307 lines
13 KiB
Java
307 lines
13 KiB
Java
|
/*
|
||
|
* Copyright (C) 2006 The Android Open Source Project
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
package android.view;
|
||
|
import android.graphics.Rect;
|
||
|
|
||
|
/**
|
||
|
* Standard constants and tools for placing an object within a potentially
|
||
|
* larger container.
|
||
|
*/
|
||
|
public class Gravity
|
||
|
{
|
||
|
/** Constant indicating that no gravity has been set **/
|
||
|
public static final int NO_GRAVITY = 0x0000;
|
||
|
|
||
|
/** Raw bit indicating the gravity for an axis has been specified. */
|
||
|
public static final int AXIS_SPECIFIED = 0x0001;
|
||
|
|
||
|
/** Raw bit controlling how the left/top edge is placed. */
|
||
|
public static final int AXIS_PULL_BEFORE = 0x0002;
|
||
|
/** Raw bit controlling how the right/bottom edge is placed. */
|
||
|
public static final int AXIS_PULL_AFTER = 0x0004;
|
||
|
/** Raw bit controlling whether the right/bottom edge is clipped to its
|
||
|
* container, based on the gravity direction being applied. */
|
||
|
public static final int AXIS_CLIP = 0x0008;
|
||
|
|
||
|
/** Bits defining the horizontal axis. */
|
||
|
public static final int AXIS_X_SHIFT = 0;
|
||
|
/** Bits defining the vertical axis. */
|
||
|
public static final int AXIS_Y_SHIFT = 4;
|
||
|
|
||
|
/** Push object to the top of its container, not changing its size. */
|
||
|
public static final int TOP = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
|
||
|
/** Push object to the bottom of its container, not changing its size. */
|
||
|
public static final int BOTTOM = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
|
||
|
/** Push object to the left of its container, not changing its size. */
|
||
|
public static final int LEFT = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)<<AXIS_X_SHIFT;
|
||
|
/** Push object to the right of its container, not changing its size. */
|
||
|
public static final int RIGHT = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_X_SHIFT;
|
||
|
|
||
|
/** Place object in the vertical center of its container, not changing its
|
||
|
* size. */
|
||
|
public static final int CENTER_VERTICAL = AXIS_SPECIFIED<<AXIS_Y_SHIFT;
|
||
|
/** Grow the vertical size of the object if needed so it completely fills
|
||
|
* its container. */
|
||
|
public static final int FILL_VERTICAL = TOP|BOTTOM;
|
||
|
|
||
|
/** Place object in the horizontal center of its container, not changing its
|
||
|
* size. */
|
||
|
public static final int CENTER_HORIZONTAL = AXIS_SPECIFIED<<AXIS_X_SHIFT;
|
||
|
/** Grow the horizontal size of the object if needed so it completely fills
|
||
|
* its container. */
|
||
|
public static final int FILL_HORIZONTAL = LEFT|RIGHT;
|
||
|
|
||
|
/** Place the object in the center of its container in both the vertical
|
||
|
* and horizontal axis, not changing its size. */
|
||
|
public static final int CENTER = CENTER_VERTICAL|CENTER_HORIZONTAL;
|
||
|
|
||
|
/** Grow the horizontal and vertical size of the object if needed so it
|
||
|
* completely fills its container. */
|
||
|
public static final int FILL = FILL_VERTICAL|FILL_HORIZONTAL;
|
||
|
|
||
|
/** Flag to clip the edges of the object to its container along the
|
||
|
* vertical axis. */
|
||
|
public static final int CLIP_VERTICAL = AXIS_CLIP<<AXIS_Y_SHIFT;
|
||
|
|
||
|
/** Flag to clip the edges of the object to its container along the
|
||
|
* horizontal axis. */
|
||
|
public static final int CLIP_HORIZONTAL = AXIS_CLIP<<AXIS_X_SHIFT;
|
||
|
|
||
|
/**
|
||
|
* Binary mask to get the horizontal gravity of a gravity.
|
||
|
*/
|
||
|
public static final int HORIZONTAL_GRAVITY_MASK = (AXIS_SPECIFIED |
|
||
|
AXIS_PULL_BEFORE | AXIS_PULL_AFTER) << AXIS_X_SHIFT;
|
||
|
/**
|
||
|
* Binary mask to get the vertical gravity of a gravity.
|
||
|
*/
|
||
|
public static final int VERTICAL_GRAVITY_MASK = (AXIS_SPECIFIED |
|
||
|
AXIS_PULL_BEFORE | AXIS_PULL_AFTER) << AXIS_Y_SHIFT;
|
||
|
|
||
|
/** Special constant to enable clipping to an overall display along the
|
||
|
* vertical dimension. This is not applied by default by
|
||
|
* {@link #apply(int, int, int, Rect, int, int, Rect)}; you must do so
|
||
|
* yourself by calling {@link #applyDisplay}.
|
||
|
*/
|
||
|
public static final int DISPLAY_CLIP_VERTICAL = 0x10000000;
|
||
|
|
||
|
/** Special constant to enable clipping to an overall display along the
|
||
|
* horizontal dimension. This is not applied by default by
|
||
|
* {@link #apply(int, int, int, Rect, int, int, Rect)}; you must do so
|
||
|
* yourself by calling {@link #applyDisplay}.
|
||
|
*/
|
||
|
public static final int DISPLAY_CLIP_HORIZONTAL = 0x01000000;
|
||
|
|
||
|
/**
|
||
|
* Apply a gravity constant to an object.
|
||
|
*
|
||
|
* @param gravity The desired placement of the object, as defined by the
|
||
|
* constants in this class.
|
||
|
* @param w The horizontal size of the object.
|
||
|
* @param h The vertical size of the object.
|
||
|
* @param container The frame of the containing space, in which the object
|
||
|
* will be placed. Should be large enough to contain the
|
||
|
* width and height of the object.
|
||
|
* @param outRect Receives the computed frame of the object in its
|
||
|
* container.
|
||
|
*/
|
||
|
public static void apply(int gravity, int w, int h, Rect container,
|
||
|
Rect outRect) {
|
||
|
apply(gravity, w, h, container, 0, 0, outRect);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Apply a gravity constant to an object.
|
||
|
*
|
||
|
* @param gravity The desired placement of the object, as defined by the
|
||
|
* constants in this class.
|
||
|
* @param w The horizontal size of the object.
|
||
|
* @param h The vertical size of the object.
|
||
|
* @param container The frame of the containing space, in which the object
|
||
|
* will be placed. Should be large enough to contain the
|
||
|
* width and height of the object.
|
||
|
* @param xAdj Offset to apply to the X axis. If gravity is LEFT this
|
||
|
* pushes it to the right; if gravity is RIGHT it pushes it to
|
||
|
* the left; if gravity is CENTER_HORIZONTAL it pushes it to the
|
||
|
* right or left; otherwise it is ignored.
|
||
|
* @param yAdj Offset to apply to the Y axis. If gravity is TOP this pushes
|
||
|
* it down; if gravity is BOTTOM it pushes it up; if gravity is
|
||
|
* CENTER_VERTICAL it pushes it down or up; otherwise it is
|
||
|
* ignored.
|
||
|
* @param outRect Receives the computed frame of the object in its
|
||
|
* container.
|
||
|
*/
|
||
|
public static void apply(int gravity, int w, int h, Rect container,
|
||
|
int xAdj, int yAdj, Rect outRect) {
|
||
|
switch (gravity&((AXIS_PULL_BEFORE|AXIS_PULL_AFTER)<<AXIS_X_SHIFT)) {
|
||
|
case 0:
|
||
|
outRect.left = container.left
|
||
|
+ ((container.right - container.left - w)/2) + xAdj;
|
||
|
outRect.right = outRect.left + w;
|
||
|
if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
|
||
|
== (AXIS_CLIP<<AXIS_X_SHIFT)) {
|
||
|
if (outRect.left < container.left) {
|
||
|
outRect.left = container.left;
|
||
|
}
|
||
|
if (outRect.right > container.right) {
|
||
|
outRect.right = container.right;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case AXIS_PULL_BEFORE<<AXIS_X_SHIFT:
|
||
|
outRect.left = container.left + xAdj;
|
||
|
outRect.right = outRect.left + w;
|
||
|
if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
|
||
|
== (AXIS_CLIP<<AXIS_X_SHIFT)) {
|
||
|
if (outRect.right > container.right) {
|
||
|
outRect.right = container.right;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case AXIS_PULL_AFTER<<AXIS_X_SHIFT:
|
||
|
outRect.right = container.right - xAdj;
|
||
|
outRect.left = outRect.right - w;
|
||
|
if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
|
||
|
== (AXIS_CLIP<<AXIS_X_SHIFT)) {
|
||
|
if (outRect.left < container.left) {
|
||
|
outRect.left = container.left;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
outRect.left = container.left + xAdj;
|
||
|
outRect.right = container.right + xAdj;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
switch (gravity&((AXIS_PULL_BEFORE|AXIS_PULL_AFTER)<<AXIS_Y_SHIFT)) {
|
||
|
case 0:
|
||
|
outRect.top = container.top
|
||
|
+ ((container.bottom - container.top - h)/2) + yAdj;
|
||
|
outRect.bottom = outRect.top + h;
|
||
|
if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
|
||
|
== (AXIS_CLIP<<AXIS_Y_SHIFT)) {
|
||
|
if (outRect.top < container.top) {
|
||
|
outRect.top = container.top;
|
||
|
}
|
||
|
if (outRect.bottom > container.bottom) {
|
||
|
outRect.bottom = container.bottom;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case AXIS_PULL_BEFORE<<AXIS_Y_SHIFT:
|
||
|
outRect.top = container.top + yAdj;
|
||
|
outRect.bottom = outRect.top + h;
|
||
|
if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
|
||
|
== (AXIS_CLIP<<AXIS_Y_SHIFT)) {
|
||
|
if (outRect.bottom > container.bottom) {
|
||
|
outRect.bottom = container.bottom;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case AXIS_PULL_AFTER<<AXIS_Y_SHIFT:
|
||
|
outRect.bottom = container.bottom - yAdj;
|
||
|
outRect.top = outRect.bottom - h;
|
||
|
if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
|
||
|
== (AXIS_CLIP<<AXIS_Y_SHIFT)) {
|
||
|
if (outRect.top < container.top) {
|
||
|
outRect.top = container.top;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
outRect.top = container.top + yAdj;
|
||
|
outRect.bottom = container.bottom + yAdj;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Apply additional gravity behavior based on the overall "display" that an
|
||
|
* object exists in. This can be used after
|
||
|
* {@link #apply(int, int, int, Rect, int, int, Rect)} to place the object
|
||
|
* within a visible display. By default this moves or clips the object
|
||
|
* to be visible in the display; the gravity flags
|
||
|
* {@link #DISPLAY_CLIP_HORIZONTAL} and {@link #DISPLAY_CLIP_VERTICAL}
|
||
|
* can be used to change this behavior.
|
||
|
*
|
||
|
* @param gravity Gravity constants to modify the placement within the
|
||
|
* display.
|
||
|
* @param display The rectangle of the display in which the object is
|
||
|
* being placed.
|
||
|
* @param inoutObj Supplies the current object position; returns with it
|
||
|
* modified if needed to fit in the display.
|
||
|
*/
|
||
|
public static void applyDisplay(int gravity, Rect display, Rect inoutObj) {
|
||
|
if ((gravity&DISPLAY_CLIP_VERTICAL) != 0) {
|
||
|
if (inoutObj.top < display.top) inoutObj.top = display.top;
|
||
|
if (inoutObj.bottom > display.bottom) inoutObj.bottom = display.bottom;
|
||
|
} else {
|
||
|
int off = 0;
|
||
|
if (inoutObj.top < display.top) off = display.top-inoutObj.top;
|
||
|
else if (inoutObj.bottom > display.bottom) off = display.bottom-inoutObj.bottom;
|
||
|
if (off != 0) {
|
||
|
if (inoutObj.height() > (display.bottom-display.top)) {
|
||
|
inoutObj.top = display.top;
|
||
|
inoutObj.bottom = display.bottom;
|
||
|
} else {
|
||
|
inoutObj.top += off;
|
||
|
inoutObj.bottom += off;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((gravity&DISPLAY_CLIP_HORIZONTAL) != 0) {
|
||
|
if (inoutObj.left < display.left) inoutObj.left = display.left;
|
||
|
if (inoutObj.right > display.right) inoutObj.right = display.right;
|
||
|
} else {
|
||
|
int off = 0;
|
||
|
if (inoutObj.left < display.left) off = display.left-inoutObj.left;
|
||
|
else if (inoutObj.right > display.right) off = display.right-inoutObj.right;
|
||
|
if (off != 0) {
|
||
|
if (inoutObj.width() > (display.right-display.left)) {
|
||
|
inoutObj.left = display.left;
|
||
|
inoutObj.right = display.right;
|
||
|
} else {
|
||
|
inoutObj.left += off;
|
||
|
inoutObj.right += off;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* <p>Indicate whether the supplied gravity has a vertical pull.</p>
|
||
|
*
|
||
|
* @param gravity the gravity to check for vertical pull
|
||
|
* @return true if the supplied gravity has a vertical pull
|
||
|
*/
|
||
|
public static boolean isVertical(int gravity) {
|
||
|
return gravity > 0 && (gravity & VERTICAL_GRAVITY_MASK) != 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* <p>Indicate whether the supplied gravity has an horizontal pull.</p>
|
||
|
*
|
||
|
* @param gravity the gravity to check for horizontal pull
|
||
|
* @return true if the supplied gravity has an horizontal pull
|
||
|
*/
|
||
|
public static boolean isHorizontal(int gravity) {
|
||
|
return gravity > 0 && (gravity & HORIZONTAL_GRAVITY_MASK) != 0;
|
||
|
}
|
||
|
}
|