673 lines
22 KiB
C++
673 lines
22 KiB
C++
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/* libs/pixelflinger/codeflinger/blending.cpp
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <assert.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <cutils/log.h>
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#include "codeflinger/GGLAssembler.h"
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namespace android {
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void GGLAssembler::build_fog(
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component_t& temp, // incomming fragment / output
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int component,
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Scratch& regs)
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{
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if (mInfo[component].fog) {
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Scratch scratches(registerFile());
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comment("fog");
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integer_t fragment(temp.reg, temp.h, temp.flags);
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if (!(temp.flags & CORRUPTIBLE)) {
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temp.reg = regs.obtain();
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temp.flags |= CORRUPTIBLE;
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}
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integer_t fogColor(scratches.obtain(), 8, CORRUPTIBLE);
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LDRB(AL, fogColor.reg, mBuilderContext.Rctx,
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immed12_pre(GGL_OFFSETOF(state.fog.color[component])));
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integer_t factor(scratches.obtain(), 16, CORRUPTIBLE);
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CONTEXT_LOAD(factor.reg, generated_vars.f);
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// clamp fog factor (TODO: see if there is a way to guarantee
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// we won't overflow, when setting the iterators)
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BIC(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, ASR, 31));
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CMP(AL, factor.reg, imm( 0x10000 ));
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MOV(HS, 0, factor.reg, imm( 0x10000 ));
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build_blendFOneMinusF(temp, factor, fragment, fogColor);
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}
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}
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void GGLAssembler::build_blending(
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component_t& temp, // incomming fragment / output
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const pixel_t& pixel, // framebuffer
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int component,
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Scratch& regs)
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{
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if (!mInfo[component].blend)
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return;
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int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc;
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int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst;
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if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA)
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fs = GGL_ONE;
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const int blending = blending_codes(fs, fd);
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if (!temp.size()) {
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// here, blending will produce something which doesn't depend on
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// that component (eg: GL_ZERO:GL_*), so the register has not been
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// allocated yet. Will never be used as a source.
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temp = component_t(regs.obtain(), CORRUPTIBLE);
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}
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// we are doing real blending...
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// fb: extracted dst
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// fragment: extracted src
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// temp: component_t(fragment) and result
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// scoped register allocator
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Scratch scratches(registerFile());
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comment("blending");
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// we can optimize these cases a bit...
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// (1) saturation is not needed
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// (2) we can use only one multiply instead of 2
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// (3) we can reduce the register pressure
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// R = S*f + D*(1-f) = (S-D)*f + D
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// R = S*(1-f) + D*f = (D-S)*f + S
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const bool same_factor_opt1 =
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(fs==GGL_DST_COLOR && fd==GGL_ONE_MINUS_DST_COLOR) ||
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(fs==GGL_SRC_COLOR && fd==GGL_ONE_MINUS_SRC_COLOR) ||
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(fs==GGL_DST_ALPHA && fd==GGL_ONE_MINUS_DST_ALPHA) ||
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(fs==GGL_SRC_ALPHA && fd==GGL_ONE_MINUS_SRC_ALPHA);
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const bool same_factor_opt2 =
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(fs==GGL_ONE_MINUS_DST_COLOR && fd==GGL_DST_COLOR) ||
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(fs==GGL_ONE_MINUS_SRC_COLOR && fd==GGL_SRC_COLOR) ||
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(fs==GGL_ONE_MINUS_DST_ALPHA && fd==GGL_DST_ALPHA) ||
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(fs==GGL_ONE_MINUS_SRC_ALPHA && fd==GGL_SRC_ALPHA);
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// XXX: we could also optimize these cases:
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// R = S*f + D*f = (S+D)*f
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// R = S*(1-f) + D*(1-f) = (S+D)*(1-f)
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// R = S*D + D*S = 2*S*D
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// see if we need to extract 'component' from the destination (fb)
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integer_t fb;
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if (blending & (BLEND_DST|FACTOR_DST)) {
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fb.setTo(scratches.obtain(), 32);
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extract(fb, pixel, component);
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if (mDithering) {
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// XXX: maybe what we should do instead, is simply
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// expand fb -or- fragment to the larger of the two
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if (fb.size() < temp.size()) {
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// for now we expand 'fb' to min(fragment, 8)
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int new_size = temp.size() < 8 ? temp.size() : 8;
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expand(fb, fb, new_size);
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}
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}
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}
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// convert input fragment to integer_t
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if (temp.l && (temp.flags & CORRUPTIBLE)) {
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MOV(AL, 0, temp.reg, reg_imm(temp.reg, LSR, temp.l));
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temp.h -= temp.l;
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temp.l = 0;
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}
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integer_t fragment(temp.reg, temp.size(), temp.flags);
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// if not done yet, convert input fragment to integer_t
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if (temp.l) {
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// here we know temp is not CORRUPTIBLE
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fragment.reg = scratches.obtain();
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MOV(AL, 0, fragment.reg, reg_imm(temp.reg, LSR, temp.l));
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fragment.flags |= CORRUPTIBLE;
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}
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if (!(temp.flags & CORRUPTIBLE)) {
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// temp is not corruptible, but since it's the destination it
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// will be modified, so we need to allocate a new register.
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temp.reg = regs.obtain();
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temp.flags &= ~CORRUPTIBLE;
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fragment.flags &= ~CORRUPTIBLE;
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}
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if ((blending & BLEND_SRC) && !same_factor_opt1) {
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// source (fragment) is needed for the blending stage
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// so it's not CORRUPTIBLE (unless we're doing same_factor_opt1)
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fragment.flags &= ~CORRUPTIBLE;
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}
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if (same_factor_opt1) {
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// R = S*f + D*(1-f) = (S-D)*f + D
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integer_t factor;
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build_blend_factor(factor, fs,
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component, pixel, fragment, fb, scratches);
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// fb is always corruptible from this point
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fb.flags |= CORRUPTIBLE;
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build_blendFOneMinusF(temp, factor, fragment, fb);
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} else if (same_factor_opt2) {
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// R = S*(1-f) + D*f = (D-S)*f + S
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integer_t factor;
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// fb is always corrruptible here
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fb.flags |= CORRUPTIBLE;
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build_blend_factor(factor, fd,
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component, pixel, fragment, fb, scratches);
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build_blendOneMinusFF(temp, factor, fragment, fb);
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} else {
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integer_t src_factor;
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integer_t dst_factor;
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// if destination (fb) is not needed for the blending stage,
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// then it can be marked as CORRUPTIBLE
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if (!(blending & BLEND_DST)) {
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fb.flags |= CORRUPTIBLE;
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}
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// XXX: try to mark some registers as CORRUPTIBLE
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// in most case we could make those corruptible
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// when we're processing the last component
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// but not always, for instance
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// when fragment is constant and not reloaded
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// when fb is needed for logic-ops or masking
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// when a register is aliased (for instance with mAlphaSource)
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// blend away...
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if (fs==GGL_ZERO) {
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if (fd==GGL_ZERO) { // R = 0
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// already taken care of
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} else if (fd==GGL_ONE) { // R = D
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// already taken care of
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} else { // R = D*fd
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// compute fd
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build_blend_factor(dst_factor, fd,
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component, pixel, fragment, fb, scratches);
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mul_factor(temp, fb, dst_factor);
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}
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} else if (fs==GGL_ONE) {
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if (fd==GGL_ZERO) { // R = S
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// NOP, taken care of
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} else if (fd==GGL_ONE) { // R = S + D
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component_add(temp, fb, fragment); // args order matters
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component_sat(temp);
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} else { // R = S + D*fd
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// compute fd
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build_blend_factor(dst_factor, fd,
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component, pixel, fragment, fb, scratches);
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mul_factor_add(temp, fb, dst_factor, component_t(fragment));
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component_sat(temp);
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}
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} else {
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// compute fs
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build_blend_factor(src_factor, fs,
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component, pixel, fragment, fb, scratches);
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if (fd==GGL_ZERO) { // R = S*fs
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mul_factor(temp, fragment, src_factor);
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} else if (fd==GGL_ONE) { // R = S*fs + D
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mul_factor_add(temp, fragment, src_factor, component_t(fb));
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component_sat(temp);
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} else { // R = S*fs + D*fd
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mul_factor(temp, fragment, src_factor);
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if (scratches.isUsed(src_factor.reg))
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scratches.recycle(src_factor.reg);
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// compute fd
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build_blend_factor(dst_factor, fd,
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component, pixel, fragment, fb, scratches);
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mul_factor_add(temp, fb, dst_factor, temp);
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if (!same_factor_opt1 && !same_factor_opt2) {
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component_sat(temp);
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}
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}
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}
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}
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// now we can be corrupted (it's the dest)
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temp.flags |= CORRUPTIBLE;
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}
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void GGLAssembler::build_blend_factor(
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integer_t& factor, int f, int component,
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const pixel_t& dst_pixel,
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integer_t& fragment,
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integer_t& fb,
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Scratch& scratches)
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{
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integer_t src_alpha(fragment);
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// src_factor/dst_factor won't be used after blending,
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// so it's fine to mark them as CORRUPTIBLE (if not aliased)
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factor.flags |= CORRUPTIBLE;
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switch(f) {
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case GGL_ONE_MINUS_SRC_ALPHA:
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case GGL_SRC_ALPHA:
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if (component==GGLFormat::ALPHA && !isAlphaSourceNeeded()) {
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// we're processing alpha, so we already have
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// src-alpha in fragment, and we need src-alpha just this time.
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} else {
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// alpha-src will be needed for other components
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if (!mBlendFactorCached || mBlendFactorCached==f) {
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src_alpha = mAlphaSource;
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factor = mAlphaSource;
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factor.flags &= ~CORRUPTIBLE;
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// we already computed the blend factor before, nothing to do.
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if (mBlendFactorCached)
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return;
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// this is the first time, make sure to compute the blend
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// factor properly.
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mBlendFactorCached = f;
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break;
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} else {
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// we have a cached alpha blend factor, but we want another one,
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// this should really not happen because by construction,
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// we cannot have BOTH source and destination
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// blend factors use ALPHA *and* ONE_MINUS_ALPHA (because
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// the blending stage uses the f/(1-f) optimization
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// for completeness, we handle this case though. Since there
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// are only 2 choices, this meens we want "the other one"
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// (1-factor)
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factor = mAlphaSource;
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factor.flags &= ~CORRUPTIBLE;
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RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s)));
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mBlendFactorCached = f;
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return;
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}
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}
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// fall-through...
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case GGL_ONE_MINUS_DST_COLOR:
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case GGL_DST_COLOR:
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case GGL_ONE_MINUS_SRC_COLOR:
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case GGL_SRC_COLOR:
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case GGL_ONE_MINUS_DST_ALPHA:
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case GGL_DST_ALPHA:
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case GGL_SRC_ALPHA_SATURATE:
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// help us find out what register we can use for the blend-factor
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// CORRUPTIBLE registers are chosen first, or a new one is allocated.
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if (fragment.flags & CORRUPTIBLE) {
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factor.setTo(fragment.reg, 32, CORRUPTIBLE);
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fragment.flags &= ~CORRUPTIBLE;
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} else if (fb.flags & CORRUPTIBLE) {
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factor.setTo(fb.reg, 32, CORRUPTIBLE);
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fb.flags &= ~CORRUPTIBLE;
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} else {
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factor.setTo(scratches.obtain(), 32, CORRUPTIBLE);
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}
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break;
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}
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// XXX: doesn't work if size==1
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switch(f) {
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case GGL_ONE_MINUS_DST_COLOR:
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case GGL_DST_COLOR:
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factor.s = fb.s;
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ADD(AL, 0, factor.reg, fb.reg, reg_imm(fb.reg, LSR, fb.s-1));
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break;
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case GGL_ONE_MINUS_SRC_COLOR:
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case GGL_SRC_COLOR:
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factor.s = fragment.s;
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ADD(AL, 0, factor.reg, fragment.reg,
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reg_imm(fragment.reg, LSR, fragment.s-1));
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break;
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case GGL_ONE_MINUS_SRC_ALPHA:
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case GGL_SRC_ALPHA:
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factor.s = src_alpha.s;
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ADD(AL, 0, factor.reg, src_alpha.reg,
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reg_imm(src_alpha.reg, LSR, src_alpha.s-1));
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break;
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case GGL_ONE_MINUS_DST_ALPHA:
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case GGL_DST_ALPHA:
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// XXX: should be precomputed
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extract(factor, dst_pixel, GGLFormat::ALPHA);
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ADD(AL, 0, factor.reg, factor.reg,
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reg_imm(factor.reg, LSR, factor.s-1));
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break;
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case GGL_SRC_ALPHA_SATURATE:
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// XXX: should be precomputed
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// XXX: f = min(As, 1-Ad)
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// btw, we're guaranteed that Ad's size is <= 8, because
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// it's extracted from the framebuffer
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break;
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}
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switch(f) {
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case GGL_ONE_MINUS_DST_COLOR:
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case GGL_ONE_MINUS_SRC_COLOR:
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case GGL_ONE_MINUS_DST_ALPHA:
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case GGL_ONE_MINUS_SRC_ALPHA:
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RSB(AL, 0, factor.reg, factor.reg, imm((1<<factor.s)));
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}
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// don't need more than 8-bits for the blend factor
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// and this will prevent overflows in the multiplies later
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if (factor.s > 8) {
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MOV(AL, 0, factor.reg, reg_imm(factor.reg, LSR, factor.s-8));
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factor.s = 8;
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}
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}
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int GGLAssembler::blending_codes(int fs, int fd)
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{
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int blending = 0;
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switch(fs) {
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case GGL_ONE:
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blending |= BLEND_SRC;
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break;
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case GGL_ONE_MINUS_DST_COLOR:
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case GGL_DST_COLOR:
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blending |= FACTOR_DST|BLEND_SRC;
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break;
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case GGL_ONE_MINUS_DST_ALPHA:
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case GGL_DST_ALPHA:
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// no need to extract 'component' from the destination
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// for the blend factor, because we need ALPHA only.
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blending |= BLEND_SRC;
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break;
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case GGL_ONE_MINUS_SRC_COLOR:
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case GGL_SRC_COLOR:
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blending |= FACTOR_SRC|BLEND_SRC;
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break;
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case GGL_ONE_MINUS_SRC_ALPHA:
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case GGL_SRC_ALPHA:
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case GGL_SRC_ALPHA_SATURATE:
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blending |= FACTOR_SRC|BLEND_SRC;
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break;
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|
}
|
||
|
switch(fd) {
|
||
|
case GGL_ONE:
|
||
|
blending |= BLEND_DST;
|
||
|
break;
|
||
|
|
||
|
case GGL_ONE_MINUS_DST_COLOR:
|
||
|
case GGL_DST_COLOR:
|
||
|
blending |= FACTOR_DST|BLEND_DST;
|
||
|
break;
|
||
|
case GGL_ONE_MINUS_DST_ALPHA:
|
||
|
case GGL_DST_ALPHA:
|
||
|
blending |= FACTOR_DST|BLEND_DST;
|
||
|
break;
|
||
|
|
||
|
case GGL_ONE_MINUS_SRC_COLOR:
|
||
|
case GGL_SRC_COLOR:
|
||
|
blending |= FACTOR_SRC|BLEND_DST;
|
||
|
break;
|
||
|
case GGL_ONE_MINUS_SRC_ALPHA:
|
||
|
case GGL_SRC_ALPHA:
|
||
|
// no need to extract 'component' from the source
|
||
|
// for the blend factor, because we need ALPHA only.
|
||
|
blending |= BLEND_DST;
|
||
|
break;
|
||
|
}
|
||
|
return blending;
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
void GGLAssembler::build_blendFOneMinusF(
|
||
|
component_t& temp,
|
||
|
const integer_t& factor,
|
||
|
const integer_t& fragment,
|
||
|
const integer_t& fb)
|
||
|
{
|
||
|
// R = S*f + D*(1-f) = (S-D)*f + D
|
||
|
Scratch scratches(registerFile());
|
||
|
// compute S-D
|
||
|
integer_t diff(fragment.flags & CORRUPTIBLE ?
|
||
|
fragment.reg : scratches.obtain(), fb.size(), CORRUPTIBLE);
|
||
|
const int shift = fragment.size() - fb.size();
|
||
|
if (shift>0) RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift));
|
||
|
else if (shift<0) RSB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift));
|
||
|
else RSB(AL, 0, diff.reg, fb.reg, fragment.reg);
|
||
|
mul_factor_add(temp, diff, factor, component_t(fb));
|
||
|
}
|
||
|
|
||
|
void GGLAssembler::build_blendOneMinusFF(
|
||
|
component_t& temp,
|
||
|
const integer_t& factor,
|
||
|
const integer_t& fragment,
|
||
|
const integer_t& fb)
|
||
|
{
|
||
|
// R = S*f + D*(1-f) = (S-D)*f + D
|
||
|
Scratch scratches(registerFile());
|
||
|
// compute D-S
|
||
|
integer_t diff(fb.flags & CORRUPTIBLE ?
|
||
|
fb.reg : scratches.obtain(), fb.size(), CORRUPTIBLE);
|
||
|
const int shift = fragment.size() - fb.size();
|
||
|
if (shift>0) SUB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSR, shift));
|
||
|
else if (shift<0) SUB(AL, 0, diff.reg, fb.reg, reg_imm(fragment.reg, LSL,-shift));
|
||
|
else SUB(AL, 0, diff.reg, fb.reg, fragment.reg);
|
||
|
mul_factor_add(temp, diff, factor, component_t(fragment));
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
void GGLAssembler::mul_factor( component_t& d,
|
||
|
const integer_t& v,
|
||
|
const integer_t& f)
|
||
|
{
|
||
|
int vs = v.size();
|
||
|
int fs = f.size();
|
||
|
int ms = vs+fs;
|
||
|
|
||
|
// XXX: we could have special cases for 1 bit mul
|
||
|
|
||
|
// all this code below to use the best multiply instruction
|
||
|
// wrt the parameters size. We take advantage of the fact
|
||
|
// that the 16-bits multiplies allow a 16-bit shift
|
||
|
// The trick is that we just make sure that we have at least 8-bits
|
||
|
// per component (which is enough for a 8 bits display).
|
||
|
|
||
|
int xy;
|
||
|
int vshift = 0;
|
||
|
int fshift = 0;
|
||
|
int smulw = 0;
|
||
|
|
||
|
if (vs<16) {
|
||
|
if (fs<16) {
|
||
|
xy = xyBB;
|
||
|
} else if (GGL_BETWEEN(fs, 24, 31)) {
|
||
|
ms -= 16;
|
||
|
xy = xyTB;
|
||
|
} else {
|
||
|
// eg: 15 * 18 -> 15 * 15
|
||
|
fshift = fs - 15;
|
||
|
ms -= fshift;
|
||
|
xy = xyBB;
|
||
|
}
|
||
|
} else if (GGL_BETWEEN(vs, 24, 31)) {
|
||
|
if (fs<16) {
|
||
|
ms -= 16;
|
||
|
xy = xyTB;
|
||
|
} else if (GGL_BETWEEN(fs, 24, 31)) {
|
||
|
ms -= 32;
|
||
|
xy = xyTT;
|
||
|
} else {
|
||
|
// eg: 24 * 18 -> 8 * 18
|
||
|
fshift = fs - 15;
|
||
|
ms -= 16 + fshift;
|
||
|
xy = xyTB;
|
||
|
}
|
||
|
} else {
|
||
|
if (fs<16) {
|
||
|
// eg: 18 * 15 -> 15 * 15
|
||
|
vshift = vs - 15;
|
||
|
ms -= vshift;
|
||
|
xy = xyBB;
|
||
|
} else if (GGL_BETWEEN(fs, 24, 31)) {
|
||
|
// eg: 18 * 24 -> 15 * 8
|
||
|
vshift = vs - 15;
|
||
|
ms -= 16 + vshift;
|
||
|
xy = xyBT;
|
||
|
} else {
|
||
|
// eg: 18 * 18 -> (15 * 18)>>16
|
||
|
fshift = fs - 15;
|
||
|
ms -= 16 + fshift;
|
||
|
xy = yB; //XXX SMULWB
|
||
|
smulw = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
LOGE_IF(ms>=32, "mul_factor overflow vs=%d, fs=%d", vs, fs);
|
||
|
|
||
|
int vreg = v.reg;
|
||
|
int freg = f.reg;
|
||
|
if (vshift) {
|
||
|
MOV(AL, 0, d.reg, reg_imm(vreg, LSR, vshift));
|
||
|
vreg = d.reg;
|
||
|
}
|
||
|
if (fshift) {
|
||
|
MOV(AL, 0, d.reg, reg_imm(vreg, LSR, fshift));
|
||
|
freg = d.reg;
|
||
|
}
|
||
|
if (smulw) SMULW(AL, xy, d.reg, vreg, freg);
|
||
|
else SMUL(AL, xy, d.reg, vreg, freg);
|
||
|
|
||
|
|
||
|
d.h = ms;
|
||
|
if (mDithering) {
|
||
|
d.l = 0;
|
||
|
} else {
|
||
|
d.l = fs;
|
||
|
d.flags |= CLEAR_LO;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GGLAssembler::mul_factor_add( component_t& d,
|
||
|
const integer_t& v,
|
||
|
const integer_t& f,
|
||
|
const component_t& a)
|
||
|
{
|
||
|
// XXX: we could have special cases for 1 bit mul
|
||
|
Scratch scratches(registerFile());
|
||
|
|
||
|
int vs = v.size();
|
||
|
int fs = f.size();
|
||
|
int as = a.h;
|
||
|
int ms = vs+fs;
|
||
|
|
||
|
LOGE_IF(ms>=32, "mul_factor_add overflow vs=%d, fs=%d, as=%d", vs, fs, as);
|
||
|
|
||
|
integer_t add(a.reg, a.h, a.flags);
|
||
|
|
||
|
// 'a' is a component_t but it is guaranteed to have
|
||
|
// its high bits set to 0. However in the dithering case,
|
||
|
// we can't get away with truncating the potentially bad bits
|
||
|
// so extraction is needed.
|
||
|
|
||
|
if ((mDithering) && (a.size() < ms)) {
|
||
|
// we need to expand a
|
||
|
if (!(a.flags & CORRUPTIBLE)) {
|
||
|
// ... but it's not corruptible, so we need to pick a
|
||
|
// temporary register.
|
||
|
// Try to uses the destination register first (it's likely
|
||
|
// to be usable, unless it aliases an input).
|
||
|
if (d.reg!=a.reg && d.reg!=v.reg && d.reg!=f.reg) {
|
||
|
add.reg = d.reg;
|
||
|
} else {
|
||
|
add.reg = scratches.obtain();
|
||
|
}
|
||
|
}
|
||
|
expand(add, a, ms); // extracts and expands
|
||
|
as = ms;
|
||
|
}
|
||
|
|
||
|
if (ms == as) {
|
||
|
if (vs<16 && fs<16) SMLABB(AL, d.reg, v.reg, f.reg, add.reg);
|
||
|
else MLA(AL, 0, d.reg, v.reg, f.reg, add.reg);
|
||
|
} else {
|
||
|
int temp = d.reg;
|
||
|
if (temp == add.reg) {
|
||
|
// the mul will modify add.reg, we need an intermediary reg
|
||
|
if (v.flags & CORRUPTIBLE) temp = v.reg;
|
||
|
else if (f.flags & CORRUPTIBLE) temp = f.reg;
|
||
|
else temp = scratches.obtain();
|
||
|
}
|
||
|
|
||
|
if (vs<16 && fs<16) SMULBB(AL, temp, v.reg, f.reg);
|
||
|
else MUL(AL, 0, temp, v.reg, f.reg);
|
||
|
|
||
|
if (ms>as) {
|
||
|
ADD(AL, 0, d.reg, temp, reg_imm(add.reg, LSL, ms-as));
|
||
|
} else if (ms<as) {
|
||
|
// not sure if we should expand the mul instead?
|
||
|
ADD(AL, 0, d.reg, temp, reg_imm(add.reg, LSR, as-ms));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
d.h = ms;
|
||
|
if (mDithering) {
|
||
|
d.l = a.l;
|
||
|
} else {
|
||
|
d.l = fs>a.l ? fs : a.l;
|
||
|
d.flags |= CLEAR_LO;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GGLAssembler::component_add(component_t& d,
|
||
|
const integer_t& dst, const integer_t& src)
|
||
|
{
|
||
|
// here we're guaranteed that fragment.size() >= fb.size()
|
||
|
const int shift = src.size() - dst.size();
|
||
|
if (!shift) {
|
||
|
ADD(AL, 0, d.reg, src.reg, dst.reg);
|
||
|
} else {
|
||
|
ADD(AL, 0, d.reg, src.reg, reg_imm(dst.reg, LSL, shift));
|
||
|
}
|
||
|
|
||
|
d.h = src.size();
|
||
|
if (mDithering) {
|
||
|
d.l = 0;
|
||
|
} else {
|
||
|
d.l = shift;
|
||
|
d.flags |= CLEAR_LO;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GGLAssembler::component_sat(const component_t& v)
|
||
|
{
|
||
|
const int one = ((1<<v.size())-1)<<v.l;
|
||
|
CMP(AL, v.reg, imm( 1<<v.h ));
|
||
|
if (isValidImmediate(one)) {
|
||
|
MOV(HS, 0, v.reg, imm( one ));
|
||
|
} else if (isValidImmediate(~one)) {
|
||
|
MVN(HS, 0, v.reg, imm( ~one ));
|
||
|
} else {
|
||
|
MOV(HS, 0, v.reg, imm( 1<<v.h ));
|
||
|
SUB(HS, 0, v.reg, v.reg, imm( 1<<v.l ));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ----------------------------------------------------------------------------
|
||
|
|
||
|
}; // namespace android
|
||
|
|