pixelserver2/apps/plane_wave.py

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2024-10-28 17:10:03 +00:00
#!/usr/bin/env python3
import sys
import os
import numpy as np
import pygame
Nx = int(sys.argv[1])
Ny = int(sys.argv[2])
try:
frequency = float(sys.argv[3])
except (IndexError, ValueError):
frequency = 5
fps = 30
amplitude = 105
offset = 150
t = 0
x,y = np.meshgrid(np.linspace(0, 2*np.pi * min(1, Nx/Ny), Nx), np.linspace(0, 2*np.pi * min(1, Ny/Nx), Ny))
kx = x + y
clock = pygame.time.Clock()
while True:
t = t + 1e-3
R = amplitude * np.sin(kx - 2 * np.pi * frequency * t) + offset
G = amplitude * np.sin(kx - 2 * np.pi * frequency * t + 2*np.pi/3) + offset
B = amplitude * np.sin(kx - 2 * np.pi * frequency * t + 4*np.pi/3) + offset
out = np.dstack((R,G,B)).astype(np.uint8).tobytes()
os.write(1, out)
clock.tick_busy_loop(fps)