279 lines
7.9 KiB
C
279 lines
7.9 KiB
C
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/*
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* Copyright (c) 2008-2009 Travis Geiselbrecht
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* @file
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* @brief Kernel timer subsystem
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* @defgroup timer Timers
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*
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* The timer subsystem allows functions to be scheduled for later
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* execution. Each timer object is used to cause one function to
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* be executed at a later time.
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*
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* Timer callback functions are called in interrupt context.
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*
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* @{
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*/
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#include <debug.h>
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#include <list.h>
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#include <kernel/thread.h>
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#include <kernel/timer.h>
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#include <platform/timer.h>
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#include <platform.h>
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static struct list_node timer_queue;
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static enum handler_return timer_tick(void *arg, time_t now);
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/**
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* @brief Initialize a timer object
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*/
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void timer_initialize(timer_t *timer)
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{
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timer->magic = TIMER_MAGIC;
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list_clear_node(&timer->node);
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timer->scheduled_time = 0;
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timer->periodic_time = 0;
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timer->callback = 0;
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timer->arg = 0;
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}
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static void insert_timer_in_queue(timer_t *timer)
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{
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timer_t *entry;
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// TRACEF("timer %p, scheduled %d, periodic %d\n", timer, timer->scheduled_time, timer->periodic_time);
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list_for_every_entry(&timer_queue, entry, timer_t, node) {
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if (TIME_GT(entry->scheduled_time, timer->scheduled_time)) {
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list_add_before(&entry->node, &timer->node);
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return;
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}
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}
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/* walked off the end of the list */
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list_add_tail(&timer_queue, &timer->node);
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}
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static void timer_set(timer_t *timer, time_t delay, time_t period, timer_callback callback, void *arg)
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{
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time_t now;
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// TRACEF("timer %p, delay %d, period %d, callback %p, arg %p, now %d\n", timer, delay, period, callback, arg);
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DEBUG_ASSERT(timer->magic == TIMER_MAGIC);
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if (list_in_list(&timer->node)) {
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panic("timer %p already in list\n", timer);
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}
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now = current_time();
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timer->scheduled_time = now + delay;
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timer->periodic_time = period;
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timer->callback = callback;
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timer->arg = arg;
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// TRACEF("scheduled time %u\n", timer->scheduled_time);
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enter_critical_section();
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insert_timer_in_queue(timer);
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#if PLATFORM_HAS_DYNAMIC_TIMER
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if (list_peek_head_type(&timer_queue, timer_t, node) == timer) {
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/* we just modified the head of the timer queue */
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// TRACEF("setting new timer for %u msecs\n", (uint)delay);
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platform_set_oneshot_timer(timer_tick, NULL, delay);
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}
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#endif
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exit_critical_section();
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}
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/**
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* @brief Set up a timer that executes once
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*
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* This function specifies a callback function to be called after a specified
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* delay. The function will be called one time.
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*
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* @param timer The timer to use
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* @param delay The delay, in ms, before the timer is executed
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* @param callback The function to call when the timer expires
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* @param arg The argument to pass to the callback
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*
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* The timer function is declared as:
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* enum handler_return callback(struct timer *, time_t now, void *arg) { ... }
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*/
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void timer_set_oneshot(timer_t *timer, time_t delay, timer_callback callback, void *arg)
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{
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if (delay == 0)
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delay = 1;
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timer_set(timer, delay, 0, callback, arg);
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}
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/**
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* @brief Set up a timer that executes repeatedly
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*
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* This function specifies a callback function to be called after a specified
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* delay. The function will be called repeatedly.
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*
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* @param timer The timer to use
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* @param delay The delay, in ms, before the timer is executed
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* @param callback The function to call when the timer expires
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* @param arg The argument to pass to the callback
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*
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* The timer function is declared as:
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* enum handler_return callback(struct timer *, time_t now, void *arg) { ... }
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*/
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void timer_set_periodic(timer_t *timer, time_t period, timer_callback callback, void *arg)
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{
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if (period == 0)
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period = 1;
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timer_set(timer, period, period, callback, arg);
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}
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/**
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* @brief Cancel a pending timer
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*/
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void timer_cancel(timer_t *timer)
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{
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DEBUG_ASSERT(timer->magic == TIMER_MAGIC);
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enter_critical_section();
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#if PLATFORM_HAS_DYNAMIC_TIMER
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timer_t *oldhead = list_peek_head_type(&timer_queue, timer_t, node);
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#endif
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if (list_in_list(&timer->node))
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list_delete(&timer->node);
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/* to keep it from being reinserted into the queue if called from
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* periodic timer callback.
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*/
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timer->periodic_time = 0;
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timer->callback = NULL;
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timer->arg = NULL;
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#if PLATFORM_HAS_DYNAMIC_TIMER
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/* see if we've just modified the head of the timer queue */
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timer_t *newhead = list_peek_head_type(&timer_queue, timer_t, node);
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if (newhead == NULL) {
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// TRACEF("clearing old hw timer, nothing in the queue\n");
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platform_stop_timer();
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} else if (newhead != oldhead) {
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time_t delay;
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time_t now = current_time();
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if (TIME_LT(newhead->scheduled_time, now))
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delay = 0;
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else
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delay = newhead->scheduled_time - now;
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// TRACEF("setting new timer to %d\n", delay);
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platform_set_oneshot_timer(timer_tick, NULL, delay);
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}
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#endif
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exit_critical_section();
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}
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/* called at interrupt time to process any pending timers */
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static enum handler_return timer_tick(void *arg, time_t now)
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{
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timer_t *timer;
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enum handler_return ret = INT_NO_RESCHEDULE;
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#if THREAD_STATS
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thread_stats.timer_ints++;
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#endif
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// TRACEF("now %d\n", now);
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for (;;) {
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/* see if there's an event to process */
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timer = list_peek_head_type(&timer_queue, timer_t, node);
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if (likely(!timer || TIME_LT(now, timer->scheduled_time)))
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break;
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/* process it */
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DEBUG_ASSERT(timer->magic == TIMER_MAGIC);
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list_delete(&timer->node);
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// timer = list_remove_head_type(&timer_queue, timer_t, node);
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// ASSERT(timer);
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// TRACEF("dequeued timer %p, scheduled %d periodic %d\n", timer, timer->scheduled_time, timer->periodic_time);
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#if THREAD_STATS
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thread_stats.timers++;
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#endif
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bool periodic = timer->periodic_time > 0;
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// TRACEF("timer %p firing callback %p, arg %p\n", timer, timer->callback, timer->arg);
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if (timer->callback(timer, now, timer->arg) == INT_RESCHEDULE)
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ret = INT_RESCHEDULE;
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/* if it was a periodic timer and it hasn't been requeued
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* by the callback put it back in the list
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*/
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if (periodic && !list_in_list(&timer->node) && timer->periodic_time > 0) {
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// TRACEF("periodic timer, period %u\n", (uint)timer->periodic_time);
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timer->scheduled_time = now + timer->periodic_time;
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insert_timer_in_queue(timer);
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}
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}
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#if PLATFORM_HAS_DYNAMIC_TIMER
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/* reset the timer to the next event */
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timer = list_peek_head_type(&timer_queue, timer_t, node);
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if (timer) {
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/* has to be the case or it would have fired already */
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ASSERT(TIME_GT(timer->scheduled_time, now));
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time_t delay = timer->scheduled_time - now;
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// TRACEF("setting new timer for %u msecs for event %p\n", (uint)delay, timer);
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platform_set_oneshot_timer(timer_tick, NULL, delay);
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}
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#else
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/* let the scheduler have a shot to do quantum expiration, etc */
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/* in case of dynamic timer, the scheduler will set up a periodic timer */
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if (thread_timer_tick() == INT_RESCHEDULE)
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ret = INT_RESCHEDULE;
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#endif
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// XXX fix this, should return ret
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return INT_RESCHEDULE;
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}
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void timer_init(void)
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{
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list_initialize(&timer_queue);
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/* register for a periodic timer tick */
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platform_set_periodic_timer(timer_tick, NULL, 10); /* 10ms */
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}
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