160 lines
6.5 KiB
Plaintext
160 lines
6.5 KiB
Plaintext
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/* //device/java/android/android/view/IWindowManager.aidl
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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package android.view;
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import com.android.internal.view.IInputContext;
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import com.android.internal.view.IInputMethodClient;
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import android.content.res.Configuration;
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import android.view.IApplicationToken;
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import android.view.IOnKeyguardExitResult;
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import android.view.IRotationWatcher;
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import android.view.IWindowSession;
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import android.view.KeyEvent;
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import android.view.InputEvent;
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import android.view.MotionEvent;
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import android.view.InputChannel;
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import android.view.InputDevice;
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/**
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* System private interface to the window manager.
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*
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* {@hide}
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*/
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interface IWindowManager
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{
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/**
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* ===== NOTICE =====
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* The first three methods must remain the first three methods. Scripts
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* and tools rely on their transaction number to work properly.
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*/
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// This is used for debugging
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boolean startViewServer(int port); // Transaction #1
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boolean stopViewServer(); // Transaction #2
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boolean isViewServerRunning(); // Transaction #3
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IWindowSession openSession(in IInputMethodClient client,
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in IInputContext inputContext);
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boolean inputMethodClientHasFocus(IInputMethodClient client);
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// These can only be called when injecting events to your own window,
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// or by holding the INJECT_EVENTS permission. These methods may block
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// until pending input events are finished being dispatched even when 'sync' is false.
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// Avoid calling these methods on your UI thread or use the 'NoWait' version instead.
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boolean injectKeyEvent(in KeyEvent ev, boolean sync);
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boolean injectPointerEvent(in MotionEvent ev, boolean sync);
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boolean injectTrackballEvent(in MotionEvent ev, boolean sync);
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boolean injectInputEventNoWait(in InputEvent ev);
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// These can only be called when holding the MANAGE_APP_TOKENS permission.
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void pauseKeyDispatching(IBinder token);
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void resumeKeyDispatching(IBinder token);
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void setEventDispatching(boolean enabled);
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void addWindowToken(IBinder token, int type);
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void removeWindowToken(IBinder token);
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void addAppToken(int addPos, IApplicationToken token,
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int groupId, int requestedOrientation, boolean fullscreen);
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void setAppGroupId(IBinder token, int groupId);
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void setAppOrientation(IApplicationToken token, int requestedOrientation);
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int getAppOrientation(IApplicationToken token);
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void setFocusedApp(IBinder token, boolean moveFocusNow);
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void prepareAppTransition(int transit);
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int getPendingAppTransition();
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void overridePendingAppTransition(String packageName, int enterAnim, int exitAnim);
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void executeAppTransition();
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void setAppStartingWindow(IBinder token, String pkg, int theme,
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CharSequence nonLocalizedLabel, int labelRes,
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int icon, IBinder transferFrom, boolean createIfNeeded);
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void setAppWillBeHidden(IBinder token);
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void setAppVisibility(IBinder token, boolean visible);
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void startAppFreezingScreen(IBinder token, int configChanges);
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void stopAppFreezingScreen(IBinder token, boolean force);
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void removeAppToken(IBinder token);
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void moveAppToken(int index, IBinder token);
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void moveAppTokensToTop(in List<IBinder> tokens);
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void moveAppTokensToBottom(in List<IBinder> tokens);
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// Re-evaluate the current orientation from the caller's state.
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// If there is a change, the new Configuration is returned and the
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// caller must call setNewConfiguration() sometime later.
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Configuration updateOrientationFromAppTokens(in Configuration currentConfig,
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IBinder freezeThisOneIfNeeded);
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void setNewConfiguration(in Configuration config);
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// these require DISABLE_KEYGUARD permission
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void disableKeyguard(IBinder token, String tag);
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void reenableKeyguard(IBinder token);
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void exitKeyguardSecurely(IOnKeyguardExitResult callback);
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boolean inKeyguardRestrictedInputMode();
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void closeSystemDialogs(String reason);
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// These can only be called with the SET_ANIMATON_SCALE permission.
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float getAnimationScale(int which);
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float[] getAnimationScales();
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void setAnimationScale(int which, float scale);
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void setAnimationScales(in float[] scales);
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// These require the READ_INPUT_STATE permission.
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int getSwitchState(int sw);
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int getSwitchStateForDevice(int devid, int sw);
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int getScancodeState(int sw);
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int getScancodeStateForDevice(int devid, int sw);
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int getTrackballScancodeState(int sw);
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int getDPadScancodeState(int sw);
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int getKeycodeState(int sw);
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int getKeycodeStateForDevice(int devid, int sw);
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int getTrackballKeycodeState(int sw);
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int getDPadKeycodeState(int sw);
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InputChannel monitorInput(String inputChannelName);
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// Report whether the hardware supports the given keys; returns true if successful
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boolean hasKeys(in int[] keycodes, inout boolean[] keyExists);
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// Get input device information.
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InputDevice getInputDevice(int deviceId);
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int[] getInputDeviceIds();
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// For testing
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void setInTouchMode(boolean showFocus);
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// These can only be called with the SET_ORIENTATION permission.
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/**
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* Change the current screen rotation, constants as per
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* {@link android.view.Surface}.
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* @param rotation the intended rotation.
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* @param alwaysSendConfiguration Flag to force a new configuration to
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* be evaluated. This can be used when there are other parameters in
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* configuration that are changing.
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* @param animFlags Animation flags as per {@link android.view.Surface}.
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*/
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void setRotation(int rotation, boolean alwaysSendConfiguration, int animFlags);
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/**
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* Retrieve the current screen orientation, constants as per
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* {@link android.view.Surface}.
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*/
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int getRotation();
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/**
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* Watch the rotation of the screen. Returns the current rotation,
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* calls back when it changes.
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*/
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int watchRotation(IRotationWatcher watcher);
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}
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