From 292ebed18dc3396f14e0e1ba0b0e406070b1cff9 Mon Sep 17 00:00:00 2001 From: Juergen Stuber Date: Sun, 2 Dec 2018 16:07:58 +0100 Subject: [PATCH] Fix colors and digit position wrt duality in dual maze. --- src/bin/dualmaze/main.rs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/bin/dualmaze/main.rs b/src/bin/dualmaze/main.rs index fc696cd..7d8d412 100644 --- a/src/bin/dualmaze/main.rs +++ b/src/bin/dualmaze/main.rs @@ -45,7 +45,7 @@ fn send(w: &mut T, board: &Board) -> std::io::Result<()> { Square::Unknown { prio } => { if *prio == 0 { Color::black() - } else if *prio < 0 { + } else if *prio > 0 { Color::lightblue() } else { Color::darkyellow() @@ -248,10 +248,10 @@ fn main() -> std::io::Result<()> { // draw time in prios let segment_size = v2d(11, 5); - board.draw_digit(p2d(6, 8), segment_size, (h / 10) as u8); - board.draw_digit(p2d(24, 8), segment_size, (h % 10) as u8); - board.draw_digit(p2d(42, 8), segment_size, (m / 10) as u8); - board.draw_digit(p2d(60, 8), segment_size, (m % 10) as u8); + board.draw_digit(p2d(5, 7), segment_size, (h / 10) as u8); + board.draw_digit(p2d(23, 7), segment_size, (h % 10) as u8); + board.draw_digit(p2d(41, 7), segment_size, (m / 10) as u8); + board.draw_digit(p2d(59, 7), segment_size, (m % 10) as u8); // start building walls from the border for x in (2..(maze_size.x - 2)).step_by(2) {