2124 lines
86 KiB
Java
2124 lines
86 KiB
Java
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/*
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* Copyright (C) 2007-2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations under
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* the License.
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*/
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package android.inputmethodservice;
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import static android.view.ViewGroup.LayoutParams.MATCH_PARENT;
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import static android.view.ViewGroup.LayoutParams.WRAP_CONTENT;
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import android.app.Dialog;
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import android.content.Context;
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import android.content.res.Configuration;
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import android.content.res.TypedArray;
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import android.graphics.Rect;
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import android.os.Bundle;
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import android.os.IBinder;
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import android.os.ResultReceiver;
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import android.os.SystemClock;
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import android.provider.Settings;
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import android.text.InputType;
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import android.text.Layout;
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import android.text.Spannable;
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import android.text.method.MovementMethod;
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import android.util.Log;
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import android.util.PrintWriterPrinter;
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import android.util.Printer;
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import android.view.KeyEvent;
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import android.view.LayoutInflater;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewTreeObserver;
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import android.view.Window;
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import android.view.WindowManager;
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import android.view.animation.AnimationUtils;
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import android.view.inputmethod.CompletionInfo;
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import android.view.inputmethod.ExtractedText;
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import android.view.inputmethod.ExtractedTextRequest;
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import android.view.inputmethod.InputBinding;
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import android.view.inputmethod.InputConnection;
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import android.view.inputmethod.InputMethod;
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import android.view.inputmethod.InputMethodManager;
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import android.view.inputmethod.EditorInfo;
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import android.widget.Button;
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import android.widget.FrameLayout;
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import android.widget.LinearLayout;
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import java.io.FileDescriptor;
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import java.io.PrintWriter;
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/**
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* InputMethodService provides a standard implementation of an InputMethod,
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* which final implementations can derive from and customize. See the
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* base class {@link AbstractInputMethodService} and the {@link InputMethod}
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* interface for more information on the basics of writing input methods.
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*
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* <p>In addition to the normal Service lifecycle methods, this class
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* introduces some new specific callbacks that most subclasses will want
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* to make use of:</p>
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* <ul>
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* <li> {@link #onInitializeInterface()} for user-interface initialization,
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* in particular to deal with configuration changes while the service is
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* running.
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* <li> {@link #onBindInput} to find out about switching to a new client.
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* <li> {@link #onStartInput} to deal with an input session starting with
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* the client.
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* <li> {@link #onCreateInputView()}, {@link #onCreateCandidatesView()},
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* and {@link #onCreateExtractTextView()} for non-demand generation of the UI.
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* <li> {@link #onStartInputView(EditorInfo, boolean)} to deal with input
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* starting within the input area of the IME.
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* </ul>
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*
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* <p>An input method has significant discretion in how it goes about its
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* work: the {@link android.inputmethodservice.InputMethodService} provides
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* a basic framework for standard UI elements (input view, candidates view,
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* and running in fullscreen mode), but it is up to a particular implementor
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* to decide how to use them. For example, one input method could implement
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* an input area with a keyboard, another could allow the user to draw text,
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* while a third could have no input area (and thus not be visible to the
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* user) but instead listen to audio and perform text to speech conversion.</p>
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*
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* <p>In the implementation provided here, all of these elements are placed
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* together in a single window managed by the InputMethodService. It will
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* execute callbacks as it needs information about them, and provides APIs for
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* programmatic control over them. They layout of these elements is explicitly
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* defined:</p>
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*
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* <ul>
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* <li>The soft input view, if available, is placed at the bottom of the
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* screen.
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* <li>The candidates view, if currently shown, is placed above the soft
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* input view.
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* <li>If not running fullscreen, the application is moved or resized to be
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* above these views; if running fullscreen, the window will completely cover
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* the application and its top part will contain the extract text of what is
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* currently being edited by the application.
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* </ul>
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*
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*
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* <a name="SoftInputView"></a>
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* <h3>Soft Input View</h3>
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*
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* <p>Central to most input methods is the soft input view. This is where most
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* user interaction occurs: pressing on soft keys, drawing characters, or
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* however else your input method wants to generate text. Most implementations
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* will simply have their own view doing all of this work, and return a new
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* instance of it when {@link #onCreateInputView()} is called. At that point,
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* as long as the input view is visible, you will see user interaction in
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* that view and can call back on the InputMethodService to interact with the
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* application as appropriate.</p>
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*
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* <p>There are some situations where you want to decide whether or not your
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* soft input view should be shown to the user. This is done by implementing
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* the {@link #onEvaluateInputViewShown()} to return true or false based on
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* whether it should be shown in the current environment. If any of your
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* state has changed that may impact this, call
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* {@link #updateInputViewShown()} to have it re-evaluated. The default
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* implementation always shows the input view unless there is a hard
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* keyboard available, which is the appropriate behavior for most input
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* methods.</p>
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*
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*
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* <a name="CandidatesView"></a>
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* <h3>Candidates View</h3>
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*
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* <p>Often while the user is generating raw text, an input method wants to
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* provide them with a list of possible interpretations of that text that can
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* be selected for use. This is accomplished with the candidates view, and
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* like the soft input view you implement {@link #onCreateCandidatesView()}
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* to instantiate your own view implementing your candidates UI.</p>
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*
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* <p>Management of the candidates view is a little different than the input
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* view, because the candidates view tends to be more transient, being shown
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* only when there are possible candidates for the current text being entered
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* by the user. To control whether the candidates view is shown, you use
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* {@link #setCandidatesViewShown(boolean)}. Note that because the candidate
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* view tends to be shown and hidden a lot, it does not impact the application
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* UI in the same way as the soft input view: it will never cause application
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* windows to resize, only cause them to be panned if needed for the user to
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* see the current focus.</p>
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*
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*
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* <a name="FullscreenMode"></a>
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* <h3>Fullscreen Mode</h3>
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*
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* <p>Sometimes your input method UI is too large to integrate with the
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* application UI, so you just want to take over the screen. This is
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* accomplished by switching to full-screen mode, causing the input method
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* window to fill the entire screen and add its own "extracted text" editor
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* showing the user the text that is being typed. Unlike the other UI elements,
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* there is a standard implementation for the extract editor that you should
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* not need to change. The editor is placed at the top of the IME, above the
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* input and candidates views.</p>
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*
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* <p>Similar to the input view, you control whether the IME is running in
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* fullscreen mode by implementing {@link #onEvaluateFullscreenMode()}
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* to return true or false based on
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* whether it should be fullscreen in the current environment. If any of your
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* state has changed that may impact this, call
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* {@link #updateFullscreenMode()} to have it re-evaluated. The default
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* implementation selects fullscreen mode when the screen is in a landscape
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* orientation, which is appropriate behavior for most input methods that have
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* a significant input area.</p>
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*
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* <p>When in fullscreen mode, you have some special requirements because the
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* user can not see the application UI. In particular, you should implement
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* {@link #onDisplayCompletions(CompletionInfo[])} to show completions
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* generated by your application, typically in your candidates view like you
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* would normally show candidates.
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*
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*
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* <a name="GeneratingText"></a>
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* <h3>Generating Text</h3>
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*
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* <p>The key part of an IME is of course generating text for the application.
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* This is done through calls to the
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* {@link android.view.inputmethod.InputConnection} interface to the
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* application, which can be retrieved from {@link #getCurrentInputConnection()}.
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* This interface allows you to generate raw key events or, if the target
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* supports it, directly edit in strings of candidates and committed text.</p>
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*
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* <p>Information about what the target is expected and supports can be found
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* through the {@link android.view.inputmethod.EditorInfo} class, which is
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* retrieved with {@link #getCurrentInputEditorInfo()} method. The most
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* important part of this is {@link android.view.inputmethod.EditorInfo#inputType
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* EditorInfo.inputType}; in particular, if this is
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* {@link android.view.inputmethod.EditorInfo#TYPE_NULL EditorInfo.TYPE_NULL},
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* then the target does not support complex edits and you need to only deliver
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* raw key events to it. An input method will also want to look at other
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* values here, to for example detect password mode, auto complete text views,
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* phone number entry, etc.</p>
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*
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* <p>When the user switches between input targets, you will receive calls to
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* {@link #onFinishInput()} and {@link #onStartInput(EditorInfo, boolean)}.
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* You can use these to reset and initialize your input state for the current
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* target. For example, you will often want to clear any input state, and
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* update a soft keyboard to be appropriate for the new inputType.</p>
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*
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* @attr ref android.R.styleable#InputMethodService_imeFullscreenBackground
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* @attr ref android.R.styleable#InputMethodService_imeExtractEnterAnimation
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* @attr ref android.R.styleable#InputMethodService_imeExtractExitAnimation
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*/
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public class InputMethodService extends AbstractInputMethodService {
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static final String TAG = "InputMethodService";
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static final boolean DEBUG = false;
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InputMethodManager mImm;
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int mTheme = android.R.style.Theme_InputMethod;
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LayoutInflater mInflater;
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TypedArray mThemeAttrs;
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View mRootView;
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SoftInputWindow mWindow;
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boolean mInitialized;
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boolean mWindowCreated;
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boolean mWindowAdded;
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boolean mWindowVisible;
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boolean mWindowWasVisible;
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boolean mInShowWindow;
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ViewGroup mFullscreenArea;
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FrameLayout mExtractFrame;
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FrameLayout mCandidatesFrame;
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FrameLayout mInputFrame;
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IBinder mToken;
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InputBinding mInputBinding;
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InputConnection mInputConnection;
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boolean mInputStarted;
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boolean mInputViewStarted;
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boolean mCandidatesViewStarted;
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InputConnection mStartedInputConnection;
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EditorInfo mInputEditorInfo;
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int mShowInputFlags;
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boolean mShowInputRequested;
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boolean mLastShowInputRequested;
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int mCandidatesVisibility;
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CompletionInfo[] mCurCompletions;
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boolean mShowInputForced;
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boolean mFullscreenApplied;
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boolean mIsFullscreen;
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View mExtractView;
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boolean mExtractViewHidden;
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ExtractEditText mExtractEditText;
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ViewGroup mExtractAccessories;
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Button mExtractAction;
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ExtractedText mExtractedText;
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int mExtractedToken;
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View mInputView;
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boolean mIsInputViewShown;
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int mStatusIcon;
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final Insets mTmpInsets = new Insets();
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final int[] mTmpLocation = new int[2];
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final ViewTreeObserver.OnComputeInternalInsetsListener mInsetsComputer =
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new ViewTreeObserver.OnComputeInternalInsetsListener() {
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public void onComputeInternalInsets(ViewTreeObserver.InternalInsetsInfo info) {
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if (isExtractViewShown()) {
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// In true fullscreen mode, we just say the window isn't covering
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// any content so we don't impact whatever is behind.
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View decor = getWindow().getWindow().getDecorView();
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info.contentInsets.top = info.visibleInsets.top
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= decor.getHeight();
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info.setTouchableInsets(ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME);
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} else {
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onComputeInsets(mTmpInsets);
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info.contentInsets.top = mTmpInsets.contentTopInsets;
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info.visibleInsets.top = mTmpInsets.visibleTopInsets;
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info.setTouchableInsets(mTmpInsets.touchableInsets);
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}
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}
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};
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final View.OnClickListener mActionClickListener = new View.OnClickListener() {
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public void onClick(View v) {
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final EditorInfo ei = getCurrentInputEditorInfo();
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final InputConnection ic = getCurrentInputConnection();
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if (ei != null && ic != null) {
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if (ei.actionId != 0) {
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ic.performEditorAction(ei.actionId);
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} else if ((ei.imeOptions&EditorInfo.IME_MASK_ACTION)
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!= EditorInfo.IME_ACTION_NONE) {
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ic.performEditorAction(ei.imeOptions&EditorInfo.IME_MASK_ACTION);
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}
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}
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}
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};
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/**
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* Concrete implementation of
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* {@link AbstractInputMethodService.AbstractInputMethodImpl} that provides
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* all of the standard behavior for an input method.
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*/
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public class InputMethodImpl extends AbstractInputMethodImpl {
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/**
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* Take care of attaching the given window token provided by the system.
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*/
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public void attachToken(IBinder token) {
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if (mToken == null) {
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mToken = token;
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mWindow.setToken(token);
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}
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}
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/**
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* Handle a new input binding, calling
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* {@link InputMethodService#onBindInput InputMethodService.onBindInput()}
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* when done.
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*/
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public void bindInput(InputBinding binding) {
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mInputBinding = binding;
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mInputConnection = binding.getConnection();
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if (DEBUG) Log.v(TAG, "bindInput(): binding=" + binding
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+ " ic=" + mInputConnection);
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InputConnection ic = getCurrentInputConnection();
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if (ic != null) ic.reportFullscreenMode(mIsFullscreen);
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initialize();
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onBindInput();
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}
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/**
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* Clear the current input binding.
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*/
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public void unbindInput() {
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if (DEBUG) Log.v(TAG, "unbindInput(): binding=" + mInputBinding
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+ " ic=" + mInputConnection);
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onUnbindInput();
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mInputStarted = false;
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mInputBinding = null;
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mInputConnection = null;
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}
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public void startInput(InputConnection ic, EditorInfo attribute) {
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if (DEBUG) Log.v(TAG, "startInput(): editor=" + attribute);
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doStartInput(ic, attribute, false);
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}
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public void restartInput(InputConnection ic, EditorInfo attribute) {
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if (DEBUG) Log.v(TAG, "restartInput(): editor=" + attribute);
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doStartInput(ic, attribute, true);
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}
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/**
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* Handle a request by the system to hide the soft input area.
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||
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*/
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||
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public void hideSoftInput(int flags, ResultReceiver resultReceiver) {
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if (DEBUG) Log.v(TAG, "hideSoftInput()");
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boolean wasVis = isInputViewShown();
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mShowInputFlags = 0;
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mShowInputRequested = false;
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mShowInputForced = false;
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hideWindow();
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if (resultReceiver != null) {
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resultReceiver.send(wasVis != isInputViewShown()
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? InputMethodManager.RESULT_HIDDEN
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: (wasVis ? InputMethodManager.RESULT_UNCHANGED_SHOWN
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: InputMethodManager.RESULT_UNCHANGED_HIDDEN), null);
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}
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}
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||
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/**
|
||
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* Handle a request by the system to show the soft input area.
|
||
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*/
|
||
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public void showSoftInput(int flags, ResultReceiver resultReceiver) {
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||
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if (DEBUG) Log.v(TAG, "showSoftInput()");
|
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boolean wasVis = isInputViewShown();
|
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mShowInputFlags = 0;
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if (onShowInputRequested(flags, false)) {
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showWindow(true);
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}
|
||
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if (resultReceiver != null) {
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resultReceiver.send(wasVis != isInputViewShown()
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||
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? InputMethodManager.RESULT_SHOWN
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: (wasVis ? InputMethodManager.RESULT_UNCHANGED_SHOWN
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: InputMethodManager.RESULT_UNCHANGED_HIDDEN), null);
|
||
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}
|
||
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}
|
||
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}
|
||
|
|
||
|
/**
|
||
|
* Concrete implementation of
|
||
|
* {@link AbstractInputMethodService.AbstractInputMethodSessionImpl} that provides
|
||
|
* all of the standard behavior for an input method session.
|
||
|
*/
|
||
|
public class InputMethodSessionImpl extends AbstractInputMethodSessionImpl {
|
||
|
public void finishInput() {
|
||
|
if (!isEnabled()) {
|
||
|
return;
|
||
|
}
|
||
|
if (DEBUG) Log.v(TAG, "finishInput() in " + this);
|
||
|
doFinishInput();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Call {@link InputMethodService#onDisplayCompletions
|
||
|
* InputMethodService.onDisplayCompletions()}.
|
||
|
*/
|
||
|
public void displayCompletions(CompletionInfo[] completions) {
|
||
|
if (!isEnabled()) {
|
||
|
return;
|
||
|
}
|
||
|
mCurCompletions = completions;
|
||
|
onDisplayCompletions(completions);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Call {@link InputMethodService#onUpdateExtractedText
|
||
|
* InputMethodService.onUpdateExtractedText()}.
|
||
|
*/
|
||
|
public void updateExtractedText(int token, ExtractedText text) {
|
||
|
if (!isEnabled()) {
|
||
|
return;
|
||
|
}
|
||
|
onUpdateExtractedText(token, text);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Call {@link InputMethodService#onUpdateSelection
|
||
|
* InputMethodService.onUpdateSelection()}.
|
||
|
*/
|
||
|
public void updateSelection(int oldSelStart, int oldSelEnd,
|
||
|
int newSelStart, int newSelEnd,
|
||
|
int candidatesStart, int candidatesEnd) {
|
||
|
if (!isEnabled()) {
|
||
|
return;
|
||
|
}
|
||
|
InputMethodService.this.onUpdateSelection(oldSelStart, oldSelEnd,
|
||
|
newSelStart, newSelEnd, candidatesStart, candidatesEnd);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Call {@link InputMethodService#onUpdateCursor
|
||
|
* InputMethodService.onUpdateCursor()}.
|
||
|
*/
|
||
|
public void updateCursor(Rect newCursor) {
|
||
|
if (!isEnabled()) {
|
||
|
return;
|
||
|
}
|
||
|
InputMethodService.this.onUpdateCursor(newCursor);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Call {@link InputMethodService#onAppPrivateCommand
|
||
|
* InputMethodService.onAppPrivateCommand()}.
|
||
|
*/
|
||
|
public void appPrivateCommand(String action, Bundle data) {
|
||
|
if (!isEnabled()) {
|
||
|
return;
|
||
|
}
|
||
|
InputMethodService.this.onAppPrivateCommand(action, data);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
public void toggleSoftInput(int showFlags, int hideFlags) {
|
||
|
InputMethodService.this.onToggleSoftInput(showFlags, hideFlags);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Information about where interesting parts of the input method UI appear.
|
||
|
*/
|
||
|
public static final class Insets {
|
||
|
/**
|
||
|
* This is the top part of the UI that is the main content. It is
|
||
|
* used to determine the basic space needed, to resize/pan the
|
||
|
* application behind. It is assumed that this inset does not
|
||
|
* change very much, since any change will cause a full resize/pan
|
||
|
* of the application behind. This value is relative to the top edge
|
||
|
* of the input method window.
|
||
|
*/
|
||
|
public int contentTopInsets;
|
||
|
|
||
|
/**
|
||
|
* This is the top part of the UI that is visibly covering the
|
||
|
* application behind it. This provides finer-grained control over
|
||
|
* visibility, allowing you to change it relatively frequently (such
|
||
|
* as hiding or showing candidates) without disrupting the underlying
|
||
|
* UI too much. For example, this will never resize the application
|
||
|
* UI, will only pan if needed to make the current focus visible, and
|
||
|
* will not aggressively move the pan position when this changes unless
|
||
|
* needed to make the focus visible. This value is relative to the top edge
|
||
|
* of the input method window.
|
||
|
*/
|
||
|
public int visibleTopInsets;
|
||
|
|
||
|
/**
|
||
|
* Option for {@link #touchableInsets}: the entire window frame
|
||
|
* can be touched.
|
||
|
*/
|
||
|
public static final int TOUCHABLE_INSETS_FRAME
|
||
|
= ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME;
|
||
|
|
||
|
/**
|
||
|
* Option for {@link #touchableInsets}: the area inside of
|
||
|
* the content insets can be touched.
|
||
|
*/
|
||
|
public static final int TOUCHABLE_INSETS_CONTENT
|
||
|
= ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_CONTENT;
|
||
|
|
||
|
/**
|
||
|
* Option for {@link #touchableInsets}: the area inside of
|
||
|
* the visible insets can be touched.
|
||
|
*/
|
||
|
public static final int TOUCHABLE_INSETS_VISIBLE
|
||
|
= ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_VISIBLE;
|
||
|
|
||
|
/**
|
||
|
* Determine which area of the window is touchable by the user. May
|
||
|
* be one of: {@link #TOUCHABLE_INSETS_FRAME},
|
||
|
* {@link #TOUCHABLE_INSETS_CONTENT}, or {@link #TOUCHABLE_INSETS_VISIBLE}.
|
||
|
*/
|
||
|
public int touchableInsets;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* You can call this to customize the theme used by your IME's window.
|
||
|
* This theme should typically be one that derives from
|
||
|
* {@link android.R.style#Theme_InputMethod}, which is the default theme
|
||
|
* you will get. This must be set before {@link #onCreate}, so you
|
||
|
* will typically call it in your constructor with the resource ID
|
||
|
* of your custom theme.
|
||
|
*/
|
||
|
public void setTheme(int theme) {
|
||
|
if (mWindow != null) {
|
||
|
throw new IllegalStateException("Must be called before onCreate()");
|
||
|
}
|
||
|
mTheme = theme;
|
||
|
}
|
||
|
|
||
|
@Override public void onCreate() {
|
||
|
super.setTheme(mTheme);
|
||
|
super.onCreate();
|
||
|
mImm = (InputMethodManager)getSystemService(INPUT_METHOD_SERVICE);
|
||
|
mInflater = (LayoutInflater)getSystemService(
|
||
|
Context.LAYOUT_INFLATER_SERVICE);
|
||
|
mWindow = new SoftInputWindow(this, mTheme, mDispatcherState);
|
||
|
initViews();
|
||
|
mWindow.getWindow().setLayout(MATCH_PARENT, WRAP_CONTENT);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This is a hook that subclasses can use to perform initialization of
|
||
|
* their interface. It is called for you prior to any of your UI objects
|
||
|
* being created, both after the service is first created and after a
|
||
|
* configuration change happens.
|
||
|
*/
|
||
|
public void onInitializeInterface() {
|
||
|
}
|
||
|
|
||
|
void initialize() {
|
||
|
if (!mInitialized) {
|
||
|
mInitialized = true;
|
||
|
onInitializeInterface();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void initViews() {
|
||
|
mInitialized = false;
|
||
|
mWindowCreated = false;
|
||
|
mShowInputRequested = false;
|
||
|
mShowInputForced = false;
|
||
|
|
||
|
mThemeAttrs = obtainStyledAttributes(android.R.styleable.InputMethodService);
|
||
|
mRootView = mInflater.inflate(
|
||
|
com.android.internal.R.layout.input_method, null);
|
||
|
mWindow.setContentView(mRootView);
|
||
|
mRootView.getViewTreeObserver().addOnComputeInternalInsetsListener(mInsetsComputer);
|
||
|
if (Settings.System.getInt(getContentResolver(),
|
||
|
Settings.System.FANCY_IME_ANIMATIONS, 0) != 0) {
|
||
|
mWindow.getWindow().setWindowAnimations(
|
||
|
com.android.internal.R.style.Animation_InputMethodFancy);
|
||
|
}
|
||
|
mFullscreenArea = (ViewGroup)mRootView.findViewById(com.android.internal.R.id.fullscreenArea);
|
||
|
mExtractViewHidden = false;
|
||
|
mExtractFrame = (FrameLayout)mRootView.findViewById(android.R.id.extractArea);
|
||
|
mExtractView = null;
|
||
|
mExtractEditText = null;
|
||
|
mExtractAccessories = null;
|
||
|
mExtractAction = null;
|
||
|
mFullscreenApplied = false;
|
||
|
|
||
|
mCandidatesFrame = (FrameLayout)mRootView.findViewById(android.R.id.candidatesArea);
|
||
|
mInputFrame = (FrameLayout)mRootView.findViewById(android.R.id.inputArea);
|
||
|
mInputView = null;
|
||
|
mIsInputViewShown = false;
|
||
|
|
||
|
mExtractFrame.setVisibility(View.GONE);
|
||
|
mCandidatesVisibility = getCandidatesHiddenVisibility();
|
||
|
mCandidatesFrame.setVisibility(mCandidatesVisibility);
|
||
|
mInputFrame.setVisibility(View.GONE);
|
||
|
}
|
||
|
|
||
|
@Override public void onDestroy() {
|
||
|
super.onDestroy();
|
||
|
mRootView.getViewTreeObserver().removeOnComputeInternalInsetsListener(
|
||
|
mInsetsComputer);
|
||
|
if (mWindowAdded) {
|
||
|
mWindow.dismiss();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Take care of handling configuration changes. Subclasses of
|
||
|
* InputMethodService generally don't need to deal directly with
|
||
|
* this on their own; the standard implementation here takes care of
|
||
|
* regenerating the input method UI as a result of the configuration
|
||
|
* change, so you can rely on your {@link #onCreateInputView} and
|
||
|
* other methods being called as appropriate due to a configuration change.
|
||
|
*
|
||
|
* <p>When a configuration change does happen,
|
||
|
* {@link #onInitializeInterface()} is guaranteed to be called the next
|
||
|
* time prior to any of the other input or UI creation callbacks. The
|
||
|
* following will be called immediately depending if appropriate for current
|
||
|
* state: {@link #onStartInput} if input is active, and
|
||
|
* {@link #onCreateInputView} and {@link #onStartInputView} and related
|
||
|
* appropriate functions if the UI is displayed.
|
||
|
*/
|
||
|
@Override public void onConfigurationChanged(Configuration newConfig) {
|
||
|
super.onConfigurationChanged(newConfig);
|
||
|
|
||
|
boolean visible = mWindowVisible;
|
||
|
int showFlags = mShowInputFlags;
|
||
|
boolean showingInput = mShowInputRequested;
|
||
|
CompletionInfo[] completions = mCurCompletions;
|
||
|
initViews();
|
||
|
mInputViewStarted = false;
|
||
|
mCandidatesViewStarted = false;
|
||
|
if (mInputStarted) {
|
||
|
doStartInput(getCurrentInputConnection(),
|
||
|
getCurrentInputEditorInfo(), true);
|
||
|
}
|
||
|
if (visible) {
|
||
|
if (showingInput) {
|
||
|
// If we were last showing the soft keyboard, try to do so again.
|
||
|
if (onShowInputRequested(showFlags, true)) {
|
||
|
showWindow(true);
|
||
|
if (completions != null) {
|
||
|
mCurCompletions = completions;
|
||
|
onDisplayCompletions(completions);
|
||
|
}
|
||
|
} else {
|
||
|
hideWindow();
|
||
|
}
|
||
|
} else if (mCandidatesVisibility == View.VISIBLE) {
|
||
|
// If the candidates are currently visible, make sure the
|
||
|
// window is shown for them.
|
||
|
showWindow(false);
|
||
|
} else {
|
||
|
// Otherwise hide the window.
|
||
|
hideWindow();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Implement to return our standard {@link InputMethodImpl}. Subclasses
|
||
|
* can override to provide their own customized version.
|
||
|
*/
|
||
|
public AbstractInputMethodImpl onCreateInputMethodInterface() {
|
||
|
return new InputMethodImpl();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Implement to return our standard {@link InputMethodSessionImpl}. Subclasses
|
||
|
* can override to provide their own customized version.
|
||
|
*/
|
||
|
public AbstractInputMethodSessionImpl onCreateInputMethodSessionInterface() {
|
||
|
return new InputMethodSessionImpl();
|
||
|
}
|
||
|
|
||
|
public LayoutInflater getLayoutInflater() {
|
||
|
return mInflater;
|
||
|
}
|
||
|
|
||
|
public Dialog getWindow() {
|
||
|
return mWindow;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the maximum width, in pixels, available the input method.
|
||
|
* Input methods are positioned at the bottom of the screen and, unless
|
||
|
* running in fullscreen, will generally want to be as short as possible
|
||
|
* so should compute their height based on their contents. However, they
|
||
|
* can stretch as much as needed horizontally. The function returns to
|
||
|
* you the maximum amount of space available horizontally, which you can
|
||
|
* use if needed for UI placement.
|
||
|
*
|
||
|
* <p>In many cases this is not needed, you can just rely on the normal
|
||
|
* view layout mechanisms to position your views within the full horizontal
|
||
|
* space given to the input method.
|
||
|
*
|
||
|
* <p>Note that this value can change dynamically, in particular when the
|
||
|
* screen orientation changes.
|
||
|
*/
|
||
|
public int getMaxWidth() {
|
||
|
WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
|
||
|
return wm.getDefaultDisplay().getWidth();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the currently active InputBinding for the input method, or
|
||
|
* null if there is none.
|
||
|
*/
|
||
|
public InputBinding getCurrentInputBinding() {
|
||
|
return mInputBinding;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Retrieve the currently active InputConnection that is bound to
|
||
|
* the input method, or null if there is none.
|
||
|
*/
|
||
|
public InputConnection getCurrentInputConnection() {
|
||
|
InputConnection ic = mStartedInputConnection;
|
||
|
if (ic != null) {
|
||
|
return ic;
|
||
|
}
|
||
|
return mInputConnection;
|
||
|
}
|
||
|
|
||
|
public boolean getCurrentInputStarted() {
|
||
|
return mInputStarted;
|
||
|
}
|
||
|
|
||
|
public EditorInfo getCurrentInputEditorInfo() {
|
||
|
return mInputEditorInfo;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Re-evaluate whether the input method should be running in fullscreen
|
||
|
* mode, and update its UI if this has changed since the last time it
|
||
|
* was evaluated. This will call {@link #onEvaluateFullscreenMode()} to
|
||
|
* determine whether it should currently run in fullscreen mode. You
|
||
|
* can use {@link #isFullscreenMode()} to determine if the input method
|
||
|
* is currently running in fullscreen mode.
|
||
|
*/
|
||
|
public void updateFullscreenMode() {
|
||
|
boolean isFullscreen = mShowInputRequested && onEvaluateFullscreenMode();
|
||
|
boolean changed = mLastShowInputRequested != mShowInputRequested;
|
||
|
if (mIsFullscreen != isFullscreen || !mFullscreenApplied) {
|
||
|
changed = true;
|
||
|
mIsFullscreen = isFullscreen;
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
if (ic != null) ic.reportFullscreenMode(isFullscreen);
|
||
|
mFullscreenApplied = true;
|
||
|
initialize();
|
||
|
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
|
||
|
mFullscreenArea.getLayoutParams();
|
||
|
if (isFullscreen) {
|
||
|
mFullscreenArea.setBackgroundDrawable(mThemeAttrs.getDrawable(
|
||
|
com.android.internal.R.styleable.InputMethodService_imeFullscreenBackground));
|
||
|
lp.height = 0;
|
||
|
lp.weight = 1;
|
||
|
} else {
|
||
|
mFullscreenArea.setBackgroundDrawable(null);
|
||
|
lp.height = LinearLayout.LayoutParams.WRAP_CONTENT;
|
||
|
lp.weight = 0;
|
||
|
}
|
||
|
((ViewGroup)mFullscreenArea.getParent()).updateViewLayout(
|
||
|
mFullscreenArea, lp);
|
||
|
if (isFullscreen) {
|
||
|
if (mExtractView == null) {
|
||
|
View v = onCreateExtractTextView();
|
||
|
if (v != null) {
|
||
|
setExtractView(v);
|
||
|
}
|
||
|
}
|
||
|
startExtractingText(false);
|
||
|
}
|
||
|
updateExtractFrameVisibility();
|
||
|
}
|
||
|
|
||
|
if (changed) {
|
||
|
onConfigureWindow(mWindow.getWindow(), isFullscreen,
|
||
|
!mShowInputRequested);
|
||
|
mLastShowInputRequested = mShowInputRequested;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Update the given window's parameters for the given mode. This is called
|
||
|
* when the window is first displayed and each time the fullscreen or
|
||
|
* candidates only mode changes.
|
||
|
*
|
||
|
* <p>The default implementation makes the layout for the window
|
||
|
* MATCH_PARENT x MATCH_PARENT when in fullscreen mode, and
|
||
|
* MATCH_PARENT x WRAP_CONTENT when in non-fullscreen mode.
|
||
|
*
|
||
|
* @param win The input method's window.
|
||
|
* @param isFullscreen If true, the window is running in fullscreen mode
|
||
|
* and intended to cover the entire application display.
|
||
|
* @param isCandidatesOnly If true, the window is only showing the
|
||
|
* candidates view and none of the rest of its UI. This is mutually
|
||
|
* exclusive with fullscreen mode.
|
||
|
*/
|
||
|
public void onConfigureWindow(Window win, boolean isFullscreen,
|
||
|
boolean isCandidatesOnly) {
|
||
|
if (isFullscreen) {
|
||
|
mWindow.getWindow().setLayout(MATCH_PARENT, MATCH_PARENT);
|
||
|
} else {
|
||
|
mWindow.getWindow().setLayout(MATCH_PARENT, WRAP_CONTENT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return whether the input method is <em>currently</em> running in
|
||
|
* fullscreen mode. This is the mode that was last determined and
|
||
|
* applied by {@link #updateFullscreenMode()}.
|
||
|
*/
|
||
|
public boolean isFullscreenMode() {
|
||
|
return mIsFullscreen;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Override this to control when the input method should run in
|
||
|
* fullscreen mode. The default implementation runs in fullsceen only
|
||
|
* when the screen is in landscape mode. If you change what
|
||
|
* this returns, you will need to call {@link #updateFullscreenMode()}
|
||
|
* yourself whenever the returned value may have changed to have it
|
||
|
* re-evaluated and applied.
|
||
|
*/
|
||
|
public boolean onEvaluateFullscreenMode() {
|
||
|
Configuration config = getResources().getConfiguration();
|
||
|
if (config.orientation != Configuration.ORIENTATION_LANDSCAPE) {
|
||
|
return false;
|
||
|
}
|
||
|
if (mInputEditorInfo != null
|
||
|
&& (mInputEditorInfo.imeOptions & EditorInfo.IME_FLAG_NO_FULLSCREEN) != 0) {
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Controls the visibility of the extracted text area. This only applies
|
||
|
* when the input method is in fullscreen mode, and thus showing extracted
|
||
|
* text. When false, the extracted text will not be shown, allowing some
|
||
|
* of the application to be seen behind. This is normally set for you
|
||
|
* by {@link #onUpdateExtractingVisibility}. This controls the visibility
|
||
|
* of both the extracted text and candidate view; the latter since it is
|
||
|
* not useful if there is no text to see.
|
||
|
*/
|
||
|
public void setExtractViewShown(boolean shown) {
|
||
|
if (mExtractViewHidden == shown) {
|
||
|
mExtractViewHidden = !shown;
|
||
|
updateExtractFrameVisibility();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return whether the fullscreen extract view is shown. This will only
|
||
|
* return true if {@link #isFullscreenMode()} returns true, and in that
|
||
|
* case its value depends on the last call to
|
||
|
* {@link #setExtractViewShown(boolean)}. This effectively lets you
|
||
|
* determine if the application window is entirely covered (when this
|
||
|
* returns true) or if some part of it may be shown (if this returns
|
||
|
* false, though if {@link #isFullscreenMode()} returns true in that case
|
||
|
* then it is probably only a sliver of the application).
|
||
|
*/
|
||
|
public boolean isExtractViewShown() {
|
||
|
return mIsFullscreen && !mExtractViewHidden;
|
||
|
}
|
||
|
|
||
|
void updateExtractFrameVisibility() {
|
||
|
int vis;
|
||
|
if (isFullscreenMode()) {
|
||
|
vis = mExtractViewHidden ? View.INVISIBLE : View.VISIBLE;
|
||
|
mExtractFrame.setVisibility(View.VISIBLE);
|
||
|
} else {
|
||
|
vis = View.VISIBLE;
|
||
|
mExtractFrame.setVisibility(View.GONE);
|
||
|
}
|
||
|
updateCandidatesVisibility(mCandidatesVisibility == View.VISIBLE);
|
||
|
if (mWindowWasVisible && mFullscreenArea.getVisibility() != vis) {
|
||
|
int animRes = mThemeAttrs.getResourceId(vis == View.VISIBLE
|
||
|
? com.android.internal.R.styleable.InputMethodService_imeExtractEnterAnimation
|
||
|
: com.android.internal.R.styleable.InputMethodService_imeExtractExitAnimation,
|
||
|
0);
|
||
|
if (animRes != 0) {
|
||
|
mFullscreenArea.startAnimation(AnimationUtils.loadAnimation(
|
||
|
this, animRes));
|
||
|
}
|
||
|
}
|
||
|
mFullscreenArea.setVisibility(vis);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Compute the interesting insets into your UI. The default implementation
|
||
|
* uses the top of the candidates frame for the visible insets, and the
|
||
|
* top of the input frame for the content insets. The default touchable
|
||
|
* insets are {@link Insets#TOUCHABLE_INSETS_VISIBLE}.
|
||
|
*
|
||
|
* <p>Note that this method is not called when
|
||
|
* {@link #isExtractViewShown} returns true, since
|
||
|
* in that case the application is left as-is behind the input method and
|
||
|
* not impacted by anything in its UI.
|
||
|
*
|
||
|
* @param outInsets Fill in with the current UI insets.
|
||
|
*/
|
||
|
public void onComputeInsets(Insets outInsets) {
|
||
|
int[] loc = mTmpLocation;
|
||
|
if (mInputFrame.getVisibility() == View.VISIBLE) {
|
||
|
mInputFrame.getLocationInWindow(loc);
|
||
|
} else {
|
||
|
View decor = getWindow().getWindow().getDecorView();
|
||
|
loc[1] = decor.getHeight();
|
||
|
}
|
||
|
if (isFullscreenMode()) {
|
||
|
// In fullscreen mode, we never resize the underlying window.
|
||
|
View decor = getWindow().getWindow().getDecorView();
|
||
|
outInsets.contentTopInsets = decor.getHeight();
|
||
|
} else {
|
||
|
outInsets.contentTopInsets = loc[1];
|
||
|
}
|
||
|
if (mCandidatesFrame.getVisibility() == View.VISIBLE) {
|
||
|
mCandidatesFrame.getLocationInWindow(loc);
|
||
|
}
|
||
|
outInsets.visibleTopInsets = loc[1];
|
||
|
outInsets.touchableInsets = Insets.TOUCHABLE_INSETS_VISIBLE;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Re-evaluate whether the soft input area should currently be shown, and
|
||
|
* update its UI if this has changed since the last time it
|
||
|
* was evaluated. This will call {@link #onEvaluateInputViewShown()} to
|
||
|
* determine whether the input view should currently be shown. You
|
||
|
* can use {@link #isInputViewShown()} to determine if the input view
|
||
|
* is currently shown.
|
||
|
*/
|
||
|
public void updateInputViewShown() {
|
||
|
boolean isShown = mShowInputRequested && onEvaluateInputViewShown();
|
||
|
if (mIsInputViewShown != isShown && mWindowVisible) {
|
||
|
mIsInputViewShown = isShown;
|
||
|
mInputFrame.setVisibility(isShown ? View.VISIBLE : View.GONE);
|
||
|
if (mInputView == null) {
|
||
|
initialize();
|
||
|
View v = onCreateInputView();
|
||
|
if (v != null) {
|
||
|
setInputView(v);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if we have been asked to show our input view.
|
||
|
*/
|
||
|
public boolean isShowInputRequested() {
|
||
|
return mShowInputRequested;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return whether the soft input view is <em>currently</em> shown to the
|
||
|
* user. This is the state that was last determined and
|
||
|
* applied by {@link #updateInputViewShown()}.
|
||
|
*/
|
||
|
public boolean isInputViewShown() {
|
||
|
return mIsInputViewShown && mWindowVisible;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Override this to control when the soft input area should be shown to
|
||
|
* the user. The default implementation only shows the input view when
|
||
|
* there is no hard keyboard or the keyboard is hidden. If you change what
|
||
|
* this returns, you will need to call {@link #updateInputViewShown()}
|
||
|
* yourself whenever the returned value may have changed to have it
|
||
|
* re-evalauted and applied.
|
||
|
*/
|
||
|
public boolean onEvaluateInputViewShown() {
|
||
|
Configuration config = getResources().getConfiguration();
|
||
|
return config.keyboard == Configuration.KEYBOARD_NOKEYS
|
||
|
|| config.hardKeyboardHidden == Configuration.KEYBOARDHIDDEN_YES;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Controls the visibility of the candidates display area. By default
|
||
|
* it is hidden.
|
||
|
*/
|
||
|
public void setCandidatesViewShown(boolean shown) {
|
||
|
updateCandidatesVisibility(shown);
|
||
|
if (!mShowInputRequested && mWindowVisible != shown) {
|
||
|
// If we are being asked to show the candidates view while the app
|
||
|
// has not asked for the input view to be shown, then we need
|
||
|
// to update whether the window is shown.
|
||
|
if (shown) {
|
||
|
showWindow(false);
|
||
|
} else {
|
||
|
hideWindow();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void updateCandidatesVisibility(boolean shown) {
|
||
|
int vis = shown ? View.VISIBLE : getCandidatesHiddenVisibility();
|
||
|
if (mCandidatesVisibility != vis) {
|
||
|
mCandidatesFrame.setVisibility(vis);
|
||
|
mCandidatesVisibility = vis;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the visibility mode (either {@link View#INVISIBLE View.INVISIBLE}
|
||
|
* or {@link View#GONE View.GONE}) of the candidates view when it is not
|
||
|
* shown. The default implementation returns GONE when
|
||
|
* {@link #isExtractViewShown} returns true,
|
||
|
* otherwise VISIBLE. Be careful if you change this to return GONE in
|
||
|
* other situations -- if showing or hiding the candidates view causes
|
||
|
* your window to resize, this can cause temporary drawing artifacts as
|
||
|
* the resize takes place.
|
||
|
*/
|
||
|
public int getCandidatesHiddenVisibility() {
|
||
|
return isExtractViewShown() ? View.GONE : View.INVISIBLE;
|
||
|
}
|
||
|
|
||
|
public void showStatusIcon(int iconResId) {
|
||
|
mStatusIcon = iconResId;
|
||
|
mImm.showStatusIcon(mToken, getPackageName(), iconResId);
|
||
|
}
|
||
|
|
||
|
public void hideStatusIcon() {
|
||
|
mStatusIcon = 0;
|
||
|
mImm.hideStatusIcon(mToken);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Force switch to a new input method, as identified by <var>id</var>. This
|
||
|
* input method will be destroyed, and the requested one started on the
|
||
|
* current input field.
|
||
|
*
|
||
|
* @param id Unique identifier of the new input method ot start.
|
||
|
*/
|
||
|
public void switchInputMethod(String id) {
|
||
|
mImm.setInputMethod(mToken, id);
|
||
|
}
|
||
|
|
||
|
public void setExtractView(View view) {
|
||
|
mExtractFrame.removeAllViews();
|
||
|
mExtractFrame.addView(view, new FrameLayout.LayoutParams(
|
||
|
ViewGroup.LayoutParams.MATCH_PARENT,
|
||
|
ViewGroup.LayoutParams.MATCH_PARENT));
|
||
|
mExtractView = view;
|
||
|
if (view != null) {
|
||
|
mExtractEditText = (ExtractEditText)view.findViewById(
|
||
|
com.android.internal.R.id.inputExtractEditText);
|
||
|
mExtractEditText.setIME(this);
|
||
|
mExtractAction = (Button)view.findViewById(
|
||
|
com.android.internal.R.id.inputExtractAction);
|
||
|
if (mExtractAction != null) {
|
||
|
mExtractAccessories = (ViewGroup)view.findViewById(
|
||
|
com.android.internal.R.id.inputExtractAccessories);
|
||
|
}
|
||
|
startExtractingText(false);
|
||
|
} else {
|
||
|
mExtractEditText = null;
|
||
|
mExtractAccessories = null;
|
||
|
mExtractAction = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Replaces the current candidates view with a new one. You only need to
|
||
|
* call this when dynamically changing the view; normally, you should
|
||
|
* implement {@link #onCreateCandidatesView()} and create your view when
|
||
|
* first needed by the input method.
|
||
|
*/
|
||
|
public void setCandidatesView(View view) {
|
||
|
mCandidatesFrame.removeAllViews();
|
||
|
mCandidatesFrame.addView(view, new FrameLayout.LayoutParams(
|
||
|
ViewGroup.LayoutParams.MATCH_PARENT,
|
||
|
ViewGroup.LayoutParams.WRAP_CONTENT));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Replaces the current input view with a new one. You only need to
|
||
|
* call this when dynamically changing the view; normally, you should
|
||
|
* implement {@link #onCreateInputView()} and create your view when
|
||
|
* first needed by the input method.
|
||
|
*/
|
||
|
public void setInputView(View view) {
|
||
|
mInputFrame.removeAllViews();
|
||
|
mInputFrame.addView(view, new FrameLayout.LayoutParams(
|
||
|
ViewGroup.LayoutParams.MATCH_PARENT,
|
||
|
ViewGroup.LayoutParams.WRAP_CONTENT));
|
||
|
mInputView = view;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called by the framework to create the layout for showing extacted text.
|
||
|
* Only called when in fullscreen mode. The returned view hierarchy must
|
||
|
* have an {@link ExtractEditText} whose ID is
|
||
|
* {@link android.R.id#inputExtractEditText}.
|
||
|
*/
|
||
|
public View onCreateExtractTextView() {
|
||
|
return mInflater.inflate(
|
||
|
com.android.internal.R.layout.input_method_extract_view, null);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Create and return the view hierarchy used to show candidates. This will
|
||
|
* be called once, when the candidates are first displayed. You can return
|
||
|
* null to have no candidates view; the default implementation returns null.
|
||
|
*
|
||
|
* <p>To control when the candidates view is displayed, use
|
||
|
* {@link #setCandidatesViewShown(boolean)}.
|
||
|
* To change the candidates view after the first one is created by this
|
||
|
* function, use {@link #setCandidatesView(View)}.
|
||
|
*/
|
||
|
public View onCreateCandidatesView() {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Create and return the view hierarchy used for the input area (such as
|
||
|
* a soft keyboard). This will be called once, when the input area is
|
||
|
* first displayed. You can return null to have no input area; the default
|
||
|
* implementation returns null.
|
||
|
*
|
||
|
* <p>To control when the input view is displayed, implement
|
||
|
* {@link #onEvaluateInputViewShown()}.
|
||
|
* To change the input view after the first one is created by this
|
||
|
* function, use {@link #setInputView(View)}.
|
||
|
*/
|
||
|
public View onCreateInputView() {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the input view is being shown and input has started on
|
||
|
* a new editor. This will always be called after {@link #onStartInput},
|
||
|
* allowing you to do your general setup there and just view-specific
|
||
|
* setup here. You are guaranteed that {@link #onCreateInputView()} will
|
||
|
* have been called some time before this function is called.
|
||
|
*
|
||
|
* @param info Description of the type of text being edited.
|
||
|
* @param restarting Set to true if we are restarting input on the
|
||
|
* same text field as before.
|
||
|
*/
|
||
|
public void onStartInputView(EditorInfo info, boolean restarting) {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the input view is being hidden from the user. This will
|
||
|
* be called either prior to hiding the window, or prior to switching to
|
||
|
* another target for editing.
|
||
|
*
|
||
|
* <p>The default
|
||
|
* implementation uses the InputConnection to clear any active composing
|
||
|
* text; you can override this (not calling the base class implementation)
|
||
|
* to perform whatever behavior you would like.
|
||
|
*
|
||
|
* @param finishingInput If true, {@link #onFinishInput} will be
|
||
|
* called immediately after.
|
||
|
*/
|
||
|
public void onFinishInputView(boolean finishingInput) {
|
||
|
if (!finishingInput) {
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
if (ic != null) {
|
||
|
ic.finishComposingText();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when only the candidates view has been shown for showing
|
||
|
* processing as the user enters text through a hard keyboard.
|
||
|
* This will always be called after {@link #onStartInput},
|
||
|
* allowing you to do your general setup there and just view-specific
|
||
|
* setup here. You are guaranteed that {@link #onCreateCandidatesView()}
|
||
|
* will have been called some time before this function is called.
|
||
|
*
|
||
|
* <p>Note that this will <em>not</em> be called when the input method
|
||
|
* is running in full editing mode, and thus receiving
|
||
|
* {@link #onStartInputView} to initiate that operation. This is only
|
||
|
* for the case when candidates are being shown while the input method
|
||
|
* editor is hidden but wants to show its candidates UI as text is
|
||
|
* entered through some other mechanism.
|
||
|
*
|
||
|
* @param info Description of the type of text being edited.
|
||
|
* @param restarting Set to true if we are restarting input on the
|
||
|
* same text field as before.
|
||
|
*/
|
||
|
public void onStartCandidatesView(EditorInfo info, boolean restarting) {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the candidates view is being hidden from the user. This will
|
||
|
* be called either prior to hiding the window, or prior to switching to
|
||
|
* another target for editing.
|
||
|
*
|
||
|
* <p>The default
|
||
|
* implementation uses the InputConnection to clear any active composing
|
||
|
* text; you can override this (not calling the base class implementation)
|
||
|
* to perform whatever behavior you would like.
|
||
|
*
|
||
|
* @param finishingInput If true, {@link #onFinishInput} will be
|
||
|
* called immediately after.
|
||
|
*/
|
||
|
public void onFinishCandidatesView(boolean finishingInput) {
|
||
|
if (!finishingInput) {
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
if (ic != null) {
|
||
|
ic.finishComposingText();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* The system has decided that it may be time to show your input method.
|
||
|
* This is called due to a corresponding call to your
|
||
|
* {@link InputMethod#showSoftInput InputMethod.showSoftInput()}
|
||
|
* method. The default implementation uses
|
||
|
* {@link #onEvaluateInputViewShown()}, {@link #onEvaluateFullscreenMode()},
|
||
|
* and the current configuration to decide whether the input view should
|
||
|
* be shown at this point.
|
||
|
*
|
||
|
* @param flags Provides additional information about the show request,
|
||
|
* as per {@link InputMethod#showSoftInput InputMethod.showSoftInput()}.
|
||
|
* @param configChange This is true if we are re-showing due to a
|
||
|
* configuration change.
|
||
|
* @return Returns true to indicate that the window should be shown.
|
||
|
*/
|
||
|
public boolean onShowInputRequested(int flags, boolean configChange) {
|
||
|
if (!onEvaluateInputViewShown()) {
|
||
|
return false;
|
||
|
}
|
||
|
if ((flags&InputMethod.SHOW_EXPLICIT) == 0) {
|
||
|
if (!configChange && onEvaluateFullscreenMode()) {
|
||
|
// Don't show if this is not explicitly requested by the user and
|
||
|
// the input method is fullscreen. That would be too disruptive.
|
||
|
// However, we skip this change for a config change, since if
|
||
|
// the IME is already shown we do want to go into fullscreen
|
||
|
// mode at this point.
|
||
|
return false;
|
||
|
}
|
||
|
Configuration config = getResources().getConfiguration();
|
||
|
if (config.keyboard != Configuration.KEYBOARD_NOKEYS) {
|
||
|
// And if the device has a hard keyboard, even if it is
|
||
|
// currently hidden, don't show the input method implicitly.
|
||
|
// These kinds of devices don't need it that much.
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
if ((flags&InputMethod.SHOW_FORCED) != 0) {
|
||
|
mShowInputForced = true;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public void showWindow(boolean showInput) {
|
||
|
if (DEBUG) Log.v(TAG, "Showing window: showInput=" + showInput
|
||
|
+ " mShowInputRequested=" + mShowInputRequested
|
||
|
+ " mWindowAdded=" + mWindowAdded
|
||
|
+ " mWindowCreated=" + mWindowCreated
|
||
|
+ " mWindowVisible=" + mWindowVisible
|
||
|
+ " mInputStarted=" + mInputStarted);
|
||
|
|
||
|
if (mInShowWindow) {
|
||
|
Log.w(TAG, "Re-entrance in to showWindow");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
try {
|
||
|
mWindowWasVisible = mWindowVisible;
|
||
|
mInShowWindow = true;
|
||
|
showWindowInner(showInput);
|
||
|
} finally {
|
||
|
mWindowWasVisible = true;
|
||
|
mInShowWindow = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void showWindowInner(boolean showInput) {
|
||
|
boolean doShowInput = false;
|
||
|
boolean wasVisible = mWindowVisible;
|
||
|
mWindowVisible = true;
|
||
|
if (!mShowInputRequested) {
|
||
|
if (mInputStarted) {
|
||
|
if (showInput) {
|
||
|
doShowInput = true;
|
||
|
mShowInputRequested = true;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
showInput = true;
|
||
|
}
|
||
|
|
||
|
if (DEBUG) Log.v(TAG, "showWindow: updating UI");
|
||
|
initialize();
|
||
|
updateFullscreenMode();
|
||
|
updateInputViewShown();
|
||
|
|
||
|
if (!mWindowAdded || !mWindowCreated) {
|
||
|
mWindowAdded = true;
|
||
|
mWindowCreated = true;
|
||
|
initialize();
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onCreateCandidatesView");
|
||
|
View v = onCreateCandidatesView();
|
||
|
if (DEBUG) Log.v(TAG, "showWindow: candidates=" + v);
|
||
|
if (v != null) {
|
||
|
setCandidatesView(v);
|
||
|
}
|
||
|
}
|
||
|
if (mShowInputRequested) {
|
||
|
if (!mInputViewStarted) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onStartInputView");
|
||
|
mInputViewStarted = true;
|
||
|
onStartInputView(mInputEditorInfo, false);
|
||
|
}
|
||
|
} else if (!mCandidatesViewStarted) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView");
|
||
|
mCandidatesViewStarted = true;
|
||
|
onStartCandidatesView(mInputEditorInfo, false);
|
||
|
}
|
||
|
|
||
|
if (doShowInput) {
|
||
|
startExtractingText(false);
|
||
|
}
|
||
|
|
||
|
if (!wasVisible) {
|
||
|
if (DEBUG) Log.v(TAG, "showWindow: showing!");
|
||
|
onWindowShown();
|
||
|
mWindow.show();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void hideWindow() {
|
||
|
if (mInputViewStarted) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onFinishInputView");
|
||
|
onFinishInputView(false);
|
||
|
} else if (mCandidatesViewStarted) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView");
|
||
|
onFinishCandidatesView(false);
|
||
|
}
|
||
|
mInputViewStarted = false;
|
||
|
mCandidatesViewStarted = false;
|
||
|
if (mWindowVisible) {
|
||
|
mWindow.hide();
|
||
|
mWindowVisible = false;
|
||
|
onWindowHidden();
|
||
|
mWindowWasVisible = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the input method window has been shown to the user, after
|
||
|
* previously not being visible. This is done after all of the UI setup
|
||
|
* for the window has occurred (creating its views etc).
|
||
|
*/
|
||
|
public void onWindowShown() {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the input method window has been hidden from the user,
|
||
|
* after previously being visible.
|
||
|
*/
|
||
|
public void onWindowHidden() {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when a new client has bound to the input method. This
|
||
|
* may be followed by a series of {@link #onStartInput(EditorInfo, boolean)}
|
||
|
* and {@link #onFinishInput()} calls as the user navigates through its
|
||
|
* UI. Upon this call you know that {@link #getCurrentInputBinding}
|
||
|
* and {@link #getCurrentInputConnection} return valid objects.
|
||
|
*/
|
||
|
public void onBindInput() {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the previous bound client is no longer associated
|
||
|
* with the input method. After returning {@link #getCurrentInputBinding}
|
||
|
* and {@link #getCurrentInputConnection} will no longer return
|
||
|
* valid objects.
|
||
|
*/
|
||
|
public void onUnbindInput() {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called to inform the input method that text input has started in an
|
||
|
* editor. You should use this callback to initialize the state of your
|
||
|
* input to match the state of the editor given to it.
|
||
|
*
|
||
|
* @param attribute The attributes of the editor that input is starting
|
||
|
* in.
|
||
|
* @param restarting Set to true if input is restarting in the same
|
||
|
* editor such as because the application has changed the text in
|
||
|
* the editor. Otherwise will be false, indicating this is a new
|
||
|
* session with the editor.
|
||
|
*/
|
||
|
public void onStartInput(EditorInfo attribute, boolean restarting) {
|
||
|
}
|
||
|
|
||
|
void doFinishInput() {
|
||
|
if (mInputViewStarted) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onFinishInputView");
|
||
|
onFinishInputView(true);
|
||
|
} else if (mCandidatesViewStarted) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView");
|
||
|
onFinishCandidatesView(true);
|
||
|
}
|
||
|
mInputViewStarted = false;
|
||
|
mCandidatesViewStarted = false;
|
||
|
if (mInputStarted) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onFinishInput");
|
||
|
onFinishInput();
|
||
|
}
|
||
|
mInputStarted = false;
|
||
|
mStartedInputConnection = null;
|
||
|
mCurCompletions = null;
|
||
|
}
|
||
|
|
||
|
void doStartInput(InputConnection ic, EditorInfo attribute, boolean restarting) {
|
||
|
if (!restarting) {
|
||
|
doFinishInput();
|
||
|
}
|
||
|
mInputStarted = true;
|
||
|
mStartedInputConnection = ic;
|
||
|
mInputEditorInfo = attribute;
|
||
|
initialize();
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onStartInput");
|
||
|
onStartInput(attribute, restarting);
|
||
|
if (mWindowVisible) {
|
||
|
if (mShowInputRequested) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onStartInputView");
|
||
|
mInputViewStarted = true;
|
||
|
onStartInputView(mInputEditorInfo, restarting);
|
||
|
startExtractingText(true);
|
||
|
} else if (mCandidatesVisibility == View.VISIBLE) {
|
||
|
if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView");
|
||
|
mCandidatesViewStarted = true;
|
||
|
onStartCandidatesView(mInputEditorInfo, restarting);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called to inform the input method that text input has finished in
|
||
|
* the last editor. At this point there may be a call to
|
||
|
* {@link #onStartInput(EditorInfo, boolean)} to perform input in a
|
||
|
* new editor, or the input method may be left idle. This method is
|
||
|
* <em>not</em> called when input restarts in the same editor.
|
||
|
*
|
||
|
* <p>The default
|
||
|
* implementation uses the InputConnection to clear any active composing
|
||
|
* text; you can override this (not calling the base class implementation)
|
||
|
* to perform whatever behavior you would like.
|
||
|
*/
|
||
|
public void onFinishInput() {
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
if (ic != null) {
|
||
|
ic.finishComposingText();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the application has reported auto-completion candidates that
|
||
|
* it would like to have the input method displayed. Typically these are
|
||
|
* only used when an input method is running in full-screen mode, since
|
||
|
* otherwise the user can see and interact with the pop-up window of
|
||
|
* completions shown by the application.
|
||
|
*
|
||
|
* <p>The default implementation here does nothing.
|
||
|
*/
|
||
|
public void onDisplayCompletions(CompletionInfo[] completions) {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the application has reported new extracted text to be shown
|
||
|
* due to changes in its current text state. The default implementation
|
||
|
* here places the new text in the extract edit text, when the input
|
||
|
* method is running in fullscreen mode.
|
||
|
*/
|
||
|
public void onUpdateExtractedText(int token, ExtractedText text) {
|
||
|
if (mExtractedToken != token) {
|
||
|
return;
|
||
|
}
|
||
|
if (text != null) {
|
||
|
if (mExtractEditText != null) {
|
||
|
mExtractedText = text;
|
||
|
mExtractEditText.setExtractedText(text);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the application has reported a new selection region of
|
||
|
* the text. This is called whether or not the input method has requested
|
||
|
* extracted text updates, although if so it will not receive this call
|
||
|
* if the extracted text has changed as well.
|
||
|
*
|
||
|
* <p>The default implementation takes care of updating the cursor in
|
||
|
* the extract text, if it is being shown.
|
||
|
*/
|
||
|
public void onUpdateSelection(int oldSelStart, int oldSelEnd,
|
||
|
int newSelStart, int newSelEnd,
|
||
|
int candidatesStart, int candidatesEnd) {
|
||
|
final ExtractEditText eet = mExtractEditText;
|
||
|
if (eet != null && isFullscreenMode() && mExtractedText != null) {
|
||
|
final int off = mExtractedText.startOffset;
|
||
|
eet.startInternalChanges();
|
||
|
newSelStart -= off;
|
||
|
newSelEnd -= off;
|
||
|
final int len = eet.getText().length();
|
||
|
if (newSelStart < 0) newSelStart = 0;
|
||
|
else if (newSelStart > len) newSelStart = len;
|
||
|
if (newSelEnd < 0) newSelEnd = 0;
|
||
|
else if (newSelEnd > len) newSelEnd = len;
|
||
|
eet.setSelection(newSelStart, newSelEnd);
|
||
|
eet.finishInternalChanges();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the application has reported a new location of its text
|
||
|
* cursor. This is only called if explicitly requested by the input method.
|
||
|
* The default implementation does nothing.
|
||
|
*/
|
||
|
public void onUpdateCursor(Rect newCursor) {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Close this input method's soft input area, removing it from the display.
|
||
|
* The input method will continue running, but the user can no longer use
|
||
|
* it to generate input by touching the screen.
|
||
|
* @param flags Provides additional operating flags. Currently may be
|
||
|
* 0 or have the {@link InputMethodManager#HIDE_IMPLICIT_ONLY
|
||
|
* InputMethodManager.HIDE_IMPLICIT_ONLY} bit set.
|
||
|
*/
|
||
|
public void requestHideSelf(int flags) {
|
||
|
mImm.hideSoftInputFromInputMethod(mToken, flags);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Show the input method. This is a call back to the
|
||
|
* IMF to handle showing the input method.
|
||
|
* Close this input method's soft input area, removing it from the display.
|
||
|
* The input method will continue running, but the user can no longer use
|
||
|
* it to generate input by touching the screen.
|
||
|
* @param flags Provides additional operating flags. Currently may be
|
||
|
* 0 or have the {@link InputMethodManager#SHOW_FORCED
|
||
|
* InputMethodManager.} bit set.
|
||
|
*/
|
||
|
private void requestShowSelf(int flags) {
|
||
|
mImm.showSoftInputFromInputMethod(mToken, flags);
|
||
|
}
|
||
|
|
||
|
private boolean handleBack(boolean doIt) {
|
||
|
if (mShowInputRequested) {
|
||
|
// If the soft input area is shown, back closes it and we
|
||
|
// consume the back key.
|
||
|
if (doIt) requestHideSelf(0);
|
||
|
return true;
|
||
|
} else if (mWindowVisible) {
|
||
|
if (mCandidatesVisibility == View.VISIBLE) {
|
||
|
// If we are showing candidates even if no input area, then
|
||
|
// hide them.
|
||
|
if (doIt) setCandidatesViewShown(false);
|
||
|
} else {
|
||
|
// If we have the window visible for some other reason --
|
||
|
// most likely to show candidates -- then just get rid
|
||
|
// of it. This really shouldn't happen, but just in case...
|
||
|
if (doIt) hideWindow();
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Override this to intercept key down events before they are processed by the
|
||
|
* application. If you return true, the application will not itself
|
||
|
* process the event. If you return true, the normal application processing
|
||
|
* will occur as if the IME had not seen the event at all.
|
||
|
*
|
||
|
* <p>The default implementation intercepts {@link KeyEvent#KEYCODE_BACK
|
||
|
* KeyEvent.KEYCODE_BACK} if the IME is currently shown, to
|
||
|
* possibly hide it when the key goes up (if not canceled or long pressed). In
|
||
|
* addition, in fullscreen mode only, it will consume DPAD movement
|
||
|
* events to move the cursor in the extracted text view, not allowing
|
||
|
* them to perform navigation in the underlying application.
|
||
|
*/
|
||
|
public boolean onKeyDown(int keyCode, KeyEvent event) {
|
||
|
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
|
||
|
if (handleBack(false)) {
|
||
|
event.startTracking();
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
return doMovementKey(keyCode, event, MOVEMENT_DOWN);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent)
|
||
|
* KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle
|
||
|
* the event).
|
||
|
*/
|
||
|
public boolean onKeyLongPress(int keyCode, KeyEvent event) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Override this to intercept special key multiple events before they are
|
||
|
* processed by the
|
||
|
* application. If you return true, the application will not itself
|
||
|
* process the event. If you return true, the normal application processing
|
||
|
* will occur as if the IME had not seen the event at all.
|
||
|
*
|
||
|
* <p>The default implementation always returns false, except when
|
||
|
* in fullscreen mode, where it will consume DPAD movement
|
||
|
* events to move the cursor in the extracted text view, not allowing
|
||
|
* them to perform navigation in the underlying application.
|
||
|
*/
|
||
|
public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) {
|
||
|
return doMovementKey(keyCode, event, count);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Override this to intercept key up events before they are processed by the
|
||
|
* application. If you return true, the application will not itself
|
||
|
* process the event. If you return true, the normal application processing
|
||
|
* will occur as if the IME had not seen the event at all.
|
||
|
*
|
||
|
* <p>The default implementation intercepts {@link KeyEvent#KEYCODE_BACK
|
||
|
* KeyEvent.KEYCODE_BACK} to hide the current IME UI if it is shown. In
|
||
|
* addition, in fullscreen mode only, it will consume DPAD movement
|
||
|
* events to move the cursor in the extracted text view, not allowing
|
||
|
* them to perform navigation in the underlying application.
|
||
|
*/
|
||
|
public boolean onKeyUp(int keyCode, KeyEvent event) {
|
||
|
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK && event.isTracking()
|
||
|
&& !event.isCanceled()) {
|
||
|
return handleBack(true);
|
||
|
}
|
||
|
|
||
|
return doMovementKey(keyCode, event, MOVEMENT_UP);
|
||
|
}
|
||
|
|
||
|
public boolean onTrackballEvent(MotionEvent event) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public void onAppPrivateCommand(String action, Bundle data) {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Handle a request by the system to toggle the soft input area.
|
||
|
*/
|
||
|
private void onToggleSoftInput(int showFlags, int hideFlags) {
|
||
|
if (DEBUG) Log.v(TAG, "toggleSoftInput()");
|
||
|
if (isInputViewShown()) {
|
||
|
requestHideSelf(hideFlags);
|
||
|
} else {
|
||
|
requestShowSelf(showFlags);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static final int MOVEMENT_DOWN = -1;
|
||
|
static final int MOVEMENT_UP = -2;
|
||
|
|
||
|
void reportExtractedMovement(int keyCode, int count) {
|
||
|
int dx = 0, dy = 0;
|
||
|
switch (keyCode) {
|
||
|
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||
|
dx = -count;
|
||
|
break;
|
||
|
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||
|
dx = count;
|
||
|
break;
|
||
|
case KeyEvent.KEYCODE_DPAD_UP:
|
||
|
dy = -count;
|
||
|
break;
|
||
|
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||
|
dy = count;
|
||
|
break;
|
||
|
}
|
||
|
onExtractedCursorMovement(dx, dy);
|
||
|
}
|
||
|
|
||
|
boolean doMovementKey(int keyCode, KeyEvent event, int count) {
|
||
|
final ExtractEditText eet = mExtractEditText;
|
||
|
if (isExtractViewShown() && isInputViewShown() && eet != null) {
|
||
|
// If we are in fullscreen mode, the cursor will move around
|
||
|
// the extract edit text, but should NOT cause focus to move
|
||
|
// to other fields.
|
||
|
MovementMethod movement = eet.getMovementMethod();
|
||
|
Layout layout = eet.getLayout();
|
||
|
if (movement != null && layout != null) {
|
||
|
// We want our own movement method to handle the key, so the
|
||
|
// cursor will properly move in our own word wrapping.
|
||
|
if (count == MOVEMENT_DOWN) {
|
||
|
if (movement.onKeyDown(eet,
|
||
|
(Spannable)eet.getText(), keyCode, event)) {
|
||
|
reportExtractedMovement(keyCode, 1);
|
||
|
return true;
|
||
|
}
|
||
|
} else if (count == MOVEMENT_UP) {
|
||
|
if (movement.onKeyUp(eet,
|
||
|
(Spannable)eet.getText(), keyCode, event)) {
|
||
|
return true;
|
||
|
}
|
||
|
} else {
|
||
|
if (movement.onKeyOther(eet, (Spannable)eet.getText(), event)) {
|
||
|
reportExtractedMovement(keyCode, count);
|
||
|
} else {
|
||
|
KeyEvent down = KeyEvent.changeAction(event, KeyEvent.ACTION_DOWN);
|
||
|
if (movement.onKeyDown(eet,
|
||
|
(Spannable)eet.getText(), keyCode, down)) {
|
||
|
KeyEvent up = KeyEvent.changeAction(event, KeyEvent.ACTION_UP);
|
||
|
movement.onKeyUp(eet,
|
||
|
(Spannable)eet.getText(), keyCode, up);
|
||
|
while (--count > 0) {
|
||
|
movement.onKeyDown(eet,
|
||
|
(Spannable)eet.getText(), keyCode, down);
|
||
|
movement.onKeyUp(eet,
|
||
|
(Spannable)eet.getText(), keyCode, up);
|
||
|
}
|
||
|
reportExtractedMovement(keyCode, count);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Regardless of whether the movement method handled the key,
|
||
|
// we never allow DPAD navigation to the application.
|
||
|
switch (keyCode) {
|
||
|
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||
|
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||
|
case KeyEvent.KEYCODE_DPAD_UP:
|
||
|
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Send the given key event code (as defined by {@link KeyEvent}) to the
|
||
|
* current input connection is a key down + key up event pair. The sent
|
||
|
* events have {@link KeyEvent#FLAG_SOFT_KEYBOARD KeyEvent.FLAG_SOFT_KEYBOARD}
|
||
|
* set, so that the recipient can identify them as coming from a software
|
||
|
* input method, and
|
||
|
* {@link KeyEvent#FLAG_KEEP_TOUCH_MODE KeyEvent.FLAG_KEEP_TOUCH_MODE}, so
|
||
|
* that they don't impact the current touch mode of the UI.
|
||
|
*
|
||
|
* @param keyEventCode The raw key code to send, as defined by
|
||
|
* {@link KeyEvent}.
|
||
|
*/
|
||
|
public void sendDownUpKeyEvents(int keyEventCode) {
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
if (ic == null) return;
|
||
|
long eventTime = SystemClock.uptimeMillis();
|
||
|
ic.sendKeyEvent(new KeyEvent(eventTime, eventTime,
|
||
|
KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, 0, 0,
|
||
|
KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
|
||
|
ic.sendKeyEvent(new KeyEvent(SystemClock.uptimeMillis(), eventTime,
|
||
|
KeyEvent.ACTION_UP, keyEventCode, 0, 0, 0, 0,
|
||
|
KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Ask the input target to execute its default action via
|
||
|
* {@link InputConnection#performEditorAction
|
||
|
* InputConnection.performEditorAction()}.
|
||
|
*
|
||
|
* @param fromEnterKey If true, this will be executed as if the user had
|
||
|
* pressed an enter key on the keyboard, that is it will <em>not</em>
|
||
|
* be done if the editor has set {@link EditorInfo#IME_FLAG_NO_ENTER_ACTION
|
||
|
* EditorInfo.IME_FLAG_NO_ENTER_ACTION}. If false, the action will be
|
||
|
* sent regardless of how the editor has set that flag.
|
||
|
*
|
||
|
* @return Returns a boolean indicating whether an action has been sent.
|
||
|
* If false, either the editor did not specify a default action or it
|
||
|
* does not want an action from the enter key. If true, the action was
|
||
|
* sent (or there was no input connection at all).
|
||
|
*/
|
||
|
public boolean sendDefaultEditorAction(boolean fromEnterKey) {
|
||
|
EditorInfo ei = getCurrentInputEditorInfo();
|
||
|
if (ei != null &&
|
||
|
(!fromEnterKey || (ei.imeOptions &
|
||
|
EditorInfo.IME_FLAG_NO_ENTER_ACTION) == 0) &&
|
||
|
(ei.imeOptions & EditorInfo.IME_MASK_ACTION) !=
|
||
|
EditorInfo.IME_ACTION_NONE) {
|
||
|
// If the enter key was pressed, and the editor has a default
|
||
|
// action associated with pressing enter, then send it that
|
||
|
// explicit action instead of the key event.
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
if (ic != null) {
|
||
|
ic.performEditorAction(ei.imeOptions&EditorInfo.IME_MASK_ACTION);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Send the given UTF-16 character to the current input connection. Most
|
||
|
* characters will be delivered simply by calling
|
||
|
* {@link InputConnection#commitText InputConnection.commitText()} with
|
||
|
* the character; some, however, may be handled different. In particular,
|
||
|
* the enter character ('\n') will either be delivered as an action code
|
||
|
* or a raw key event, as appropriate.
|
||
|
*
|
||
|
* @param charCode The UTF-16 character code to send.
|
||
|
*/
|
||
|
public void sendKeyChar(char charCode) {
|
||
|
switch (charCode) {
|
||
|
case '\n': // Apps may be listening to an enter key to perform an action
|
||
|
if (!sendDefaultEditorAction(true)) {
|
||
|
sendDownUpKeyEvents(KeyEvent.KEYCODE_ENTER);
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
// Make sure that digits go through any text watcher on the client side.
|
||
|
if (charCode >= '0' && charCode <= '9') {
|
||
|
sendDownUpKeyEvents(charCode - '0' + KeyEvent.KEYCODE_0);
|
||
|
} else {
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
if (ic != null) {
|
||
|
ic.commitText(String.valueOf((char) charCode), 1);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This is called when the user has moved the cursor in the extracted
|
||
|
* text view, when running in fullsreen mode. The default implementation
|
||
|
* performs the corresponding selection change on the underlying text
|
||
|
* editor.
|
||
|
*/
|
||
|
public void onExtractedSelectionChanged(int start, int end) {
|
||
|
InputConnection conn = getCurrentInputConnection();
|
||
|
if (conn != null) {
|
||
|
conn.setSelection(start, end);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This is called when the user has clicked on the extracted text view,
|
||
|
* when running in fullscreen mode. The default implementation hides
|
||
|
* the candidates view when this happens, but only if the extracted text
|
||
|
* editor has a vertical scroll bar because its text doesn't fit.
|
||
|
* Re-implement this to provide whatever behavior you want.
|
||
|
*/
|
||
|
public void onExtractedTextClicked() {
|
||
|
if (mExtractEditText == null) {
|
||
|
return;
|
||
|
}
|
||
|
if (mExtractEditText.hasVerticalScrollBar()) {
|
||
|
setCandidatesViewShown(false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This is called when the user has performed a cursor movement in the
|
||
|
* extracted text view, when it is running in fullscreen mode. The default
|
||
|
* implementation hides the candidates view when a vertical movement
|
||
|
* happens, but only if the extracted text editor has a vertical scroll bar
|
||
|
* because its text doesn't fit.
|
||
|
* Re-implement this to provide whatever behavior you want.
|
||
|
* @param dx The amount of cursor movement in the x dimension.
|
||
|
* @param dy The amount of cursor movement in the y dimension.
|
||
|
*/
|
||
|
public void onExtractedCursorMovement(int dx, int dy) {
|
||
|
if (mExtractEditText == null || dy == 0) {
|
||
|
return;
|
||
|
}
|
||
|
if (mExtractEditText.hasVerticalScrollBar()) {
|
||
|
setCandidatesViewShown(false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This is called when the user has selected a context menu item from the
|
||
|
* extracted text view, when running in fullscreen mode. The default
|
||
|
* implementation sends this action to the current InputConnection's
|
||
|
* {@link InputConnection#performContextMenuAction(int)}, for it
|
||
|
* to be processed in underlying "real" editor. Re-implement this to
|
||
|
* provide whatever behavior you want.
|
||
|
*/
|
||
|
public boolean onExtractTextContextMenuItem(int id) {
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
if (ic != null) {
|
||
|
ic.performContextMenuAction(id);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return text that can be used as a button label for the given
|
||
|
* {@link EditorInfo#imeOptions EditorInfo.imeOptions}. Returns null
|
||
|
* if there is no action requested. Note that there is no guarantee that
|
||
|
* the returned text will be relatively short, so you probably do not
|
||
|
* want to use it as text on a soft keyboard key label.
|
||
|
*
|
||
|
* @param imeOptions The value from @link EditorInfo#imeOptions EditorInfo.imeOptions}.
|
||
|
*
|
||
|
* @return Returns a label to use, or null if there is no action.
|
||
|
*/
|
||
|
public CharSequence getTextForImeAction(int imeOptions) {
|
||
|
switch (imeOptions&EditorInfo.IME_MASK_ACTION) {
|
||
|
case EditorInfo.IME_ACTION_NONE:
|
||
|
return null;
|
||
|
case EditorInfo.IME_ACTION_GO:
|
||
|
return getText(com.android.internal.R.string.ime_action_go);
|
||
|
case EditorInfo.IME_ACTION_SEARCH:
|
||
|
return getText(com.android.internal.R.string.ime_action_search);
|
||
|
case EditorInfo.IME_ACTION_SEND:
|
||
|
return getText(com.android.internal.R.string.ime_action_send);
|
||
|
case EditorInfo.IME_ACTION_NEXT:
|
||
|
return getText(com.android.internal.R.string.ime_action_next);
|
||
|
case EditorInfo.IME_ACTION_DONE:
|
||
|
return getText(com.android.internal.R.string.ime_action_done);
|
||
|
default:
|
||
|
return getText(com.android.internal.R.string.ime_action_default);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the fullscreen-mode extracting editor info has changed,
|
||
|
* to determine whether the extracting (extract text and candidates) portion
|
||
|
* of the UI should be shown. The standard implementation hides or shows
|
||
|
* the extract area depending on whether it makes sense for the
|
||
|
* current editor. In particular, a {@link InputType#TYPE_NULL}
|
||
|
* input type or {@link EditorInfo#IME_FLAG_NO_EXTRACT_UI} flag will
|
||
|
* turn off the extract area since there is no text to be shown.
|
||
|
*/
|
||
|
public void onUpdateExtractingVisibility(EditorInfo ei) {
|
||
|
if (ei.inputType == InputType.TYPE_NULL ||
|
||
|
(ei.imeOptions&EditorInfo.IME_FLAG_NO_EXTRACT_UI) != 0) {
|
||
|
// No reason to show extract UI!
|
||
|
setExtractViewShown(false);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
setExtractViewShown(true);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the fullscreen-mode extracting editor info has changed,
|
||
|
* to update the state of its UI such as the action buttons shown.
|
||
|
* You do not need to deal with this if you are using the standard
|
||
|
* full screen extract UI. If replacing it, you will need to re-implement
|
||
|
* this to put the appropriate action button in your own UI and handle it,
|
||
|
* and perform any other changes.
|
||
|
*
|
||
|
* <p>The standard implementation turns on or off its accessory area
|
||
|
* depending on whether there is an action button, and hides or shows
|
||
|
* the entire extract area depending on whether it makes sense for the
|
||
|
* current editor. In particular, a {@link InputType#TYPE_NULL} or
|
||
|
* {@link InputType#TYPE_TEXT_VARIATION_FILTER} input type will turn off the
|
||
|
* extract area since there is no text to be shown.
|
||
|
*/
|
||
|
public void onUpdateExtractingViews(EditorInfo ei) {
|
||
|
if (!isExtractViewShown()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (mExtractAccessories == null) {
|
||
|
return;
|
||
|
}
|
||
|
final boolean hasAction = ei.actionLabel != null || (
|
||
|
(ei.imeOptions&EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE &&
|
||
|
(ei.imeOptions&EditorInfo.IME_FLAG_NO_ACCESSORY_ACTION) == 0 &&
|
||
|
ei.inputType != InputType.TYPE_NULL);
|
||
|
if (hasAction) {
|
||
|
mExtractAccessories.setVisibility(View.VISIBLE);
|
||
|
if (mExtractAction != null) {
|
||
|
if (ei.actionLabel != null) {
|
||
|
mExtractAction.setText(ei.actionLabel);
|
||
|
} else {
|
||
|
mExtractAction.setText(getTextForImeAction(ei.imeOptions));
|
||
|
}
|
||
|
mExtractAction.setOnClickListener(mActionClickListener);
|
||
|
}
|
||
|
} else {
|
||
|
mExtractAccessories.setVisibility(View.GONE);
|
||
|
if (mExtractAction != null) {
|
||
|
mExtractAction.setOnClickListener(null);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This is called when, while currently displayed in extract mode, the
|
||
|
* current input target changes. The default implementation will
|
||
|
* auto-hide the IME if the new target is not a full editor, since this
|
||
|
* can be an confusing experience for the user.
|
||
|
*/
|
||
|
public void onExtractingInputChanged(EditorInfo ei) {
|
||
|
if (ei.inputType == InputType.TYPE_NULL) {
|
||
|
requestHideSelf(InputMethodManager.HIDE_NOT_ALWAYS);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void startExtractingText(boolean inputChanged) {
|
||
|
final ExtractEditText eet = mExtractEditText;
|
||
|
if (eet != null && getCurrentInputStarted()
|
||
|
&& isFullscreenMode()) {
|
||
|
mExtractedToken++;
|
||
|
ExtractedTextRequest req = new ExtractedTextRequest();
|
||
|
req.token = mExtractedToken;
|
||
|
req.flags = InputConnection.GET_TEXT_WITH_STYLES;
|
||
|
req.hintMaxLines = 10;
|
||
|
req.hintMaxChars = 10000;
|
||
|
InputConnection ic = getCurrentInputConnection();
|
||
|
mExtractedText = ic == null? null
|
||
|
: ic.getExtractedText(req, InputConnection.GET_EXTRACTED_TEXT_MONITOR);
|
||
|
if (mExtractedText == null || ic == null) {
|
||
|
Log.e(TAG, "Unexpected null in startExtractingText : mExtractedText = "
|
||
|
+ mExtractedText + ", input connection = " + ic);
|
||
|
}
|
||
|
final EditorInfo ei = getCurrentInputEditorInfo();
|
||
|
|
||
|
try {
|
||
|
eet.startInternalChanges();
|
||
|
onUpdateExtractingVisibility(ei);
|
||
|
onUpdateExtractingViews(ei);
|
||
|
int inputType = ei.inputType;
|
||
|
if ((inputType&EditorInfo.TYPE_MASK_CLASS)
|
||
|
== EditorInfo.TYPE_CLASS_TEXT) {
|
||
|
if ((inputType&EditorInfo.TYPE_TEXT_FLAG_IME_MULTI_LINE) != 0) {
|
||
|
inputType |= EditorInfo.TYPE_TEXT_FLAG_MULTI_LINE;
|
||
|
}
|
||
|
}
|
||
|
eet.setInputType(inputType);
|
||
|
eet.setHint(ei.hintText);
|
||
|
if (mExtractedText != null) {
|
||
|
eet.setEnabled(true);
|
||
|
eet.setExtractedText(mExtractedText);
|
||
|
} else {
|
||
|
eet.setEnabled(false);
|
||
|
eet.setText("");
|
||
|
}
|
||
|
} finally {
|
||
|
eet.finishInternalChanges();
|
||
|
}
|
||
|
|
||
|
if (inputChanged) {
|
||
|
onExtractingInputChanged(ei);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Performs a dump of the InputMethodService's internal state. Override
|
||
|
* to add your own information to the dump.
|
||
|
*/
|
||
|
@Override protected void dump(FileDescriptor fd, PrintWriter fout, String[] args) {
|
||
|
final Printer p = new PrintWriterPrinter(fout);
|
||
|
p.println("Input method service state for " + this + ":");
|
||
|
p.println(" mWindowCreated=" + mWindowCreated
|
||
|
+ " mWindowAdded=" + mWindowAdded);
|
||
|
p.println(" mWindowVisible=" + mWindowVisible
|
||
|
+ " mWindowWasVisible=" + mWindowWasVisible
|
||
|
+ " mInShowWindow=" + mInShowWindow);
|
||
|
p.println(" Configuration=" + getResources().getConfiguration());
|
||
|
p.println(" mToken=" + mToken);
|
||
|
p.println(" mInputBinding=" + mInputBinding);
|
||
|
p.println(" mInputConnection=" + mInputConnection);
|
||
|
p.println(" mStartedInputConnection=" + mStartedInputConnection);
|
||
|
p.println(" mInputStarted=" + mInputStarted
|
||
|
+ " mInputViewStarted=" + mInputViewStarted
|
||
|
+ " mCandidatesViewStarted=" + mCandidatesViewStarted);
|
||
|
|
||
|
if (mInputEditorInfo != null) {
|
||
|
p.println(" mInputEditorInfo:");
|
||
|
mInputEditorInfo.dump(p, " ");
|
||
|
} else {
|
||
|
p.println(" mInputEditorInfo: null");
|
||
|
}
|
||
|
|
||
|
p.println(" mShowInputRequested=" + mShowInputRequested
|
||
|
+ " mLastShowInputRequested=" + mLastShowInputRequested
|
||
|
+ " mShowInputForced=" + mShowInputForced
|
||
|
+ " mShowInputFlags=0x" + Integer.toHexString(mShowInputFlags));
|
||
|
p.println(" mCandidatesVisibility=" + mCandidatesVisibility
|
||
|
+ " mFullscreenApplied=" + mFullscreenApplied
|
||
|
+ " mIsFullscreen=" + mIsFullscreen
|
||
|
+ " mExtractViewHidden=" + mExtractViewHidden);
|
||
|
|
||
|
if (mExtractedText != null) {
|
||
|
p.println(" mExtractedText:");
|
||
|
p.println(" text=" + mExtractedText.text.length() + " chars"
|
||
|
+ " startOffset=" + mExtractedText.startOffset);
|
||
|
p.println(" selectionStart=" + mExtractedText.selectionStart
|
||
|
+ " selectionEnd=" + mExtractedText.selectionEnd
|
||
|
+ " flags=0x" + Integer.toHexString(mExtractedText.flags));
|
||
|
} else {
|
||
|
p.println(" mExtractedText: null");
|
||
|
}
|
||
|
p.println(" mExtractedToken=" + mExtractedToken);
|
||
|
p.println(" mIsInputViewShown=" + mIsInputViewShown
|
||
|
+ " mStatusIcon=" + mStatusIcon);
|
||
|
p.println("Last computed insets:");
|
||
|
p.println(" contentTopInsets=" + mTmpInsets.contentTopInsets
|
||
|
+ " visibleTopInsets=" + mTmpInsets.visibleTopInsets
|
||
|
+ " touchableInsets=" + mTmpInsets.touchableInsets);
|
||
|
}
|
||
|
}
|