M7350/base/core/java/android/view/IWindowManager.aidl

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/* //device/java/android/android/view/IWindowManager.aidl
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
package android.view;
import com.android.internal.view.IInputContext;
import com.android.internal.view.IInputMethodClient;
import android.content.res.Configuration;
import android.view.IApplicationToken;
import android.view.IOnKeyguardExitResult;
import android.view.IRotationWatcher;
import android.view.IWindowSession;
import android.view.KeyEvent;
import android.view.InputEvent;
import android.view.MotionEvent;
import android.view.InputChannel;
import android.view.InputDevice;
/**
* System private interface to the window manager.
*
* {@hide}
*/
interface IWindowManager
{
/**
* ===== NOTICE =====
* The first three methods must remain the first three methods. Scripts
* and tools rely on their transaction number to work properly.
*/
// This is used for debugging
boolean startViewServer(int port); // Transaction #1
boolean stopViewServer(); // Transaction #2
boolean isViewServerRunning(); // Transaction #3
IWindowSession openSession(in IInputMethodClient client,
in IInputContext inputContext);
boolean inputMethodClientHasFocus(IInputMethodClient client);
// These can only be called when injecting events to your own window,
// or by holding the INJECT_EVENTS permission. These methods may block
// until pending input events are finished being dispatched even when 'sync' is false.
// Avoid calling these methods on your UI thread or use the 'NoWait' version instead.
boolean injectKeyEvent(in KeyEvent ev, boolean sync);
boolean injectPointerEvent(in MotionEvent ev, boolean sync);
boolean injectTrackballEvent(in MotionEvent ev, boolean sync);
boolean injectInputEventNoWait(in InputEvent ev);
// These can only be called when holding the MANAGE_APP_TOKENS permission.
void pauseKeyDispatching(IBinder token);
void resumeKeyDispatching(IBinder token);
void setEventDispatching(boolean enabled);
void addWindowToken(IBinder token, int type);
void removeWindowToken(IBinder token);
void addAppToken(int addPos, IApplicationToken token,
int groupId, int requestedOrientation, boolean fullscreen);
void setAppGroupId(IBinder token, int groupId);
void setAppOrientation(IApplicationToken token, int requestedOrientation);
int getAppOrientation(IApplicationToken token);
void setFocusedApp(IBinder token, boolean moveFocusNow);
void prepareAppTransition(int transit);
int getPendingAppTransition();
void overridePendingAppTransition(String packageName, int enterAnim, int exitAnim);
void executeAppTransition();
void setAppStartingWindow(IBinder token, String pkg, int theme,
CharSequence nonLocalizedLabel, int labelRes,
int icon, IBinder transferFrom, boolean createIfNeeded);
void setAppWillBeHidden(IBinder token);
void setAppVisibility(IBinder token, boolean visible);
void startAppFreezingScreen(IBinder token, int configChanges);
void stopAppFreezingScreen(IBinder token, boolean force);
void removeAppToken(IBinder token);
void moveAppToken(int index, IBinder token);
void moveAppTokensToTop(in List<IBinder> tokens);
void moveAppTokensToBottom(in List<IBinder> tokens);
// Re-evaluate the current orientation from the caller's state.
// If there is a change, the new Configuration is returned and the
// caller must call setNewConfiguration() sometime later.
Configuration updateOrientationFromAppTokens(in Configuration currentConfig,
IBinder freezeThisOneIfNeeded);
void setNewConfiguration(in Configuration config);
// these require DISABLE_KEYGUARD permission
void disableKeyguard(IBinder token, String tag);
void reenableKeyguard(IBinder token);
void exitKeyguardSecurely(IOnKeyguardExitResult callback);
boolean inKeyguardRestrictedInputMode();
void closeSystemDialogs(String reason);
// These can only be called with the SET_ANIMATON_SCALE permission.
float getAnimationScale(int which);
float[] getAnimationScales();
void setAnimationScale(int which, float scale);
void setAnimationScales(in float[] scales);
// These require the READ_INPUT_STATE permission.
int getSwitchState(int sw);
int getSwitchStateForDevice(int devid, int sw);
int getScancodeState(int sw);
int getScancodeStateForDevice(int devid, int sw);
int getTrackballScancodeState(int sw);
int getDPadScancodeState(int sw);
int getKeycodeState(int sw);
int getKeycodeStateForDevice(int devid, int sw);
int getTrackballKeycodeState(int sw);
int getDPadKeycodeState(int sw);
InputChannel monitorInput(String inputChannelName);
// Report whether the hardware supports the given keys; returns true if successful
boolean hasKeys(in int[] keycodes, inout boolean[] keyExists);
// Get input device information.
InputDevice getInputDevice(int deviceId);
int[] getInputDeviceIds();
// For testing
void setInTouchMode(boolean showFocus);
// These can only be called with the SET_ORIENTATION permission.
/**
* Change the current screen rotation, constants as per
* {@link android.view.Surface}.
* @param rotation the intended rotation.
* @param alwaysSendConfiguration Flag to force a new configuration to
* be evaluated. This can be used when there are other parameters in
* configuration that are changing.
* @param animFlags Animation flags as per {@link android.view.Surface}.
*/
void setRotation(int rotation, boolean alwaysSendConfiguration, int animFlags);
/**
* Retrieve the current screen orientation, constants as per
* {@link android.view.Surface}.
*/
int getRotation();
/**
* Watch the rotation of the screen. Returns the current rotation,
* calls back when it changes.
*/
int watchRotation(IRotationWatcher watcher);
}