628 lines
24 KiB
Java
628 lines
24 KiB
Java
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/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.app;
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import android.content.Intent;
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import android.content.pm.ActivityInfo;
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import android.os.Binder;
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import android.os.Bundle;
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import android.util.Config;
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import android.util.Log;
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import android.view.Window;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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/**
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* Helper class for managing multiple running embedded activities in the same
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* process. This class is not normally used directly, but rather created for
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* you as part of the {@link android.app.ActivityGroup} implementation.
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*
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* @see ActivityGroup
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*/
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public class LocalActivityManager {
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private static final String TAG = "LocalActivityManager";
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private static final boolean localLOGV = false || Config.LOGV;
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// Internal token for an Activity being managed by LocalActivityManager.
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private static class LocalActivityRecord extends Binder {
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LocalActivityRecord(String _id, Intent _intent) {
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id = _id;
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intent = _intent;
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}
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final String id; // Unique name of this record.
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Intent intent; // Which activity to run here.
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ActivityInfo activityInfo; // Package manager info about activity.
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Activity activity; // Currently instantiated activity.
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Window window; // Activity's top-level window.
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Bundle instanceState; // Last retrieved freeze state.
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int curState = RESTORED; // Current state the activity is in.
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}
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static final int RESTORED = 0; // State restored, but no startActivity().
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static final int INITIALIZING = 1; // Ready to launch (after startActivity()).
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static final int CREATED = 2; // Created, not started or resumed.
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static final int STARTED = 3; // Created and started, not resumed.
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static final int RESUMED = 4; // Created started and resumed.
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static final int DESTROYED = 5; // No longer with us.
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/** Thread our activities are running in. */
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private final ActivityThread mActivityThread;
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/** The containing activity that owns the activities we create. */
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private final Activity mParent;
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/** The activity that is currently resumed. */
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private LocalActivityRecord mResumed;
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/** id -> record of all known activities. */
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private final Map<String, LocalActivityRecord> mActivities
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= new HashMap<String, LocalActivityRecord>();
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/** array of all known activities for easy iterating. */
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private final ArrayList<LocalActivityRecord> mActivityArray
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= new ArrayList<LocalActivityRecord>();
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/** True if only one activity can be resumed at a time */
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private boolean mSingleMode;
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/** Set to true once we find out the container is finishing. */
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private boolean mFinishing;
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/** Current state the owner (ActivityGroup) is in */
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private int mCurState = INITIALIZING;
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/** String ids of running activities starting with least recently used. */
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// TODO: put back in stopping of activities.
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//private List<LocalActivityRecord> mLRU = new ArrayList();
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/**
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* Create a new LocalActivityManager for holding activities running within
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* the given <var>parent</var>.
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*
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* @param parent the host of the embedded activities
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* @param singleMode True if the LocalActivityManger should keep a maximum
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* of one activity resumed
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*/
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public LocalActivityManager(Activity parent, boolean singleMode) {
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mActivityThread = ActivityThread.currentActivityThread();
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mParent = parent;
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mSingleMode = singleMode;
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}
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private void moveToState(LocalActivityRecord r, int desiredState) {
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if (r.curState == RESTORED || r.curState == DESTROYED) {
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// startActivity() has not yet been called, so nothing to do.
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return;
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}
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if (r.curState == INITIALIZING) {
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// Get the lastNonConfigurationInstance for the activity
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HashMap<String,Object> lastNonConfigurationInstances =
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mParent.getLastNonConfigurationChildInstances();
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Object instance = null;
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if (lastNonConfigurationInstances != null) {
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instance = lastNonConfigurationInstances.get(r.id);
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}
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// We need to have always created the activity.
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if (localLOGV) Log.v(TAG, r.id + ": starting " + r.intent);
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if (r.activityInfo == null) {
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r.activityInfo = mActivityThread.resolveActivityInfo(r.intent);
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}
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r.activity = mActivityThread.startActivityNow(
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mParent, r.id, r.intent, r.activityInfo, r, r.instanceState, instance);
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if (r.activity == null) {
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return;
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}
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r.window = r.activity.getWindow();
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r.instanceState = null;
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r.curState = STARTED;
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if (desiredState == RESUMED) {
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if (localLOGV) Log.v(TAG, r.id + ": resuming");
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mActivityThread.performResumeActivity(r, true);
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r.curState = RESUMED;
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}
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// Don't do anything more here. There is an important case:
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// if this is being done as part of onCreate() of the group, then
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// the launching of the activity gets its state a little ahead
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// of our own (it is now STARTED, while we are only CREATED).
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// If we just leave things as-is, we'll deal with it as the
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// group's state catches up.
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return;
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}
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switch (r.curState) {
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case CREATED:
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if (desiredState == STARTED) {
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if (localLOGV) Log.v(TAG, r.id + ": restarting");
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mActivityThread.performRestartActivity(r);
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r.curState = STARTED;
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}
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if (desiredState == RESUMED) {
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if (localLOGV) Log.v(TAG, r.id + ": restarting and resuming");
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mActivityThread.performRestartActivity(r);
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mActivityThread.performResumeActivity(r, true);
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r.curState = RESUMED;
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}
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return;
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case STARTED:
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if (desiredState == RESUMED) {
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// Need to resume it...
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if (localLOGV) Log.v(TAG, r.id + ": resuming");
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mActivityThread.performResumeActivity(r, true);
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r.instanceState = null;
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r.curState = RESUMED;
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}
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if (desiredState == CREATED) {
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if (localLOGV) Log.v(TAG, r.id + ": stopping");
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mActivityThread.performStopActivity(r);
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r.curState = CREATED;
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}
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return;
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case RESUMED:
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if (desiredState == STARTED) {
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if (localLOGV) Log.v(TAG, r.id + ": pausing");
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performPause(r, mFinishing);
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r.curState = STARTED;
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}
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if (desiredState == CREATED) {
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if (localLOGV) Log.v(TAG, r.id + ": pausing");
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performPause(r, mFinishing);
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if (localLOGV) Log.v(TAG, r.id + ": stopping");
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mActivityThread.performStopActivity(r);
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r.curState = CREATED;
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}
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return;
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}
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}
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private void performPause(LocalActivityRecord r, boolean finishing) {
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boolean needState = r.instanceState == null;
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Bundle instanceState = mActivityThread.performPauseActivity(r,
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finishing, needState);
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if (needState) {
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r.instanceState = instanceState;
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}
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}
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/**
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* Start a new activity running in the group. Every activity you start
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* must have a unique string ID associated with it -- this is used to keep
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* track of the activity, so that if you later call startActivity() again
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* on it the same activity object will be retained.
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*
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* <p>When there had previously been an activity started under this id,
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* it may either be destroyed and a new one started, or the current
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* one re-used, based on these conditions, in order:</p>
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*
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* <ul>
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* <li> If the Intent maps to a different activity component than is
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* currently running, the current activity is finished and a new one
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* started.
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* <li> If the current activity uses a non-multiple launch mode (such
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* as singleTop), or the Intent has the
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* {@link Intent#FLAG_ACTIVITY_SINGLE_TOP} flag set, then the current
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* activity will remain running and its
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* {@link Activity#onNewIntent(Intent) Activity.onNewIntent()} method
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* called.
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* <li> If the new Intent is the same (excluding extras) as the previous
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* one, and the new Intent does not have the
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* {@link Intent#FLAG_ACTIVITY_CLEAR_TOP} set, then the current activity
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* will remain running as-is.
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* <li> Otherwise, the current activity will be finished and a new
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* one started.
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* </ul>
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*
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* <p>If the given Intent can not be resolved to an available Activity,
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* this method throws {@link android.content.ActivityNotFoundException}.
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*
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* <p>Warning: There is an issue where, if the Intent does not
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* include an explicit component, we can restore the state for a different
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* activity class than was previously running when the state was saved (if
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* the set of available activities changes between those points).
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*
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* @param id Unique identifier of the activity to be started
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* @param intent The Intent describing the activity to be started
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*
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* @return Returns the window of the activity. The caller needs to take
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* care of adding this window to a view hierarchy, and likewise dealing
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* with removing the old window if the activity has changed.
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*
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* @throws android.content.ActivityNotFoundException
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*/
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public Window startActivity(String id, Intent intent) {
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if (mCurState == INITIALIZING) {
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throw new IllegalStateException(
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"Activities can't be added until the containing group has been created.");
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}
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boolean adding = false;
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boolean sameIntent = false;
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ActivityInfo aInfo = null;
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// Already have information about the new activity id?
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LocalActivityRecord r = mActivities.get(id);
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if (r == null) {
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// Need to create it...
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r = new LocalActivityRecord(id, intent);
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adding = true;
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} else if (r.intent != null) {
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sameIntent = r.intent.filterEquals(intent);
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if (sameIntent) {
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// We are starting the same activity.
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aInfo = r.activityInfo;
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}
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}
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if (aInfo == null) {
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aInfo = mActivityThread.resolveActivityInfo(intent);
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}
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// Pause the currently running activity if there is one and only a single
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// activity is allowed to be running at a time.
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if (mSingleMode) {
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LocalActivityRecord old = mResumed;
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// If there was a previous activity, and it is not the current
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// activity, we need to stop it.
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if (old != null && old != r && mCurState == RESUMED) {
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moveToState(old, STARTED);
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}
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}
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if (adding) {
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// It's a brand new world.
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mActivities.put(id, r);
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mActivityArray.add(r);
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} else if (r.activityInfo != null) {
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// If the new activity is the same as the current one, then
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// we may be able to reuse it.
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if (aInfo == r.activityInfo ||
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(aInfo.name.equals(r.activityInfo.name) &&
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aInfo.packageName.equals(r.activityInfo.packageName))) {
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if (aInfo.launchMode != ActivityInfo.LAUNCH_MULTIPLE ||
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(intent.getFlags()&Intent.FLAG_ACTIVITY_SINGLE_TOP) != 0) {
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// The activity wants onNewIntent() called.
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ArrayList<Intent> intents = new ArrayList<Intent>(1);
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intents.add(intent);
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if (localLOGV) Log.v(TAG, r.id + ": new intent");
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mActivityThread.performNewIntents(r, intents);
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r.intent = intent;
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moveToState(r, mCurState);
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if (mSingleMode) {
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mResumed = r;
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}
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return r.window;
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}
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if (sameIntent &&
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(intent.getFlags()&Intent.FLAG_ACTIVITY_CLEAR_TOP) == 0) {
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// We are showing the same thing, so this activity is
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// just resumed and stays as-is.
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r.intent = intent;
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moveToState(r, mCurState);
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if (mSingleMode) {
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mResumed = r;
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}
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return r.window;
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}
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}
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// The new activity is different than the current one, or it
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// is a multiple launch activity, so we need to destroy what
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// is currently there.
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performDestroy(r, true);
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}
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r.intent = intent;
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r.curState = INITIALIZING;
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r.activityInfo = aInfo;
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moveToState(r, mCurState);
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// When in single mode keep track of the current activity
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if (mSingleMode) {
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mResumed = r;
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}
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return r.window;
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}
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private Window performDestroy(LocalActivityRecord r, boolean finish) {
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Window win = null;
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win = r.window;
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if (r.curState == RESUMED && !finish) {
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performPause(r, finish);
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}
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if (localLOGV) Log.v(TAG, r.id + ": destroying");
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mActivityThread.performDestroyActivity(r, finish);
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r.activity = null;
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r.window = null;
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if (finish) {
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r.instanceState = null;
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}
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r.curState = DESTROYED;
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return win;
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}
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/**
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* Destroy the activity associated with a particular id. This activity
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* will go through the normal lifecycle events and fine onDestroy(), and
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* then the id removed from the group.
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*
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* @param id Unique identifier of the activity to be destroyed
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* @param finish If true, this activity will be finished, so its id and
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* all state are removed from the group.
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*
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* @return Returns the window that was used to display the activity, or
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* null if there was none.
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*/
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public Window destroyActivity(String id, boolean finish) {
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LocalActivityRecord r = mActivities.get(id);
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Window win = null;
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if (r != null) {
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win = performDestroy(r, finish);
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if (finish) {
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mActivities.remove(r);
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}
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}
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return win;
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}
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/**
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* Retrieve the Activity that is currently running.
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*
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* @return the currently running (resumed) Activity, or null if there is
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* not one
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*
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* @see #startActivity
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* @see #getCurrentId
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*/
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public Activity getCurrentActivity() {
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return mResumed != null ? mResumed.activity : null;
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}
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/**
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* Retrieve the ID of the activity that is currently running.
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*
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* @return the ID of the currently running (resumed) Activity, or null if
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* there is not one
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*
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* @see #startActivity
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* @see #getCurrentActivity
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*/
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public String getCurrentId() {
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return mResumed != null ? mResumed.id : null;
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}
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/**
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* Return the Activity object associated with a string ID.
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*
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* @see #startActivity
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*
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* @return the associated Activity object, or null if the id is unknown or
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* its activity is not currently instantiated
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*/
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public Activity getActivity(String id) {
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LocalActivityRecord r = mActivities.get(id);
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return r != null ? r.activity : null;
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}
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/**
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* Restore a state that was previously returned by {@link #saveInstanceState}. This
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* adds to the activity group information about all activity IDs that had
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* previously been saved, even if they have not been started yet, so if the
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* user later navigates to them the correct state will be restored.
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*
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||
|
* <p>Note: This does <b>not</b> change the current running activity, or
|
||
|
* start whatever activity was previously running when the state was saved.
|
||
|
* That is up to the client to do, in whatever way it thinks is best.
|
||
|
*
|
||
|
* @param state a previously saved state; does nothing if this is null
|
||
|
*
|
||
|
* @see #saveInstanceState
|
||
|
*/
|
||
|
public void dispatchCreate(Bundle state) {
|
||
|
if (state != null) {
|
||
|
final Iterator<String> i = state.keySet().iterator();
|
||
|
while (i.hasNext()) {
|
||
|
try {
|
||
|
final String id = i.next();
|
||
|
final Bundle astate = state.getBundle(id);
|
||
|
LocalActivityRecord r = mActivities.get(id);
|
||
|
if (r != null) {
|
||
|
r.instanceState = astate;
|
||
|
} else {
|
||
|
r = new LocalActivityRecord(id, null);
|
||
|
r.instanceState = astate;
|
||
|
mActivities.put(id, r);
|
||
|
mActivityArray.add(r);
|
||
|
}
|
||
|
} catch (Exception e) {
|
||
|
// Recover from -all- app errors.
|
||
|
Log.e(TAG,
|
||
|
"Exception thrown when restoring LocalActivityManager state",
|
||
|
e);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mCurState = CREATED;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Retrieve the state of all activities known by the group. For
|
||
|
* activities that have previously run and are now stopped or finished, the
|
||
|
* last saved state is used. For the current running activity, its
|
||
|
* {@link Activity#onSaveInstanceState} is called to retrieve its current state.
|
||
|
*
|
||
|
* @return a Bundle holding the newly created state of all known activities
|
||
|
*
|
||
|
* @see #dispatchCreate
|
||
|
*/
|
||
|
public Bundle saveInstanceState() {
|
||
|
Bundle state = null;
|
||
|
|
||
|
// FIXME: child activities will freeze as part of onPaused. Do we
|
||
|
// need to do this here?
|
||
|
final int N = mActivityArray.size();
|
||
|
for (int i=0; i<N; i++) {
|
||
|
final LocalActivityRecord r = mActivityArray.get(i);
|
||
|
if (state == null) {
|
||
|
state = new Bundle();
|
||
|
}
|
||
|
if ((r.instanceState != null || r.curState == RESUMED)
|
||
|
&& r.activity != null) {
|
||
|
// We need to save the state now, if we don't currently
|
||
|
// already have it or the activity is currently resumed.
|
||
|
final Bundle childState = new Bundle();
|
||
|
r.activity.onSaveInstanceState(childState);
|
||
|
r.instanceState = childState;
|
||
|
}
|
||
|
if (r.instanceState != null) {
|
||
|
state.putBundle(r.id, r.instanceState);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called by the container activity in its {@link Activity#onResume} so
|
||
|
* that LocalActivityManager can perform the corresponding action on the
|
||
|
* activities it holds.
|
||
|
*
|
||
|
* @see Activity#onResume
|
||
|
*/
|
||
|
public void dispatchResume() {
|
||
|
mCurState = RESUMED;
|
||
|
if (mSingleMode) {
|
||
|
if (mResumed != null) {
|
||
|
moveToState(mResumed, RESUMED);
|
||
|
}
|
||
|
} else {
|
||
|
final int N = mActivityArray.size();
|
||
|
for (int i=0; i<N; i++) {
|
||
|
moveToState(mActivityArray.get(i), RESUMED);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called by the container activity in its {@link Activity#onPause} so
|
||
|
* that LocalActivityManager can perform the corresponding action on the
|
||
|
* activities it holds.
|
||
|
*
|
||
|
* @param finishing set to true if the parent activity has been finished;
|
||
|
* this can be determined by calling
|
||
|
* Activity.isFinishing()
|
||
|
*
|
||
|
* @see Activity#onPause
|
||
|
* @see Activity#isFinishing
|
||
|
*/
|
||
|
public void dispatchPause(boolean finishing) {
|
||
|
if (finishing) {
|
||
|
mFinishing = true;
|
||
|
}
|
||
|
mCurState = STARTED;
|
||
|
if (mSingleMode) {
|
||
|
if (mResumed != null) {
|
||
|
moveToState(mResumed, STARTED);
|
||
|
}
|
||
|
} else {
|
||
|
final int N = mActivityArray.size();
|
||
|
for (int i=0; i<N; i++) {
|
||
|
LocalActivityRecord r = mActivityArray.get(i);
|
||
|
if (r.curState == RESUMED) {
|
||
|
moveToState(r, STARTED);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called by the container activity in its {@link Activity#onStop} so
|
||
|
* that LocalActivityManager can perform the corresponding action on the
|
||
|
* activities it holds.
|
||
|
*
|
||
|
* @see Activity#onStop
|
||
|
*/
|
||
|
public void dispatchStop() {
|
||
|
mCurState = CREATED;
|
||
|
final int N = mActivityArray.size();
|
||
|
for (int i=0; i<N; i++) {
|
||
|
LocalActivityRecord r = mActivityArray.get(i);
|
||
|
moveToState(r, CREATED);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Call onRetainNonConfigurationInstance on each child activity and store the
|
||
|
* results in a HashMap by id. Only construct the HashMap if there is a non-null
|
||
|
* object to store. Note that this does not support nested ActivityGroups.
|
||
|
*
|
||
|
* {@hide}
|
||
|
*/
|
||
|
public HashMap<String,Object> dispatchRetainNonConfigurationInstance() {
|
||
|
HashMap<String,Object> instanceMap = null;
|
||
|
|
||
|
final int N = mActivityArray.size();
|
||
|
for (int i=0; i<N; i++) {
|
||
|
LocalActivityRecord r = mActivityArray.get(i);
|
||
|
if ((r != null) && (r.activity != null)) {
|
||
|
Object instance = r.activity.onRetainNonConfigurationInstance();
|
||
|
if (instance != null) {
|
||
|
if (instanceMap == null) {
|
||
|
instanceMap = new HashMap<String,Object>();
|
||
|
}
|
||
|
instanceMap.put(r.id, instance);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return instanceMap;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Remove all activities from this LocalActivityManager, performing an
|
||
|
* {@link Activity#onDestroy} on any that are currently instantiated.
|
||
|
*/
|
||
|
public void removeAllActivities() {
|
||
|
dispatchDestroy(true);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called by the container activity in its {@link Activity#onDestroy} so
|
||
|
* that LocalActivityManager can perform the corresponding action on the
|
||
|
* activities it holds.
|
||
|
*
|
||
|
* @see Activity#onDestroy
|
||
|
*/
|
||
|
public void dispatchDestroy(boolean finishing) {
|
||
|
final int N = mActivityArray.size();
|
||
|
for (int i=0; i<N; i++) {
|
||
|
LocalActivityRecord r = mActivityArray.get(i);
|
||
|
if (localLOGV) Log.v(TAG, r.id + ": destroying");
|
||
|
mActivityThread.performDestroyActivity(r, finishing);
|
||
|
}
|
||
|
mActivities.clear();
|
||
|
mActivityArray.clear();
|
||
|
}
|
||
|
}
|