331 lines
10 KiB
C
331 lines
10 KiB
C
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/* Copyright (c) 2012, The Linux Foundation. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 and
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* only version 2 as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#ifndef _KGSL_SNAPSHOT_H_
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#define _KGSL_SNAPSHOT_H_
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#include <linux/types.h>
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/* Snapshot header */
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/* High word is static, low word is snapshot version ID */
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#define SNAPSHOT_MAGIC 0x504D0002
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/* GPU ID scheme:
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* [16:31] - core identifer (0x0002 for 2D or 0x0003 for 3D)
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* [00:16] - GPU specific identifier
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*/
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struct kgsl_snapshot_header {
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__u32 magic; /* Magic identifier */
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__u32 gpuid; /* GPU ID - see above */
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/* Added in snapshot version 2 */
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__u32 chipid; /* Chip ID from the GPU */
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} __packed;
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/* Section header */
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#define SNAPSHOT_SECTION_MAGIC 0xABCD
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struct kgsl_snapshot_section_header {
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__u16 magic; /* Magic identifier */
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__u16 id; /* Type of section */
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__u32 size; /* Size of the section including this header */
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} __packed;
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/* Section identifiers */
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#define KGSL_SNAPSHOT_SECTION_OS 0x0101
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#define KGSL_SNAPSHOT_SECTION_REGS 0x0201
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#define KGSL_SNAPSHOT_SECTION_RB 0x0301
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#define KGSL_SNAPSHOT_SECTION_IB 0x0401
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#define KGSL_SNAPSHOT_SECTION_INDEXED_REGS 0x0501
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#define KGSL_SNAPSHOT_SECTION_ISTORE 0x0801
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#define KGSL_SNAPSHOT_SECTION_DEBUG 0x0901
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#define KGSL_SNAPSHOT_SECTION_DEBUGBUS 0x0A01
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#define KGSL_SNAPSHOT_SECTION_GPU_OBJECT 0x0B01
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#define KGSL_SNAPSHOT_SECTION_MEMLIST 0x0E01
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#define KGSL_SNAPSHOT_SECTION_END 0xFFFF
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/* OS sub-section header */
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#define KGSL_SNAPSHOT_OS_LINUX 0x0001
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/* Linux OS specific information */
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#define SNAPSHOT_STATE_HUNG 0
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#define SNAPSHOT_STATE_RUNNING 1
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struct kgsl_snapshot_linux {
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int osid; /* subsection OS identifier */
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int state; /* 1 if the thread is running, 0 for hung */
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__u32 seconds; /* Unix timestamp for the snapshot */
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__u32 power_flags; /* Current power flags */
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__u32 power_level; /* Current power level */
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__u32 power_interval_timeout; /* Power interval timeout */
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__u32 grpclk; /* Current GP clock value */
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__u32 busclk; /* Current busclk value */
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__u32 ptbase; /* Current ptbase */
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__u32 pid; /* PID of the process that owns the PT */
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__u32 current_context; /* ID of the current context */
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__u32 ctxtcount; /* Number of contexts appended to section */
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unsigned char release[32]; /* kernel release */
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unsigned char version[32]; /* kernel version */
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unsigned char comm[16]; /* Name of the process that owns the PT */
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} __packed;
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/*
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* This structure contains a record of an active context.
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* These are appended one after another in the OS section below
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* the header above
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*/
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struct kgsl_snapshot_linux_context {
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__u32 id; /* The context ID */
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__u32 timestamp_queued; /* The last queued timestamp */
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__u32 timestamp_retired; /* The last timestamp retired by HW */
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};
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/* Ringbuffer sub-section header */
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struct kgsl_snapshot_rb {
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int start; /* dword at the start of the dump */
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int end; /* dword at the end of the dump */
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int rbsize; /* Size (in dwords) of the ringbuffer */
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int wptr; /* Current index of the CPU write pointer */
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int rptr; /* Current index of the GPU read pointer */
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int count; /* Number of dwords in the dump */
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} __packed;
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/* Replay or Memory list section, both sections have same header */
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struct kgsl_snapshot_replay_mem_list {
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/*
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* Number of IBs to replay for replay section or
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* number of memory list entries for mem list section
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*/
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int num_entries;
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/* Pagetable base to which the replay IBs or memory entries belong */
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__u32 ptbase;
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} __packed;
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/* Indirect buffer sub-section header */
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struct kgsl_snapshot_ib {
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__u32 gpuaddr; /* GPU address of the the IB */
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__u32 ptbase; /* Base for the pagetable the GPU address is valid in */
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int size; /* Size of the IB */
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} __packed;
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/* Register sub-section header */
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struct kgsl_snapshot_regs {
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__u32 count; /* Number of register pairs in the section */
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} __packed;
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/* Indexed register sub-section header */
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struct kgsl_snapshot_indexed_regs {
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__u32 index_reg; /* Offset of the index register for this section */
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__u32 data_reg; /* Offset of the data register for this section */
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int start; /* Starting index */
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int count; /* Number of dwords in the data */
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} __packed;
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/* Istore sub-section header */
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struct kgsl_snapshot_istore {
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int count; /* Number of instructions in the istore */
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} __packed;
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/* Debug data sub-section header */
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/* A2XX debug sections */
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#define SNAPSHOT_DEBUG_SX 1
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#define SNAPSHOT_DEBUG_CP 2
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#define SNAPSHOT_DEBUG_SQ 3
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#define SNAPSHOT_DEBUG_SQTHREAD 4
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#define SNAPSHOT_DEBUG_MIU 5
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/* A3XX debug sections */
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#define SNAPSHOT_DEBUG_VPC_MEMORY 6
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#define SNAPSHOT_DEBUG_CP_MEQ 7
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#define SNAPSHOT_DEBUG_CP_PM4_RAM 8
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#define SNAPSHOT_DEBUG_CP_PFP_RAM 9
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#define SNAPSHOT_DEBUG_CP_ROQ 10
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#define SNAPSHOT_DEBUG_SHADER_MEMORY 11
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#define SNAPSHOT_DEBUG_CP_MERCIU 12
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struct kgsl_snapshot_debug {
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int type; /* Type identifier for the attached tata */
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int size; /* Size of the section in dwords */
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} __packed;
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struct kgsl_snapshot_debugbus {
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int id; /* Debug bus ID */
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int count; /* Number of dwords in the dump */
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} __packed;
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#define SNAPSHOT_GPU_OBJECT_SHADER 1
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#define SNAPSHOT_GPU_OBJECT_IB 2
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#define SNAPSHOT_GPU_OBJECT_GENERIC 3
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struct kgsl_snapshot_gpu_object {
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int type; /* Type of GPU object */
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__u32 gpuaddr; /* GPU address of the the object */
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__u32 ptbase; /* Base for the pagetable the GPU address is valid in */
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int size; /* Size of the object (in dwords) */
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};
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#ifdef __KERNEL__
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/* Allocate 512K for each device snapshot */
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#define KGSL_SNAPSHOT_MEMSIZE (512 * 1024)
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struct kgsl_device;
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/*
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* A helper macro to print out "not enough memory functions" - this
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* makes it easy to standardize the messages as well as cut down on
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* the number of strings in the binary
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*/
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#define SNAPSHOT_ERR_NOMEM(_d, _s) \
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KGSL_DRV_ERR((_d), \
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"snapshot: not enough snapshot memory for section %s\n", (_s))
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/*
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* kgsl_snapshot_add_section - Add a new section to the GPU snapshot
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* @device - the KGSL device being snapshotted
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* @id - the section id
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* @snapshot - pointer to the memory for the snapshot
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* @remain - pointer to the number of bytes left in the snapshot region
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* @func - Function pointer to fill the section
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* @priv - Priv pointer to pass to the function
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*
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* Set up a KGSL snapshot header by filling the memory with the callback
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* function and adding the standard section header
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*/
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static inline void *kgsl_snapshot_add_section(struct kgsl_device *device,
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u16 id, void *snapshot, int *remain,
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int (*func)(struct kgsl_device *, void *, int, void *), void *priv)
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{
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struct kgsl_snapshot_section_header *header = snapshot;
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void *data = snapshot + sizeof(*header);
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int ret = 0;
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/*
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* Sanity check to make sure there is enough for the header. The
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* callback will check to make sure there is enough for the rest
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* of the data. If there isn't enough room then don't advance the
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* pointer.
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*/
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if (*remain < sizeof(*header))
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return snapshot;
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/* It is legal to have no function (i.e. - make an empty section) */
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if (func) {
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ret = func(device, data, *remain, priv);
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/*
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* If there wasn't enough room for the data then don't bother
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* setting up the header.
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*/
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if (ret == 0)
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return snapshot;
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}
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header->magic = SNAPSHOT_SECTION_MAGIC;
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header->id = id;
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header->size = ret + sizeof(*header);
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/* Decrement the room left in the snapshot region */
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*remain -= header->size;
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/* Advance the pointer to the end of the next function */
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return snapshot + header->size;
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}
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/* A common helper function to dump a range of registers. This will be used in
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* the GPU specific devices like this:
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*
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* struct kgsl_snapshot_registers_list list;
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* struct kgsl_snapshot_registers priv[2];
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*
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* priv[0].regs = registers_array;;
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* priv[o].count = num_registers;
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* priv[1].regs = registers_array_new;;
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* priv[1].count = num_registers_new;
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*
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* list.registers = priv;
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* list.count = 2;
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*
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* kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_REGS, snapshot,
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* remain, kgsl_snapshot_dump_regs, &list).
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*
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* Pass in a struct pointing to a list of register definitions as described
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* below:
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*
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* Pass in an array of register range pairs in the form of:
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* start reg, stop reg
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* All the registers between start and stop inclusive will be dumped
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*/
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struct kgsl_snapshot_registers {
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unsigned int *regs; /* Pointer to the array of register ranges */
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int count; /* Number of entries in the array */
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};
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struct kgsl_snapshot_registers_list {
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/* Pointer to an array of register lists */
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struct kgsl_snapshot_registers *registers;
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/* Number of registers lists in the array */
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int count;
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};
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int kgsl_snapshot_dump_regs(struct kgsl_device *device, void *snapshot,
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int remain, void *priv);
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/*
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* A common helper function to dump a set of indexed registers. Use it
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* like this:
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*
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* struct kgsl_snapshot_indexed_registers priv;
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* priv.index = REG_INDEX;
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* priv.data = REG_DATA;
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* priv.count = num_registers
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*
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* kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_INDEXED_REGS,
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* snapshot, remain, kgsl_snapshot_dump_indexed_regs, &priv).
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*
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* The callback function will write an index from 0 to priv.count to
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* the index register and read the data from the data register.
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*/
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struct kgsl_snapshot_indexed_registers {
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unsigned int index; /* Offset of the index register */
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unsigned int data; /* Offset of the data register */
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unsigned int start; /* Index to start with */
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unsigned int count; /* Number of values to read from the pair */
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};
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/* Helper function to snapshot a section of indexed registers */
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void *kgsl_snapshot_indexed_registers(struct kgsl_device *device,
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void *snapshot, int *remain, unsigned int index,
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unsigned int data, unsigned int start, unsigned int count);
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/* Freeze a GPU buffer so it can be dumped in the snapshot */
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int kgsl_snapshot_get_object(struct kgsl_device *device, phys_addr_t ptbase,
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unsigned int gpuaddr, unsigned int size, unsigned int type);
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int kgsl_snapshot_have_object(struct kgsl_device *device, phys_addr_t ptbase,
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unsigned int gpuaddr, unsigned int size);
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#endif
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#endif
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