M7350/external/bluetooth/bluez/android/hardware/audio.h

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_HAL_INTERFACE_H
#define ANDROID_AUDIO_HAL_INTERFACE_H
#include <stdint.h>
#include <strings.h>
#include <sys/cdefs.h>
#include <sys/types.h>
#include <hardware/hardware.h>
#include <system/audio.h>
#include <hardware/audio_effect.h>
__BEGIN_DECLS
/**
* The id of this module
*/
#define AUDIO_HARDWARE_MODULE_ID "audio"
/**
* Name of the audio devices to open
*/
#define AUDIO_HARDWARE_INTERFACE "audio_hw_if"
/* Use version 0.1 to be compatible with first generation of audio hw module with version_major
* hardcoded to 1. No audio module API change.
*/
#define AUDIO_MODULE_API_VERSION_0_1 HARDWARE_MODULE_API_VERSION(0, 1)
#define AUDIO_MODULE_API_VERSION_CURRENT AUDIO_MODULE_API_VERSION_0_1
/* First generation of audio devices had version hardcoded to 0. all devices with versions < 1.0
* will be considered of first generation API.
*/
#define AUDIO_DEVICE_API_VERSION_0_0 HARDWARE_DEVICE_API_VERSION(0, 0)
#define AUDIO_DEVICE_API_VERSION_1_0 HARDWARE_DEVICE_API_VERSION(1, 0)
#define AUDIO_DEVICE_API_VERSION_2_0 HARDWARE_DEVICE_API_VERSION(2, 0)
#define AUDIO_DEVICE_API_VERSION_CURRENT AUDIO_DEVICE_API_VERSION_2_0
/**
* List of known audio HAL modules. This is the base name of the audio HAL
* library composed of the "audio." prefix, one of the base names below and
* a suffix specific to the device.
* e.g: audio.primary.goldfish.so or audio.a2dp.default.so
*/
#define AUDIO_HARDWARE_MODULE_ID_PRIMARY "primary"
#define AUDIO_HARDWARE_MODULE_ID_A2DP "a2dp"
#define AUDIO_HARDWARE_MODULE_ID_USB "usb"
#define AUDIO_HARDWARE_MODULE_ID_REMOTE_SUBMIX "r_submix"
#define AUDIO_HARDWARE_MODULE_ID_CODEC_OFFLOAD "codec_offload"
/**************************************/
/**
* standard audio parameters that the HAL may need to handle
*/
/**
* audio device parameters
*/
/* BT SCO Noise Reduction + Echo Cancellation parameters */
#define AUDIO_PARAMETER_KEY_BT_NREC "bt_headset_nrec"
#define AUDIO_PARAMETER_VALUE_ON "on"
#define AUDIO_PARAMETER_VALUE_OFF "off"
/* TTY mode selection */
#define AUDIO_PARAMETER_KEY_TTY_MODE "tty_mode"
#define AUDIO_PARAMETER_VALUE_TTY_OFF "tty_off"
#define AUDIO_PARAMETER_VALUE_TTY_VCO "tty_vco"
#define AUDIO_PARAMETER_VALUE_TTY_HCO "tty_hco"
#define AUDIO_PARAMETER_VALUE_TTY_FULL "tty_full"
/* A2DP sink address set by framework */
#define AUDIO_PARAMETER_A2DP_SINK_ADDRESS "a2dp_sink_address"
/* Screen state */
#define AUDIO_PARAMETER_KEY_SCREEN_STATE "screen_state"
/**
* audio stream parameters
*/
#define AUDIO_PARAMETER_STREAM_ROUTING "routing" // audio_devices_t
#define AUDIO_PARAMETER_STREAM_FORMAT "format" // audio_format_t
#define AUDIO_PARAMETER_STREAM_CHANNELS "channels" // audio_channel_mask_t
#define AUDIO_PARAMETER_STREAM_FRAME_COUNT "frame_count" // size_t
#define AUDIO_PARAMETER_STREAM_INPUT_SOURCE "input_source" // audio_source_t
#define AUDIO_PARAMETER_STREAM_SAMPLING_RATE "sampling_rate" // uint32_t
/* Query supported formats. The response is a '|' separated list of strings from
* audio_format_t enum e.g: "sup_formats=AUDIO_FORMAT_PCM_16_BIT" */
#define AUDIO_PARAMETER_STREAM_SUP_FORMATS "sup_formats"
/* Query supported channel masks. The response is a '|' separated list of strings from
* audio_channel_mask_t enum e.g: "sup_channels=AUDIO_CHANNEL_OUT_STEREO|AUDIO_CHANNEL_OUT_MONO" */
#define AUDIO_PARAMETER_STREAM_SUP_CHANNELS "sup_channels"
/* Query supported sampling rates. The response is a '|' separated list of integer values e.g:
* "sup_sampling_rates=44100|48000" */
#define AUDIO_PARAMETER_STREAM_SUP_SAMPLING_RATES "sup_sampling_rates"
/**
* audio codec parameters
*/
#define AUDIO_OFFLOAD_CODEC_PARAMS "music_offload_codec_param"
#define AUDIO_OFFLOAD_CODEC_BIT_PER_SAMPLE "music_offload_bit_per_sample"
#define AUDIO_OFFLOAD_CODEC_BIT_RATE "music_offload_bit_rate"
#define AUDIO_OFFLOAD_CODEC_AVG_BIT_RATE "music_offload_avg_bit_rate"
#define AUDIO_OFFLOAD_CODEC_ID "music_offload_codec_id"
#define AUDIO_OFFLOAD_CODEC_BLOCK_ALIGN "music_offload_block_align"
#define AUDIO_OFFLOAD_CODEC_SAMPLE_RATE "music_offload_sample_rate"
#define AUDIO_OFFLOAD_CODEC_ENCODE_OPTION "music_offload_encode_option"
#define AUDIO_OFFLOAD_CODEC_NUM_CHANNEL "music_offload_num_channels"
#define AUDIO_OFFLOAD_CODEC_DOWN_SAMPLING "music_offload_down_sampling"
#define AUDIO_OFFLOAD_CODEC_DELAY_SAMPLES "delay_samples"
#define AUDIO_OFFLOAD_CODEC_PADDING_SAMPLES "padding_samples"
/**************************************/
/* common audio stream configuration parameters
* You should memset() the entire structure to zero before use to
* ensure forward compatibility
*/
struct audio_config {
uint32_t sample_rate;
audio_channel_mask_t channel_mask;
audio_format_t format;
audio_offload_info_t offload_info;
};
typedef struct audio_config audio_config_t;
/* common audio stream parameters and operations */
struct audio_stream {
/**
* Return the sampling rate in Hz - eg. 44100.
*/
uint32_t (*get_sample_rate)(const struct audio_stream *stream);
/* currently unused - use set_parameters with key
* AUDIO_PARAMETER_STREAM_SAMPLING_RATE
*/
int (*set_sample_rate)(struct audio_stream *stream, uint32_t rate);
/**
* Return size of input/output buffer in bytes for this stream - eg. 4800.
* It should be a multiple of the frame size. See also get_input_buffer_size.
*/
size_t (*get_buffer_size)(const struct audio_stream *stream);
/**
* Return the channel mask -
* e.g. AUDIO_CHANNEL_OUT_STEREO or AUDIO_CHANNEL_IN_STEREO
*/
audio_channel_mask_t (*get_channels)(const struct audio_stream *stream);
/**
* Return the audio format - e.g. AUDIO_FORMAT_PCM_16_BIT
*/
audio_format_t (*get_format)(const struct audio_stream *stream);
/* currently unused - use set_parameters with key
* AUDIO_PARAMETER_STREAM_FORMAT
*/
int (*set_format)(struct audio_stream *stream, audio_format_t format);
/**
* Put the audio hardware input/output into standby mode.
* Driver should exit from standby mode at the next I/O operation.
* Returns 0 on success and <0 on failure.
*/
int (*standby)(struct audio_stream *stream);
/** dump the state of the audio input/output device */
int (*dump)(const struct audio_stream *stream, int fd);
/** Return the set of device(s) which this stream is connected to */
audio_devices_t (*get_device)(const struct audio_stream *stream);
/**
* Currently unused - set_device() corresponds to set_parameters() with key
* AUDIO_PARAMETER_STREAM_ROUTING for both input and output.
* AUDIO_PARAMETER_STREAM_INPUT_SOURCE is an additional information used by
* input streams only.
*/
int (*set_device)(struct audio_stream *stream, audio_devices_t device);
/**
* set/get audio stream parameters. The function accepts a list of
* parameter key value pairs in the form: key1=value1;key2=value2;...
*
* Some keys are reserved for standard parameters (See AudioParameter class)
*
* If the implementation does not accept a parameter change while
* the output is active but the parameter is acceptable otherwise, it must
* return -ENOSYS.
*
* The audio flinger will put the stream in standby and then change the
* parameter value.
*/
int (*set_parameters)(struct audio_stream *stream, const char *kv_pairs);
/*
* Returns a pointer to a heap allocated string. The caller is responsible
* for freeing the memory for it using free().
*/
char * (*get_parameters)(const struct audio_stream *stream,
const char *keys);
int (*add_audio_effect)(const struct audio_stream *stream,
effect_handle_t effect);
int (*remove_audio_effect)(const struct audio_stream *stream,
effect_handle_t effect);
};
typedef struct audio_stream audio_stream_t;
/* type of asynchronous write callback events. Mutually exclusive */
typedef enum {
STREAM_CBK_EVENT_WRITE_READY, /* non blocking write completed */
STREAM_CBK_EVENT_DRAIN_READY /* drain completed */
} stream_callback_event_t;
typedef int (*stream_callback_t)(stream_callback_event_t event, void *param, void *cookie);
/* type of drain requested to audio_stream_out->drain(). Mutually exclusive */
typedef enum {
AUDIO_DRAIN_ALL, /* drain() returns when all data has been played */
AUDIO_DRAIN_EARLY_NOTIFY /* drain() returns a short time before all data
from the current track has been played to
give time for gapless track switch */
} audio_drain_type_t;
/**
* audio_stream_out is the abstraction interface for the audio output hardware.
*
* It provides information about various properties of the audio output
* hardware driver.
*/
struct audio_stream_out {
struct audio_stream common;
/**
* Return the audio hardware driver estimated latency in milliseconds.
*/
uint32_t (*get_latency)(const struct audio_stream_out *stream);
/**
* Use this method in situations where audio mixing is done in the
* hardware. This method serves as a direct interface with hardware,
* allowing you to directly set the volume as apposed to via the framework.
* This method might produce multiple PCM outputs or hardware accelerated
* codecs, such as MP3 or AAC.
*/
int (*set_volume)(struct audio_stream_out *stream, float left, float right);
/**
* Write audio buffer to driver. Returns number of bytes written, or a
* negative status_t. If at least one frame was written successfully prior to the error,
* it is suggested that the driver return that successful (short) byte count
* and then return an error in the subsequent call.
*
* If set_callback() has previously been called to enable non-blocking mode
* the write() is not allowed to block. It must write only the number of
* bytes that currently fit in the driver/hardware buffer and then return
* this byte count. If this is less than the requested write size the
* callback function must be called when more space is available in the
* driver/hardware buffer.
*/
ssize_t (*write)(struct audio_stream_out *stream, const void* buffer,
size_t bytes);
/* return the number of audio frames written by the audio dsp to DAC since
* the output has exited standby
*/
int (*get_render_position)(const struct audio_stream_out *stream,
uint32_t *dsp_frames);
/**
* get the local time at which the next write to the audio driver will be presented.
* The units are microseconds, where the epoch is decided by the local audio HAL.
*/
int (*get_next_write_timestamp)(const struct audio_stream_out *stream,
int64_t *timestamp);
/**
* set the callback function for notifying completion of non-blocking
* write and drain.
* Calling this function implies that all future write() and drain()
* must be non-blocking and use the callback to signal completion.
*/
int (*set_callback)(struct audio_stream_out *stream,
stream_callback_t callback, void *cookie);
/**
* Notifies to the audio driver to stop playback however the queued buffers are
* retained by the hardware. Useful for implementing pause/resume. Empty implementation
* if not supported however should be implemented for hardware with non-trivial
* latency. In the pause state audio hardware could still be using power. User may
* consider calling suspend after a timeout.
*
* Implementation of this function is mandatory for offloaded playback.
*/
int (*pause)(struct audio_stream_out* stream);
/**
* Notifies to the audio driver to resume playback following a pause.
* Returns error if called without matching pause.
*
* Implementation of this function is mandatory for offloaded playback.
*/
int (*resume)(struct audio_stream_out* stream);
/**
* Requests notification when data buffered by the driver/hardware has
* been played. If set_callback() has previously been called to enable
* non-blocking mode, the drain() must not block, instead it should return
* quickly and completion of the drain is notified through the callback.
* If set_callback() has not been called, the drain() must block until
* completion.
* If type==AUDIO_DRAIN_ALL, the drain completes when all previously written
* data has been played.
* If type==AUDIO_DRAIN_EARLY_NOTIFY, the drain completes shortly before all
* data for the current track has played to allow time for the framework
* to perform a gapless track switch.
*
* Drain must return immediately on stop() and flush() call
*
* Implementation of this function is mandatory for offloaded playback.
*/
int (*drain)(struct audio_stream_out* stream, audio_drain_type_t type );
/**
* Notifies to the audio driver to flush the queued data. Stream must already
* be paused before calling flush().
*
* Implementation of this function is mandatory for offloaded playback.
*/
int (*flush)(struct audio_stream_out* stream);
/**
* Return a recent count of the number of audio frames presented to an external observer.
* This excludes frames which have been written but are still in the pipeline.
* The count is not reset to zero when output enters standby.
* Also returns the value of CLOCK_MONOTONIC as of this presentation count.
* The returned count is expected to be 'recent',
* but does not need to be the most recent possible value.
* However, the associated time should correspond to whatever count is returned.
* Example: assume that N+M frames have been presented, where M is a 'small' number.
* Then it is permissible to return N instead of N+M,
* and the timestamp should correspond to N rather than N+M.
* The terms 'recent' and 'small' are not defined.
* They reflect the quality of the implementation.
*
* 3.0 and higher only.
*/
int (*get_presentation_position)(const struct audio_stream_out *stream,
uint64_t *frames, struct timespec *timestamp);
};
typedef struct audio_stream_out audio_stream_out_t;
struct audio_stream_in {
struct audio_stream common;
/** set the input gain for the audio driver. This method is for
* for future use */
int (*set_gain)(struct audio_stream_in *stream, float gain);
/** Read audio buffer in from audio driver. Returns number of bytes read, or a
* negative status_t. If at least one frame was read prior to the error,
* read should return that byte count and then return an error in the subsequent call.
*/
ssize_t (*read)(struct audio_stream_in *stream, void* buffer,
size_t bytes);
/**
* Return the amount of input frames lost in the audio driver since the
* last call of this function.
* Audio driver is expected to reset the value to 0 and restart counting
* upon returning the current value by this function call.
* Such loss typically occurs when the user space process is blocked
* longer than the capacity of audio driver buffers.
*
* Unit: the number of input audio frames
*/
uint32_t (*get_input_frames_lost)(struct audio_stream_in *stream);
};
typedef struct audio_stream_in audio_stream_in_t;
/**
* return the frame size (number of bytes per sample).
*/
static inline size_t audio_stream_frame_size(const struct audio_stream *s)
{
size_t chan_samp_sz;
audio_format_t format = s->get_format(s);
if (audio_is_linear_pcm(format)) {
chan_samp_sz = audio_bytes_per_sample(format);
return popcount(s->get_channels(s)) * chan_samp_sz;
}
return sizeof(int8_t);
}
/**********************************************************************/
/**
* Every hardware module must have a data structure named HAL_MODULE_INFO_SYM
* and the fields of this data structure must begin with hw_module_t
* followed by module specific information.
*/
struct audio_module {
struct hw_module_t common;
};
struct audio_hw_device {
struct hw_device_t common;
/**
* used by audio flinger to enumerate what devices are supported by
* each audio_hw_device implementation.
*
* Return value is a bitmask of 1 or more values of audio_devices_t
*
* NOTE: audio HAL implementations starting with
* AUDIO_DEVICE_API_VERSION_2_0 do not implement this function.
* All supported devices should be listed in audio_policy.conf
* file and the audio policy manager must choose the appropriate
* audio module based on information in this file.
*/
uint32_t (*get_supported_devices)(const struct audio_hw_device *dev);
/**
* check to see if the audio hardware interface has been initialized.
* returns 0 on success, -ENODEV on failure.
*/
int (*init_check)(const struct audio_hw_device *dev);
/** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
int (*set_voice_volume)(struct audio_hw_device *dev, float volume);
/**
* set the audio volume for all audio activities other than voice call.
* Range between 0.0 and 1.0. If any value other than 0 is returned,
* the software mixer will emulate this capability.
*/
int (*set_master_volume)(struct audio_hw_device *dev, float volume);
/**
* Get the current master volume value for the HAL, if the HAL supports
* master volume control. AudioFlinger will query this value from the
* primary audio HAL when the service starts and use the value for setting
* the initial master volume across all HALs. HALs which do not support
* this method may leave it set to NULL.
*/
int (*get_master_volume)(struct audio_hw_device *dev, float *volume);
/**
* set_mode is called when the audio mode changes. AUDIO_MODE_NORMAL mode
* is for standard audio playback, AUDIO_MODE_RINGTONE when a ringtone is
* playing, and AUDIO_MODE_IN_CALL when a call is in progress.
*/
int (*set_mode)(struct audio_hw_device *dev, audio_mode_t mode);
/* mic mute */
int (*set_mic_mute)(struct audio_hw_device *dev, bool state);
int (*get_mic_mute)(const struct audio_hw_device *dev, bool *state);
/* set/get global audio parameters */
int (*set_parameters)(struct audio_hw_device *dev, const char *kv_pairs);
/*
* Returns a pointer to a heap allocated string. The caller is responsible
* for freeing the memory for it using free().
*/
char * (*get_parameters)(const struct audio_hw_device *dev,
const char *keys);
/* Returns audio input buffer size according to parameters passed or
* 0 if one of the parameters is not supported.
* See also get_buffer_size which is for a particular stream.
*/
size_t (*get_input_buffer_size)(const struct audio_hw_device *dev,
const struct audio_config *config);
/** This method creates and opens the audio hardware output stream */
int (*open_output_stream)(struct audio_hw_device *dev,
audio_io_handle_t handle,
audio_devices_t devices,
audio_output_flags_t flags,
struct audio_config *config,
struct audio_stream_out **stream_out);
void (*close_output_stream)(struct audio_hw_device *dev,
struct audio_stream_out* stream_out);
/** This method creates and opens the audio hardware input stream */
int (*open_input_stream)(struct audio_hw_device *dev,
audio_io_handle_t handle,
audio_devices_t devices,
struct audio_config *config,
struct audio_stream_in **stream_in);
void (*close_input_stream)(struct audio_hw_device *dev,
struct audio_stream_in *stream_in);
/** This method dumps the state of the audio hardware */
int (*dump)(const struct audio_hw_device *dev, int fd);
/**
* set the audio mute status for all audio activities. If any value other
* than 0 is returned, the software mixer will emulate this capability.
*/
int (*set_master_mute)(struct audio_hw_device *dev, bool mute);
/**
* Get the current master mute status for the HAL, if the HAL supports
* master mute control. AudioFlinger will query this value from the primary
* audio HAL when the service starts and use the value for setting the
* initial master mute across all HALs. HALs which do not support this
* method may leave it set to NULL.
*/
int (*get_master_mute)(struct audio_hw_device *dev, bool *mute);
};
typedef struct audio_hw_device audio_hw_device_t;
/** convenience API for opening and closing a supported device */
static inline int audio_hw_device_open(const struct hw_module_t* module,
struct audio_hw_device** device)
{
return module->methods->open(module, AUDIO_HARDWARE_INTERFACE,
(struct hw_device_t**)device);
}
static inline int audio_hw_device_close(struct audio_hw_device* device)
{
return device->common.close(&device->common);
}
__END_DECLS
#endif // ANDROID_AUDIO_INTERFACE_H