More flexible apps
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@ -1,3 +1,4 @@
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import logging
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#width
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ScreenX = 24
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@ -9,12 +10,14 @@ Serial = "/dev/ttyACM0"
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# kills app after some seconds if it sends no data
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NoDataTimeout = 20
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LogLevel = logging.DEBUG
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UseGui = True
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GuiScaleFactor = 10
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# first app is always running in IDLE
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Apps = [
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{"name": "pixelflut", "cmd": "apps/idle.py", "permanent": True},
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{"name": "framebuffer", "cmd": "apps/framebuffercp"},
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{"name": "framebuffer", "cmd": ["apps/fbcp", "/dev/fb0"]},
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{"name": "play_youtube", "cmd": "apps/play_youtube.sh"}
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]
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12
main.py
12
main.py
@ -21,8 +21,10 @@ if config.UseGui:
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def __init__(self):
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super().__init__()
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self.data = b"\x00"*config.ScreenX*config.ScreenY*3
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self.lock = threading.Lock()
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def setData(self, data):
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with self.lock:
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self.data = data
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def run(self):
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@ -37,6 +39,8 @@ if config.UseGui:
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logging.debug("GUI quits app")
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running = False
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screen.fill((0, 255, 0))
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with self.lock:
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try:
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for x in range(config.ScreenX):
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for y in range(config.ScreenY):
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i = x+y*config.ScreenX
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@ -45,6 +49,8 @@ if config.UseGui:
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b = (self.data[i*3+2])
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pygame.draw.rect(screen, (r, g, b), pygame.Rect(sf*x, sf*y, sf, sf))
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except:
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pass
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pygame.display.flip()
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logging.info("Closing GUI")
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@ -155,7 +161,11 @@ class AppRunner(threading.Thread):
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if self.app != None:
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self.app.terminate()
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self.app.stderr.close()
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args = [os.getcwd()+"/"+config.Apps[self.requestedApp]["cmd"], str(config.ScreenX), str(config.ScreenY), self.param]
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cmd = config.Apps[self.requestedApp]["cmd"]
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logging.debug(str(cmd))
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if type(cmd) != list:
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cmd = [cmd,]
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args = cmd+[str(config.ScreenX), str(config.ScreenY), self.param]
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self.app = subprocess.Popen(args, stdout=subprocess.PIPE, stderr=subprocess.PIPE, close_fds=True)
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self.logreader.clear()
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