Preset colored noise.
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eb7ac1c1f1
commit
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@ -1,7 +1,7 @@
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use std::env::args;
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use std::env::args;
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use std::io::stdout;
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use std::io::stdout;
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use std::io::Write;
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use std::io::Write;
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use std::iter::repeat;
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use std::iter::repeat_with;
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use std::thread::sleep;
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use std::thread::sleep;
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use std::time::Duration;
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use std::time::Duration;
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@ -21,6 +21,17 @@ fn send<T: Write>(w: &mut T, f: &Frame) -> std::io::Result<()> {
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w.flush()
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w.flush()
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}
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}
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fn pick_color<R>(c0: Color, c1: Color, rng: &mut R) -> Color
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where
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R: Rng,
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{
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if rng.gen::<f64>() < 0.5 {
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c0.interpolate(c1, rng.gen::<f64>().powf(2.0))
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} else {
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Color::black()
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}
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}
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fn main() -> std::io::Result<()> {
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fn main() -> std::io::Result<()> {
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let args = args().collect::<Vec<_>>();
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let args = args().collect::<Vec<_>>();
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eprintln!("executing {}", args[0]);
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eprintln!("executing {}", args[0]);
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@ -37,19 +48,17 @@ fn main() -> std::io::Result<()> {
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let mut frame = repeat(repeat(Color::black()).take(x_size).collect::<Vec<_>>())
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let mut frame = repeat_with(|| {
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repeat_with(|| pick_color(c0, c1, &mut rng))
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.take(x_size)
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.collect::<Vec<_>>()
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})
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.take(y_size)
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.take(y_size)
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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loop {
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loop {
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let x = rng.gen_range(0, x_size);
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let x = rng.gen_range(0, x_size);
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let y = rng.gen_range(0, y_size);
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let y = rng.gen_range(0, y_size);
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let c = {
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let c = pick_color(c0, c1, &mut rng);
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if rng.gen::<f64>() < 0.5 {
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c0.interpolate(c1, rng.gen::<f64>().powf(2.0))
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} else {
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Color::black()
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}
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};
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frame[y][x] = c;
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frame[y][x] = c;
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let mut buf = Vec::with_capacity(x_size * y_size * 3);
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let mut buf = Vec::with_capacity(x_size * y_size * 3);
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