M7350/bootable/bootloader/lk/kernel/timer.c

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2024-09-09 08:52:07 +00:00
/*
* Copyright (c) 2008-2009 Travis Geiselbrecht
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @file
* @brief Kernel timer subsystem
* @defgroup timer Timers
*
* The timer subsystem allows functions to be scheduled for later
* execution. Each timer object is used to cause one function to
* be executed at a later time.
*
* Timer callback functions are called in interrupt context.
*
* @{
*/
#include <debug.h>
#include <list.h>
#include <kernel/thread.h>
#include <kernel/timer.h>
#include <platform/timer.h>
#include <platform.h>
static struct list_node timer_queue;
static enum handler_return timer_tick(void *arg, time_t now);
/**
* @brief Initialize a timer object
*/
void timer_initialize(timer_t *timer)
{
timer->magic = TIMER_MAGIC;
list_clear_node(&timer->node);
timer->scheduled_time = 0;
timer->periodic_time = 0;
timer->callback = 0;
timer->arg = 0;
}
static void insert_timer_in_queue(timer_t *timer)
{
timer_t *entry;
// TRACEF("timer %p, scheduled %d, periodic %d\n", timer, timer->scheduled_time, timer->periodic_time);
list_for_every_entry(&timer_queue, entry, timer_t, node) {
if (TIME_GT(entry->scheduled_time, timer->scheduled_time)) {
list_add_before(&entry->node, &timer->node);
return;
}
}
/* walked off the end of the list */
list_add_tail(&timer_queue, &timer->node);
}
static void timer_set(timer_t *timer, time_t delay, time_t period, timer_callback callback, void *arg)
{
time_t now;
// TRACEF("timer %p, delay %d, period %d, callback %p, arg %p, now %d\n", timer, delay, period, callback, arg);
DEBUG_ASSERT(timer->magic == TIMER_MAGIC);
if (list_in_list(&timer->node)) {
panic("timer %p already in list\n", timer);
}
now = current_time();
timer->scheduled_time = now + delay;
timer->periodic_time = period;
timer->callback = callback;
timer->arg = arg;
// TRACEF("scheduled time %u\n", timer->scheduled_time);
enter_critical_section();
insert_timer_in_queue(timer);
#if PLATFORM_HAS_DYNAMIC_TIMER
if (list_peek_head_type(&timer_queue, timer_t, node) == timer) {
/* we just modified the head of the timer queue */
// TRACEF("setting new timer for %u msecs\n", (uint)delay);
platform_set_oneshot_timer(timer_tick, NULL, delay);
}
#endif
exit_critical_section();
}
/**
* @brief Set up a timer that executes once
*
* This function specifies a callback function to be called after a specified
* delay. The function will be called one time.
*
* @param timer The timer to use
* @param delay The delay, in ms, before the timer is executed
* @param callback The function to call when the timer expires
* @param arg The argument to pass to the callback
*
* The timer function is declared as:
* enum handler_return callback(struct timer *, time_t now, void *arg) { ... }
*/
void timer_set_oneshot(timer_t *timer, time_t delay, timer_callback callback, void *arg)
{
if (delay == 0)
delay = 1;
timer_set(timer, delay, 0, callback, arg);
}
/**
* @brief Set up a timer that executes repeatedly
*
* This function specifies a callback function to be called after a specified
* delay. The function will be called repeatedly.
*
* @param timer The timer to use
* @param delay The delay, in ms, before the timer is executed
* @param callback The function to call when the timer expires
* @param arg The argument to pass to the callback
*
* The timer function is declared as:
* enum handler_return callback(struct timer *, time_t now, void *arg) { ... }
*/
void timer_set_periodic(timer_t *timer, time_t period, timer_callback callback, void *arg)
{
if (period == 0)
period = 1;
timer_set(timer, period, period, callback, arg);
}
/**
* @brief Cancel a pending timer
*/
void timer_cancel(timer_t *timer)
{
DEBUG_ASSERT(timer->magic == TIMER_MAGIC);
enter_critical_section();
#if PLATFORM_HAS_DYNAMIC_TIMER
timer_t *oldhead = list_peek_head_type(&timer_queue, timer_t, node);
#endif
if (list_in_list(&timer->node))
list_delete(&timer->node);
/* to keep it from being reinserted into the queue if called from
* periodic timer callback.
*/
timer->periodic_time = 0;
timer->callback = NULL;
timer->arg = NULL;
#if PLATFORM_HAS_DYNAMIC_TIMER
/* see if we've just modified the head of the timer queue */
timer_t *newhead = list_peek_head_type(&timer_queue, timer_t, node);
if (newhead == NULL) {
// TRACEF("clearing old hw timer, nothing in the queue\n");
platform_stop_timer();
} else if (newhead != oldhead) {
time_t delay;
time_t now = current_time();
if (TIME_LT(newhead->scheduled_time, now))
delay = 0;
else
delay = newhead->scheduled_time - now;
// TRACEF("setting new timer to %d\n", delay);
platform_set_oneshot_timer(timer_tick, NULL, delay);
}
#endif
exit_critical_section();
}
/* called at interrupt time to process any pending timers */
static enum handler_return timer_tick(void *arg, time_t now)
{
timer_t *timer;
enum handler_return ret = INT_NO_RESCHEDULE;
#if THREAD_STATS
thread_stats.timer_ints++;
#endif
// TRACEF("now %d\n", now);
for (;;) {
/* see if there's an event to process */
timer = list_peek_head_type(&timer_queue, timer_t, node);
if (likely(!timer || TIME_LT(now, timer->scheduled_time)))
break;
/* process it */
DEBUG_ASSERT(timer->magic == TIMER_MAGIC);
list_delete(&timer->node);
// timer = list_remove_head_type(&timer_queue, timer_t, node);
// ASSERT(timer);
// TRACEF("dequeued timer %p, scheduled %d periodic %d\n", timer, timer->scheduled_time, timer->periodic_time);
#if THREAD_STATS
thread_stats.timers++;
#endif
bool periodic = timer->periodic_time > 0;
// TRACEF("timer %p firing callback %p, arg %p\n", timer, timer->callback, timer->arg);
if (timer->callback(timer, now, timer->arg) == INT_RESCHEDULE)
ret = INT_RESCHEDULE;
/* if it was a periodic timer and it hasn't been requeued
* by the callback put it back in the list
*/
if (periodic && !list_in_list(&timer->node) && timer->periodic_time > 0) {
// TRACEF("periodic timer, period %u\n", (uint)timer->periodic_time);
timer->scheduled_time = now + timer->periodic_time;
insert_timer_in_queue(timer);
}
}
#if PLATFORM_HAS_DYNAMIC_TIMER
/* reset the timer to the next event */
timer = list_peek_head_type(&timer_queue, timer_t, node);
if (timer) {
/* has to be the case or it would have fired already */
ASSERT(TIME_GT(timer->scheduled_time, now));
time_t delay = timer->scheduled_time - now;
// TRACEF("setting new timer for %u msecs for event %p\n", (uint)delay, timer);
platform_set_oneshot_timer(timer_tick, NULL, delay);
}
#else
/* let the scheduler have a shot to do quantum expiration, etc */
/* in case of dynamic timer, the scheduler will set up a periodic timer */
if (thread_timer_tick() == INT_RESCHEDULE)
ret = INT_RESCHEDULE;
#endif
// XXX fix this, should return ret
return INT_RESCHEDULE;
}
void timer_init(void)
{
list_initialize(&timer_queue);
/* register for a periodic timer tick */
platform_set_periodic_timer(timer_tick, NULL, 10); /* 10ms */
}