Merge branch 'master' of deinkoks/pixelserver2 into master
This commit is contained in:
commit
27fa6f7c63
3
apps/deckentetris/.gitignore
vendored
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3
apps/deckentetris/.gitignore
vendored
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*.pyc
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||||
.backups
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||||
.highscores
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14
apps/deckentetris/README.md
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14
apps/deckentetris/README.md
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|
||||
MaTris
|
||||
======
|
||||
|
||||
A clone of Tetris made using Pygame. Licensed under the GNU GPLv3. Works with both Python 2 and 3.
|
||||
|
||||
Run `python matris.py` to start the game.
|
||||
|
||||
Demo
|
||||
====
|
||||
![Demo](demo.png)
|
||||
|
||||
Coveted by academia
|
||||
========================
|
||||
In 2013, my game [was used](http://eprints.ucm.es/22631/1/REMIRTA.pdf) by someone in Madrid to test "remote execution of multimedia interactive real-time applications". The next year, [a study in Denmark](https://www.academia.edu/6262472/Improving_game_experience_using_dynamic_difficulty_adjustment_based_on_physiological_signals) called "Improving game experience using dynamic difficulty adjustment" asked participants to "self-rate their valence and arousal [sic]" playing MaTris! Who would've thunk it? In 2016, people in Stanford [were using the game](http://cs231n.stanford.edu/reports/2016/pdfs/121_Report.pdf) to try out deep reinforcement learning, although apparently the result was not as "respectable" as it could've been. Not a problem in Korea, apparently, where students [are expected](http://nlp.chonbuk.ac.kr/AML/AML_assignment_2.pdf) to accomplish it! That stuff is way above my head, but perhaps my life will be spared during the singularity?
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506
apps/deckentetris/deckentetris.py
Executable file
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apps/deckentetris/deckentetris.py
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#!/usr/bin/env python
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||||
# fork of https://github.com/SmartViking/MaTris by deinkoks
|
||||
# removed everythin but elemental gameplay, added multiplayer controlled via mqtt
|
||||
# most ugly thing: a mqtt client for every player due to callback limitations
|
||||
import pygame
|
||||
from pygame import Rect, Surface
|
||||
import random
|
||||
import os
|
||||
import paho.mqtt.client as mqtt
|
||||
|
||||
|
||||
from tetrominoes import list_of_tetrominoes
|
||||
from tetrominoes import rotate
|
||||
|
||||
from scores import load_score, write_score
|
||||
|
||||
class GameOver(Exception):
|
||||
"""Exception used for its control flow properties"""
|
||||
|
||||
def get_sound(filename):
|
||||
return pygame.mixer.Sound(os.path.join(os.path.dirname(__file__), "resources", filename))
|
||||
|
||||
ENABLE_STDIO = True #dump game on stdio, not sure if works as intended.
|
||||
|
||||
PLAYER = 10 # player count, 1 columns per player
|
||||
BGCOLOR = (15, 15, 20)
|
||||
BORDERCOLOR = (140, 140, 140)
|
||||
|
||||
BLOCKSIZE = 16 # set this to 1 if run on the pixeldecke
|
||||
BORDERWIDTH = 0
|
||||
|
||||
MATRIS_OFFSET = 0
|
||||
|
||||
# we have 8pixel columns with a height of 5*8px for every player
|
||||
# lets use one for the next block, but 2 lines are hidden
|
||||
MATRIX_WIDTH = 8
|
||||
MATRIX_HEIGHT = (4+2)*8
|
||||
|
||||
LEFT_MARGIN = 0
|
||||
|
||||
WIDTH = (MATRIX_WIDTH*BLOCKSIZE + MATRIS_OFFSET*2 + LEFT_MARGIN) * PLAYER
|
||||
HEIGHT = (MATRIX_HEIGHT-2)*BLOCKSIZE + MATRIS_OFFSET*2
|
||||
HEIGHT += BLOCKSIZE*8 # additional tile for preview above game
|
||||
|
||||
TRICKY_CENTERX = WIDTH-(WIDTH-(MATRIS_OFFSET+BLOCKSIZE*MATRIX_WIDTH))/2
|
||||
|
||||
VISIBLE_MATRIX_HEIGHT = MATRIX_HEIGHT - 2
|
||||
|
||||
|
||||
class Matris(object):
|
||||
def on_msg(self, client, userdata, message):
|
||||
payload = str(message.payload.decode("utf-8"))
|
||||
|
||||
if payload == "drop":
|
||||
self.hard_drop()
|
||||
elif payload == "rotate":
|
||||
self.request_rotation()
|
||||
|
||||
elif payload == "left":
|
||||
self.request_movement('left')
|
||||
elif payload == "right":
|
||||
self.request_movement('right')
|
||||
else:
|
||||
pass #print the matrix
|
||||
|
||||
def __init__(self, offset):
|
||||
self.surface = screen.subsurface(Rect((MATRIX_WIDTH * BLOCKSIZE*offset, 8*BLOCKSIZE),
|
||||
(MATRIX_WIDTH * BLOCKSIZE, (MATRIX_HEIGHT-2) * BLOCKSIZE)))
|
||||
self.mqtt = mqtt.Client()
|
||||
self.mqtt.connect("mqtt.chaospott.de", port=1883, keepalive=60, bind_address="")
|
||||
self.offset = offset
|
||||
self.matrix = dict()
|
||||
for y in range(MATRIX_HEIGHT):
|
||||
for x in range(MATRIX_WIDTH):
|
||||
self.matrix[(y,x)] = None
|
||||
self.mqtt.subscribe("deckentetris/"+str(offset)+"/action", 2)
|
||||
self.mqtt.on_message = self.on_msg
|
||||
self.mqtt.loop_start()
|
||||
"""
|
||||
`self.matrix` is the current state of the tetris board, that is, it records which squares are
|
||||
currently occupied. It does not include the falling tetromino. The information relating to the
|
||||
falling tetromino is managed by `self.set_tetrominoes` instead. When the falling tetromino "dies",
|
||||
it will be placed in `self.matrix`.
|
||||
"""
|
||||
|
||||
self.next_tetromino = random.choice(list_of_tetrominoes)
|
||||
self.set_tetrominoes()
|
||||
self.tetromino_rotation = 0
|
||||
self.downwards_timer = 0
|
||||
self.base_downwards_speed = 0.4 # Move down every 400 ms
|
||||
|
||||
self.movement_keys = {'left': 0, 'right': 0}
|
||||
self.movement_keys_speed = 0.05
|
||||
self.movement_keys_timer = (-self.movement_keys_speed)*2
|
||||
|
||||
self.level = 1
|
||||
self.score = 0
|
||||
self.lines = 0
|
||||
|
||||
self.combo = 1 # Combo will increase when you clear lines with several tetrominos in a row
|
||||
|
||||
self.paused = False
|
||||
|
||||
self.highscore = load_score()
|
||||
self.played_highscorebeaten_sound = False
|
||||
|
||||
self.levelup_sound = get_sound("levelup.wav")
|
||||
self.gameover_sound = get_sound("gameover.wav")
|
||||
self.linescleared_sound = get_sound("linecleared.wav")
|
||||
self.highscorebeaten_sound = get_sound("highscorebeaten.wav")
|
||||
|
||||
|
||||
def set_tetrominoes(self):
|
||||
self.current_tetromino = self.next_tetromino
|
||||
self.next_tetromino = random.choice(list_of_tetrominoes)
|
||||
self.surface_of_next_tetromino = self.construct_surface_of_next_tetromino()
|
||||
self.tetromino_position = (0,4) if len(self.current_tetromino.shape) == 2 else (0, 3)
|
||||
self.tetromino_rotation = 0
|
||||
self.tetromino_block = self.block(self.current_tetromino.color)
|
||||
self.shadow_block = self.block(self.current_tetromino.color, shadow=True)
|
||||
|
||||
|
||||
def hard_drop(self):
|
||||
amount = 0
|
||||
while self.request_movement('down'):
|
||||
amount += 1
|
||||
self.score += 10*amount
|
||||
|
||||
self.lock_tetromino()
|
||||
|
||||
|
||||
def update(self, timepassed):
|
||||
self.needs_redraw = False
|
||||
|
||||
pressed = lambda key: event.type == pygame.KEYDOWN and event.key == key
|
||||
unpressed = lambda key: event.type == pygame.KEYUP and event.key == key
|
||||
#self.mqtt.loop()
|
||||
events = pygame.event.get()
|
||||
|
||||
for event in events:
|
||||
if pressed(pygame.K_p):
|
||||
self.surface.fill((0,0,0))
|
||||
self.needs_redraw = True
|
||||
self.paused = not self.paused
|
||||
elif event.type == pygame.QUIT:
|
||||
self.gameover(full_exit=True)
|
||||
elif pressed(pygame.K_ESCAPE):
|
||||
self.gameover()
|
||||
|
||||
if self.paused:
|
||||
return self.needs_redraw
|
||||
|
||||
for event in events:
|
||||
if pressed(pygame.K_SPACE):
|
||||
self.hard_drop()
|
||||
elif pressed(pygame.K_UP) or pressed(pygame.K_w):
|
||||
self.request_rotation()
|
||||
|
||||
elif pressed(pygame.K_LEFT) or pressed(pygame.K_a):
|
||||
self.request_movement('left')
|
||||
self.movement_keys['left'] = 1
|
||||
elif pressed(pygame.K_RIGHT) or pressed(pygame.K_d):
|
||||
self.request_movement('right')
|
||||
self.movement_keys['right'] = 1
|
||||
|
||||
elif unpressed(pygame.K_LEFT) or unpressed(pygame.K_a):
|
||||
self.movement_keys['left'] = 0
|
||||
self.movement_keys_timer = (-self.movement_keys_speed)*2
|
||||
elif unpressed(pygame.K_RIGHT) or unpressed(pygame.K_d):
|
||||
self.movement_keys['right'] = 0
|
||||
self.movement_keys_timer = (-self.movement_keys_speed)*2
|
||||
|
||||
|
||||
|
||||
|
||||
self.downwards_speed = self.base_downwards_speed ** (1 + self.level/10.)
|
||||
|
||||
self.downwards_timer += timepassed
|
||||
downwards_speed = self.downwards_speed*0.10 if any([pygame.key.get_pressed()[pygame.K_DOWN],
|
||||
pygame.key.get_pressed()[pygame.K_s]]) else self.downwards_speed
|
||||
if self.downwards_timer > downwards_speed:
|
||||
if not self.request_movement('down'):
|
||||
self.lock_tetromino()
|
||||
|
||||
self.downwards_timer %= downwards_speed
|
||||
|
||||
|
||||
if any(self.movement_keys.values()):
|
||||
self.movement_keys_timer += timepassed
|
||||
if self.movement_keys_timer > self.movement_keys_speed:
|
||||
self.request_movement('right' if self.movement_keys['right'] else 'left')
|
||||
self.movement_keys_timer %= self.movement_keys_speed
|
||||
|
||||
return self.needs_redraw
|
||||
|
||||
def draw_surface(self):
|
||||
with_tetromino = self.blend(matrix=self.place_shadow())
|
||||
|
||||
for y in range(MATRIX_HEIGHT):
|
||||
for x in range(MATRIX_WIDTH):
|
||||
|
||||
# I hide the 2 first rows by drawing them outside of the surface
|
||||
block_location = Rect(x*BLOCKSIZE, (y*BLOCKSIZE - 2*BLOCKSIZE), BLOCKSIZE, BLOCKSIZE)
|
||||
if with_tetromino[(y,x)] is None:
|
||||
self.surface.fill(BGCOLOR, block_location)
|
||||
else:
|
||||
if with_tetromino[(y,x)][0] == 'shadow':
|
||||
self.surface.fill(BGCOLOR, block_location)
|
||||
|
||||
self.surface.blit(with_tetromino[(y,x)][1], block_location)
|
||||
|
||||
def gameover(self, full_exit=False):
|
||||
"""
|
||||
Gameover occurs when a new tetromino does not fit after the old one has died, either
|
||||
after a "natural" drop or a hard drop by the player. That is why `self.lock_tetromino`
|
||||
is responsible for checking if it's game over.
|
||||
"""
|
||||
|
||||
write_score(self.score)
|
||||
|
||||
if full_exit:
|
||||
exit()
|
||||
else:
|
||||
raise GameOver("Sucker!")
|
||||
|
||||
def place_shadow(self):
|
||||
posY, posX = self.tetromino_position
|
||||
while self.blend(position=(posY, posX)):
|
||||
posY += 1
|
||||
|
||||
position = (posY-1, posX)
|
||||
|
||||
return self.blend(position=position, shadow=True)
|
||||
|
||||
def fits_in_matrix(self, shape, position):
|
||||
posY, posX = position
|
||||
for x in range(posX, posX+len(shape)):
|
||||
for y in range(posY, posY+len(shape)):
|
||||
if self.matrix.get((y, x), False) is False and shape[y-posY][x-posX]: # outside matrix
|
||||
return False
|
||||
|
||||
return position
|
||||
|
||||
|
||||
def request_rotation(self):
|
||||
rotation = (self.tetromino_rotation + 1) % 4
|
||||
shape = self.rotated(rotation)
|
||||
|
||||
y, x = self.tetromino_position
|
||||
|
||||
position = (self.fits_in_matrix(shape, (y, x)) or
|
||||
self.fits_in_matrix(shape, (y, x+1)) or
|
||||
self.fits_in_matrix(shape, (y, x-1)) or
|
||||
self.fits_in_matrix(shape, (y, x+2)) or
|
||||
self.fits_in_matrix(shape, (y, x-2)))
|
||||
# ^ That's how wall-kick is implemented
|
||||
|
||||
if position and self.blend(shape, position):
|
||||
self.tetromino_rotation = rotation
|
||||
self.tetromino_position = position
|
||||
|
||||
self.needs_redraw = True
|
||||
return self.tetromino_rotation
|
||||
else:
|
||||
return False
|
||||
|
||||
def request_movement(self, direction):
|
||||
posY, posX = self.tetromino_position
|
||||
if direction == 'left' and self.blend(position=(posY, posX-1)):
|
||||
self.tetromino_position = (posY, posX-1)
|
||||
self.needs_redraw = True
|
||||
return self.tetromino_position
|
||||
elif direction == 'right' and self.blend(position=(posY, posX+1)):
|
||||
self.tetromino_position = (posY, posX+1)
|
||||
self.needs_redraw = True
|
||||
return self.tetromino_position
|
||||
elif direction == 'up' and self.blend(position=(posY-1, posX)):
|
||||
self.needs_redraw = True
|
||||
self.tetromino_position = (posY-1, posX)
|
||||
return self.tetromino_position
|
||||
elif direction == 'down' and self.blend(position=(posY+1, posX)):
|
||||
self.needs_redraw = True
|
||||
self.tetromino_position = (posY+1, posX)
|
||||
return self.tetromino_position
|
||||
else:
|
||||
return False
|
||||
|
||||
def rotated(self, rotation=None):
|
||||
if rotation is None:
|
||||
rotation = self.tetromino_rotation
|
||||
return rotate(self.current_tetromino.shape, rotation)
|
||||
|
||||
def block(self, color, shadow=False):
|
||||
colors = {'blue': (105, 105, 255),
|
||||
'yellow': (225, 242, 41),
|
||||
'pink': (242, 41, 195),
|
||||
'green': (22, 181, 64),
|
||||
'red': (204, 22, 22),
|
||||
'orange': (245, 144, 12),
|
||||
'cyan': (10, 255, 226)}
|
||||
|
||||
|
||||
if shadow:
|
||||
end = [90] # end is the alpha value
|
||||
else:
|
||||
end = [] # Adding this to the end will not change the array, thus no alpha value
|
||||
|
||||
border = Surface((BLOCKSIZE, BLOCKSIZE), pygame.SRCALPHA, 32)
|
||||
border.fill(list(map(lambda c: c*0.5, colors[color])) + end)
|
||||
|
||||
borderwidth = 0
|
||||
|
||||
box = Surface((BLOCKSIZE-borderwidth*2, BLOCKSIZE-borderwidth*2), pygame.SRCALPHA, 32)
|
||||
boxarr = pygame.PixelArray(box)
|
||||
for x in range(len(boxarr)):
|
||||
for y in range(len(boxarr)):
|
||||
boxarr[x][y] = tuple(list(map(lambda c: min(255, int(c*random.uniform(0.8, 1.2))), colors[color])) + end)
|
||||
|
||||
del boxarr # deleting boxarr or else the box surface will be 'locked' or something like that and won't blit.
|
||||
border.blit(box, Rect(borderwidth, borderwidth, 0, 0))
|
||||
|
||||
|
||||
return border
|
||||
|
||||
def lock_tetromino(self):
|
||||
"""
|
||||
This method is called whenever the falling tetromino "dies". `self.matrix` is updated,
|
||||
the lines are counted and cleared, and a new tetromino is chosen.
|
||||
"""
|
||||
self.matrix = self.blend()
|
||||
|
||||
lines_cleared = self.remove_lines()
|
||||
self.lines += lines_cleared
|
||||
|
||||
if lines_cleared:
|
||||
if lines_cleared >= 4:
|
||||
self.linescleared_sound.play()
|
||||
self.score += 100 * (lines_cleared**2) * self.combo
|
||||
|
||||
if not self.played_highscorebeaten_sound and self.score > self.highscore:
|
||||
if self.highscore != 0:
|
||||
self.highscorebeaten_sound.play()
|
||||
self.played_highscorebeaten_sound = True
|
||||
|
||||
if self.lines >= self.level*10:
|
||||
self.levelup_sound.play()
|
||||
self.level += 1
|
||||
|
||||
self.combo = self.combo + 1 if lines_cleared else 1
|
||||
|
||||
self.set_tetrominoes()
|
||||
|
||||
if not self.blend():
|
||||
self.gameover_sound.play()
|
||||
self.gameover()
|
||||
|
||||
self.needs_redraw = True
|
||||
|
||||
def remove_lines(self):
|
||||
lines = []
|
||||
for y in range(MATRIX_HEIGHT):
|
||||
line = (y, [])
|
||||
for x in range(MATRIX_WIDTH):
|
||||
if self.matrix[(y,x)]:
|
||||
line[1].append(x)
|
||||
if len(line[1]) == MATRIX_WIDTH:
|
||||
lines.append(y)
|
||||
|
||||
for line in sorted(lines):
|
||||
for x in range(MATRIX_WIDTH):
|
||||
self.matrix[(line,x)] = None
|
||||
for y in range(0, line+1)[::-1]:
|
||||
for x in range(MATRIX_WIDTH):
|
||||
self.matrix[(y,x)] = self.matrix.get((y-1,x), None)
|
||||
|
||||
return len(lines)
|
||||
|
||||
def blend(self, shape=None, position=None, matrix=None, shadow=False):
|
||||
"""
|
||||
Does `shape` at `position` fit in `matrix`? If so, return a new copy of `matrix` where all
|
||||
the squares of `shape` have been placed in `matrix`. Otherwise, return False.
|
||||
|
||||
This method is often used simply as a test, for example to see if an action by the player is valid.
|
||||
It is also used in `self.draw_surface` to paint the falling tetromino and its shadow on the screen.
|
||||
"""
|
||||
if shape is None:
|
||||
shape = self.rotated()
|
||||
if position is None:
|
||||
position = self.tetromino_position
|
||||
|
||||
copy = dict(self.matrix if matrix is None else matrix)
|
||||
posY, posX = position
|
||||
for x in range(posX, posX+len(shape)):
|
||||
for y in range(posY, posY+len(shape)):
|
||||
if (copy.get((y, x), False) is False and shape[y-posY][x-posX] # shape is outside the matrix
|
||||
or # coordinate is occupied by something else which isn't a shadow
|
||||
copy.get((y,x)) and shape[y-posY][x-posX] and copy[(y,x)][0] != 'shadow'):
|
||||
|
||||
return False # Blend failed; `shape` at `position` breaks the matrix
|
||||
|
||||
elif shape[y-posY][x-posX]:
|
||||
copy[(y,x)] = ('shadow', self.shadow_block) if shadow else ('block', self.tetromino_block)
|
||||
|
||||
return copy
|
||||
|
||||
def construct_surface_of_next_tetromino(self):
|
||||
shape = self.next_tetromino.shape
|
||||
surf = Surface((len(shape)*BLOCKSIZE, len(shape)*BLOCKSIZE), pygame.SRCALPHA, 32)
|
||||
|
||||
for y in range(len(shape)):
|
||||
for x in range(len(shape)):
|
||||
if shape[y][x]:
|
||||
surf.blit(self.block(self.next_tetromino.color), (x*BLOCKSIZE, y*BLOCKSIZE))
|
||||
return surf
|
||||
|
||||
class Game(object):
|
||||
def main(self, screen):
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
self.games = []
|
||||
for game in range(0,PLAYER):
|
||||
self.games.append(Matris(game))
|
||||
|
||||
#screen.blit(construct_nightmare(screen.get_size()), (0,0))
|
||||
|
||||
matris_border = Surface((MATRIX_WIDTH*BLOCKSIZE, VISIBLE_MATRIX_HEIGHT*BLOCKSIZE))
|
||||
matris_border.fill(BORDERCOLOR)
|
||||
screen.blit(matris_border, (8*MATRIX_WIDTH*BLOCKSIZE*game,8*BLOCKSIZE))
|
||||
self.redraw(self.games[-1])
|
||||
pygame.draw.line(screen, (255, 255, 255), [0, 8*BLOCKSIZE-1], [MATRIX_WIDTH*BLOCKSIZE*PLAYER, 8*BLOCKSIZE-1], 1)
|
||||
|
||||
|
||||
while True:
|
||||
# MQTTC.loop()
|
||||
try:
|
||||
timepassed = clock.tick(50)
|
||||
for game in self.games:
|
||||
if game.update(timepassed / 1000.):
|
||||
self.redraw(game)
|
||||
except GameOver:
|
||||
return
|
||||
|
||||
|
||||
def redraw(self, matris):
|
||||
if not matris.paused:
|
||||
self.blit_next_tetromino(matris.surface_of_next_tetromino, matris.offset)
|
||||
# self.blit_info()
|
||||
|
||||
matris.draw_surface()
|
||||
|
||||
pygame.display.flip()
|
||||
if ENABLE_STDIO:
|
||||
#print(screen.get_view('2'))
|
||||
os.write(1, screen.get_view('2'))
|
||||
|
||||
|
||||
def blit_next_tetromino(self, tetromino_surf, offset):
|
||||
area = Surface((BLOCKSIZE*5, BLOCKSIZE*5))
|
||||
area.fill(BORDERCOLOR)
|
||||
area.fill(BGCOLOR, Rect(BORDERWIDTH, BORDERWIDTH, BLOCKSIZE*5-BORDERWIDTH*2, BLOCKSIZE*5-BORDERWIDTH*2))
|
||||
|
||||
areasize = area.get_size()[0]
|
||||
tetromino_surf_size = tetromino_surf.get_size()[0]
|
||||
# ^^ I'm assuming width and height are the same
|
||||
|
||||
center = areasize/2 - tetromino_surf_size/2
|
||||
area.blit(tetromino_surf, (center, center))
|
||||
|
||||
screen.blit(area, area.get_rect(top=0, centerx=(MATRIX_WIDTH*BLOCKSIZE*offset)+BLOCKSIZE*3))
|
||||
|
||||
|
||||
def construct_highscoresurf(self):
|
||||
font = pygame.font.Font(None, 50)
|
||||
highscore = load_score()
|
||||
text = "Highscore: {}".format(highscore)
|
||||
return font.render(text, True, (255,255,255))
|
||||
|
||||
def construct_nightmare(size):
|
||||
#nightmare = background
|
||||
surf = Surface(size)
|
||||
|
||||
boxsize = 8
|
||||
bordersize = 1
|
||||
vals = '1235' # only the lower values, for darker colors and greater fear
|
||||
arr = pygame.PixelArray(surf)
|
||||
for x in range(0, len(arr), boxsize):
|
||||
for y in range(0, len(arr[x]), boxsize):
|
||||
|
||||
color = int(''.join([random.choice(vals) + random.choice(vals) for _ in range(3)]), 16)
|
||||
|
||||
for LX in range(x, x+(boxsize - bordersize)):
|
||||
for LY in range(y, y+(boxsize - bordersize)):
|
||||
if LX < len(arr) and LY < len(arr[x]):
|
||||
arr[LX][LY] = color
|
||||
del arr
|
||||
return surf
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
pygame.init()
|
||||
|
||||
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
||||
pygame.display.set_caption("MaTris")
|
||||
# Menu().main(screen)
|
||||
Game().main(screen)
|
||||
|
BIN
apps/deckentetris/demo.png
Normal file
BIN
apps/deckentetris/demo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 122 KiB |
674
apps/deckentetris/gpl.txt
Normal file
674
apps/deckentetris/gpl.txt
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
2
apps/deckentetris/requirements.txt
Normal file
2
apps/deckentetris/requirements.txt
Normal file
@ -0,0 +1,2 @@
|
||||
pygame
|
||||
paho-mqtt
|
BIN
apps/deckentetris/resources/gameover.wav
Normal file
BIN
apps/deckentetris/resources/gameover.wav
Normal file
Binary file not shown.
BIN
apps/deckentetris/resources/highscorebeaten.wav
Normal file
BIN
apps/deckentetris/resources/highscorebeaten.wav
Normal file
Binary file not shown.
BIN
apps/deckentetris/resources/levelup.wav
Normal file
BIN
apps/deckentetris/resources/levelup.wav
Normal file
Binary file not shown.
BIN
apps/deckentetris/resources/linecleared.wav
Normal file
BIN
apps/deckentetris/resources/linecleared.wav
Normal file
Binary file not shown.
20
apps/deckentetris/scores.py
Normal file
20
apps/deckentetris/scores.py
Normal file
@ -0,0 +1,20 @@
|
||||
import os
|
||||
|
||||
scorefile = os.path.join(os.path.dirname(__file__), ".highscores")
|
||||
|
||||
def load_score():
|
||||
""" Returns the highest score, or 0 if no one has scored yet """
|
||||
try:
|
||||
with open(scorefile) as file:
|
||||
scores = sorted([int(score.strip())
|
||||
for score in file.readlines()
|
||||
if score.strip().isdigit()], reverse=True)
|
||||
except IOError:
|
||||
scores = []
|
||||
|
||||
return scores[0] if scores else 0
|
||||
|
||||
def write_score(score):
|
||||
assert str(score).isdigit()
|
||||
with open(scorefile, 'a') as file:
|
||||
file.write("{}\n".format(score))
|
85
apps/deckentetris/tetrominoes.py
Normal file
85
apps/deckentetris/tetrominoes.py
Normal file
@ -0,0 +1,85 @@
|
||||
from __future__ import print_function
|
||||
from collections import namedtuple
|
||||
|
||||
X, O = 'X', None
|
||||
Tetromino = namedtuple("Tetrimino", "name color shape")
|
||||
|
||||
list_of_tetrominoes = [
|
||||
Tetromino(name="long",
|
||||
color="blue",
|
||||
shape=((O,O,O,O),
|
||||
(X,X,X,X),
|
||||
(O,O,O,O),
|
||||
(O,O,O,O))),
|
||||
Tetromino(name="square",
|
||||
color="yellow",
|
||||
shape=((X,X),
|
||||
(X,X))),
|
||||
Tetromino(name="hat",
|
||||
color="pink",
|
||||
shape=((O,X,O),
|
||||
(X,X,X),
|
||||
(O,O,O))),
|
||||
Tetromino(name="right_snake",
|
||||
color="green",
|
||||
shape=((O,X,X),
|
||||
(X,X,O),
|
||||
(O,O,O))),
|
||||
Tetromino(name="left_snake",
|
||||
color="red",
|
||||
shape=((X,X,O),
|
||||
(O,X,X),
|
||||
(O,O,O))),
|
||||
Tetromino(name="left_gun",
|
||||
color="cyan",
|
||||
shape=((X,O,O),
|
||||
(X,X,X),
|
||||
(O,O,O))),
|
||||
Tetromino(name="right_gun",
|
||||
color="orange",
|
||||
shape=((O,O,X),
|
||||
(X,X,X),
|
||||
(O,O,O)))
|
||||
]
|
||||
|
||||
def rotate(shape, times=1):
|
||||
""" Rotate a shape to the right """
|
||||
return shape if times == 0 else rotate(tuple(zip(*shape[::-1])), times-1)
|
||||
|
||||
|
||||
def shape_str(shape):
|
||||
""" Return a string of a shape in human readable form """
|
||||
return '\n'.join(''.join(map({'X': 'X', None: 'O'}.get, line))
|
||||
for line in shape)
|
||||
|
||||
def shape(shape):
|
||||
""" Print a shape in human readable form """
|
||||
print(shape_str(shape))
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def test():
|
||||
tetromino_shapes = [t.shape for t in list_of_tetrominoes]
|
||||
map(rotate, tetromino_shapes)
|
||||
map(shape, tetromino_shapes)
|
||||
map(shape_str, tetromino_shapes)
|
||||
|
||||
assert shape_str(T_left_snake.shape) == "XXO\nOXX\nOOO"
|
||||
|
||||
assert rotate(T_square.shape) == T_square.shape
|
||||
|
||||
assert rotate(T_right_snake.shape, 4) == T_right_snake.shape
|
||||
|
||||
assert rotate(T_hat.shape) == ((O,X,O),
|
||||
(O,X,X),
|
||||
(O,X,O))
|
||||
|
||||
assert rotate(T_hat.shape, 2) == ((O,O,O),
|
||||
(X,X,X),
|
||||
(O,X,O))
|
||||
print("All tests passed in {}, things seems to be working alright".format(__file__))
|
||||
|
||||
if __name__ == '__main__':
|
||||
test()
|
@ -18,12 +18,13 @@ GuiScaleFactor = 20
|
||||
WebHost = "localhost"
|
||||
WebPort = 8000
|
||||
|
||||
# first app is always running in IDLE
|
||||
# first app is always running in IDLE
|
||||
Apps = [
|
||||
{"guiname": "IDLE", "name": "pixelflut", "cmd": "apps/idle.py", "persistent": False},
|
||||
{"guiname": "IDLE2", "name": "idlec", "cmd": "apps/idle2"},
|
||||
{"guiname": "YoutubeDL", "name": "youtubedl", "cmd": "apps/youtubedl.sh"},
|
||||
{"guiname": "Snake", "name": "snake", "cmd": "apps/snake.py"},
|
||||
{"guiname": "Tetris", "name": "tetris", "cmd": "apps/deckentetris/deckentetris.py"}
|
||||
{"guiname": "Strobo", "name": "strobo", "cmd": "apps/strobo.py"},
|
||||
{"name": "pong", "cmd": "apps/pong.py"},
|
||||
{"name": "framebuffer", "cmd": ["apps/fbcp", "/dev/fb0"]},
|
||||
|
Loading…
Reference in New Issue
Block a user