331 lines
11 KiB
C
331 lines
11 KiB
C
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_PIXELFLINGER_H
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#define ANDROID_PIXELFLINGER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <pixelflinger/format.h>
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// GGL types
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typedef int8_t GGLbyte; // b
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typedef int16_t GGLshort; // s
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typedef int32_t GGLint; // i
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typedef ssize_t GGLsizei; // i
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typedef int32_t GGLfixed; // x
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typedef int32_t GGLclampx; // x
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typedef float GGLfloat; // f
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typedef float GGLclampf; // f
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typedef double GGLdouble; // d
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typedef double GGLclampd; // d
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typedef uint8_t GGLubyte; // ub
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typedef uint8_t GGLboolean; // ub
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typedef uint16_t GGLushort; // us
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typedef uint32_t GGLuint; // ui
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typedef unsigned int GGLenum; // ui
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typedef unsigned int GGLbitfield; // ui
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typedef void GGLvoid;
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typedef int32_t GGLfixed32;
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typedef int32_t GGLcolor;
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typedef int32_t GGLcoord;
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// ----------------------------------------------------------------------------
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#define GGL_MAX_VIEWPORT_DIMS 4096
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#define GGL_MAX_TEXTURE_SIZE 4096
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#define GGL_MAX_ALIASED_POINT_SIZE 0x7FFFFFF
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#define GGL_MAX_SMOOTH_POINT_SIZE 2048
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#define GGL_MAX_SMOOTH_LINE_WIDTH 2048
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// ----------------------------------------------------------------------------
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// All these names are compatible with their OpenGL equivalents
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// some of them are listed only for completeness
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enum GGLNames {
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GGL_FALSE = 0,
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GGL_TRUE = 1,
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// enable/disable
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GGL_SCISSOR_TEST = 0x0C11,
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GGL_TEXTURE_2D = 0x0DE1,
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GGL_ALPHA_TEST = 0x0BC0,
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GGL_BLEND = 0x0BE2,
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GGL_COLOR_LOGIC_OP = 0x0BF2,
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GGL_DITHER = 0x0BD0,
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GGL_STENCIL_TEST = 0x0B90,
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GGL_DEPTH_TEST = 0x0B71,
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GGL_AA = 0x80000001,
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GGL_W_LERP = 0x80000004,
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GGL_POINT_SMOOTH_NICE = 0x80000005,
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// buffers, pixel drawing/reading
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GGL_COLOR = 0x1800,
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// fog
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GGL_FOG = 0x0B60,
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// shade model
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GGL_FLAT = 0x1D00,
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GGL_SMOOTH = 0x1D01,
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// Texture parameter name
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GGL_TEXTURE_MIN_FILTER = 0x2801,
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GGL_TEXTURE_MAG_FILTER = 0x2800,
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GGL_TEXTURE_WRAP_S = 0x2802,
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GGL_TEXTURE_WRAP_T = 0x2803,
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GGL_TEXTURE_WRAP_R = 0x2804,
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// Texture Filter
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GGL_NEAREST = 0x2600,
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GGL_LINEAR = 0x2601,
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GGL_NEAREST_MIPMAP_NEAREST = 0x2700,
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GGL_LINEAR_MIPMAP_NEAREST = 0x2701,
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GGL_NEAREST_MIPMAP_LINEAR = 0x2702,
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GGL_LINEAR_MIPMAP_LINEAR = 0x2703,
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// Texture Wrap Mode
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GGL_CLAMP = 0x2900,
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GGL_REPEAT = 0x2901,
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GGL_CLAMP_TO_EDGE = 0x812F,
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// Texture Env Mode
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GGL_REPLACE = 0x1E01,
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GGL_MODULATE = 0x2100,
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GGL_DECAL = 0x2101,
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GGL_ADD = 0x0104,
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// Texture Env Parameter
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GGL_TEXTURE_ENV_MODE = 0x2200,
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GGL_TEXTURE_ENV_COLOR = 0x2201,
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// Texture Env Target
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GGL_TEXTURE_ENV = 0x2300,
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// Texture coord generation
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GGL_TEXTURE_GEN_MODE = 0x2500,
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GGL_S = 0x2000,
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GGL_T = 0x2001,
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GGL_R = 0x2002,
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GGL_Q = 0x2003,
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GGL_ONE_TO_ONE = 0x80000002,
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GGL_AUTOMATIC = 0x80000003,
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// AlphaFunction
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GGL_NEVER = 0x0200,
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GGL_LESS = 0x0201,
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GGL_EQUAL = 0x0202,
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GGL_LEQUAL = 0x0203,
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GGL_GREATER = 0x0204,
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GGL_NOTEQUAL = 0x0205,
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GGL_GEQUAL = 0x0206,
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GGL_ALWAYS = 0x0207,
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// LogicOp
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GGL_CLEAR = 0x1500, // 0
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GGL_AND = 0x1501, // s & d
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GGL_AND_REVERSE = 0x1502, // s & ~d
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GGL_COPY = 0x1503, // s
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GGL_AND_INVERTED = 0x1504, // ~s & d
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GGL_NOOP = 0x1505, // d
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GGL_XOR = 0x1506, // s ^ d
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GGL_OR = 0x1507, // s | d
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GGL_NOR = 0x1508, // ~(s | d)
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GGL_EQUIV = 0x1509, // ~(s ^ d)
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GGL_INVERT = 0x150A, // ~d
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GGL_OR_REVERSE = 0x150B, // s | ~d
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GGL_COPY_INVERTED = 0x150C, // ~s
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GGL_OR_INVERTED = 0x150D, // ~s | d
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GGL_NAND = 0x150E, // ~(s & d)
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GGL_SET = 0x150F, // 1
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// blending equation & function
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GGL_ZERO = 0, // SD
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GGL_ONE = 1, // SD
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GGL_SRC_COLOR = 0x0300, // D
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GGL_ONE_MINUS_SRC_COLOR = 0x0301, // D
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GGL_SRC_ALPHA = 0x0302, // SD
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GGL_ONE_MINUS_SRC_ALPHA = 0x0303, // SD
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GGL_DST_ALPHA = 0x0304, // SD
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GGL_ONE_MINUS_DST_ALPHA = 0x0305, // SD
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GGL_DST_COLOR = 0x0306, // S
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GGL_ONE_MINUS_DST_COLOR = 0x0307, // S
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GGL_SRC_ALPHA_SATURATE = 0x0308, // S
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// clear bits
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GGL_DEPTH_BUFFER_BIT = 0x00000100,
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GGL_STENCIL_BUFFER_BIT = 0x00000400,
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GGL_COLOR_BUFFER_BIT = 0x00004000,
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// errors
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GGL_NO_ERROR = 0,
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GGL_INVALID_ENUM = 0x0500,
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GGL_INVALID_VALUE = 0x0501,
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GGL_INVALID_OPERATION = 0x0502,
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GGL_STACK_OVERFLOW = 0x0503,
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GGL_STACK_UNDERFLOW = 0x0504,
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GGL_OUT_OF_MEMORY = 0x0505
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};
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// ----------------------------------------------------------------------------
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typedef struct {
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GGLsizei version; // always set to sizeof(GGLSurface)
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GGLuint width; // width in pixels
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GGLuint height; // height in pixels
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GGLint stride; // stride in pixels
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GGLubyte* data; // pointer to the bits
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GGLubyte format; // pixel format
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GGLubyte rfu[3]; // must be zero
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// these values are dependent on the used format
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union {
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GGLint compressedFormat;
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GGLint vstride;
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};
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void* reserved;
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} GGLSurface;
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typedef struct {
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// immediate rendering
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void (*pointx)(void *con, const GGLcoord* v, GGLcoord r);
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void (*linex)(void *con,
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const GGLcoord* v0, const GGLcoord* v1, GGLcoord width);
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void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
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void (*trianglex)(void* c,
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GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2);
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// scissor
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void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height);
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// Set the textures and color buffers
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void (*activeTexture)(void* c, GGLuint tmu);
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void (*bindTexture)(void* c, const GGLSurface* surface);
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void (*colorBuffer)(void* c, const GGLSurface* surface);
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void (*readBuffer)(void* c, const GGLSurface* surface);
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void (*depthBuffer)(void* c, const GGLSurface* surface);
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void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface);
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// enable/disable features
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void (*enable)(void* c, GGLenum name);
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void (*disable)(void* c, GGLenum name);
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void (*enableDisable)(void* c, GGLenum name, GGLboolean en);
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// specify the fragment's color
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void (*shadeModel)(void* c, GGLenum mode);
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void (*color4xv)(void* c, const GGLclampx* color);
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// specify color iterators (16.16)
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void (*colorGrad12xv)(void* c, const GGLcolor* grad);
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// specify Z coordinate iterators (0.32)
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void (*zGrad3xv)(void* c, const GGLfixed32* grad);
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// specify W coordinate iterators (16.16)
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void (*wGrad3xv)(void* c, const GGLfixed* grad);
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// specify fog iterator & color (16.16)
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void (*fogGrad3xv)(void* c, const GGLfixed* grad);
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void (*fogColor3xv)(void* c, const GGLclampx* color);
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// specify blending parameters
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void (*blendFunc)(void* c, GGLenum src, GGLenum dst);
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void (*blendFuncSeparate)(void* c, GGLenum src, GGLenum dst,
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GGLenum srcAlpha, GGLenum dstAplha);
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// texture environnement (REPLACE / MODULATE / DECAL / BLEND)
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void (*texEnvi)(void* c, GGLenum target,
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GGLenum pname,
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GGLint param);
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void (*texEnvxv)(void* c, GGLenum target,
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GGLenum pname, const GGLfixed* params);
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// texture parameters (Wrapping, filter)
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void (*texParameteri)(void* c, GGLenum target,
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GGLenum pname,
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GGLint param);
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// texture iterators (16.16)
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void (*texCoord2i)(void* c, GGLint s, GGLint t);
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void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t);
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// s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale
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// This api uses block floating-point for S and T texture coordinates.
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// All values are given in 16.16, scaled by 'scale'. In other words,
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// set scale to 0, for 16.16 values.
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void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8);
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void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param);
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// masking
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void (*colorMask)(void* c, GGLboolean red,
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GGLboolean green,
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GGLboolean blue,
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GGLboolean alpha);
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void (*depthMask)(void* c, GGLboolean flag);
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void (*stencilMask)(void* c, GGLuint mask);
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// alpha func
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void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref);
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// depth func
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void (*depthFunc)(void* c, GGLenum func);
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// logic op
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void (*logicOp)(void* c, GGLenum opcode);
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// clear
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void (*clear)(void* c, GGLbitfield mask);
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void (*clearColorx)(void* c,
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GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a);
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void (*clearDepthx)(void* c, GGLclampx depth);
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void (*clearStencil)(void* c, GGLint s);
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// framebuffer operations
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void (*copyPixels)(void* c, GGLint x, GGLint y,
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GGLsizei width, GGLsizei height, GGLenum type);
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void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y);
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void (*rasterPos2i)(void* c, GGLint x, GGLint y);
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} GGLContext;
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// ----------------------------------------------------------------------------
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#ifdef __cplusplus
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extern "C" {
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#endif
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// construct / destroy the context
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ssize_t gglInit(GGLContext** context);
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ssize_t gglUninit(GGLContext* context);
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GGLint gglBitBlti(
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GGLContext* c,
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int tmu,
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GGLint crop[4],
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GGLint where[4]);
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#ifdef __cplusplus
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};
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#endif
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// ----------------------------------------------------------------------------
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#endif // ANDROID_PIXELFLINGER_H
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