pixelserver2/apps/c-src/flicker.c

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#include <stdlib.h>
#include <stdint.h>
#include <unistd.h>
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// Here I use a lcg RNG with a specificaly crafted period to enumerate all pixels
// and color them by cycling a colormap in a randomish order
// Same approch as in DOOM (1993)
// see: Knuth - The Art of Computer Programming, Volume 2: Seminumerical Algorithms
uint32_t hash32(uint32_t d) {
// DJB Hash
uint32_t h = 0x811c9dc5;
h = (h * 16777619) ^ ((d >> 0) & 0xff);
h = (h * 16777619) ^ ((d >> 8) & 0xff);
h = (h * 16777619) ^ ((d >> 16) & 0xff);
h = (h * 16777619) ^ ((d >> 24) & 0xff);
return h;
}
// must be the next prime after NUM_TOTAL_LEDS
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#define IDLE_PRIME 3203
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// must be a primitive element of the prime residue field |N/IDLE_PRIM
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#define IDLE_PRIM_ELEM 777
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int IDLE_rand(int *seed){
return *seed = (*seed * IDLE_PRIM_ELEM ) % IDLE_PRIME;
}
int IDLE_last_pixel = 34;
int IDLE_color_offset = 2;
uint32_t IDLE_colors[5] ={
0xd31719,
0x0f6851,
0xd4772e,
0xd84b23,
0x3d89a7
};
int Nx, Ny;
uint8_t *buf;
void SetPixel(int x, int y, uint8_t r, uint8_t g, uint8_t b){
buf[3*(x+Nx*y)+0] = r;
buf[3*(x+Nx*y)+1] = g;
buf[3*(x+Nx*y)+2] = b;
}
void IDLE_set_pixel(){
int i = IDLE_rand(&IDLE_last_pixel)-1;
int x = i%Nx;
int y = i/Nx;
if (i == IDLE_color_offset){
IDLE_color_offset++;
if (IDLE_color_offset > 100)
IDLE_color_offset=2;
}
if (i >= Nx*Ny) return;
int color_count = sizeof(IDLE_colors)/sizeof(IDLE_colors[0]);
int color = IDLE_colors[hash32(i+IDLE_color_offset)%color_count];
SetPixel(x, y, (color>>16)&0xff, (color>>8)&0xff, (color>>0)&0xff);
}
int main(int argc, char **argv) {
Nx = atoi(argv[1]);
Ny = atoi(argv[2]);
buf = malloc(Nx*Ny*3);
int sleepms = atoi(argv[3]);
if (sleepms == 0) sleepms = 30;
while(1) {
IDLE_set_pixel();
write(1, buf, Nx*Ny*3);
usleep(1000*sleepms);
}
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}