in the process of being created.
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*/
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public boolean isCreating();
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/**
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* Sets the surface's type.
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*
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* @param type The surface's memory type.
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*/
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public void setType(int type);
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/**
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* Make the surface a fixed size. It will never change from this size.
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* When working with a {link SurfaceView}, this must be called from the
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* same thread running the SurfaceView's window.
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*
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* @param width The surface's width.
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* @param height The surface's height.
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*/
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public void setFixedSize(int width, int height);
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/**
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* Allow the surface to resized based on layout of its container (this is
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* the default). When this is enabled, you should monitor
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* {@link Callback#surfaceChanged} for changes to the size of the surface.
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* When working with a {link SurfaceView}, this must be called from the
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* same thread running the SurfaceView's window.
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*/
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public void setSizeFromLayout();
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/**
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* Set the desired PixelFormat of the surface. The default is OPAQUE.
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* When working with a {link SurfaceView}, this must be called from the
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* same thread running the SurfaceView's window.
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*
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* @param format A constant from PixelFormat.
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*
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* @see android.graphics.PixelFormat
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*/
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public void setFormat(int format);
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/**
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* Enable or disable option to keep the screen turned on while this
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* surface is displayed. The default is false, allowing it to turn off.
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* This is safe to call from any thread.
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*
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* @param screenOn Supply to true to force the screen to stay on, false
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* to allow it to turn off.
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*/
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public void setKeepScreenOn(boolean screenOn);
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/**
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* Start editing the pixels in the surface. The returned Canvas can be used
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* to draw into the surface's bitmap. A null is returned if the surface has
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* not been created or otherwise can not be edited. You will usually need
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* to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
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* to find out when the Surface is available for use.
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*
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* <p>The content of the Surface is never preserved between unlockCanvas() and
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* lockCanvas(), for this reason, every pixel within the Surface area
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* must be written. The only exception to this rule is when a dirty
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* rectangle is specified, in which case, non dirty pixels will be
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* preserved.
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*
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* <p>If you call this repeatedly when the Surface is not ready (before
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* {@link Callback#surfaceCreated Callback.surfaceCreated} or after
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* {@link Callback#surfaceDestroyed Callback.surfaceDestroyed}), your calls
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* will be throttled to a slow rate in order to avoid consuming CPU.
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*
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* <p>If null is not returned, this function internally holds a lock until
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* the corresponding {@link #unlockCanvasAndPost} call, preventing
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* {@link SurfaceView} from creating, destroying, or modifying the surface
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* while it is being drawn. This can be more convenience than accessing
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* the Surface directly, as you do not need to do special synchronization
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* with a drawing thread in {@link Callback#surfaceDestroyed
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* Callback.surfaceDestroyed}.
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*
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* @return Canvas Use to draw into the surface.
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*/
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public Canvas lockCanvas();
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/**
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* Just like {@link #lockCanvas()} but allows to specify a dirty rectangle.
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* Every
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* pixel within that rectangle must be written; however pixels outside
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* the dirty rectangle will be preserved by the next call to lockCanvas().
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*
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* @see android.view.SurfaceHolder#lockCanvas
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*
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* @param dirty Area of the Surface that will be modified.
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* @return Canvas Use to draw into the surface.
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*/
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public Canvas lockCanvas(Rect dirty);
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/**
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* Finish editing pixels in the surface. After this call, the surface's
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* current pixels will be shown on the screen, but its content is lost,
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* in particular there is no guarantee that the content of the Surface
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* will remain unchanged when lockCanvas() is called again.
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*
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* @see #lockCanvas()
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*
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* @param canvas The Canvas previously returned by lockCanvas().
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*/
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public void unlockCanvasAndPost(Canvas canvas);
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/**
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* Retrieve the current size of the surface. Note: do not modify the
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* returned Rect. This is only safe to call from the thread of
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* {@link SurfaceView}'s window, or while inside of
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* {@link #lockCanvas()}.
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*
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* @return Rect The surface's dimensions. The left and top are always 0.
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*/
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public Rect getSurfaceFrame();
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/**
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* Direct access to the surface object. The Surface may not always be
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* available -- for example when using a {@link SurfaceView} the holder's
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* Surface is not created until the view has been attached to the window
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* manager and performed a layout in order to determine the dimensions
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* and screen position of the Surface. You will thus usually need
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* to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
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* to find out when the Surface is available for use.
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*
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* <p>Note that if you directly access the Surface from another thread,
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* it is critical that you correctly implement
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* {@link Callback#surfaceCreated Callback.surfaceCreated} and
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* {@link Callback#surfaceDestroyed Callback.surfaceDestroyed} to ensure
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* that thread only accesses the Surface while it is valid, and that the
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* Surface does not get destroyed while the thread is using it.
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*
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* <p>This method is intended to be used by frameworks which often need
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* direct access to the Surface object (usually to pass it to native code).
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* When designing APIs always use SurfaceHolder to pass surfaces around
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* as opposed to the Surface object itself. A rule of thumb is that
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* application code should never have to call this method.
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*
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* @return Surface The surface.
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*/
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public Surface getSurface();
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}
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