187 lines
5.5 KiB
C
187 lines
5.5 KiB
C
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/*
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* Copyright 2007 The Android Open Source Project
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*
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* General purpose hash table, used for finding classes, methods, etc.
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*
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* When the number of elements reaches 3/4 of the table's capacity, the
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* table will be resized.
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*/
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#ifndef _MINZIP_HASH
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#define _MINZIP_HASH
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#include "inline_magic.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include <assert.h>
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/* compute the hash of an item with a specific type */
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typedef unsigned int (*HashCompute)(const void* item);
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/*
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* Compare a hash entry with a "loose" item after their hash values match.
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* Returns { <0, 0, >0 } depending on ordering of items (same semantics
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* as strcmp()).
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*/
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typedef int (*HashCompareFunc)(const void* tableItem, const void* looseItem);
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/*
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* This function will be used to free entries in the table. This can be
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* NULL if no free is required, free(), or a custom function.
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*/
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typedef void (*HashFreeFunc)(void* ptr);
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/*
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* Used by mzHashForeach().
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*/
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typedef int (*HashForeachFunc)(void* data, void* arg);
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/*
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* One entry in the hash table. "data" values are expected to be (or have
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* the same characteristics as) valid pointers. In particular, a NULL
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* value for "data" indicates an empty slot, and HASH_TOMBSTONE indicates
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* a no-longer-used slot that must be stepped over during probing.
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*
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* Attempting to add a NULL or tombstone value is an error.
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*
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* When an entry is released, we will call (HashFreeFunc)(entry->data).
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*/
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typedef struct HashEntry {
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unsigned int hashValue;
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void* data;
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} HashEntry;
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#define HASH_TOMBSTONE ((void*) 0xcbcacccd) // invalid ptr value
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/*
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* Expandable hash table.
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*
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* This structure should be considered opaque.
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*/
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typedef struct HashTable {
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int tableSize; /* must be power of 2 */
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int numEntries; /* current #of "live" entries */
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int numDeadEntries; /* current #of tombstone entries */
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HashEntry* pEntries; /* array on heap */
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HashFreeFunc freeFunc;
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} HashTable;
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/*
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* Create and initialize a HashTable structure, using "initialSize" as
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* a basis for the initial capacity of the table. (The actual initial
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* table size may be adjusted upward.) If you know exactly how many
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* elements the table will hold, pass the result from mzHashSize() in.)
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*
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* Returns "false" if unable to allocate the table.
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*/
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HashTable* mzHashTableCreate(size_t initialSize, HashFreeFunc freeFunc);
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/*
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* Compute the capacity needed for a table to hold "size" elements. Use
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* this when you know ahead of time how many elements the table will hold.
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* Pass this value into mzHashTableCreate() to ensure that you can add
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* all elements without needing to reallocate the table.
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*/
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size_t mzHashSize(size_t size);
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/*
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* Clear out a hash table, freeing the contents of any used entries.
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*/
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void mzHashTableClear(HashTable* pHashTable);
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/*
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* Free a hash table.
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*/
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void mzHashTableFree(HashTable* pHashTable);
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/*
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* Get #of entries in hash table.
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*/
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INLINE int mzHashTableNumEntries(HashTable* pHashTable) {
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return pHashTable->numEntries;
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}
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/*
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* Get total size of hash table (for memory usage calculations).
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*/
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INLINE int mzHashTableMemUsage(HashTable* pHashTable) {
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return sizeof(HashTable) + pHashTable->tableSize * sizeof(HashEntry);
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}
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/*
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* Look up an entry in the table, possibly adding it if it's not there.
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*
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* If "item" is not found, and "doAdd" is false, NULL is returned.
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* Otherwise, a pointer to the found or added item is returned. (You can
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* tell the difference by seeing if return value == item.)
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*
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* An "add" operation may cause the entire table to be reallocated.
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*/
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void* mzHashTableLookup(HashTable* pHashTable, unsigned int itemHash, void* item,
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HashCompareFunc cmpFunc, bool doAdd);
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/*
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* Remove an item from the hash table, given its "data" pointer. Does not
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* invoke the "free" function; just detaches it from the table.
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*/
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bool mzHashTableRemove(HashTable* pHashTable, unsigned int hash, void* item);
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/*
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* Execute "func" on every entry in the hash table.
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*
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* If "func" returns a nonzero value, terminate early and return the value.
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*/
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int mzHashForeach(HashTable* pHashTable, HashForeachFunc func, void* arg);
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/*
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* An alternative to mzHashForeach(), using an iterator.
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*
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* Use like this:
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* HashIter iter;
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* for (mzHashIterBegin(hashTable, &iter); !mzHashIterDone(&iter);
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* mzHashIterNext(&iter))
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* {
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* MyData* data = (MyData*)mzHashIterData(&iter);
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* }
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*/
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typedef struct HashIter {
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void* data;
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HashTable* pHashTable;
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int idx;
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} HashIter;
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INLINE void mzHashIterNext(HashIter* pIter) {
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int i = pIter->idx +1;
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int lim = pIter->pHashTable->tableSize;
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for ( ; i < lim; i++) {
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void* data = pIter->pHashTable->pEntries[i].data;
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if (data != NULL && data != HASH_TOMBSTONE)
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break;
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}
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pIter->idx = i;
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}
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INLINE void mzHashIterBegin(HashTable* pHashTable, HashIter* pIter) {
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pIter->pHashTable = pHashTable;
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pIter->idx = -1;
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mzHashIterNext(pIter);
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}
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INLINE bool mzHashIterDone(HashIter* pIter) {
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return (pIter->idx >= pIter->pHashTable->tableSize);
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}
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INLINE void* mzHashIterData(HashIter* pIter) {
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assert(pIter->idx >= 0 && pIter->idx < pIter->pHashTable->tableSize);
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return pIter->pHashTable->pEntries[pIter->idx].data;
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}
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/*
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* Evaluate hash table performance by examining the number of times we
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* have to probe for an entry.
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*
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* The caller should lock the table beforehand.
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*/
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typedef unsigned int (*HashCalcFunc)(const void* item);
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void mzHashTableProbeCount(HashTable* pHashTable, HashCalcFunc calcFunc,
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HashCompareFunc cmpFunc);
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#endif /*_MINZIP_HASH*/
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