Better closing of app

This commit is contained in:
deckensteuerung
2018-08-22 19:43:16 +02:00
parent 51e8263dbd
commit 3f34d88bbc
2 changed files with 24 additions and 10 deletions

24
main.py
View File

@@ -6,6 +6,11 @@ import threading
import json
from bottle import route, run
import time
import sys
import signal
running = True
if config.UseGui:
import pygame
@@ -18,13 +23,14 @@ if config.UseGui:
self.data = data
def run(self):
global running
sf = config.GuiScaleFactor
screen = pygame.display.set_mode((sf*config.ScreenX, sf*config.ScreenY))
pygame.display.set_caption("Pixelserver - GUI Vis")
while True:
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(0)
running = False
screen.fill((0, 255, 0))
for x in range(config.ScreenX):
for y in range(config.ScreenY):
@@ -49,7 +55,7 @@ class SerialWriter(threading.Thread):
def run(self):
should_connect = True
ser = None
while True:
while running:
try:
if should_connect:
ser = serial.Serial(config.Serial)
@@ -72,7 +78,7 @@ class WatchDog(threading.Thread):
self.check = check
self.action = action
def run(self):
while True:
while running:
if self.check():
self.action()
time.sleep(1)
@@ -119,7 +125,7 @@ class AppRunner(threading.Thread):
self.app = subprocess.Popen(args, stdout=subprocess.PIPE, close_fds=True)
def run(self):
while True:
while running:
with self.lock:
if self.app == None or self.app.poll() != None:
self.requestedApp = 0
@@ -137,7 +143,10 @@ class AppRunner(threading.Thread):
self.gui.setData(data)
except:
pass
self.watchdog.join()
self.serial.join()
if config.UseGui:
self.gui.join()
runner = AppRunner()
runner.start()
@@ -172,4 +181,7 @@ def apps_running():
i = runner.currentApp
return config.Apps[i]["name"]
run(host="localhost", port=8000)
running = False
runner.join()