2024-09-09 08:57:42 +00:00
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/* Copyright (c) 2013-2014, The Linux Foundation. All rights reserved.
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2024-09-09 08:52:07 +00:00
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 and
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* only version 2 as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#ifndef MDP3_CTRL_H
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#define MDP3_CTRL_H
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#include <linux/types.h>
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#include <linux/mutex.h>
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#include <linux/completion.h>
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#include <linux/timer.h>
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#include "mdp3.h"
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#include "mdp3_dma.h"
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#include "mdss_fb.h"
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#include "mdss_panel.h"
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#define MDP3_MAX_BUF_QUEUE 8
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#define MDP3_LUT_HIST_EN 0x001
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#define MDP3_LUT_GC_EN 0x002
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#define MDP3_LUT_HIST_GC_EN (MDP3_LUT_HIST_EN | MDP3_LUT_GC_EN)
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struct mdp3_buffer_queue {
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struct mdp3_img_data img_data[MDP3_MAX_BUF_QUEUE];
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int count;
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int push_idx;
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int pop_idx;
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};
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struct mdp3_session_data {
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struct mutex lock;
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int status;
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struct mdp3_dma *dma;
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struct mdss_panel_data *panel;
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struct mdp3_intf *intf;
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struct msm_fb_data_type *mfd;
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ktime_t vsync_time;
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struct timer_list vsync_timer;
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int vsync_period;
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struct kernfs_node *vsync_event_sd;
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struct mdp_overlay overlay;
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struct mdp_overlay req_overlay;
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struct mdp3_buffer_queue bufq_in;
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struct mdp3_buffer_queue bufq_out;
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struct work_struct clk_off_work;
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struct work_struct dma_done_work;
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atomic_t dma_done_cnt;
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int histo_status;
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struct mutex histo_lock;
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struct mutex pp_lock;
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int lut_sel;
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int cc_vect_sel;
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bool vsync_before_commit;
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bool first_commit;
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int clk_on;
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struct blocking_notifier_head notifier_head;
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int vsync_enabled;
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atomic_t vsync_countdown; /* Used to count down */
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bool in_splash_screen;
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bool dma_active;
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struct completion dma_completion;
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int (*wait_for_dma_done)(struct mdp3_session_data *session);
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};
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int mdp3_ctrl_init(struct msm_fb_data_type *mfd);
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#endif /* MDP3_CTRL_H */
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