M7350/base/services/surfaceflinger/LayerBuffer.h

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_BUFFER_H
#define ANDROID_LAYER_BUFFER_H
#include <stdint.h>
#include <sys/types.h>
#include "LayerBase.h"
#include "TextureManager.h"
#include "PostBufLock.h"
struct copybit_device_t;
namespace android {
// ---------------------------------------------------------------------------
class Buffer;
class Region;
class OverlayRef;
// ---------------------------------------------------------------------------
/* Interface being called after Queuing buffer to overlay in case of
* waitVsync=true, or after swap being called in case of waitVsync=false */
class IOnQueueBuf{
public:
virtual void onQueueBuf() {}
virtual void setDirtyQueueSignal() {}
protected:
virtual ~IOnQueueBuf(){}
};
class LayerBuffer : public LayerBaseClient, public IOnQueueBuf
{
class Source : public LightRefBase<Source>, public IOnQueueBuf {
public:
Source(LayerBuffer& layer);
virtual ~Source();
virtual void onDraw(const Region& clip) const;
virtual status_t drawWithOverlay(const Region& clip,
bool hdmiConnected, bool waitVsync = true) const;
virtual status_t drawWithOverlayReconfigure(const Region& clip,
bool hdmiConnected, bool waitVsync = true) const;
virtual void onTransaction(uint32_t flags);
virtual void onVisibilityResolved(const Transform& planeTransform);
virtual void onvalidateVisibility(const Transform& globalTransform) { }
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers(bool isReconfiguring = false);
virtual void destroy() { }
SurfaceFlinger* getFlinger() const { return mLayer.mFlinger.get(); }
protected:
LayerBuffer& mLayer;
};
public:
LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client);
virtual ~LayerBuffer();
virtual void onFirstRef();
virtual bool needsBlending() const;
virtual const char* getTypeId() const { return "LayerBuffer"; }
virtual sp<LayerBaseClient::Surface> createSurface() const;
virtual status_t ditch();
virtual void onDraw(const Region& clip) const;
virtual void drawForSreenShot() const;
virtual status_t drawWithOverlay(const Region& clip,
bool hdmiConnected, bool waitVsync = true) const;
virtual uint32_t doTransaction(uint32_t flags);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
virtual void validateVisibility(const Transform& globalTransform);
status_t registerBuffers(const ISurface::BufferHeap& buffers);
void postBuffer(ssize_t offset);
void reconfigureBuffers();
void unregisterBuffers();
bool isReconfiguring() const { return mIsReconfiguring; }
sp<OverlayRef> createOverlay(uint32_t w, uint32_t h, int32_t format,
int32_t orientation);
sp<Source> getSource() const;
sp<Source> clearSource();
void setNeedsBlending(bool blending);
Rect getTransformedBounds() const {
return mTransformedBounds;
}
void serverDestroy();
/* pass through to buffer source. See BufferSource for details */
virtual void onQueueBuf();
/* pass through to buffer source. See BufferSource for details */
virtual void setDirtyQueueSignal();
void setVisualParam(int8_t paramType, float paramValue);
void setVisualParamType(int8_t paramType);
void setVisualParamValue(float paramValue);
int8_t getVisualParamType() const;
float getVisualParamValue() const;
private:
int8_t mVisualParamType;
float mVisualParamValue;
struct NativeBuffer {
copybit_image_t img;
copybit_rect_t crop;
int hor_stride;
int ver_stride;
};
typedef enum { RECONFIG_BUFFER_GO, RECONFIG_BUFFER_BLOCK } reconfigBufState_t;
void wait(Mutex & m, Condition& c, reconfigBufState_t& s);
void resetReconfigStatus() const;
static gralloc_module_t const* sGrallocModule;
static gralloc_module_t const* getGrallocModule() {
return sGrallocModule;
}
class Buffer : public LightRefBase<Buffer> {
public:
struct Offset{
Offset(ssize_t offset) : mOffset(offset), mOrigin(POST_BUFFER) {}
ssize_t mOffset;
operator ssize_t() const { return mOffset; }
enum { POST_BUFFER, EVENT_LOOP } mOrigin;
};
Buffer(const ISurface::BufferHeap& buffers,
ssize_t offset, size_t bufferSize);
inline status_t getStatus() const {
return mBufferHeap.heap!=0 ? NO_ERROR : NO_INIT;
}
inline NativeBuffer& getBuffer() {
return mNativeBuffer;
}
/* return the current offset */
Offset& getCurrOffset() { return mCurrOffset; }
const Offset& getCurrOffset() const { return mCurrOffset; }
protected:
friend class LightRefBase<Buffer>;
Buffer& operator = (const Buffer& rhs);
Buffer(const Buffer& rhs);
~Buffer();
private:
ISurface::BufferHeap mBufferHeap;
NativeBuffer mNativeBuffer;
Offset mCurrOffset;
};
class BufferSource : public Source {
public:
BufferSource(LayerBuffer& layer, const ISurface::BufferHeap& buffers);
virtual ~BufferSource();
status_t getStatus() const { return mStatus; }
sp<Buffer> getBuffer() const;
void setBuffer(const sp<Buffer>& buffer);
virtual void onDraw(const Region& clip) const;
virtual status_t drawWithOverlay(const Region& clip,
bool hdmiConnected, bool waitVsync = true) const;
virtual status_t drawWithOverlayReconfigure(const Region& clip,
bool hdmiConnected, bool waitVsync = true) const;
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers(bool isReconfiguring = false);
virtual void destroy() { }
/* OnBufferQ is called from drawWithOverlay, or after egl swap,
* when buffs are queued to Overlay.
* Usecases: When waitVsync==true it means WAIT==true in
* liboverlay and it is safe to invoke OnBufferQ immediately
* after return from QueueBuf.
* When waitVsync==false it means WAIT==false and we are going to have
* that call invoked only after swap. */
virtual void onQueueBuf();
/*
* Set dirty queue signal bit so when onQueueBuf is being called, it will
* transit the machine state to GO (non blocking postBuf) */
virtual void setDirtyQueueSignal() { mDirtyQueueBit = true; }
private:
status_t initTempBuffer() const;
void clearTempBufferImage() const;
mutable Mutex mBufferSourceLock;
sp<Buffer> mBuffer;
status_t mStatus;
ISurface::BufferHeap mBufferHeap;
size_t mBufferSize;
mutable Texture mTexture;
mutable NativeBuffer mTempBuffer;
mutable TextureManager mTextureManager;
mutable int mUseEGLImageDirectly;
mutable int mNeedConversion;
/* PostBuf Lock/Cond and state is being used in postBuffer function to
* avoid video renderer (or any client of that LayerBuffer/ISurface) to
* call postBuffer w/o LayerBuffer flow controlling the frequency of
* that call. w/o controlling it, setBuffer override a used buffer
* might create video artifacts.
* */
Mutex mPostBufLock;
Condition mPostBufCond;
PostBufPolicyBase::postBufState_t mPostBufState;
// To avoid signaling twice in a raw with the same offset
// FIXME mutable because DWO is const
mutable ssize_t mPrevOffset;
mutable bool mDirtyQueueBit;
};
class OverlaySource : public Source {
public:
OverlaySource(LayerBuffer& layer,
sp<OverlayRef>* overlayRef,
uint32_t w, uint32_t h, int32_t format, int32_t orientation);
virtual ~OverlaySource();
virtual void onDraw(const Region& clip) const;
virtual void onTransaction(uint32_t flags);
virtual void onVisibilityResolved(const Transform& planeTransform);
virtual void onvalidateVisibility(const Transform& globalTransform);
virtual void destroy();
private:
class OverlayChannel : public BnOverlay {
wp<LayerBuffer> mLayer;
virtual void destroy() {
sp<LayerBuffer> layer(mLayer.promote());
if (layer != 0) {
layer->serverDestroy();
}
}
public:
OverlayChannel(const sp<LayerBuffer>& layer)
: mLayer(layer) {
}
};
friend class OverlayChannel;
bool mVisibilityChanged;
overlay_t* mOverlay;
overlay_handle_t mOverlayHandle;
overlay_control_device_t* mOverlayDevice;
uint32_t mWidth;
uint32_t mHeight;
int32_t mFormat;
int32_t mWidthStride;
int32_t mHeightStride;
int32_t mOrientation;
int32_t mFlip;
int32_t mHDMIEnabled;
mutable Mutex mOverlaySourceLock;
bool mInitialized;
};
class SurfaceLayerBuffer : public LayerBaseClient::Surface
{
public:
SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger,
const sp<LayerBuffer>& owner);
virtual ~SurfaceLayerBuffer();
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
virtual void postBuffer(ssize_t offset);
virtual void reconfigureBuffers();
virtual void unregisterBuffers();
virtual sp<OverlayRef> createOverlay(
uint32_t w, uint32_t h, int32_t format, int32_t orientation);
private:
sp<LayerBuffer> getOwner() const {
return static_cast<LayerBuffer*>(Surface::getOwner().get());
}
};
mutable Mutex mLock;
mutable Mutex mReconfigMutex;
Condition mReconfigCond;
mutable reconfigBufState_t mReconfigStatus;
sp<Source> mSource;
sp<Surface> mSurface;
bool mInvalidate;
bool mNeedsBlending;
mutable bool mIsReconfiguring;
copybit_device_t* mBlitEngine;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_BUFFER_H