pixelfoo-apps/src/color.rs

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#[derive(Clone, Copy, Debug)]
pub struct Color(u8, u8, u8);
#[allow(unused)]
impl Color {
pub fn new(r: u8, g: u8, b: u8) -> Color {
Color(r, g, b)
}
pub fn black() -> Color {
Color(0, 0, 0)
}
pub fn white() -> Color {
Color(255, 255, 255)
}
pub fn gray50() -> Color {
Color(128, 128, 128)
}
pub fn red() -> Color {
Color(255, 0, 0)
}
pub fn green() -> Color {
Color(0, 255, 0)
}
pub fn blue() -> Color {
Color(0, 0, 255)
}
pub fn yellow() -> Color {
Color(255, 255, 0)
}
pub fn cyan() -> Color {
Color(0, 255, 255)
}
pub fn magenta() -> Color {
Color(255, 0, 255)
}
pub fn brown() -> Color {
Color(210, 105, 30)
}
pub fn darkblue() -> Color {
Color(0, 0, 127)
}
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pub fn lightblue() -> Color {
Color(127, 127, 255)
}
pub fn darkyellow() -> Color {
Color(127, 127, 0)
}
pub fn darkbrown() -> Color {
Color(139, 69, 19)
}
pub fn complement(&self) -> Color {
Color(255 - self.0, 255 - self.1, 255 - self.2)
}
pub fn rgb(&self) -> [u8; 3] {
[self.0, self.1, self.2]
}
pub fn interpolate(self, c: Color, a: f64) -> Color {
Color(
interpolate_u8(self.0, c.0, a),
interpolate_u8(self.1, c.1, a),
interpolate_u8(self.2, c.2, a),
)
}
}
fn interpolate_u8(b0: u8, b1: u8, a: f64) -> u8 {
let b0 = b0 as f64;
let b1 = b1 as f64;
((1.0 - a) * b0 + a * b1) as u8
}