use std::env::args; use std::io::stdout; use std::io::Write; use std::iter::repeat_with; use std::thread::sleep; use std::time::Duration; use rand::thread_rng; use rand::Rng; use pixelfoo::color::Color; use pixelfoo::point2d::Point2d; use pixelfoo::rect2d::Rect2d; use pixelfoo::v2; use pixelfoo::vec2d::Vec2d; #[derive(Clone, Copy, Debug, PartialEq, Eq)] enum Square { Empty, Grass, Rabbit, Fox, } struct Board(Vec>); impl Board { pub fn new(size: Vec2d, mut f: impl FnMut() -> Square) -> Board { Board( repeat_with(|| { repeat_with(&mut f) .take(size.x as usize) .collect::>() }) .take(size.y as usize) .collect::>(), ) } pub fn size(&self) -> Vec2d { let x_size = self.0[0].len() as i32; let y_size = self.0.len() as i32; v2!(x_size, y_size) } pub fn rect(&self) -> Rect2d { Rect2d::new(0, self.size().x, 0, self.size().y) } pub fn get(&self, pos: Point2d) -> Square { self.0[pos.y as usize][pos.x as usize] } pub fn set(&mut self, pos: Point2d, sq: Square) { self.0[pos.y as usize][pos.x as usize] = sq; } } fn send(w: &mut T, board: &Board) -> std::io::Result<()> { let Board(lines) = board; for line in lines { for square in line { let c = match square { Square::Empty => Color::blue(), Square::Grass => Color::green(), Square::Rabbit => Color::yellow(), Square::Fox => Color::red(), }; w.write_all(&c.rgb())?; } } w.flush() } const DEFAULT_ARG: usize = 10; fn grow(board: &Board, pos: Point2d, grow: Square, die: Square) -> Square { for pos1 in pos.neighbours() { if board.rect().contains(pos1) { let neigh_sq = board.get(pos1); if neigh_sq == grow { return grow; } } } die } fn main() -> std::io::Result<()> { let args = args().collect::>(); eprintln!("executing {}", args[0]); let x_size = args[1].parse::().unwrap(); let y_size = args[2].parse::().unwrap(); let arg = args[3].parse::().unwrap_or(DEFAULT_ARG); eprintln!("screen size {}x{}, arg {}", x_size, y_size, arg); let mut rng = thread_rng(); let size = v2!(x_size as i32, y_size as i32); let p_empty = 0.25; let p_grass = 0.25; let p_rabbit = 0.25; // p_fox = 0.05 let mut board = Board::new(size, || { let p = rng.gen::(); if p < p_empty { Square::Empty } else if p < p_empty + p_grass { Square::Grass } else if p < p_empty + p_grass + p_rabbit { Square::Rabbit } else { Square::Fox } }); let t_frame = 0.040; // s let delay = Duration::new(0, (1_000_000_000.0 * t_frame) as u32); // mid point of the board let x_mid = (x_size - 1) as f64 / 2.0; let y_mid = (y_size - 1) as f64 / 2.0; // radius of the death zone in the middle let r = (x_size.min(y_size) - 1) as f64 / 2.5; loop { for _ in 0..arg { let pos = board.rect().random_point(&mut rng); let sq = board.get(pos); let dx = (pos.x as f64 - x_mid as f64) / r as f64; let dy = (pos.y as f64 - y_mid as f64) / r as f64; let p0 = (dx * dx + dy * dy).min(1.0); let p_survive = match sq { Square::Empty => 1.0, Square::Grass => p0, Square::Rabbit => p0, Square::Fox => 0.8 * p0, }; let new_sq = if rng.gen::() < p_survive { sq } else { Square::Empty }; board.set( pos, match sq { Square::Empty => grow(&board, pos, Square::Grass, new_sq), Square::Grass => grow(&board, pos, Square::Rabbit, new_sq), Square::Rabbit => grow(&board, pos, Square::Fox, new_sq), Square::Fox => new_sq, }, ); } let mut buf = Vec::with_capacity(x_size * y_size * 3); send(&mut buf, &board)?; stdout().write_all(&buf)?; stdout().flush()?; sleep(delay); } }