use std::ops::Add; use crate::vec2d::Vec2d; #[macro_export] macro_rules! p2 { ( $x:expr, $y:expr ) => { Point2d::new($x, $y) }; } #[derive(Clone, Copy, Debug)] pub struct Point2d { pub x: i32, pub y: i32, } impl Point2d { pub fn new(x: i32, y: i32) -> Point2d { Point2d { x, y } } pub fn neighbours(&self) -> Vec { Vec2d::directions().iter().map(|v| self + v).collect() } } impl Add for Point2d { type Output = Point2d; fn add(self, other: Vec2d) -> Point2d { let x = self.x + other.x; let y = self.y + other.y; Point2d { x, y } } } impl<'a> Add<&'a Vec2d> for Point2d { type Output = Point2d; fn add(self, other: &'a Vec2d) -> Point2d { let x = self.x + other.x; let y = self.y + other.y; Point2d { x, y } } } impl<'a> Add for &'a Point2d { type Output = Point2d; fn add(self, other: Vec2d) -> Point2d { let x = self.x + other.x; let y = self.y + other.y; Point2d { x, y } } } impl<'a> Add<&'a Vec2d> for &'a Point2d { type Output = Point2d; fn add(self, other: &'a Vec2d) -> Point2d { let x = self.x + other.x; let y = self.y + other.y; Point2d { x, y } } }