315 lines
15 KiB
C
315 lines
15 KiB
C
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_TONEGENERATOR_H_
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#define ANDROID_TONEGENERATOR_H_
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#include <utils/RefBase.h>
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#include <utils/KeyedVector.h>
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#include <utils/threads.h>
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#include <media/AudioSystem.h>
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#include <media/AudioTrack.h>
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namespace android {
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class ToneGenerator {
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public:
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// List of all available tones
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// This enum must be kept consistant with constants in ToneGenerator JAVA class
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enum tone_type {
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// DTMF tones ITU-T Recommendation Q.23
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TONE_DTMF_0 = 0, // 0 key: 1336Hz, 941Hz
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TONE_DTMF_1, // 1 key: 1209Hz, 697Hz
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TONE_DTMF_2, // 2 key: 1336Hz, 697Hz
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TONE_DTMF_3, // 3 key: 1477Hz, 697Hz
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TONE_DTMF_4, // 4 key: 1209Hz, 770Hz
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TONE_DTMF_5, // 5 key: 1336Hz, 770Hz
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TONE_DTMF_6, // 6 key: 1477Hz, 770Hz
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TONE_DTMF_7, // 7 key: 1209Hz, 852Hz
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TONE_DTMF_8, // 8 key: 1336Hz, 852Hz
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TONE_DTMF_9, // 9 key: 1477Hz, 852Hz
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TONE_DTMF_S, // * key: 1209Hz, 941Hz
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TONE_DTMF_P, // # key: 1477Hz, 941Hz
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TONE_DTMF_A, // A key: 1633Hz, 697Hz
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TONE_DTMF_B, // B key: 1633Hz, 770Hz
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TONE_DTMF_C, // C key: 1633Hz, 852Hz
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TONE_DTMF_D, // D key: 1633Hz, 941Hz
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// Call supervisory tones: 3GPP TS 22.001 (CEPT)
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TONE_SUP_DIAL, // Dial tone: CEPT: 425Hz, continuous
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FIRST_SUP_TONE = TONE_SUP_DIAL,
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TONE_SUP_BUSY, // Busy tone, CEPT: 425Hz, 500ms ON, 500ms OFF...
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TONE_SUP_CONGESTION, // Congestion tone CEPT, JAPAN: 425Hz, 200ms ON, 200ms OFF...
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TONE_SUP_RADIO_ACK, // Radio path acknowlegment, CEPT, ANSI: 425Hz, 200ms ON
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TONE_SUP_RADIO_NOTAVAIL, // Radio path not available: 425Hz, 200ms ON, 200 OFF 3 bursts
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TONE_SUP_ERROR, // Error/Special info: 950Hz+1400Hz+1800Hz, 330ms ON, 1s OFF...
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TONE_SUP_CALL_WAITING, // Call Waiting CEPT,JAPAN: 425Hz, 200ms ON, 600ms OFF, 200ms ON, 3s OFF...
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TONE_SUP_RINGTONE, // Ring Tone CEPT, JAPAN: 425Hz, 1s ON, 4s OFF...
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LAST_SUP_TONE = TONE_SUP_RINGTONE,
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// Proprietary tones: 3GPP TS 31.111
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TONE_PROP_BEEP, // General beep: 400Hz+1200Hz, 35ms ON
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TONE_PROP_ACK, // Positive Acknowlgement: 1200Hz, 100ms ON, 100ms OFF 2 bursts
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TONE_PROP_NACK, // Negative Acknowlgement: 300Hz+400Hz+500Hz, 400ms ON
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TONE_PROP_PROMPT, // Prompt tone: 400Hz+1200Hz, 200ms ON
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TONE_PROP_BEEP2, // General double beep: 400Hz+1200Hz, 35ms ON, 200ms OFF, 35ms on
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// Additional call supervisory tones: specified by IS-95 only
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TONE_SUP_INTERCEPT, // Intercept tone: alternating 440 Hz and 620 Hz tones, each on for 250 ms.
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TONE_SUP_INTERCEPT_ABBREV, // Abbreviated intercept: intercept tone limited to 4 seconds
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TONE_SUP_CONGESTION_ABBREV, // Abbreviated congestion: congestion tone limited to 4 seconds
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TONE_SUP_CONFIRM, // Confirm tone: a 350 Hz tone added to a 440 Hz tone repeated 3 times in a 100 ms on, 100 ms off cycle.
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TONE_SUP_PIP, // Pip tone: four bursts of 480 Hz tone (0.1 s on, 0.1 s off).
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// CDMA Tones
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TONE_CDMA_DIAL_TONE_LITE,
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TONE_CDMA_NETWORK_USA_RINGBACK,
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TONE_CDMA_INTERCEPT,
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TONE_CDMA_ABBR_INTERCEPT,
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TONE_CDMA_REORDER,
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TONE_CDMA_ABBR_REORDER,
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TONE_CDMA_NETWORK_BUSY,
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TONE_CDMA_CONFIRM,
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TONE_CDMA_ANSWER,
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TONE_CDMA_NETWORK_CALLWAITING,
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TONE_CDMA_PIP,
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// ISDN
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TONE_CDMA_CALL_SIGNAL_ISDN_NORMAL, // ISDN Alert Normal
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TONE_CDMA_CALL_SIGNAL_ISDN_INTERGROUP, // ISDN Intergroup
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TONE_CDMA_CALL_SIGNAL_ISDN_SP_PRI, // ISDN SP PRI
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TONE_CDMA_CALL_SIGNAL_ISDN_PAT3, // ISDN Alert PAT3
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TONE_CDMA_CALL_SIGNAL_ISDN_PING_RING, // ISDN Alert PING RING
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TONE_CDMA_CALL_SIGNAL_ISDN_PAT5, // ISDN Alert PAT5
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TONE_CDMA_CALL_SIGNAL_ISDN_PAT6, // ISDN Alert PAT6
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TONE_CDMA_CALL_SIGNAL_ISDN_PAT7, // ISDN Alert PAT7
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// ISDN end
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// IS54
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TONE_CDMA_HIGH_L, // IS54 High Pitch Long
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TONE_CDMA_MED_L, // IS54 Med Pitch Long
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TONE_CDMA_LOW_L, // IS54 Low Pitch Long
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TONE_CDMA_HIGH_SS, // IS54 High Pitch Short Short
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TONE_CDMA_MED_SS, // IS54 Medium Pitch Short Short
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TONE_CDMA_LOW_SS, // IS54 Low Pitch Short Short
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TONE_CDMA_HIGH_SSL, // IS54 High Pitch Short Short Long
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TONE_CDMA_MED_SSL, // IS54 Medium Pitch Short Short Long
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TONE_CDMA_LOW_SSL, // IS54 Low Pitch Short Short Long
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TONE_CDMA_HIGH_SS_2, // IS54 High Pitch Short Short 2
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TONE_CDMA_MED_SS_2, // IS54 Med Pitch Short Short 2
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TONE_CDMA_LOW_SS_2, // IS54 Low Pitch Short Short 2
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TONE_CDMA_HIGH_SLS, // IS54 High Pitch Short Long Short
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TONE_CDMA_MED_SLS, // IS54 Med Pitch Short Long Short
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TONE_CDMA_LOW_SLS, // IS54 Low Pitch Short Long Short
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TONE_CDMA_HIGH_S_X4, // IS54 High Pitch Short Short Short Short
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TONE_CDMA_MED_S_X4, // IS54 Med Pitch Short Short Short Short
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TONE_CDMA_LOW_S_X4, // IS54 Low Pitch Short Short Short Short
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TONE_CDMA_HIGH_PBX_L, // PBX High Pitch Long
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TONE_CDMA_MED_PBX_L, // PBX Med Pitch Long
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TONE_CDMA_LOW_PBX_L, // PBX Low Pitch Long
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TONE_CDMA_HIGH_PBX_SS, // PBX High Short Short
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TONE_CDMA_MED_PBX_SS, // PBX Med Short Short
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TONE_CDMA_LOW_PBX_SS, // PBX Low Short Short
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TONE_CDMA_HIGH_PBX_SSL, // PBX High Short Short Long
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TONE_CDMA_MED_PBX_SSL, // PBX Med Short Short Long
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TONE_CDMA_LOW_PBX_SSL, // PBX Low Short Short Long
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TONE_CDMA_HIGH_PBX_SLS, // PBX High SLS
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TONE_CDMA_MED_PBX_SLS, // PBX Med SLS
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TONE_CDMA_LOW_PBX_SLS, // PBX Low SLS
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TONE_CDMA_HIGH_PBX_S_X4, // PBX High SSSS
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TONE_CDMA_MED_PBX_S_X4, // PBX Med SSSS
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TONE_CDMA_LOW_PBX_S_X4, // PBX LOW SSSS
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//IS54 end
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// proprietary
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TONE_CDMA_ALERT_NETWORK_LITE,
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TONE_CDMA_ALERT_AUTOREDIAL_LITE,
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TONE_CDMA_ONE_MIN_BEEP,
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TONE_CDMA_KEYPAD_VOLUME_KEY_LITE,
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TONE_CDMA_PRESSHOLDKEY_LITE,
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TONE_CDMA_ALERT_INCALL_LITE,
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TONE_CDMA_EMERGENCY_RINGBACK,
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TONE_CDMA_ALERT_CALL_GUARD,
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TONE_CDMA_SOFT_ERROR_LITE,
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TONE_CDMA_CALLDROP_LITE,
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// proprietary end
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TONE_CDMA_NETWORK_BUSY_ONE_SHOT,
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TONE_CDMA_ABBR_ALERT,
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TONE_CDMA_SIGNAL_OFF,
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//CDMA end
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TONE_CMAS,
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NUM_TONES,
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NUM_SUP_TONES = LAST_SUP_TONE-FIRST_SUP_TONE+1
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};
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ToneGenerator(int streamType, float volume, bool threadCanCallJava = false);
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~ToneGenerator();
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bool startTone(int toneType, int durationMs = -1);
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void stopTone();
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bool isInited() { return (mState == TONE_IDLE)?false:true;}
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private:
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enum tone_state {
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TONE_IDLE, // ToneGenerator is being initialized or initialization failed
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TONE_INIT, // ToneGenerator has been successfully initialized and is not playing
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TONE_STARTING, // ToneGenerator is starting playing
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TONE_PLAYING, // ToneGenerator is playing
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TONE_STOPPING, // ToneGenerator is stoping
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TONE_STOPPED, // ToneGenerator is stopped: the AudioTrack will be stopped
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TONE_RESTARTING // A start request was received in active state (playing or stopping)
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};
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// Region specific tones.
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// These supervisory tones are different depending on the region (USA/CANADA, JAPAN, rest of the world).
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// When a tone in the range [FIRST_SUP_TONE, LAST_SUP_TONE] is requested, the region is determined
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// from system property gsm.operator.iso-country and the proper tone descriptor is selected with the
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// help of sToneMappingTable[]
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enum regional_tone_type {
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// ANSI supervisory tones
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TONE_ANSI_DIAL = NUM_TONES, // Dial tone: a continuous 350 Hz + 440 Hz tone.
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TONE_ANSI_BUSY, // Busy tone on: a 480 Hz + 620 Hz tone repeated in a 500 ms on, 500 ms off cycle.
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TONE_ANSI_CONGESTION, // Network congestion (reorder) tone on: a 480 Hz + 620 Hz tone repeated in a 250 ms on, 250 ms off cycle.
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TONE_ANSI_CALL_WAITING, // Call waiting tone on: 440 Hz, on for 300 ms, 9,7 s off followed by
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// (440 Hz, on for 100 ms off for 100 ms, on for 100 ms, 9,7s off and repeated as necessary).
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TONE_ANSI_RINGTONE, // Ring Tone: a 440 Hz + 480 Hz tone repeated in a 2 s on, 4 s off pattern.
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// JAPAN Supervisory tones
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TONE_JAPAN_DIAL, // Dial tone: 400Hz, continuous
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TONE_JAPAN_BUSY, // Busy tone: 400Hz, 500ms ON, 500ms OFF...
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TONE_JAPAN_RADIO_ACK, // Radio path acknowlegment: 400Hz, 1s ON, 2s OFF...
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NUM_ALTERNATE_TONES
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};
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enum region {
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ANSI,
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JAPAN,
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CEPT,
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NUM_REGIONS
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};
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static const unsigned char sToneMappingTable[NUM_REGIONS-1][NUM_SUP_TONES];
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static const unsigned int TONEGEN_MAX_WAVES = 3; // Maximun number of sine waves in a tone segment
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static const unsigned int TONEGEN_MAX_SEGMENTS = 12; // Maximun number of segments in a tone descriptor
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static const unsigned int TONEGEN_INF = 0xFFFFFFFF; // Represents infinite time duration
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static const float TONEGEN_GAIN = 0.9; // Default gain passed to WaveGenerator().
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// ToneDescriptor class contains all parameters needed to generate a tone:
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// - The array waveFreq[]:
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// 1 for static tone descriptors: contains the frequencies of all individual waves making the multi-tone.
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// 2 for active tone descritors: contains the indexes of the WaveGenerator objects in mWaveGens
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// The number of sine waves varies from 1 to TONEGEN_MAX_WAVES.
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// The first null value indicates that no more waves are needed.
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// - The array segments[] is used to generate the tone pulses. A segment is a period of time
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// during which the tone is ON or OFF. Segments with even index (starting from 0)
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// correspond to tone ON state and segments with odd index to OFF state.
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// The data stored in segments[] is the duration of the corresponding period in ms.
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// The first segment encountered with a 0 duration indicates that no more segment follows.
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// - loopCnt - Number of times to repeat a sequence of seqments after playing this
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// - loopIndx - The segment index to go back and play is loopcnt > 0
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// - repeatCnt indicates the number of times the sequence described by segments[] array must be repeated.
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// When the tone generator encounters the first 0 duration segment, it will compare repeatCnt to mCurCount.
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// If mCurCount > repeatCnt, the tone is stopped automatically. Otherwise, tone sequence will be
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// restarted from segment repeatSegment.
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// - repeatSegment number of the first repeated segment when repeatCnt is not null
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class ToneSegment {
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public:
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unsigned int duration;
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unsigned short waveFreq[TONEGEN_MAX_WAVES+1];
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unsigned short loopCnt;
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unsigned short loopIndx;
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};
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class ToneDescriptor {
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public:
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ToneSegment segments[TONEGEN_MAX_SEGMENTS+1];
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unsigned long repeatCnt;
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unsigned long repeatSegment;
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};
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static const ToneDescriptor sToneDescriptors[];
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bool mThreadCanCallJava;
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unsigned int mTotalSmp; // Total number of audio samples played (gives current time)
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unsigned int mNextSegSmp; // Position of next segment transition expressed in samples
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// NOTE: because mTotalSmp, mNextSegSmp are stored on 32 bit, current design will operate properly
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// only if tone duration is less than about 27 Hours(@44100Hz sampling rate). If this time is exceeded,
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// no crash will occur but tone sequence will show a glitch.
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unsigned int mMaxSmp; // Maximum number of audio samples played (maximun tone duration)
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int mDurationMs; // Maximum tone duration in ms
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unsigned short mCurSegment; // Current segment index in ToneDescriptor segments[]
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unsigned short mCurCount; // Current sequence repeat count
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volatile unsigned short mState; // ToneGenerator state (tone_state)
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unsigned short mRegion;
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const ToneDescriptor *mpToneDesc; // pointer to active tone descriptor
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const ToneDescriptor *mpNewToneDesc; // pointer to next active tone descriptor
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unsigned short mLoopCounter; // Current tone loopback count
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int mSamplingRate; // AudioFlinger Sampling rate
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AudioTrack *mpAudioTrack; // Pointer to audio track used for playback
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Mutex mLock; // Mutex to control concurent access to ToneGenerator object from audio callback and application API
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Mutex mCbkCondLock; // Mutex associated to mWaitCbkCond
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Condition mWaitCbkCond; // condition enabling interface to wait for audio callback completion after a change is requested
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float mVolume; // Volume applied to audio track
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int mStreamType; // Audio stream used for output
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unsigned int mProcessSize; // Size of audio blocks generated at a time by audioCallback() (in PCM frames).
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bool initAudioTrack();
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static void audioCallback(int event, void* user, void *info);
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bool prepareWave();
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unsigned int numWaves(unsigned int segmentIdx);
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void clearWaveGens();
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int getToneForRegion(int toneType);
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// WaveGenerator generates a single sine wave
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class WaveGenerator {
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public:
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enum gen_command {
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WAVEGEN_START, // Start/restart wave from phase 0
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WAVEGEN_CONT, // Continue wave from current phase
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WAVEGEN_STOP // Stop wave on zero crossing
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};
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WaveGenerator(unsigned short samplingRate, unsigned short frequency,
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float volume);
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~WaveGenerator();
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void getSamples(short *outBuffer, unsigned int count,
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unsigned int command);
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private:
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static const short GEN_AMP = 32000; // amplitude of generator
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static const short S_Q14 = 14; // shift for Q14
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static const short S_Q15 = 15; // shift for Q15
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short mA1_Q14; // Q14 coefficient
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// delay line of full amplitude generator
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short mS1, mS2; // delay line S2 oldest
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short mS2_0; // saved value for reinitialisation
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short mAmplitude_Q15; // Q15 amplitude
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};
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KeyedVector<unsigned short, WaveGenerator *> mWaveGens; // list of active wave generators.
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};
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}
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; // namespace android
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#endif /*ANDROID_TONEGENERATOR_H_*/
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